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Katherine Dune
Legion Of Patriots Ishuk-Raata Enforcement Directive
8
|
Posted - 2014.01.21 07:57:00 -
[1] - Quote
hey guys
I made a build for the Apoc in EFT while playing around. and i was wondering how much DPS, tank, and setup is needed to survive in level 4 missions
And if this build would be enough - here's the apoc im planning on with support skills all level 4, large energy turret 3, battleship level 3, and armor tanking tech 2 capable + support skills level 4
499 DPS/3776 Alpha, 71/63/57/54 Resistances, 80km Engagement Range, Cap lasts 6 minutes with reps/Stable without the repair on, 57k EHP, 289 M/S with AB 338/176 Arm Rep
[Apocalypse, ApocPVE] Heat Sink II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Damage Control II Large Ancillary Armor Repairer, Nanite Repair Paste Adaptive Nano Plating II
Medium Capacitor Booster II, Cap Booster 800 Medium Capacitor Booster II, Cap Booster 800 Optical Tracking Computer I, Optimal Range Script Experimental 100MN Afterburner I
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Large Ancillary Current Router I Large Ancillary Current Router I Large Trimark Armor Pump I |

Neor Deninard
Blackwater Coalition Forces Harkonnen Federation
26
|
Posted - 2014.01.21 08:15:00 -
[2] - Quote
Also 80km range -> a lot of L4 BS will reach out to that range. I'd stay miles away from any missions vs. gurista's ;) + kinda low DPS -> You're going to burn a small fortune in those cap boosters.
I assume a flight of med or light drones, else you'll be in for a lot of fun with frigates//(spider)drones.
Use mission specific hardners.
So, yes you may be able to run L4s in it. Will it be fast and effective? I doubt it. Will there be L4s that will cost you that setup. Definately.
Can you replace this in 15 minutes once you loose it by flying to Jita and rebuying it all? If no, stick to L3s for now. |

Icarus Able
Revenant Tactical
326
|
Posted - 2014.01.21 08:42:00 -
[3] - Quote
^ that guy has no idea. THe cap boosters arent gona cost you **** all. However that Armor rep is gonna cost you a bit and possibly kill you if you run out of paste.
Although he was right use mission specific hardeners. And a t2 large armor repairer. In eft you want to be looking at around 500+ dps peak tank. about 300 sustained should be fine for most missions. Dont use a trimark in the rigs adding more buffer will do bugger all use a aux nano pump should give you more tank.
And yeh hes also right you'd probably be better off blitzing L3s in an omen or harby Especially as you are trying to use tachs which need good supports. |

Odithia
Imperial Academy Amarr Empire
16
|
Posted - 2014.01.21 09:39:00 -
[4] - Quote
Apoc may be the most noobs friendly turret Amarr BS, it is still much more skill intensive than say a Dominix. This setup looks very tricky to me, first of all ditch the AAR as you will run it almost constantly. If you run tachyon you will want either a MJD or a MWD to quickly get out of range of the baddies. If you cannot fit either consider replacing a cap booster with a cap recharger. And fit specific hardener rather than adaptive and damage control.
|

Katherine Dune
Legion Of Patriots Ishuk-Raata Enforcement Directive
8
|
Posted - 2014.01.21 10:00:00 -
[5] - Quote
i see alot of advice here. any chance someone could show me what a decent/low skill apoc would look like? |

Sid Crash
119
|
Posted - 2014.01.21 10:04:00 -
[6] - Quote
You really shouldn't use a fit like that, here's why:
- don't use an AAR in PVE, it's too costly to run - don't use omni resists instead fit the right resists per mission. Takes a few seconds but makes it a lot better - your rigs are a mess tbh, trimark has no place in an active tanked pve ship and there's just too many fitting rigs in there
If you can't fit Tachs without going all out on the fitting modules&rigs, just don't use them. Get Mega beams instead, easier to fit and easier to use.
|

