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Necrologic
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Posted - 2006.03.24 18:48:00 -
[1]
Originally by: shakaZ XIV As for the astarte/absolution: dps is no where near 1300, 750-850 dps or so is more realistic for Astarte (but keep in mind, its really slow, getting in blaster range is a huge pain) and 600-700 for absolution with pulse II + conflagration (not counting the 1 med nos, ofc you could fit a hvy launcher for another 30 dps...). Absolution's range with pulses is also really low.
Uhh, i already get 700 dps just with my brutix and i only have level 4 skills in most areas. 1100+ dps for the astarte is compleatly realistic.
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Necrologic
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Posted - 2006.03.24 21:23:00 -
[2]
Edited by: Necrologic on 24/03/2006 21:23:58
Originally by: Tousaka Langley
Originally by: Naal Morno
Originally by: Tousaka Langley
Originally by: Naal Morno But your argument is still not valid since ALL OTHER field command have higher tankability AND higher damage over Nighthawk. This is not the case with Nighthawk. Why are you arguing it is ok when it is not?
Please break down why all other field command ships are better at tanking then the NH. I am not sure what you mean by "this is not the case with the nighthawk."
"AND" is the key word.
Albeit tanking is on par, damage output is not. I am talking about Nighthawk being subpar to other Field Commands with its inferior comparative damage delta (negative!!!) vs its HAC counterpar.
I don't beleive that the NH is merely on par with other FC's. I think it is down right superior. Certainly the lack of EM resists hurts, but it's above par ability to negate thermal and kinetic damage along with the natural bonus to resistences and higher base shield lead me to beleive it is better then it's foriegn competition. If someone can break down for me that it is on par with other ships in tanking instead of superior, then I will openly admit that something is seriously wrong.
I don't have the patience to run the numbers when i'm sure j0 will soon (and don't know all the right math to do for shield tanking) but my money is actually on nighthawk being a WORSE thank than other FCs. I make this wager because it only has 5 med slots. Ferox only has 5 meds, so all nighthawk gains is abit more resists and a tiny bit more shield hp.
To be precise, the nighthawk gets 28.12 more kinetic resist and 34.37 thermal resist (base), and 625 more shiel hp.
Comparing Astarte to brutix, astarte has 40.62 more kinetic resist on armor and 24.37 more thermal, with 562 more armor hp. So not a huge difference there, the main difference comes in the slots. Nighthawk shield tanks but it got an extra low, astarte armor tanks and got an extra low. So my money is on the nighthawks tank being proportionally worse compared to the ferox than the astarte's is to the brutix (let alone compared to proph and absolution.) But i guess we'll see when sombody runs the real numbers with hp/sec tanked etc.
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Necrologic
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Posted - 2006.06.19 19:55:00 -
[3]
Originally by: Ganandorf Basically, you want to get a raven of command ships, since as we all know a raven does way less dps then most other BS's yet pwns them all? imo nighthawk is fine if you're putting equal DPS on a nighthawk it'd be so overpowered, imagine a raven with 1100 DPS, 9k shield and 80% resistance across the board
It would still do less dps because it would still be missiles.
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Necrologic
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Posted - 2006.06.19 21:05:00 -
[4]
Originally by: SavageThrash ok with a rof bonus and kinetic missle bonus, you would get about 350 dps with decent everyday joe skills, now 2 rof bonuses would be approx 400 dps. thats where its at :)
How many damage mods is that?
