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Thread Statistics | Show CCP posts - 2 post(s) |
Ezri Filth
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Posted - 2006.03.25 11:20:00 -
[1]
Please, dear CCP people, give us remote structural repair mods.
This would benefit everyone by not being an advantage but rather a way to make people able to stay in systems without bases longer (for ratting, as an example).
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Kunming
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Posted - 2006.03.25 12:25:00 -
[2]
Hmm, like I said before.. I dont wanna be the first person having to repair his mothership or titan
1 Large hull repairer II reps 4.36 structure HP/sec...
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lofty29
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Posted - 2006.03.25 12:27:00 -
[3]
Worked it out before, a titan would take something like 45 minutes to rep from 10% structure hp to full with 8 large struc reps ---------------------------
Originally by: Wrangler I see boobies!! \o/
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Jongo Fett
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Posted - 2006.03.25 15:23:00 -
[4]
holy7 bejebus
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Pottsey
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Posted - 2006.03.25 16:41:00 -
[5]
A remote structural repair doesnÆt really make sense. Structure is the inside of the ship, the corridors your crew walk down, rooms, computer equipment fixed to walls e.c.t.
Its one thing to have a remote amour repairer fixing the amour on the outside of the ship. ItÆs another thing altogether to have a remote repairer fixing the structure on the inside of the ship. ItÆs not going be easy to explain how that works.
At least when you have a Structure repairing module fitted to your ship you can pretend/explain it working as small drones going around the inside of the ship fixing stuff e.c.t
_________________________________________________ Nominate famous people in Eve who had an impact on you. |
Wesley Harding
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Posted - 2006.03.25 16:56:00 -
[6]
Or we could just have structure gradually repair itself overtime. It'd make sense ship crews to want to repair the ship if only to get around inside it safely.
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Kunming
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Posted - 2006.03.25 16:56:00 -
[7]
Originally by: Pottsey A remote structural repair doesnÆt really make sense. Structure is the inside of the ship, the corridors your crew walk down, rooms, computer equipment fixed to walls e.c.t.
Its one thing to have a remote amour repairer fixing the amour on the outside of the ship. ItÆs another thing altogether to have a remote repairer fixing the structure on the inside of the ship. ItÆs not going be easy to explain how that works.
At least when you have a Structure repairing module fitted to your ship you can pretend/explain it working as small drones going around the inside of the ship fixing stuff e.c.t
Check out the descriptions, its the nanites that repair ur hull/armor. And afaik it doesnt matter for them if they are outside, they can easily get to the inside
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Voculus
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Posted - 2006.03.25 16:58:00 -
[8]
Structure-tanking ftw!
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Montero
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Posted - 2006.03.25 16:59:00 -
[9]
Originally by: Wesley Harding Or we could just have structure gradually repair itself overtime. It'd make sense ship crews to want to repair the ship if only to get around inside it safely.
but they cant do incredibly complex repairs without the tools to do so right? in fact it'd probably be so complex that it couldnt be done by humans at all. also, if my crew start repairing my ship when theyre supposed to be shooting the guns im gonna get pretty ****y with em. Keep profanity & moderation discussion out of your sig, please. --Jorauk no |
Pottsey
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Posted - 2006.03.25 17:32:00 -
[10]
ôif my crew start repairing my ship when theyre supposed to be shooting the guns im gonna get pretty ****y with em..ö I always though the crews job was to maintain and repair the ship. Not shoot the guns.. Gun shooting and ammo loading would be all automatic and computerised the only time the crew get involved is if the ammo jams.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |
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LUKEC
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Posted - 2006.03.25 17:49:00 -
[11]
Originally by: Voculus Structure-tanking ftw!
Actually it works surprisingly well these days... phear taranis with dmg control and few dmg mods :P
Or gankathron with structure soak :P
Only downside is that you must have the ability to dock somewhere around area you operate.
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |
Aurra Nym
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Posted - 2006.03.25 17:50:00 -
[12]
that would be nice
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Livia Tarquina
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Posted - 2006.03.25 19:02:00 -
[13]
A portable dry-dock, wow I'd be really amazed if we had that. :) "Big guns and heavy armor what else is there?"
--Amarrian Admiral before entering battle against Jove Navy |
Nick Parker
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Posted - 2006.03.25 19:08:00 -
[14]
Umm Since when did our POD outfitted ships get crews? I gotta beat Scotty's @$$ for not giving me all she's got.
As for the nanites getting in your ship, if your hull is breached (strucutral Damage) a remote hull rep's nanites should have no problems getting into the damaged areas
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6Bagheera9
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Posted - 2006.03.25 22:53:00 -
[15]
Originally by: Pottsey A remote structural repair doesnÆt really make sense. Structure is the inside of the ship, the corridors your crew walk down, rooms, computer equipment fixed to walls e.c.t.
Its one thing to have a remote amour repairer fixing the amour on the outside of the ship. ItÆs another thing altogether to have a remote repairer fixing the structure on the inside of the ship. ItÆs not going be easy to explain how that works.