IIshira
School of Applied Knowledge Caldari State
621
|
Posted - 2014.01.21 11:02:00 -
[7] - Quote
Sid Crash wrote:You really shouldn't use a fit like that, here's why:
- don't use an AAR in PVE, it's too costly to run - don't use omni resists instead fit the right resists per mission. Takes a few seconds but makes it a lot better - your rigs are a mess tbh, trimark has no place in an active tanked pve ship and there's just too many fitting rigs in there
If you can't fit Tachs without going all out on the fitting modules&rigs, just don't use them. Get Mega beams instead, easier to fit and easier to use.
This^
TBH that fit hurt my eyes. Downgrade the beams so you don't have to use those ACR rigs. Get a Imperial Navy armor repper. Remove the trimark and use the rig that increases repair amount. Do missions in Amarr space since they'll be a whole lot easier for you. If you can wait till I get on my computer I'll post you a fit. On my phone now at work lol |

Katherine Dune
Legion Of Patriots Ishuk-Raata Enforcement Directive
8
|
Posted - 2014.01.21 11:07:00 -
[8] - Quote
IIshira wrote:Sid Crash wrote:You really shouldn't use a fit like that, here's why:
- don't use an AAR in PVE, it's too costly to run - don't use omni resists instead fit the right resists per mission. Takes a few seconds but makes it a lot better - your rigs are a mess tbh, trimark has no place in an active tanked pve ship and there's just too many fitting rigs in there
If you can't fit Tachs without going all out on the fitting modules&rigs, just don't use them. Get Mega beams instead, easier to fit and easier to use.
This^ TBH that fit hurt my eyes. Downgrade the beams so you don't have to use those ACR rigs. Get a Imperial Navy armor repper. Remove the trimark and use the rig that increases repair amount. Do missions in Amarr space since they'll be a whole lot easier for you. If you can wait till I get on my computer I'll post you a fit. On my phone now at work lol
appreciate it. i didnt think id be able to with that fit. at the moment im just learning the ins and outs. im happy to train towards something that works |

Igor Nappi
Perkone Caldari State
31
|
Posted - 2014.01.21 11:29:00 -
[9] - Quote
A level 4 tachyon Apocalypse could look something like this.
[Apocalypse, L4tach] Armor Thermic Hardener II Armor EM Hardener II Large Armor Repairer II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II Heat Sink II
Cap Recharger II Cap Recharger II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Tachyon Modulated Energy Beam I, Multifrequency L Tachyon Modulated Energy Beam I, Multifrequency L Tachyon Modulated Energy Beam I, Multifrequency L Tachyon Modulated Energy Beam I, Multifrequency L Tachyon Modulated Energy Beam I, Multifrequency L Tachyon Modulated Energy Beam I, Multifrequency L Tachyon Modulated Energy Beam I, Multifrequency L Tachyon Modulated Energy Beam I, Multifrequency L
Large Ancillary Current Router I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
- Make sure you have a flight or two of light drones (Hobgoblin IIs) to handle close orbiting frigates - Swap one of the mids to a 100mn AB for the missions that require burning tens of kilometers between gates - Swap the hardeners to match the rat damage types (and try to avoid Angel and Guristas missions) - Using the ACR rig could be avoided using Genolution implants or a cheap power grid implant. - Carry a set of ultraviolet and multifrequency crystals and both scripts for the tracking computers - Faction heatsinks and a deadspace (C-type) armor repairer are good investments. - Faction crystals give more DPS and are relatively cheap to use in a laser boat - Similarly fit Abaddon works too - trading cap life and range/tracking for more DPS and a bit more burst tank. |

Layla Firoue
Imperial Academy Amarr Empire
40
|
Posted - 2014.01.21 11:50:00 -
[10] - Quote
Train sentry drones and use a Geddon. Even with tech I sentries you will deal more dps with better tracking and better range projection. Once you have settled that you can train tech II large guns and aim for a pulse Apoc, it will save yourself a lot of grief and it will earn you more isk/h in the meantime (sentry Geddon). |

