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Father Weebles
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Posted - 2006.03.24 01:43:00 -
[1]
ATM I have 710k sp. 153k in Learning, 60k in Missiles, 45k in Gunnery, 212k in Spaceship Command, 20k in Navigation, 130k in Engineering, 13000 in Drones and 30k in Electronics.
Skills I got for ferox in mind: Long Range Targeting-LVL1 Rapid Launch-LVL2 Heavy Missiles-LVL3 Navigation-LVL3 Afterburner-LVL3 Fuel Conservation- LVL2 Missile Bombardment-LVL2 Missile Projection-LVL2 Engy-LVL4 Shield Upgrades-LVL3 Shield Operation-LVL3 Shield Management-LVL3 Shield Emissions-LVL3 Tactical Shields-LVL2 Energy Management-LVL1 Energy Grid-LVL2 Energy Systems Op-LVL 2 Electronics-LVL3 (50% to LVL4)
All I need to "fly" a ferox is Battlecruiser skill. I havent trained that so I can train mainly my shield/missiles skills to LVL4 to get TechII stuff.
Before I learn shields IV should I get the rest of my learning skills to IV?
And what other skills should I learn?
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Leilana Rakovalkea
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Posted - 2006.03.24 07:29:00 -
[2]
Edited by: Leilana Rakovalkea on 24/03/2006 07:28:59 i would basicly take all "basic skills to fly ferox lvl 3-4" before advanced learning, and once you are ok with it, then take the adv learnings.
The purpose of life aint getting rich, its something what many dont ever find. |
3MTA3
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Posted - 2006.03.24 09:57:00 -
[3]
Edited by: 3MTA3 on 24/03/2006 09:59:25 To be effective in a ferox you need to outfit it right.
You need the Med and Low slots filled correctly (weapons are each players choice as to what to use)
The list below is the min items you should have, or some combo of them depending on your role.
Med: Shield booster II's (Shield Operation IV) Large shield extender II's (Shield Upgrades IV) Shield Amps/Hardners II's (Tactical Shield Manipulation IV) Webber/Warp Disrupter (Propulsion Jamming I) <--- Not a must train, but nice to have.
Low: Power Diagnostic System II (Energy Grid Upgrades IV) <-- also known as PDU-II, a must have!! Ballistic Control (Weapon Upgrades I, this skill should really be trained to LVL-4)
--- Edit ---
Forgot to add:
Battle Cruiser Lvl 3 MIN!
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Khiamara
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Posted - 2006.03.24 14:47:00 -
[4]
I flew a Ferox extensively and one thing I learned from my time.
You need t2 hvy missles. DPS for a ferox sucks without it. They tank very nicely but to really make an impact you have to squeeze everything you can out of the dps.
Plan to train Hvy missles to 5 and then Hvy missle specialization. Definately train Tactical shield manipulation to 4 if you want to run a t2 active tank and of course energy upgrades to 4 for the t2 pdu's.
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Father Weebles
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Posted - 2006.03.24 20:41:00 -
[5]
Edited by: Father Weebles on 24/03/2006 20:43:44 Edited by: Father Weebles on 24/03/2006 20:42:59 emate, I have propulsion jamming lvl1 and weapon upgrades to lvl3.
Im going all passive on a ferox.
Skills I need to train to LVL4: Rapid Launch Longe Range Targeting Missile Bombardment Missile Projection Weapon Upgrades Energy Grid Electronics Shield Operation Shield Upgrades Shield Emissions Battlecruiser Navigation Afterburner Fuel Conservation Tactical Shield Manipulation IV (EM/Kinetic/EXP compensation) Heavy Missile 5(currently at 3) Heavy Missile Specialization
wow....ill come back in another month.
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Jim McGregor
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Posted - 2006.03.24 21:39:00 -
[6]
Originally by: Father Weebles Edited by: Father Weebles on 24/03/2006 20:46:55 Edited by: Father Weebles on 24/03/2006 20:43:44 Edited by: Father Weebles on 24/03/2006 20:42:59 emate, I have propulsion jamming lvl1 and weapon upgrades to lvl3.
Im going all passive on a ferox.
