|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
498
|
Posted - 2014.01.21 11:53:00 -
[1] - Quote
light missile nerf when |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
498
|
Posted - 2014.01.21 16:46:00 -
[2] - Quote
CCP Rise wrote:Please focus on the part of the post where I said we considered bigger changes because of how people felt about the extended reload in general, but decided to make a tweak and wait for more data and feedback rather than reversing things too quickly.
If you want to help us out on this topic, try to give specific reasons or examples and then just hang in there and watch for updates heading into the next few months.
Also, a small response to the comparison with jamming: I think parts of the experience are obviously the same (not being able to fire for a period of time), but there a lot of other parts to compensate (or at least that is the idea). With RML you get to choose when that period of time will be, you get to control a lot of factors that contribute to how significant that period of time is (how your ship is fit, where you're located in space, what targets you choose etc), and you get the huge benefit of very high front-loaded damage. Not disregarding the fact that not being able to shoot doesn't feel good, just pointing out that they are different situations in some important ways.
fix light missiles, then fix rapid launchers |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
500
|
Posted - 2014.01.24 14:11:00 -
[3] - Quote
If CCP are onto doing little 5% tweaks, that means they probably aren't going to do a total rethink or whatever you're expecting, unfortunately. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
500
|
Posted - 2014.01.24 15:59:00 -
[4] - Quote
Spugg Galdon wrote: A dual paint single rigor HML Caracal using faction missiles applies damage just fine to cruisers
it applies damage just fine without any of that |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
500
|
Posted - 2014.01.24 17:53:00 -
[5] - Quote
Stitch Kaneland wrote:Morwennon wrote:TrouserDeagle wrote:Spugg Galdon wrote: A dual paint single rigor HML Caracal using faction missiles applies damage just fine to cruisers
it applies damage just fine without any of that A 3 BCS HML caracal shooting faction ammo at an MWDing thorax does 55% of its base missile damage with no painters, 70% with one painter, 81% with two painters, and 96% with three pain nters. Given that its base missile damage is very low for a cruiser and that this is for a same-class target, those are pretty terrible numbers. One thing to keep in mind is, is your thorax in your scenario shield fit, or armor fit? If double lse fit with shield rigs, your values are misleading. You will apply close to, if not100% damage with a single tp. If plated, then target velocity is inherently lower due to the added mass, somewhat assisting application. Maybe not as much as the shield fit, but better than a naked thorax with mwd.
armour buffer tanking also increases damage taken |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
500
|
Posted - 2014.01.26 18:13:00 -
[6] - Quote
Arthur Aihaken wrote:I don't think anyone should hold out any hope that missiles will get addressed anytime in the near future. With the mess that is drones and drone assist, I think priorities have shifted. As many have pointed out, there are so many hulls that simply lack RLML bonuses; quite a few Caldari and virtually all Amarr and Minmatar.
So here's a relevant question: Why is it that hybrids, lasers, projectiles and drones all receive bonuses to light, medium and heavy weapon systems - yet missiles continue to get pigeonholed into specific ones? If RLMLs are indeed a "medium" weapon system, why haven't the various ship hulls been updated? ie:
GÇó Tengu: No 10% missile velocity bonus for RLMLs GÇó Caracal Navy: No 5% explosion radius for RLMLs GÇó Osprey Navy: No 10% missile velocity for RLMLs GÇó Drake: No 10% kinetic damage bonus for RLMLs GÇó Drake Navy: No 10% missile velocity or 5% explosion radius bonuses for RLMLs GÇó Nighthawk: No 7.5% kinetic damage, no 7.5% rate of fire or 5% explosion radius bonuses for RLMLs GÇó Cyclone: No 5% rate of fire for RLMLs GÇó Loki: Honestly, this is such a mess I don't even know where to startGǪ GÇó Claymore: No 5% rate of fire or 5% explosion velocity bonuses for RLMLs GÇó Damnation: No 10% missile velocity or 10% missile damage bonuses for RLMLs
This isn't an exhaustive list and I'm sure I've missed a few.
what? no turret ship has generic all-size bonuses. drones do, but as we all know, combat drones are awful, and CCP have been putting a few size-specific tracking/speed bonuses in, for some reason thinking that people don't just use sentries on everything with 75 or more bandwidth. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
500
|
Posted - 2014.01.26 19:51:00 -
[7] - Quote
Spugg Galdon wrote:An RLML Drake with a 10% per level light missile kinetic damage bonus would do:
C. Navy Scorge: Sustained: 300 dps (+ 99 dps from Hob II's) Burst: 450 dps (+ 99 dps from Hob II's)
Scorge Fury: Sustained: 350 dps (+drones) Burst: 500 dps (+drones)
Seems okay. Can I haz please?