Bertrand Butler
Cras es Noster
144
|
Posted - 2014.01.21 12:24:00 -
[11] - Quote
I really think the mega beam mjd apoc is the easiest amarr BS for starting to get the hang of L4s with. OP, can you field skill wise something like the following?
[Apocalypse, L4tmega]
Armor Thermic Hardener II Armor EM Hardener II Large Armor Repairer II Heat Sink II Heat Sink II Heat Sink II Heat Sink II
Tracking Computer II, Optimal Range Script Cap Recharger II Cap Recharger II Large Micro Jump Drive
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Large Capacitor Control Circuit I Large Auxiliary Nano Pump I Large Energy Locus Coordinator II |

Eyana Starstruck
The Scope Gallente Federation
25
|
Posted - 2014.01.21 12:59:00 -
[12] - Quote
First I would like to welcome you into the game and hope you have found a game that will keep you interested in the long haul. Second welcome on the forums. Third as you can see many people have different opinions on how you should fit your ship, there are some general guidelines but the end fit should be something that you enjoy using. The general guidelines are that you do not mix 2 types of tank, meaning you dont mix buffer and active tank, especially armor, for missions. Concerning your question about apoc and you being a new player and all I would like to suggest you a fit that you can consider if you find it viable to use in missions.
I would like to suggest a MJD (large micro jump drive) tactic in mission running, it is excellent for new players since it allows you avoid much of the damage.
The fit looks something like this, hope you like it and it suits your play style.
[High slots]
-Mega modulated energy beam x8
[Medium slots]
-Large micro jump drive x1 -Sensor booster II x1 (can be meta 4 doesn't really matter cause it will still give you enough of locking range) -Heavy electrochemical capacitor booster I (filled with 800 or 400 cap boosters your choice but you will probably seldom use it anyway if you keep enemies at distance from you using MJD (note that it has a cooldown of 3 mins) but just in case you get some cap problems to help you out, later on if you feel comfortable with your cap managment and you learn the missions you can switch it for another tracking computer) -Tracking computer II x1
[Low slots]
-Large armor repairer II -Armor specific hardeners x2 (1 for primary damage type and 1 for secondary damage type) -Heat sink II x4
[Rigs]
Large energy discharge elutriation I Large ancillary current router I Now if you are having trouble with cpu for this fit you can fit Large processor overclocking unit I if not you can fit a Large capacitor control circuit I
It will not be the fastest mission runner out there but it will finish them but for a new player it is a decent fit until you learn the ropes on how level 4 missions work, spawn management, target priorities, positioning and so on. There are lots of guides on this so just poke around on the internet and you will find some instantly. Concerning the missions explanations and spawn triggers you can go to eve-survival and find all the mission information there.
Good luck and hope you find what you seek in Eve.
Best regards
Eyana Starstruck |

erg cz
Sliperer
56
|
Posted - 2014.01.21 13:32:00 -
[13] - Quote
Mega modulated energy beam is a valid option. But if you want to fly with tachyons - you can fit like this:
Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Large Armor Repairer II Armor EM Hardener II Armor Thermic Hardener II
Sensor Booster II Tracking Computer II + optimal range script Cap Recharger II Large Micro Jump Drive
Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
5 x Hammerhead II 5 x Hobgoblin II
With all 5 skills it is cap stable without MJD and armor repairer + has targeting range over 100 km and can apply up to 550 DPS over 50 km optimal with stadard multifrequency crystals. This way you can always jump 100 km from your targets and grill them instantly increasing DPS as they come closer. But with laser turrets you will have hard time fighting EM resistent NPS. With Armageddon you can use sentry drones , which is ammar and gallente way of ajusting damage type to missions. Armageddon Navy Issue will allow you use both sentry drones and tachyon beams...
|

Eyana Starstruck
The Scope Gallente Federation
25
|
Posted - 2014.01.21 13:50:00 -
[14] - Quote
For that fit of yours to work you need to have at least 3-4 in advanced weapon upgrades which is not something new pilots prioritize. Your fit can be improved by ditching 2 of those CCC rigs for a large energy discharge elutriation rig and fitting large ancillary rig thus removing the need of that reactor control so you can fit another heat sink, you just are 1% of pw short which can easily be acquired trough genolution implant set which also boosts the cap recharge rate thus making it great for amarr ship users. And you are posting a fit with all 5 skills which is obvious OP doesn't have. |