Skills I need to train to LVL4: Rapid Launch Longe Range Targeting Missile Bombardment Missile Projection Weapon Upgrades Energy Grid Electronics Shield Operation Shield Upgrades Shield Emissions Battlecruiser Navigation Afterburner Fuel Conservation Tactical Shield Manipulation IV (EM/Kinetic/EXP compensation) Heavy Missile 5(currently at 3) Heavy Missile Specialization Warhead Upgrades
wow....ill come back in another month.
That list looks like about 2 months actually, IF you have good learning skills.
--- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |
Audri Fisher
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Posted - 2006.03.25 02:31:00 -
[7]
Originally by: Khiamara I flew a Ferox extensively and one thing I learned from my time.
You need t2 hvy missles. DPS for a ferox sucks without it. They tank very nicely but to really make an impact you have to squeeze everything you can out of the dps.
Plan to train Hvy missles to 5 and then Hvy missle specialization. Definately train Tactical shield manipulation to 4 if you want to run a t2 active tank and of course energy upgrades to 4 for the t2 pdu's.
get med railguns to level 4, sharpshooter to at least 3, then pop antimatter rounds in your 250 mm's if you want to get great dps out of a ferox w/o going to tech II stuff. at 6 mil a pop tech II heavy launchers suc for a newer player to replace if they get lost.
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Jim McGregor
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Posted - 2006.03.25 08:31:00 -
[8]
Originally by: Audri Fisher
Originally by: Khiamara I flew a Ferox extensively and one thing I learned from my time.
You need t2 hvy missles. DPS for a ferox sucks without it. They tank very nicely but to really make an impact you have to squeeze everything you can out of the dps.
Plan to train Hvy missles to 5 and then Hvy missle specialization. Definately train Tactical shield manipulation to 4 if you want to run a t2 active tank and of course energy upgrades to 4 for the t2 pdu's.
get med railguns to level 4, sharpshooter to at least 3, then pop antimatter rounds in your 250 mm's if you want to get great dps out of a ferox w/o going to tech II stuff. at 6 mil a pop tech II heavy launchers suc for a newer player to replace if they get lost.
Problem with this is range, right? Im guessing rails with antimatter only gets you... about 17 km? Heavy missiles go out to 35 km even with poor skills, and up to 60 with good skills.
--- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |
Khiamara
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Posted - 2006.03.25 15:58:00 -
[9]
Edited by: Khiamara on 25/03/2006 15:59:28
Originally by: Jim McGregor
Originally by: Audri Fisher
Originally by: Khiamara I flew a Ferox extensively and one thing I learned from my time.
You need t2 hvy missles. DPS for a ferox sucks without it. They tank very nicely but to really make an impact you have to squeeze everything you can out of the dps.
Plan to train Hvy missles to 5 and then Hvy missle specialization. Definately train Tactical shield manipulation to 4 if you want to run a t2 active tank and of course energy upgrades to 4 for the t2 pdu's.
get med railguns to level 4, sharpshooter to at least 3, then pop antimatter rounds in your 250 mm's if you want to get great dps out of a ferox w/o going to tech II stuff. at 6 mil a pop tech II heavy launchers suc for a newer player to replace if they get lost.
Problem with this is range, right? Im guessing rails with antimatter only gets you... about 17 km? Heavy missiles go out to 35 km even with poor skills, and up to 60 with good skills.
Yep, but the problem using 250's in pvp is close range where 250's are useless. Missles hit regardless and with bombardment at 4 I was hitting up to 50km.
Its a shame the Ferox gets a rail bonus and not a missle bonus because most people use missles as a primary weapon on it. I still maintain that the only way to have a good pvp ferox is to fit t2 hvy launchers and try and max all related missle damage skills. I would imagine the tier2 BC's released in Kali will be a true missle platform.
