
Zendane
Phoibe Enterprises
192
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Posted - 2014.01.20 17:59:00 -
[1] - Quote
I've seen the "Eve is a multiplayer game, you gain more from playing with others" idea stated a few times in this thread. While I believe that this can be true, it depends on what you do in the game. I don't feel qualified to talk about the "Pros and Cons" angle for deciding upon a corp. I've been in the same corp for over six years and I'm happy with my choice, which means I'm likely in a very small minority.
Therefore rather than look at it from a "Pros and Cons" angle I've always thought of this question in terms of answering the question "How am I spending my time in Eve?" I break it down into two playstyles, which I call proactive and reactive.
When I'm doing proactive activities, I'm doing things that are based around what I want to do, with the universe as my observer. This means changing market orders, deciding what to build, grinding security status back up - the things that benefit me first by giving me what I want in the game. The tasks that I've chosen to take on and the challenges I've set for myself. I generally don't need other people but if they want to come along then that's fine.
Reactive activities mean I'm looking at the universe and where I fit into it. My corpmates have a fleet up, so let's go kill things. I'm trying to fit up a ship and I seek out advice. Many of my tasks as CEO fall into this category, attending to the multiple minituae that keeps any community rolling along. These activities are built around my place in the world and the people that also play the game, friendly or not.
If you find yourself doing mainly proactive activities in the game, then you may find little benefit in a corp because your day is self-contained. You might need assistance, sure - perhaps you need something freightered so you hire a courier service - but you don't see a benefit of involving others that overrides just working with your own resources.
Reactive activities rely on having a community to work within. This could be a corp or alliance, sure, and that's generally the first idea that comes to mind when we think of community. However it also might be an incursion community, a PvP coalition or even just a chat channel around a common topic or shared history.
So, to turn the question slightly askew - Would your ingame activities benefit from being a member of a community, and would you feel a responsibility to help that community thrive?
Zenda Creator of the Eve Reader Podcast, a recording of Eve's backstories in audio format.
Zendane_Eve on Twitter. |