no, fly a destroyer if you want to kill frigates |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
501
|
Posted - 2014.01.26 20:47:00 -
[8] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:what? no turret ship has generic all-size bonuses. drones do, but as we all know, combat drones are awful, and CCP have been putting a few size-specific tracking/speed bonuses in, for some reason thinking that people don't just use sentries on everything with 75 or more bandwidth. Read it again. Rapid light launchers, heavy launchers and heavy assault launchers are all medium-sized weapons. Just as heavy electron, ion and neutron blasters and dual 150mm, 200mm and 250mm rail guns are all medium-sized weapons. It would be like arguing that electron blasters have better tracking but less DPS, so they should be excluded from receiving any hull tracking bonuses.
cool semantics. if you can explain why they should even exist, it'll be easier to explain why they should get bonuses. you could group rapid launchers in with smartbombs, neutralisers and salvagers for lack of ship bonuses, if it'll make you feel better.
heavy electrons have about 1/10th the tracking of light neutrons. this is unlike rapid lights, which obviously have the same tracking as lights (I think it's necessary to point out that light missiles are ridiculously overpowered themselves in almost all attributes). |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
501
|
Posted - 2014.01.26 21:41:00 -
[9] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:cool semantics. if you can explain why they should even exist, it'll be easier to explain why they should get bonuses. you could group rapid launchers in with smartbombs, neutralisers and salvagers for lack of ship bonuses, if it'll make you feel better.
heavy electrons have about 1/10th the tracking of light neutrons. this is unlike rapid lights, which obviously have the same tracking as lights (I think it's necessary to point out that light missiles are ridiculously overpowered themselves in almost all attributes). Several Amarr and Blood Angel hulls receive neutralizer bonuses (Ashimmu, LegionGǪ) and every race has at least one frigate class that receives salvage bonuses (in addition to strategic cruisers, NoctisGǪ) I'm not exactly sure how these relate to the discussion, though - and it still doesn't change the fact that turret-based hulls don't differentiate between individual weapon types, ie: when you get a +25% medium energy weapon bonus, it applies to all medium lasers.
because the fact that it's called a missile launcher and that it's a medium-sized one isn't a good reason balance-wise for you to get a load of bonuses for it. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
501
|
Posted - 2014.01.26 22:06:00 -
[10] - Quote
Morwennon wrote:TrouserDeagle wrote:(I think it's necessary to point out that light missiles are ridiculously overpowered themselves in almost all attributes). Based on the gallente frigate lineup, which represent a sort of middle ground in terms of sig/speed, faction light missiles apply the following proportions of their raw damage to different MWD frigate targets: Interceptor: 35% (15% if the inty overloads its mwd) AF: 63% Attack frigate: 65% Ewar frigate: 75% Combat frigate: 81% (63% if the combat frig overloads its mwd) Logi frigate: 86% EAF: 86% LM ships have substantially lower dps than comparable frigate sized LR setups and their damage is much easier to mitigate since all you have to do is switch on your prop mod and move in any direction you like. What exactly is so overpowered here? I know lowsec guys who want to do nothing but roll around in AB-only brawling frigates hate being kited to death by condors, but that's just whining about having your gimmick fit dumpstered by a hard counter rather than being indicative of any broader imbalance.
compare damage at range to turrets, and if you want, look at applied damage to your targets while orbiting in a turret kiter. the numbers you posted are pretty high. also look at volley damage, damage type selection, useful T2 ammo (spike and javelin and whatnot are for operating at different ranges, not for shooting a variety of targets, and are generally just really niche) availability of FOFs (i.e. immunity to damps and ecm), and obviously the immunity to tracking disruptors all missile users enjoy. CCP themselves said it's overpowered, but they're too bad to do anything about it. |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
501
|
Posted - 2014.01.26 22:27:00 -
[11] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:because the fact that it's called a missile launcher and that it's a medium-sized one isn't a good reason balance-wise for you to get a load of bonuses for it. Balance-wise, rapid light missile launchers do less DPS than heavy and heavy assault missiles - even if the bonuses were extended to them.
sounds good to me. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
505
|
Posted - 2014.02.04 18:40:00 -
[12] - Quote
delete rlmls and rhmls, problem solved
also obligatory fix light missiles |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
579
|
Posted - 2014.03.21 17:45:00 -
[13] - Quote
having to use popularity metrics like that just means you have no idea what you're doing |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
579
|
Posted - 2014.03.21 18:52:00 -
[14] - Quote
but pve is irrelevant |
|
|
|