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Shar Katsumaro
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Posted - 2006.03.25 21:32:00 -
[10]
Wow, only up to 50KM? >> With Missile Bombardment 4, you should be hitting further away. I have Missile Bombardment 3 and Missile Projection 2 right now and I hit at 54KM away with a 63KM target range. (Cruddy long Range Targeting at the moment) Hrm. I bet you can fire from further away, you've just never tried? XD As soon as this stupid Missile Launcher Operation 5 finishes -mumbles- I'm probably gonna take Bombardment to 4, Rapid Launch to 4 and Projection to 3 before working on my cruise missile/torpedo stuff. X.x
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Seijboldt's Revenge
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Posted - 2006.03.25 22:06:00 -
[11]
Uhm only that 63?? i got level 3 missile bombardment and level 3 missile projection + caracal bonuses and i shot 80km
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Khiamara
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Posted - 2006.03.26 01:01:00 -
[12]
Honestly I dont think Ive tried anything over 50k...usually the type of pvp i was involved in everything was under 20k so I prorbaly had better range than 50
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Shar Katsumaro
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Posted - 2006.03.26 04:08:00 -
[13]
Edited by: Shar Katsumaro on 26/03/2006 04:08:20
Originally by: Seijboldt's Revenge Uhm only that 63?? i got level 3 missile bombardment and level 3 missile projection + caracal bonuses and i shot 80km
Well.. that's a Caracal. Caracals are meant to be missile cruisers, obviously. I'm in a Ferox. No bonuses and such to the missile range or damage. I have Long Range Targeting 1.. so I'm at around 63-64KM Max targeting and 54KM or so firing range. Thats not too bad, but if I really tried.. I could get another 10k or so possibly if I trained my skills.
Also.. PVP, yeah. I just do PvE missions and such.. n_n
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Manny Tanato
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Posted - 2006.03.26 23:13:00 -
[14]
The Ferox is magnificent with T2 medium rails. I mount 5x T2 250s and I get about 40km effective range with AM. I mount 5x T2 200s to get better tracking and get 30km effective range.
Lets also not forget the agility enhancing navigation skills, as without them the Ferox handles like an anvil. with the agility enhancing navigation skills trained up to 4 and a T2 AB, the Ferox is not too bad. It's not nimble, but not sluggish either, and enjoys a top speed of 370m/s, which is not too bad really. Just right for a deadly powerhouse that's supposed to be between cruisers and BS.
-=[ I huff and I puff and nothing falls... ]=- |
Going commando
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Posted - 2006.03.26 23:51:00 -
[15]
get a life you fubcking nerdssssssssssssssss
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Khiamara
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Posted - 2006.03.27 02:11:00 -
[16]
Originally by: Going commando get a life you fubcking nerdssssssssssssssss
your diaper wet?
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Father Weebles
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Posted - 2006.03.27 06:55:00 -
[17]
My max lock distance is 63km, and my heavies can hit that far...at least
thats with bombardment 3, projection 2, longe range 2
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DrakeStone
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Posted - 2006.03.27 20:05:00 -
[18]
Originally by: Father Weebles My max lock distance is 63km, and my heavies can hit that far...at least
thats with bombardment 3, projection 2, longe range 2
You must be in a Caracal.
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Icek Villawrov
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Posted - 2006.03.27 20:16:00 -
[19]
Originally by: Manny Tanato The Ferox is magnificent with T2 medium rails. I mount 5x T2 250s and I get about 40km effective range with AM. I mount 5x T2 200s to get better tracking and get 30km effective range.
Lets also not forget the agility enhancing navigation skills, as without them the Ferox handles like an anvil. with the agility enhancing navigation skills trained up to 4 and a T2 AB, the Ferox is not too bad. It's not nimble, but not sluggish either, and enjoys a top speed of 370m/s, which is not too bad really. Just right for a deadly powerhouse that's supposed to be between cruisers and BS.
Another rail user!
My signature has the anti-mod defense of insignificance! |
ilou
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Posted - 2006.03.28 10:54:00 -
[20]
Edited by: ilou on 28/03/2006 10:56:00 What is the DPS the ferox gets with 200 and 250 rails? I fly my ferox with a missile setup and i do around 150+ DPS, I also have a dual 150 rail and I do max 40. I have my rail skills at LV4 and III so they are ot that bad, but obviously I do something wrong to have such low DPS with rails compared to missiles. Any advice pls?
