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Infiltrator2112
Free-Space-Ranger Nulli Secunda
37
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Posted - 2014.01.24 15:29:00 -
[61] - Quote
ALUCARD 1208 wrote:infiltrator wrote:Extracting an Archon fleet with hostiles present is everything but "light cyno > jump", it does not work like this, just as "assist drones > afk".
Also uneducated wining like this prevents any serious slowcat discussion from happening,
. I dont think u get what i meant i never said its as simple as that with hostiles on grid i was refering to the movement of slowcats that they dont crawl newere they can just jump to werever theres a cyno lit if untackled theres no getting infront of them cos they dont use gates. Im nt whining i think there an awsome tactic like RR BS on steriods and they harvest goon tears which is a bonus in itself
Ah, then I apologize for the missunderstanding. Without hostiles nearby and the ability to travel from station(which is often possible because almost all regions are quite filled with stations by now) carriers make awesome logistic-tools and can travel very fast, especially when that pesky cali 5 has finished. |

Tetsuo Tsukaya
Itinerant Empire
253
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Posted - 2014.01.24 16:48:00 -
[62] - Quote
Corraidhin Farsaidh wrote:I am not experienced in fleet combat so don't fully know the mechanics. The impression I get from the forums is that a large fleet can be tied down in TiDi by engaging in combat, get them to deploy a gazillion drones and drop TiDi to 10%. Then your main fleet runs up to the archons how bases and blows stuff up whilst they panic and watch the clock...
At worst they'll abandon the drones to withdraw to home at expense of time, jump fuel, and abandoned drones which you can then hoover up. Drone farming anyone? :D
it'll also **** them off to have a target simply run away when they deploy the sentries and have to watch sov structures go pop in the distance. If you are really lucky they may screw the warp up and leave stragglers behind that you can eat.. Think of the archon blob as a t-rex, you have to attack it like a bunch of raptors...a bite here, a nibble there...then go and eat the baby t-rex's whilst it's not looking
It doesn't work that way. Structures are on reinforcement timers so you need to shoot them and then come back after a set period of time and shoot them again before you can destroy them or flip them. HED was on a final timer iirc so CFC and RUS had to win that fight or they would lose they system, whereas any PL or N3 stuff that got hit could be defended later.
Also relevant;
Quote:[2:31:28 PM] The Mittani: gf gf on your turkeyshoot jean [2:31:39 PM] The Mittani: this is an unplayable disaster [2:31:50 PM] Jean Leaner: Im not even getting to turkeyshoot my fighter bombers wont deploy [2:31:52 PM] The Mittani: nothing can even load or turn on hardeners so all those dreads are yours to kill~ [2:33:38 PM] DHD: THE COALITION NOTORIOUS FOR SHITSTACKING NUMBERS GETTING THEIR **** STACKED BECAUSE OF THEIR NUMBERS [2:33:38 PM] DHD: HUE [2:33:39 PM] DHD: HUE [2:33:58 PM] The Mittani: if you upvote a r/eve thread a bunch about it maybe it'll turn the tide dhd~ [2:34:14 PM] DHD: WHY YES I WOULD LIKE TO LOAD THE SYSTEM WITH LIKE A THOUSAND SUBCAPS, THEN EAT **** TRYING TO JUMP IN DREADS AFTER [2:34:29 PM] DHD: THIS IS A THING I THINK WILL GO WELL
lolol |

