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Thread Statistics | Show CCP posts - 2 post(s) |

Nooodlzs
Ceptacemia Cult of War
0
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Posted - 2014.01.18 22:14:00 -
[1] - Quote
baltec1 wrote:Pinky Hops wrote:They waited around? Was it for a timer to end?.......  They wanted a capital fight. What we got was something nobody wanted or enjoyed.
Maybe if you jumped your caps in before 1500 subcaps they would have loaded grid, or was it a strategic ploy to once again moan about capitals.
It was terrible FC decision on CFC side that lost you those dreads blaming it on anything else is idiotic. |

Nooodlzs
Ceptacemia Cult of War
7
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Posted - 2014.01.19 22:18:00 -
[2] - Quote
Work needs to be done on the standings system of coalitions, all this talk of cooldowns on capital jumps is absolute garbage, as is he talk of aurum/fuel cost of using gates, why should I have to fork out real money/in game money to go on a 60 system roam looking for targets?
The more blues a coalition has the less HP it's member alliance sov structures has in a ratio that expands as the numbers increase, and as they force project the numbers reduce as well according to how many coalition members have extended from their own space into enemy territory, that means they have to split forces to defend their space.
The information is already available in game due to the standing system, yes there will be ways to 'fool' the calculations but with a little effort from CCP it could be made viable. |

Nooodlzs
Ceptacemia Cult of War
7
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Posted - 2014.01.19 22:36:00 -
[3] - Quote
Malcanis wrote: To achieve this, CCP will have to truly radically reduce capital and supercapital movement.
Penalise but not reduce, reducing means the blob wins, check my post above for a solution, it needs padding out. |

Nooodlzs
Ceptacemia Cult of War
7
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Posted - 2014.01.19 22:49:00 -
[4] - Quote
Marlona Sky wrote:
Sovereignty should not revolve around a structure with any hit points, but be determined by actions of that alliance in that system.
Agreed, so tactical deployment should count for something, as should competence in PvP, TiDi has made competent tactics irrelevant, it gives bad players 'time' to react to good decisions from better players, fighting outnumbered is almost becoming irrelevant due to tidi. |

Nooodlzs
Ceptacemia Cult of War
7
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Posted - 2014.01.19 22:52:00 -
[5] - Quote
Too many goons wanting to dumb the game down in this thread though. |

Nooodlzs
Ceptacemia Cult of War
7
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Posted - 2014.01.19 23:35:00 -
[6] - Quote
Zircon Dasher wrote:
Its Deja Vu all over again.
Yep, Malcanis is proposing to 'get more friends' it doesn't solve anything but as he is part of the largest coalition the game has ever seen and having more friends is the problem.
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