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Necrologic
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Posted - 2006.06.19 22:53:00 -
[5]
Originally by: Double TaP
Originally by: SavageThrash Edited by: SavageThrash on 19/06/2006 21:06:44 ok with a rof bonus and kinetic missle bonus, you would get about 350 dps with decent everyday joe skills, now 2 rof bonuses would be approx 400 dps. thats where its at :)
To look at it overall though, all thats needed is a rof bonus. although 2 would be sweet it would prolly be a little overpowered. considering that you can choose ur dmg type.
tbh i dont see how 400dps is overpowered. thats if your numbers are right. no doubt you would need a bcs or 2 for sure. but dont forget about a velocity bonus. The raven, the cerb, and the caracal all have a 10% missile velocity bonus. This is badly needed on the nighthawk to make the t2 ammo useful. But put this on the test server:
Battlecruiser skill bonus: 5% heavy missile Rof and 5% shield resists per level. CommandShip skill bonus: 10% heavy missile velocity and 5% heavy missile RoF
Just put it on the test server for pete sakes so we can dual some of the other command ships and maybe a tier 1 bs or something. If it seems over done replace the 2nd RoF bonus with kinetic missile damage bonus. But its not a cerb, its a battlecruiser that should be doing 150% the damage of cerb.
If memory serves, and it may very well not, heavy beam absolutions and 250mm rail astartes get over 600 dps with a couple damage mods. So 400 dps seems perfectly fine for the nighthawk imo.
If we don't see a fix to it's bonuses really damn soon there will be no point in flying one over the tier two missile bc that's coming out in a couple months.
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Necrologic
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Posted - 2006.06.20 03:15:00 -
[6]
Originally by: Glarion Garnier
Would be logical if Nighthawk bonuses would be put in line with the ones like Astarte (ok ship btw.) Sleipnir, Absolution.
Nighthawk bonuses solution:
-Make cruiser sized rocket launcher. Heavy rockets -Give Nitghawk bonuses to Heavy missiles and Heavy Rockets ROF , then give Heavy rockets additional Rof or dmg bonus to fix them as the weapon of choise
bonuses: 1 shield resistances tho I rather had shield booster bonus like Sleipnir (why caldari should have gimped tanking) 2 5% Heavy Missile and heavy rocket ROF ,
3 5 % to Heavy missiles kinetic dmg and 10% to Heavy Rockets kinetic dmg per command ship lvl
something like that.
so with allmost maxed skills they would have short range weapons dmg output bit lower when compared to astarte (10-15%)
I just started training Caldari cruiser 5. I hope Its not totally wasted skill training.
and fix the siq and agility issues of Command ships. + increase locking ranges of all command ships with 25% or so . Vulture could use even more as it has poor dmg.
Why should NH be a specced heavy rocket ship? Do any other race's field command get their full bonuses to only their short range guns? Didn't think so.
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Necrologic
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Posted - 2006.06.20 23:55:00 -
[7]
bu-ump
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Necrologic
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Posted - 2006.06.30 22:53:00 -
[8]
I've finally gotten a nighthawk and have been flying it. I am not impressed, and my experiances back up everyone in this thread who is calling for a boost. In the field of pve, sure i can tank a triple 1.5mil bs spawn all day, but i don't have the dps to kill one in under 5 minutes without fitting atleast 3 bcu's (my skills are all level 4, t2 heavies). In the realm of pvp i've tried it as a frig killer and wasn't impressed their either. It kills a stationary frig in 2-3 vollies with t1 ammo, but if the frig is at full speed, especially with a mwd, it still doesn't damage it. So useless in it's intended role as well.
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Necrologic
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Posted - 2006.07.01 03:00:00 -
[9]
It would be so simple to realease a fix with the needed changes to deimos and nighthawk.
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Necrologic
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Posted - 2006.07.01 03:18:00 -
[10]
Originally by: Ishmael Hansen Well, I finally fly it and I'm not impressed either. Why does it have less grid then the ferox? it has half the sleipnir grid already, which can fit a xl shield booster.
My setup atm includes 3 bcu's II, and gosh it sucks. Well, at least I think I'll be flying a sleipnir in less then 2 months, which I foresee will be before the NH gets fixed.
Damned me for choosing caldari.
I'd be going insane if i didn't have the astarte to fly too.
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Necrologic
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Posted - 2006.07.01 21:12:00 -
[11]
Originally by: Sadist
Originally by: Necrologic It would be so simple to realease a fix with the needed changes to deimos and nighthawk.