Noxisia Arkana
Deadspace Knights
69
|
Posted - 2014.01.21 14:44:00 -
[15] - Quote
Micro Jump Drive (MJD)
Figure out a way to fit it, and kite the mission like you did when you started running level IIs with a destroyer. Same principal.
The only time that doesn't really work is Gurista Battleships. They don't scram so just align if you are taking a lot of pressure.
Also, work on your powergrid/cpu/fitting skills as well as controlled bursts in gunnery. You should not need that many cap boosters. |

IIshira
School of Applied Knowledge Caldari State
623
|
Posted - 2014.01.21 18:15:00 -
[16] - Quote
erg cz wrote:Mega modulated energy beam is a valid option. But if you want to fly with tachyons - you can fit like this:
Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Large Armor Repairer II Armor EM Hardener II Armor Thermic Hardener II
Sensor Booster II Tracking Computer II + optimal range script Cap Recharger II Large Micro Jump Drive
Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
5 x Hammerhead II 5 x Hobgoblin II
With all 5 skills it is cap stable without MJD and armor repairer + has targeting range over 100 km and can apply up to 550 DPS over 50 km optimal with stadard multifrequency crystals. This way you can always jump 100 km from your targets and grill them instantly increasing DPS as they come closer. But with laser turrets you will have hard time fighting EM resistent NPS. With Armageddon you can use sentry drones , which is ammar and gallente way of ajusting damage type to missions. Armageddon Navy Issue will allow you use both sentry drones and tachyon beams...
This is a pretty good fit! I just copied it into EFT format so it can be copied/pasted. If you're keeping things at MJD range you're most likely going to use Gamma or Xray due to the long range. For fighting Sansha/ BR it would work well since at 70+ km you're going to be taking very little damage. I would advise having T2 light drones with minimum Drone Interfacing 4 in case you need to kill a frigate that's scramming you. If you screw up the MJD thing it's not fun waiting on your MJD cooldown while your armor is melting from full room aggro!
[Apocalypse, MJD] Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Large Armor Repairer II Armor EM Hardener II Armor Thermic Hardener II
Sensor Booster II, Targeting Range Script Tracking Computer II, Optimal Range Script Cap Recharger II Large Micro Jump Drive
Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hobgoblin II x5 Hammerhead II x5
|

Katherine Dune
Legion Of Patriots Ishuk-Raata Enforcement Directive
8
|
Posted - 2014.01.21 20:39:00 -
[17] - Quote
IIshira wrote:erg cz wrote:Mega modulated energy beam is a valid option. But if you want to fly with tachyons - you can fit like this:
Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Large Armor Repairer II Armor EM Hardener II Armor Thermic Hardener II
Sensor Booster II Tracking Computer II + optimal range script Cap Recharger II Large Micro Jump Drive
Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
5 x Hammerhead II 5 x Hobgoblin II
With all 5 skills it is cap stable without MJD and armor repairer + has targeting range over 100 km and can apply up to 550 DPS over 50 km optimal with stadard multifrequency crystals. This way you can always jump 100 km from your targets and grill them instantly increasing DPS as they come closer. But with laser turrets you will have hard time fighting EM resistent NPS. With Armageddon you can use sentry drones , which is ammar and gallente way of ajusting damage type to missions. Armageddon Navy Issue will allow you use both sentry drones and tachyon beams...
This is a pretty good fit! I just copied it into EFT format so it can be copied/pasted. If you're keeping things at MJD range you're most likely going to use Gamma or Xray due to the long range. For fighting Sansha/ BR it would work well since at 70+ km you're going to be taking very little damage. I would advise having T2 light drones with minimum Drone Interfacing 4 in case you need to kill a frigate that's scramming you. If you screw up the MJD thing it's not fun waiting on your MJD cooldown while your armor is melting from full room aggro! [Apocalypse, MJD] Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Large Armor Repairer II Armor EM Hardener II Armor Thermic Hardener II Sensor Booster II, Targeting Range Script Tracking Computer II, Optimal Range Script Cap Recharger II Large Micro Jump Drive Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I Hobgoblin II x5 Hammerhead II x5
I tried this build and with basic level 3 battleship/level 3 large energy it would look like this and its the only one that fits besides the one i made originally, the other two previous are great suggestions, but i wont be able to field them until i bump up cap management and power to level 5
With the cap recharger. it stats the its got 2 minutes 32 seconds, with a cap booster, EFT says cap stable
anyway. stats would look like this
435 DPS/2308 Alpha - not as great as the tachyon >< 128KM Target range/65KM Attack range using Gamma Ammo 70/66 in most resists using hardeners 2m32s Cap with recharger/stable if using Cap booster 159 Armor Rep 35k EHP |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2429
|
Posted - 2014.01.21 21:09:00 -
[18] - Quote
Katherine Dune wrote:I tried this build and with basic level 3 battleship/level 3 large energy it would look like this and its the only one that fits I don't know how new you are but a while back, CCP gave everyone some free implants for Christmas. Nowadays, you can get them really cheap on the market. They're called Genolution CA-1 and CA-2. I think they cost about 50m for the pair, plus you can get skill hardwires really cheap which help you with fitting. I'd recommend any new player uses those implants for PvE activities.
Oh god. |