I agree totally. At least when you have a Structure repairing module fitted to your ship you can pretend/explain it working as small drones going around the inside of the ship fixing stuff e.c.t
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Rorho Dimaxi
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Posted - 2006.03.26 01:39:00 -
[16]
Well actually it's all about freighers, right? Either they were intended to be so expensive to repair, or they were not. In the second case we might ask for remote hull repairers by noone cares anyway.
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Rorho Dimaxi
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Posted - 2006.03.26 01:42:00 -
[17]
Edited by: Rorho Dimaxi on 26/03/2006 01:42:19 By the way, how about the special POS module that does hull repairs? One similar to fitting array. It would repair 1 ship at a time, restoring fixed amount of hull HP per minute.
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Pottsey
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Posted - 2006.03.26 09:10:00 -
[18]
ôUmm Since when did our POD outfitted ships get crews? I gotta beat Scotty's @$$ for not giving me all she's got.ö Since always depending on the size of the ship. Pods reduce the amount of crew needed not get rid of them altogether for larger then Cruisers size ships. Although according to the story pod pilots can fly up to a cruiser size ship without crews you tend to get a small crew on cruisers. None pod Battleships have the crew around the 6000 to 7000 mark while pod pilot battleships crew will only be in the 100Æs
None pod cruiser have around 500ish crew. Pod cruiserÆs can 0 to 50crew ish.
ôAlso, Gallente doesn't seem to have a really good tank. I mean... the Megathron just looks useless.ö My Eos tanks over 1000dps without a problem. HowÆs that for a really good tank? Gallente have some of the best tanking ships out there.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |
Nyphur
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Posted - 2006.03.26 09:31:00 -
[19]
Originally by: Pottsey ôAlso, Gallente doesn't seem to have a really good tank. I mean... the Megathron just looks useless.ö My Eos tanks over 1000dps without a problem. HowÆs that for a really good tank? Gallente have some of the best tanking ships out there.
And anyone who thinks otherwise is insane.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
B0rn2KiLL
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Posted - 2006.03.26 09:33:00 -
[20]
Edited by: B0rn2KiLL on 26/03/2006 09:34:07
Originally by: Pottsey A remote structural repair doesnÆt really make sense. Structure is the inside of the ship, the corridors your crew walk down, rooms, computer equipment fixed to walls e.c.t.
Its one thing to have a remote amour repairer fixing the amour on the outside of the ship. ItÆs another thing altogether to have a remote repairer fixing the structure on the inside of the ship. ItÆs not going be easy to explain how that works.
At least when you have a Structure repairing module fitted to your ship you can pretend/explain it working as small drones going around the inside of the ship fixing stuff e.c.t
you my friend (EDIT: Seriously) lack imagination!
nano technology anyone? --- When It Absolutely Positively Has To Be Desotroyed. |
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Boonaki
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Posted - 2006.03.26 09:59:00 -
[21]
I think damage control mods should add hull and armor regen.
Fear the Ibis of doom. |
Joerd Toastius
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Posted - 2006.03.26 10:59:00 -
[22]
Originally by: Rorho Dimaxi Edited by: Rorho Dimaxi on 26/03/2006 01:42:19 By the way, how about the special POS module that does hull repairs? One similar to fitting array. It would repair 1 ship at a time, restoring fixed amount of hull HP per minute.
This at least would be a good starting point. Sure, freighters are one issue, but another big one is that, if you've based yourself somewhere out in deep space, if your hull gets damaged and you don't have hull reps handy, you have to go and find the nearest station to patch it up, which could be twenty jumps away. Not fun. Worse still you're in a fleet battle and have taken hull damage - armour can be patched remotely, structure can't.
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Pottsey
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Posted - 2006.03.26 14:55:00 -
[23]
ôyou my friend (EDIT: Seriously) lack imagination! nano technology anyone?ö I do have imagination its just I like things to make sense. I just find it hard to believe nano bots can make there way though inchÆs if not meters of thick high tech amour plates, plates which are most likely made to stop nano bots.
After the nano bots have somehow made there way though the plates they then need to find damaged structure areas deep inside the ship. Even more amazingly they somehow know how the inside of the ship is meant to look like and fix it up. Everything from pipes, wires and corridors and all in 30seconds or what ever the cycle time is for the module would be.
Fiting structure repair modules are ok, as itÆs not hard to imagine the module has detailed blueprints of the ships structure. ItÆs also easy to imagine internal nanobots / larger robots moving around the ship fixing stuff up. As there are most likely bots in each area that focus on that area. The problem is when the nano bots come from another ship.
Then there is the problem if nano bots can enter though amour plates from the outside of ships why is everyone messing around with guns? Why not just send nano bots to eat away at the internal structure of the ship, rewire main systems and kill the crew when they breath them in? As that does not happen I assume most ships have some sort of system that stops nano bots getting though the amour plates.