Jamwara DelCalicoe Ashley
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
110
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Posted - 2014.01.24 16:51:00 -
[63] - Quote
Colt Blackhawk wrote:Who cares? I mean we are speaking of a game where we have prolly 5000 players when we see "30000" online because some people are using 20 toons at once. Get ogb alt, get falcon alt, get neutral logi alt.... New players in this game are horrified because they get ganked, harrased etc but hey CCP gives us new mobile structures instead of REALLY fixing this game^^. The best are the people who tell you: Yes every new player can do pvp directly after he starts game. Hahahaha. Good joke. In best case maybe after a month very focussed training. Had just yesterday a convo with a 3 day old player. He was completely desperate because he wanted to do pvp but best he could do was erm... NOTHING!?!?! Lol. Really eve needs a BIG overhaul. Actually it is a stagnating game with less players and more an more alts. It is a veteran game with 5 alts online per player, where newbies have absolutely no place. Would be really curious how many real players we have out of these 30000 active players on the server. 5000? 10000? And would be really curious to see how many new players really stay in the game. 10%? 15%? Really what should I tell a 3 day old player who wants to do pvp? Actually the only solution would be "Okay look out for your skill queue the next 2 months and start playing then." And even then the only possibility to do pvp for this new player without 3 alts will be to join bigger fleets or he will get permaganked by these "my flacon alt, my neutal logi alt, my neutal ogb alt.... and I solod your battleship with a noobship" guys. But yes CCP this game needs moremobile structures^^
@Grace Ishukone: The main issue here are sentries and not all drones. Ever tried to kill an inty with light drones? Especially with links? Not doable. He could kite you until downtime. There is even a trick playing with the idiotic drone AI that you are completely immune to light drones. Saw that the first time when my warriors couldn-Št hit a 3k m/s Kessie and I was in an algos^^ But yes new mobile structures are more important than fixing damn drones and people sitting with 20 alts in ISBoxer^^
I do think you make some very valid points and I agree with just about all of them except the part where you say they should just watch their skill queu for 2mos and come back to learn some PvP... the reason that I say this is because it really takes some time to get intimately familiar with Eve's UI to the point where being effective in combat is an option. Rather than discouraging PvP from day 1, which is possible'ish [fast tackle, logi] I think new players would be better served by getting into a corporation that will teach them that; 1) when you're in the initial phases of training for combat it's okay, and inevitable, that you will lose ships... for Bob's sake learn from that, 2) pick a hull [AF are my favorite for solo] and really focus on those support skills, 3) try to gain a solid understanding of your engagement profile. Understanding of the UI, your own skill and what a pilot is capable of will come with time; make the most of it from the start.
The deck is stacked against new players from Day 1; true. However, I think that getting in with the right crowd and keeping an open mind from the start will help a whole lot. Also, while not everyone has this option, set yourself free from the grind of earning ISK with Indy stuff... just stop, buy a PLEX and save yourself months and weeks of time - repurpose that new-found time into focusing solely on flying like a boss :D Get used to the adrenaline dump and roll with the punches. http://www.devilswarrior.info/kb |

Valleria Darkmoon
Heretic Army Heretic Initiative
194
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Posted - 2014.01.25 09:07:00 -
[64] - Quote
X Gallentius wrote:lol, as if somebody actually used T1 cruisers for Null Sov Warfare.
2003 maybe?
If there really are so many pilots about to unsub because their null war is going poorly it will take a long time to ask individually for everyone's things. May I save time and space and ask collectively here if I can have your stuff? |

Valleria Darkmoon
Heretic Army Heretic Initiative
194
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Posted - 2014.01.25 09:10:00 -
[65] - Quote
X Gallentius wrote:It must suck when the "crash node" tactic (I guess it's a tactic otherwise it would be in CAOD or some other place where people care about null sec) backfires on you. It's the natural progression now that you can't log off to get safe, surprised it took this long for people to come up with it. |