IIshira
School of Applied Knowledge Caldari State
624
|
Posted - 2014.01.21 22:41:00 -
[19] - Quote
Riot Girl wrote:Katherine Dune wrote:I tried this build and with basic level 3 battleship/level 3 large energy it would look like this and its the only one that fits I don't know how new you are but a while back, CCP gave everyone some free implants for Christmas. Nowadays, you can get them really cheap on the market. They're called Genolution CA-1 and CA-2. I think they cost about 50m for the pair, plus you can get skill hardwires really cheap which help you with fitting. I'd recommend any new player uses those implants for PvE activities.
I recommend you get "Power Grid Management" and "CPU Management" to 5. Both are rank 1 skills and this means they train quickly. These two should have been the first you got to 5 since they give you raw CPU and power. You might want to make an Eveboard for people to look at your skills and give advice.
I see you're talking about missiles and a whole different race of ships when you don't have basic core skills yet. To me this seems like a very bad idea. You should chose missiles or guns since both are a huge SP sink and you don't want to be so so in both when you could be awesome at one. I'm speaking from experience here because I sucked at everything for a long time on my first pilot because I did this!
Also if you keep range with the MJD you won't need to tank rats that are shooting lasers at you so cap won't be an issue. Now if you're fighting Guristas that's a different story since they use missiles and will hit you at any range. |

IIshira
School of Applied Knowledge Caldari State
624
|
Posted - 2014.01.21 22:43:00 -
[20] - Quote
Riot Girl wrote:Katherine Dune wrote:I tried this build and with basic level 3 battleship/level 3 large energy it would look like this and its the only one that fits I don't know how new you are but a while back, CCP gave everyone some free implants for Christmas. Nowadays, you can get them really cheap on the market. They're called Genolution CA-1 and CA-2. I think they cost about 50m for the pair, plus you can get skill hardwires really cheap which help you with fitting. I'd recommend any new player uses those implants for PvE activities.
Also good advice! +3 CPU or Power grid hardwires are cheap. Around 20 mil I think |

Iyokus Patrouette
End-of-Line
104
|
Posted - 2014.01.21 22:53:00 -
[21] - Quote
Riot Girl wrote:Katherine Dune wrote:I tried this build and with basic level 3 battleship/level 3 large energy it would look like this and its the only one that fits I don't know how new you are but a while back, CCP gave everyone some free implants for Christmas. Nowadays, you can get them really cheap on the market. They're called Genolution CA-1 and CA-2. I think they cost about 50m for the pair, plus you can get skill hardwires really cheap which help you with fitting. I'd recommend any new player uses those implants for PvE activities.
Very much agree with the Genolution CA-1 and CA-2 idea, I face planted my alt into a gate camp and lost his pod, once i tried to jump back into my other ships without those two implants nothing worked they really are worth the 50mil.
Join End-of-Line, -EOL, today, and kill your CEO! (Terms and conditions apply.)
---- Advocate for the initiation of purple coloured wormholes---- |