In short there is a very large difference between nano bots fixing amour plates on the outside of a ship and nano bots repairer internal structure.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |
arqueturus
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Posted - 2006.03.26 15:29:00 -
[24]
Originally by: Pottsey ôyou my friend (EDIT: Seriously) lack imagination! nano technology anyone?ö I do have imagination its just I like things to make sense. I just find it hard to believe nano bots can make there way though inchÆs if not meters of thick high tech amour plates, plates which are most likely made to stop nano bots.
After the nano bots have somehow made there way though the plates they then need to find damaged structure areas deep inside the ship. Even more amazingly they somehow know how the inside of the ship is meant to look like and fix it up. Everything from pipes, wires and corridors and all in 30seconds or what ever the cycle time is for the module would be.
Fiting structure repair modules are ok, as itÆs not hard to imagine the module has detailed blueprints of the ships structure. ItÆs also easy to imagine internal nanobots / larger robots moving around the ship fixing stuff up. As there are most likely bots in each area that focus on that area. The problem is when the nano bots come from another ship.
Then there is the problem if nano bots can enter though amour plates from the outside of ships why is everyone messing around with guns? Why not just send nano bots to eat away at the internal structure of the ship, rewire main systems and kill the crew when they breath them in? As that does not happen I assume most ships have some sort of system that stops nano bots getting though the amour plates.
In short there is a very large difference between nano bots fixing amour plates on the outside of a ship and nano bots repairer internal structure.
I'll jump in on this one. Nanobots do their repairs at the molecular level. Moving through (seemingly) solid matter isn't a problem for them and they can do incredibly complex repairs on the fly. This isn't linked to Eve btw, it's generally accepted theory.
For your perusal - Linkage
cheers arq
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Sarmaul
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Posted - 2006.03.26 15:33:00 -
[25]
I don't care what backstory they invent for how it works just release the ******* module already - and for gods sake make it useful (i.e. not 0.5hp/s)
Originally by: Tassi Projectile very overpowdered
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Phish1
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Posted - 2006.03.26 15:37:00 -
[26]
Originally by: Sarmaul I don't care what backstory they invent for how it works just release the ******* module already - and for gods sake make it useful (i.e. not 0.5hp/s)
/signed
if you want to argue the sientific crap, go to the EVE tech lab forum of some other place, this is a forum to ***** about modules, and we are *****ing! [/rant]
----------------- ---My 2 ISK--- ----------------- |
Rorho Dimaxi
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Posted - 2006.03.27 11:12:00 -
[27]
I agree that remote hull reps are kind of hard to justify .. well how about this - every part of the ship "knows" how it should look like - a database, let's call it DNA, is hosted in microcomputer which is built into every serviceble part. So nano bots can interface with this DNA devices to know how to repair stuff.
Anyways I agree that it looks too complex, that's why POS-based hull rep would feel much better. It is stationary and all neccessary blueprints should be there, or can be received from the central computer of the ship that is being repaired.
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Tuxford
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Posted - 2006.03.27 12:23:00 -
[28]
Originally by: lofty29 Worked it out before, a titan would take something like 45 minutes to rep from 10% structure hp to full with 8 large struc reps
Well if someone gets their Titan to 10% structures and lives to tell about it I don't think he will mind that 45 minutes it will take to repair it.
I don't really know why there are no remote hull repairers. There might be a reason for not being allowed to remotely repair a freighter but tbh I doubt it. I think we have even talked about this and liked the idea of it, although we talk about a lot of stuff and this might have just been a dream. Personally I want remote hull reparing drones \o/ _______________ |
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Ben Sterlinger
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Posted - 2006.03.27 12:32:00 -
[29]
Originally by: Rorho Dimaxi Anyways I agree that it looks too complex, that's why POS-based hull rep would feel much better. It is stationary and all neccessary blueprints should be there, or can be received from the central computer of the ship that is being repaired.
RPG: On (http://www.startrek.com/startrek/view/library/episodes/ENT/detail/125820.html)
Select a method of compensation for the repairs.
1 Crew member 1e6 Units of warp plasma 3 50 Billions of isk
RPG: Off
I like the idea of POS based hull rep, 80mill for just reparing some hull damage on a freighter isnt realy "worth" it...
imo, hull reps are allowed to take time, i mean, where was the caffe bar, was the mens toilet to the left or the right? such things takes time to figure out.
Like a module that, when eq, it scans members of a gang, (u need to have 100% in the beginning), and if u get damage, you will get repaired to 100% (or whatever your base value was)Lets say, some hours to repair a freighter? I mean adding some inches to some armour, thats easy, just keep on velding, but repairing hull, that has to take time.
So... a gang module perhaps? BUT WE NEED ONE! Agent Runners Department [url=http://profile.xfire.com/sterlinger] |
Maya Rkell
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Posted - 2006.03.27 13:03:00 -
[30]
There are definate arguments for not having remote hull reps/drones from my POV.
If you narrowly escape a fight, you SHOULD be weakened for further conflict until you can get back to a base and get a proper repair...and in Eve, that means hull.
I don't insist on the view by any means, but it's NOT black and white.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
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