Corraidhin Farsaidh
Hello-There
141
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Posted - 2014.01.25 11:10:00 -
[66] - Quote
Tetsuo Tsukaya wrote: ...snip... It doesn't work that way. Structures are on reinforcement timers so you need to shoot them and then come back after a set period of time and shoot them again before you can destroy them or flip them. HED was on a final timer iirc so CFC and RUS had to win that fight or they would lose they system, whereas any PL or N3 stuff that got hit could be defended later. ...snip... lolol
OK Thanks for the explanation. So basically the players who complain about TiDi are complaining about a problem caused by the players themselves jumping a huge number of ships into system when they *know* it will cause hideous TiDi?
There is an idea in another thread in F&I channel discussing ways to promote players to actually spread the combat across multiple systems. Seems this would be the best solution if it is players combat style that is causing the issue in the first place (given that resources are not infinite on the servers and if more were available then more ships would just jump in) |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
42
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Posted - 2014.01.25 11:18:00 -
[67] - Quote
Grace Ishukone wrote:Sad, I missed the old days when t1 cruisers had a place in sov war too. Those days are gone.
The only reason slowcats weren't the best fleet around back then was probably because there were not many enough carriers in existence yet. We have reached an equilibrium in the weapons race now. It is like when you make the best units in an RTS game, you just build more and more of them, and the side with the most of them wins. The best units in the current game is slowcats. perfect Alpha delivery and huge tank. Now we need bigger, better weapons, that don't exist, that slowly over the next 5 years will be built and gradually fade out the slowcat fleet rule. But then in 5 years time, then everyone will have those weapons as well, and something new will have to be made. Otherwise we will reach this equilibrium again.
CCP, make new units! Or first just remove the drone assist thing (fighters and bombers should be able to do it still I think?). |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
266
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Posted - 2014.01.28 15:34:00 -
[68] - Quote
Valleria Darkmoon wrote:X Gallentius wrote:lol, as if somebody actually used T1 cruisers for Null Sov Warfare. 2003 maybe? Actually...while admittedly I haven't had time to play in quite a while, last I checked the CFC still ran fleets of T1 support cruisers, and until fairly recently ran caracals as well with mostly good results. thhief ghabmoef |

Thanatos Marathon
Black Fox Marauders
155
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Posted - 2014.01.28 15:47:00 -
[69] - Quote
Ronny Hugo wrote:Grace Ishukone wrote:Sad, I missed the old days when t1 cruisers had a place in sov war too. Those days are gone. The only reason slowcats weren't the best fleet around back then was probably because there were not many enough carriers in existence yet. We have reached an equilibrium in the weapons race now. It is like when you make the best units in an RTS game, you just build more and more of them, and the side with the most of them wins. The best units in the current game is slowcats. perfect Alpha delivery and huge tank. Now we need bigger, better weapons, that don't exist, that slowly over the next 5 years will be built and gradually fade out the slowcat fleet rule. But then in 5 years time, then everyone will have those weapons as well, and something new will have to be made. Otherwise we will reach this equilibrium again. CCP, make new units! Or first just remove the drone assist thing (fighters and bombers should be able to do it still I think?).
Think you forgot about titans. BLFOX is currently recruiting |

Corraidhin Farsaidh
Hello-There
151
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Posted - 2014.01.29 11:30:00 -
[70] - Quote
Question: Looking through the eWar options last night and wondered would a fleet of celestis with a bunch of dampers each not play havoc with the archons targeting ability? Locking range would drop away drastically and the locking time would go to hell. With ships with enough range accompanying the celestis would this not cause some pain to the slowcat fleet? |
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Lloyd Roses
Blue-Fire
491
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Posted - 2014.01.29 14:08:00 -
[71] - Quote
Corraidhin Farsaidh wrote:Question: Looking through the eWar options last night and wondered would a fleet of celestis with a bunch of dampers each not play havoc with the archons targeting ability? Locking range would drop away drastically and the locking time would go to hell. With ships with enough range accompanying the celestis would this not cause some pain to the slowcat fleet?
Assigned drones don't care for that. You can bridge a panther and quad-stabbed-inertiastabbed-sins with 4 omnis and a cloak, have the sins assign drones to the panther and MJD away, the panther shooting something is enough to trigger your Sin's drones, even thought the sins are 100km out of lockrange.
__
Else, This is mindblasting, ships geared at fleetfights are actually top-choice for fleetfights. OPs insight is amazing.
It's almost like supercaps were meant to be deployed that way. "I honestly thought I was in lowsec"
Moving pictures: The Enyo |
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