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Thread Statistics | Show CCP posts - 1 post(s) |

Talmssar
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Posted - 2006.04.19 11:48:00 -
[1]
Quote: I wouldn't actually mind if the NH had its bonuses changed to EW
Quick reply here too... what would recons do after that?
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.04.19 23:27:00 -
[2]
Again we cannot get more answers here without constructive ideas by arguing eachother. Now we can just wait Dev's answer(s), please answer. Or should all nighthawk peeps meet on Jita and pod themselfs that would at least solve problem about whining it after there is no one to use it Question is is there now other fools than me?
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.04.20 19:19:00 -
[3]
Daily dev answer request bumb.
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.04.21 19:12:00 -
[4]
Edited by: Talmssar on 21/04/2006 19:12:27 2nd daily dev answer request bumb.
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.04.24 06:47:00 -
[5]
3rd daily dev answer request bumb.
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.04.25 08:46:00 -
[6]
4th daily bumb for DEV/GM's answer.
Reply to NH questions about lvl 4 missioning. It can be done. It can kill even vengeange mission end BS, and TII setup IS enought. You just need to know how to fit. I wont reveal how I fit because fun part is to find right setup (I use same setup to all missions). You can waste money to expensive gist boosters, but why to do so if you CAN do it without warp outs. Tho my skills may have something to do.
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.04.26 07:58:00 -
[7]
5th daily dev/gm answer bumbbumb...
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.04.28 05:27:00 -
[8]
6th bumb...
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.04.29 21:20:00 -
[9]
BuMb
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.04.30 21:11:00 -
[10]
You guess.. bumb
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.05.01 21:20:00 -
[11]
Bumb
- Comparison is best to do WITHOUT any mods on any ship. - What you are trying to fit in NH if you are short on PG or what are skills for fit it
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.05.02 14:37:00 -
[12]
YAya, and bumbs.
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.05.04 21:13:00 -
[13]
You know why I'm here. Bumb.
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.05.06 11:28:00 -
[14]
Again you know it...
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.05.15 11:17:00 -
[15]
Originally by: Calprimus
Originally by: Darling Hassasin
Originally by: Skeltek Edited by: Skeltek on 01/05/2006 16:25:34
Originally by: j0sephine Edited by: j0sephine on 24/03/2006 17:12:30
So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race.
* Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets
* Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets
* Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets
* Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers
to summarize:
* absolution: 150% damage of zealot * astarte: 140% damage of deimos * sleipnir: 140% damage of vagabond * nighthawk: 90% damage of cerberus
I am not sure, but doesnŠt the simple fact, that you do not take the additional lowslot of the Nighthawk into accout or slotlayouts from the other ships totaly falsify your whole "calculations"? for example if you put a BCU II on a Cerb and two BCU II on a Nighthawk, the Nighthawk would get an additional 10.172% faster fireing bonus(stacking penalty already taken into account; 10.172%faster firing equals aproximately 9.233% better RoF) and an additional good percentage of damage per missile, making it equal at least 8% more damage than the Cerb does. And a ship with better damage than Cerb AND precision&targetnavigation bonuses is not to be neglected in terms of damage(think about the Precision Missile nerf).
I did not want to take all other advantages from the Nighthawk towards the Cerberus into account, because people here were mainly arguing it had far worse damageoutput than the Cerb, which is not true as I have shown with my tiny little lowslot...
best regards, Skeltek
ps: You might want to put a Turret on the seventh high slot of the Nighthawk; even though it has no bonuses on turrets, it should no be overseen. If I add this to my upper damage advantage, the Nighthawk should do at least 120% more damage than the Cerb, which suprisingly enough... implies a totaly different impression than your 90% from your Calculation. ahh, I almost forgot to add that the Nighthawk has more than 3 times more Cap reserves and a 50% faster Capregeneration than Cerb, which should also not make much difference.
I make myself a fool, because I am trying to argue against powering up the only Command Ship that I will be able to fly in a long time...
I fit 3 BCUII on my Cerb always ... i am told the nighthawk cant be set up with so many ... 
Yes it can. My set up on another char: 6 x Heavy Missile Launcher II (normal scourge) 1 x empty (no powergrid left)
2 x Large Shield Extender II 2 x Invulnerability Field II 1 x AB II
3 x BCU II 2 x Shield Power Relay
all relevant skills at 5 execept for Command at 4. Waiting for Command 5 to try Lv4 missions Yes, PG is a major problem. With the above set up there is nothing left for anything. That means, for a combat set up or a duo formation, we cannot mount a command module.
Regarding damage I cannot comment, doing only Lv3 mission with the NH. Curious to test it on Lv4.
Not bad but learn to play or to be correct to fit. There is not lvl 4 mission wich I could not tank. Maybe worlds collide 5/5 if I recon name right may have some difficulties. But then again I can take vulture out and clean rest off if I need to warp out for some odd reason like lag As I said before TII is enought to tank, but still dmg vice I'm out allways while tanking. 
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.05.19 09:30:00 -
[16]
Quote: Hey Talmssar, mind to elaborate more? What's wrong with my above set up fo mission running?
PG, if it is problem why to try fit extenders wich use it lot? Just play with less dmg and more tank as active tanking. Power diagnostics, BCU, maybe if you need low slot named DC. Meds should easily do TII L SB&, hardener, cap mod (battery or if you want ab then recharger). This setup easily holds cap and can tank enought long to lower npc dmg so much as those are dead. FITS without PG probs and all slots can be used. Only thing is SLOW killing high end npc's. Was there something else?...
BTW alt posting WTF???
I just prefer that all have good time here. |

Talmssar
Caldari Raptus Regaliter
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Posted - 2007.10.20 09:26:00 -
[17]
Originally by: HyJek So could a dev fill us in on when this change will happen?
No 
I just prefer that all have good time here. |
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