Katherine Dune
Legion Of Patriots Ishuk-Raata Enforcement Directive
8
|
Posted - 2014.01.22 04:15:00 -
[22] - Quote
http://eveboard.com/pilot/Katherine_Dune
Heres my eveboard for the guy who asked for it |

IIshira
School of Applied Knowledge Caldari State
624
|
Posted - 2014.01.22 06:12:00 -
[23] - Quote
Katherine Dune wrote:http://eveboard.com/pilot/Katherine_Dune
Heres my eveboard for the guy who asked for it
Just as I suspected you're skills are all over the place. You got every kind of ship, guns, missiles, armor, shield etc. you really really need to focus and decide what you want to fly. At least pick armor/shield and guns/missiles. I'm on my phone at work (damn RL work takes all my Eve time) so I'll try to be more specific when I get on my computer. I did notice you lacked drones 5 and you don't have the "drone interfacing skill". I would use extreme caution doing missions solo because if you get in a bad spot you won't be able to kill a scramming frigate before you go pop. Not trying to discourage you... Just be careful. |

Odithia
Imperial Academy Amarr Empire
16
|
Posted - 2014.01.22 06:44:00 -
[24] - Quote
IIshira wrote:Katherine Dune wrote:http://eveboard.com/pilot/Katherine_Dune
Heres my eveboard for the guy who asked for it Just as I suspected you're skills are all over the place. You got every kind of ship, guns, missiles, armor, shield etc. you really really need to focus and decide what you want to fly. At least pick armor/shield and guns/missiles. I'm on my phone at work (damn RL work takes all my Eve time) so I'll try to be more specific when I get on my computer. I did notice you lacked drones 5 and you don't have the "drone interfacing skill". I would use extreme caution doing missions solo because if you get in a bad spot you won't be able to kill a scramming frigate before you go pop. Not trying to discourage you... Just be careful. Yup if you do missions you will die.
Also you're closer from a Raven than an Apoc. |

IIshira
School of Applied Knowledge Caldari State
624
|
Posted - 2014.01.22 06:48:00 -
[25] - Quote
Odithia wrote:IIshira wrote:Katherine Dune wrote:http://eveboard.com/pilot/Katherine_Dune
Heres my eveboard for the guy who asked for it Just as I suspected you're skills are all over the place. You got every kind of ship, guns, missiles, armor, shield etc. you really really need to focus and decide what you want to fly. At least pick armor/shield and guns/missiles. I'm on my phone at work (damn RL work takes all my Eve time) so I'll try to be more specific when I get on my computer. I did notice you lacked drones 5 and you don't have the "drone interfacing skill". I would use extreme caution doing missions solo because if you get in a bad spot you won't be able to kill a scramming frigate before you go pop. Not trying to discourage you... Just be careful. Yup if you do missions you will die. Also you're closer from a Raven than an Apoc.
I think if she keeps at MJD distance from Sansha she would be okay but if she made a mistake and got tackled close it might be ugly. It's hard to see all the skills on a phone though. |

Katherine Dune
Legion Of Patriots Ishuk-Raata Enforcement Directive
9
|
Posted - 2014.01.22 07:35:00 -
[26] - Quote
IIshira wrote:Odithia wrote:IIshira wrote:Katherine Dune wrote:http://eveboard.com/pilot/Katherine_Dune
Heres my eveboard for the guy who asked for it Just as I suspected you're skills are all over the place. You got every kind of ship, guns, missiles, armor, shield etc. you really really need to focus and decide what you want to fly. At least pick armor/shield and guns/missiles. I'm on my phone at work (damn RL work takes all my Eve time) so I'll try to be more specific when I get on my computer. I did notice you lacked drones 5 and you don't have the "drone interfacing skill". I would use extreme caution doing missions solo because if you get in a bad spot you won't be able to kill a scramming frigate before you go pop. Not trying to discourage you... Just be careful. Yup if you do missions you will die. Also you're closer from a Raven than an Apoc. I think if she keeps at MJD distance from Sansha she would be okay but if she made a mistake and got tackled close it might be ugly. It's hard to see all the skills on a phone though.
oh i did forget to menchone this isnt all "right now" this is just future planning and im trying to pick what path i want. and the apoc is the most appealing BS to me at the moment
i noticed you menchoned a raven. i decided to try out a raven build in EFT. here's what it looks like
http://imgur.com/0XiKwY9 |