Deimos first. I've been waiting for a PG deimos fix for a year now, with nothing coming. Cant even fit a rack of ions+nos.
I fly deimos too, so i agree. But if they are fixing one why not fix the other at the same time.
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Necrologic
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Posted - 2006.07.02 08:42:00 -
[12]
What if the t2 tier 2 bc is a railboat? 0_o
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Necrologic
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Posted - 2006.07.02 19:52:00 -
[13]
Originally by: SavageThrash In response to kilrock;s post yes, the nighthawk does its job ok but why do we ahve to have the frig killer? were not arguing that the nighthawk isnt a good frig killer we arguing that the its damage is no where near what it should be, if the nighthawk should go into any catogoery it would be much better as a "logistic ship" in its current state killing frigs then what its role should make it, a high damage assult ship like all other command ships.
As for a tank setup someone was asking for, if its the nighthawk tank setup your looking for,
1 faction large booster (no xl here cause were not overpowered and fit the smallest guns (which still have uber dmg) and have massive amounts of pg left over *coughsleipcough*)
1 med cap injector 1 invul 1 em boost amp
Now thats a pretty wicked tank, but it also cost a several hundred mill, compared to a t2 absolution tank which is very good considering its price.
Any ship with faction tanks pritty damn well. I think a better example would be a t2 kit.
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Necrologic
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Posted - 2006.07.02 20:42:00 -
[14]
Originally by: SavageThrash Edited by: SavageThrash on 02/07/2006 20:34:27
Originally by: Necrologic
Any ship with faction tanks pritty damn well. I think a better example would be a t2 kit.
Yes but i was stating that you need a faction tank on a nighthawk to equal a t2 tank on an absolution.
5 slot tank need to be faction to be equivilent to an effictivly 8 slot absolution tank (med cap injector)
add 2 dmg mods and u still have a 6 slot effective tank.
For a t2 tank you bascially take teh tank setup i mentioned and replace it with a t2 large booster.
Sorry, mis read your post.
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Necrologic
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Posted - 2006.07.04 23:42:00 -
[15]
Originally by: Nekora Edited by: Nekora on 04/07/2006 23:38:03 Edited by: Nekora on 04/07/2006 23:37:35 Would be nice, but the other races have a damage and rof. RoF actualy gives a better DPS than Damage bonus. so i can not realy justify it. if you have a reason why a second RoF as apposed to Damage, please inform us. Its always good to hear a fresh opinion/viewpoint on a topic.
Ad for you lazy bum's who have not read all 16 pages, the curent (we hijacked the original thread :)) topic is the modification of the Nighthawk bonus to reflect the other Field Command Ships. Or Vice versa, although no-one seems to have taken a likeing to that. I Wonder Why?
I'd say a reason to give it rof over damage is because it cuts down on it's alpha strike, which is a very handy function of missiles (1 vollying frigs with precision anyone?). also kinetic damage bonus is not particulary useful. Rof also uses up more ammo, which matters alot with t2 ammo. So it isn't all advantage.
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Necrologic
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Posted - 2006.07.06 20:27:00 -
[16]
I completely agree with Double TaP
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Necrologic
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Posted - 2006.07.07 20:19:00 -
[17]
Originally by: Nekora So, its mainly for the extra DPS? Sure why not. Would be usefull for longer engagements. However i am still concerned by the ammo nessasary. But i suppose that can be coped with. By the way, i did not say 5% kenetic Damage. I said 5% damage, meaning all types.
I doubt CCP would give 5% to all damage types. I don't think any ship has that.
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Necrologic
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Posted - 2006.07.07 23:21:00 -
[18]
Originally by: Nekora
Originally by: Necrologic
Originally by: Nekora So, its mainly for the extra DPS? Sure why not. Would be usefull for longer engagements. However i am still concerned by the ammo nessasary. But i suppose that can be coped with. By the way, i did not say 5% kenetic Damage. I said 5% damage, meaning all types.