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Anxia
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Posted - 2006.03.28 20:14:00 -
[21]
Edited by: Anxia on 28/03/2006 20:15:18
Originally by: ilou Edited by: ilou on 28/03/2006 10:56:00 What is the DPS the ferox gets with 200 and 250 rails? I fly my ferox with a missile setup and i do around 150+ DPS, I also have a dual 150 rail and I do max 40. I have my rail skills at LV4 and III so they are ot that bad, but obviously I do something wrong to have such low DPS with rails compared to missiles. Any advice pls?
I can not give you an exact number for dps, but for higher damage, you may want to try 250mm rails vs. the dual 150s. Those are fairly weak, if I remember correctly. If by "all rail skills" you mean med hybrid and all the gunnery enhancement skills, then your not too bad, but of course level 4 in all of them helps more. :) I am another rail user on my ferox. I use antimatter round in tech 2 250mm railguns and have a optimal+falloff of 39km, and a optimal of 27km and change. Unless something is moving very fast, or very close to me (in which case I use my two assault launchers and my drones on them) I will hit for (off the top of my head) an average of around 150 damage or so. Sometimes higher, like wreaking shots for 300+, sometimes lower, like for 50 or 70 damage.
I have 2.5 million skill points in missle training and around 3 million skill points in gunnery skills. I use rails on the ferox for two reasons. First off is the bonuses the ship gives. I would like to fit to the ship's bonuses. Second was that I started using this ferox right before Cold War came out with all the missle changes, and before then missles were just plain boring. Sure, they wacked everything, but having to count your volleys so you didn't waste multiple volleys of missles when something blew up was just too painful for me. I like how the medium railguns sound too. :)
Also, I have used the ship for only mission running so far. It is a passive tank, so it wouldn't do so well, I imagine, in pvp.
--Anxia
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Khiamara
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Posted - 2006.03.29 15:28:00 -
[22]
Listen lets dont confuse the newer player here.
Rails can potentially give you a higher DPS but I wouldnt advise anyone to fit them when there is a chance they might encounter a player in combat.
NPC hunting fine but you try and use 250's in a pvp fight against anyone that has a clue and they will get under your gun range in a hurry rendering them useless. Its not too hard to get up close on a ferox as it has the agility and speed of a snail.
Of course this is situational. 250's could be fine in a gang, Im speaking of solo pvp.
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Anxia
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Posted - 2006.03.29 20:42:00 -
[23]
Originally by: Khiamara Listen lets dont confuse the newer player here.
Rails can potentially give you a higher DPS but I wouldnt advise anyone to fit them when there is a chance they might encounter a player in combat.
NPC hunting fine but you try and use 250's in a pvp fight against anyone that has a clue and they will get under your gun range in a hurry rendering them useless. Its not too hard to get up close on a ferox as it has the agility and speed of a snail.
Of course this is situational. 250's could be fine in a gang, Im speaking of solo pvp.
I totally agree with you here. I would not fit the same way if I was going in to low sec for missions much less outright solo pvp. My drones and assault launchers wouldn't take care of anything before my drones were space junk. Then my ferox would join them as space junk as my 250mm rails vainly tried to track the target within 10km.
Some in the past have suggested to perhaps use blasters, but others shot that down as just a brutix without the damage bonus. It would be hard to do, I think, given the sluggishness of the ferox. It may be interesting to investigate though.
In a gang I think the rail ferox would work out well as a poor man's sniper as long as you can lock down targets. Thats just my speculation though. I have no experence in that area with it.
To be honest, I love the ferox for how nimble it is compared to a battleship and how it looks. It reminds me of a trilobyte. Its even almost symetrical. Its hard to find that in a Caldari ship.
--Anxia
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Zekk Pacus
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Posted - 2006.03.29 21:23:00 -
[24]
For the record, I have sharpshooting level 3 and BC level 3 and my optimal with Antimatter on the Ferox is 21km, although admittedly that's with prototype gauss.
I personally think a missile ferox is a bit of a waste, the DPS is horrible and you're really nerfing such a powerful ship, but it is a great setup for newer characters whilst they train up gunnery. And getting a shield tank for a rail ferox right is a lot harder, because a large proportion of the grid is used by rails.
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