IIshira
School of Applied Knowledge Caldari State
624
|
Posted - 2014.01.22 07:41:00 -
[27] - Quote
Katherine Dune wrote:IIshira wrote:Odithia wrote:IIshira wrote:Katherine Dune wrote:http://eveboard.com/pilot/Katherine_Dune
Heres my eveboard for the guy who asked for it Just as I suspected you're skills are all over the place. You got every kind of ship, guns, missiles, armor, shield etc. you really really need to focus and decide what you want to fly. At least pick armor/shield and guns/missiles. I'm on my phone at work (damn RL work takes all my Eve time) so I'll try to be more specific when I get on my computer. I did notice you lacked drones 5 and you don't have the "drone interfacing skill". I would use extreme caution doing missions solo because if you get in a bad spot you won't be able to kill a scramming frigate before you go pop. Not trying to discourage you... Just be careful. Yup if you do missions you will die. Also you're closer from a Raven than an Apoc. I think if she keeps at MJD distance from Sansha she would be okay but if she made a mistake and got tackled close it might be ugly. It's hard to see all the skills on a phone though. oh i did forget to menchone this isnt all "right now" this is just future planning and im trying to pick what path i want. and the apoc is the most appealing BS to me at the moment
If you want to stay in Amarr space Apoc is awesome and that works you into a Paladin. However for fighting Guristas, Serpentis, etc you can do better with missiles. All depends on what you want. I personally love my Apoc more than my Raven. |

Katherine Dune
Legion Of Patriots Ishuk-Raata Enforcement Directive
9
|
Posted - 2014.01.22 07:44:00 -
[28] - Quote
IIshira wrote:
If you want to stay in Amarr space Apoc is awesome and that works you into a Paladin. However for fighting Guristas, Serpentis, etc you can do better with missiles. All depends on what you want. I personally love my Apoc more than my Raven.
If i had to choose. id without question keep training for an apoc and eventually get one. and heck. do missions to get level 4 amarr space missions
Something about the apoc just gets me xD its definatly my favourite, i made those builds just to give an idea of what other battleships would look like stats wise and to see what would be best for level 4 running for me
i dont mind doing more training |

IIshira
School of Applied Knowledge Caldari State
624
|
Posted - 2014.01.22 09:56:00 -
[29] - Quote
FIrst get some implants to help speed up your training.
For slot 4 get either "Cybernetic Subprocessor - Basic" or "Genolution Core Augmentation CA-2 "
For slot two get "Memory Augmentation - Basic".
If you choose the "Genolution Core Augmentation CA-2" for slot 4 get the "Genolution Core Augmentation CA-1" for slot 1. Don't worry about the other two "Genolution" implants as they are very expensive.
Okay from looking at your skills I would recommend training these to 5 before you train anything else. They're rank 1 skills so they won't take long and will benefit you greatly
Train to 5 in this order. Power Grid Management CPU Management Capacitor Systems Operation Mechanics Repair Systems
If you don't have it already get Evemon. It will show your skills when you're not on Eve and you can make a skill plan.
I see you're training gunnery to 5 for large turrets. With your current skills I would discourage you get in a battleship at this point. You can do it but you also might lose it so that's up to you.
If there are any grammar or other errors in this post it's because I've been up for quite a few hours... I'm off to sleep o/ |

Noxisia Arkana
Deadspace Knights
77
|
Posted - 2014.01.22 15:53:00 -
[30] - Quote
T2 Light drones will keep you alive if you do get tackled. As will a MJD.
You don't need to have any kind of skills to mission (I've done L4s with under 4 mil SP and minmatar BS2 on a cruiser focused pilot). You just need to be smart.
Edit: Also, if that's the person's first toon - having skills all over the place is 100% ok. Don't focus your training until you really figure out what you want to do. You can do things efficiently but it's rarely fun. |
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