I doubt CCP would give 5% to all damage types. I don't think any ship has that.
Then you are not looking hard enough, and dont tell me the 5% to Medium Projectile Turret damage, 5% bonus to Medium Hybrid Turret damage and 5% bonus to Medium Energy Turret damage don't exist. Because then you would be lieing.
Pft, no ship has thas that eh.... sheeesh. Some people.
Cool it Shatner. We're talking about missile bonuses, why would i suddenly start talking about turrets? No ship has a damage bonus to all missile damage types except the kestrel, which doesn't exactly either.
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Necrologic
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Posted - 2006.07.08 00:37:00 -
[19]
Edited by: Necrologic on 08/07/2006 00:39:23
Originally by: Double TaP hmm. if 2 RoF bonuses uses too much ammo, youd have to reload to often which isnt practical. The Nighthawk could get the same bonus as the kestrel maybe, with 1 RoF bonus. So it would be
5% bonus to shield resists 5% bonus to heavy missile RoF
10% Missile Velocity 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
That would be balanced imo. Kinetic would still be dealing more damage, but you wouldnt be gimped and wasting a bonus if you went with another damage type.
That would do except for the slight problem that that is 5 bonuses. The kestrel has 2, 5% to kinetic and 5% to all, giving 10% kinetic and 5% the rest. It would have to loose the rof bonus to have that one, and honestly i'd prefer 2 rof bonuses.
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Necrologic
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Posted - 2006.07.08 06:32:00 -
[20]
Originally by: Double TaP ah **** tuxford, please fix my ship 

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Necrologic
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Posted - 2006.07.08 08:43:00 -
[21]
Originally by: Kaylana Syi
Originally by: Annabella Rose btw. the Vulture allready is a Hybrid sniper Platform so why you guys suggest two sniper command ships
because vulture doesn't do any damage
Fixed for accuracy 
I would be happy with the suggested rail platform as long as it had the grid for it.
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Necrologic
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Posted - 2006.07.09 08:45:00 -
[22]
I've been getting a bunch of pvp experiance in this thing as i'm trying to find a way to make it useful. So far i'm failing. The only thing i've killed is a rifter, and only because he sat on a gate and didn't jump while i unloaded the 4 or 5 vollies it took (no precision). PLEASE fix this thing!
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Necrologic
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Posted - 2006.07.11 01:54:00 -
[23]
Originally by: LVirus
Originally by: Double TaP
Originally by: LVirus i started to train for gallente cruiser 5, ill be flying a astarte in no time. btw, plz fix NH and VULTURE
Well the vulture isnt too bad off. It can tank like nothin else. It should'nt have very much firepower, none of the fleet command ships should. But the field command ships that require the HAC skill tree should. Like the nighthawk.
targeting range?
Yeah, that could do with a buff.
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Necrologic
Sniggerdly
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Posted - 2006.07.17 21:00:00 -
[24]
Originally by: Ecce Drihten Why are we on page 6? This still has not been fixed... so it needs to go back to page 1!!
Really, why has this not been looked at. I think the Alliance Tournament would have clearly shown tht while the NH can tank, it can't kill. It can't even easily kill the frigs the devs INSIST this is meant to pop.
I'm going to give CCP the benefit of the doubt and assume this hasn't been fixed because Tux is away.
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Necrologic
Sniggerdly
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Posted - 2006.07.18 05:28:00 -
[25]
Forums glitched on the above post and won't let me edit it. I meant to say that assault missiles won't fix the problem, as was stated earlier.
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Necrologic
Sniggerdly
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Posted - 2006.07.18 05:28:00 -
[26]
Originally by: Ecce Drihten Or that they are busy developing assault missles to fix it. News of that would be nice though.....
At least give us hope!
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Necrologic
Sniggerdly
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Posted - 2006.07.25 02:56:00 -
[27]
I 1v1'd an ibis in mine a few days ago. For a minute or two i wasn't sure i was gonna win. (Yes, i really did have a 1v1 with an ibis)
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