Veskrashen
Justified Chaos
79
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Posted - 2014.01.31 14:56:00 -
[1] - Quote
Master Sergeant MacRobert wrote: Recommendations No Sec status hit for fights in FW plex's (for all). Limited engagement timers should be placed on all pilots inside a FW plex.
Plex's need an NPC rebalance to make it impossible for someone with WCS to kill the NPC solo.
L4 Missions need effective anti-frigate NPC's.
FW Plex's need an additional size for BC and smaller.
Occurance of FW Plex's by size should be dependant on the constested status level (ie- over 85% plex's spawned are BS > BC > Cruisers > Dessie > Novice .. at <20% plex's spawned are Novice > Dessie > Cruiser > BC > BS)
FW could do with an additional incentive for being in the Militia and fighting for your faction.
Interesting suggestions.
I would love to be able to engage people in plexes without a security status hit - would definitely free up some players to engage more freely, resulting in more gufites. I'm less enamored of the idea of giving people a limited engagement timer - you don't get one for shooting NPCs anywhere else, and unless they engage a capsuleer in the plex I don't see a reason to change that. It'd continue to have an impact once they leave the plex, and that's not really something that needs to happen.
NPC rebalance in the plexes is tricky. They have to be weak enough, relatively speaking, to allow newer players to be able to have an impact in FW - that's part of the point of FW after all. Making them too tough cuts out a route for new players to get into FW and lowsec PvP, and that's not a good thing. So, yeah - we'll always have a problem with alts being able to do them effectively, whether it takes 1 month or 3 to reach that point.
NPC rebalance also wouldn't impact noskill stabbed alts defensive plexing, after all, which can be a nice source of LP all it's own. Not as lucrative as offensive plexing, but still significant.
Finally, making them tough enough that it's hard to kill with stabs just means you warp in, kill the NPC, drop your mobile depot and refit stabs once it's dead.
Mission tweaks... it's interesting to see how the majority of farmers flock to CalMil and MinMil, due to how easy their L4 missions are. Adding in a few elite, fast webbing frigates in those missions would go a long, long way to balancing them out. GalMil missions are already rough because of all the ECM, and Amarr missions are rough because of the long range guns and target painters. Making Cal / Min missions a bit rougher by adding in fast web frigs would force those farmers to use higher skill requirement boats, which changes the dynamic there a huge amount.
Scaling plex size with contested rate is interesting, but does two things that might not be so good. First, it increases the rewards for deplexing without increasing the difficulty - larger plexes spawning more often means more LP/hour for deplexers. Larger NPCs would effectively mean you have to bring more / larger ships on average to deal with them, making them less accessible for newbros. It might drive more conflict, but that's doubtful IMO - Type 1 FW pilots don't care unless a critical system is threatened, Type 2/3/4 don't care at all regardless.
So - I think that removing sec status hits in plexes would drive more conflict and be a good change. Rebalancing Caldari and Minmatar missions to make them more difficult to run in cheesy bombers would also go a long way to balancing the farming pressure. Everything else... not so sure it's a good idea. |