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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP BlueScreen
C C P C C P Alliance
217

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Posted - 2014.01.21 20:54:00 -
[1] - Quote
Those are certainly not old nor refurbished wrecks, they are brand new, and I blew them up myself m'kay 
These wrecks should NOT be a major FPS drain either. Both clouds and small debris should disappear on low settings and even on high they shouldn't be performing that bad. If tonight's mass test has showed something different, we will have to fix that.
Also, the new wrecks are one of many parts of our EVE awesomesauce as you call it, it took one artist while another one used a bit of his time putting a light on the pod.
Small fixes and content updates are always are part of what we do on a 10 year old veteran like our EVE, that does certainly not preclude us on also using our time and manpower on other things simultaneously. |
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CCP BlueScreen
C C P C C P Alliance
217

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Posted - 2014.01.21 22:13:00 -
[2] - Quote
Obviously we don't want graphics glitches on our assets, especially our new or V3 updated content.
When you see graphics errors like this, please file a defect on them, we will get the defect and we will fix it.
I will have a look at the Gallente station with the obviously warped UV's, and the new techno pod (where I coincidentally agree with you on the somewhat over sized blinky).
About the bubbles, I will inquire about the warped poles as well. |
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CCP BlueScreen
C C P C C P Alliance
217

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Posted - 2014.01.22 08:53:00 -
[3] - Quote
Katrina Oniseki wrote:It can sometimes be difficult to know what things to report and what things not to report. What looks horrible to some players might be intended for performance reasons, like the low poly transmission pylons in front of the Stratios, for example. Texture wrapping issues may be mistaken for simply being a low resolution texture.
Should we just report everything we see that's not quite right?
Yes, absolutely! It is much easier for us to close a defect as 'by design' or similar, than to fix a defect that we do not know exist. |
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CCP BlueScreen
C C P C C P Alliance
219

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Posted - 2014.01.22 11:12:00 -
[4] - Quote
Unfortunately the wrecks will not dynamically shatter apart, for right now, the complete and static wreck will appear once the original ship is blown up and removed :(
We do however have the animation data for the ship intact, with dynamic destruction debris and cloud generation and all, so hopefully we will be able to add this later.
Having the wrecks themselves be more damage resistant and harder to 'kill' and also implementing a more advanced and involved salvaging procedure for these is obviously very interesting, and also something that we have talked about during the process of making these wrecks.
I am not a game designer, but I will for sure be presenting these ideas around the office, and hope for some magic  |
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CCP BlueScreen
C C P C C P Alliance
221

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Posted - 2014.01.22 11:25:00 -
[5] - Quote
marVLs wrote:Ok they look awesome but...
What about that destruction model showed few years ago (i think it was Rokh model), and not so long ago as future thing (hurricane hull)? I mean instant spawning model on death of another model in place is not something that was promised and not something good for game in 2014...
Is it still planed, if yes why waste time for those models? Eve really need something new and big in terms of astetics, artistic, graphic etc. something like those showed real time ship destruction, and collision model with AoE explosions etc.
This is true.
The dynamic ship damage was and is a thing we very much want to make happen, though not necessarily directly connected to the wrecks themselves. Actually the 'holes' that a punched in the hulls of the new wrecks (a form of damage decal), is lifted from these ship damage experiments.
Having dynamic visual ship damage is a much more involved enterprise though, we will need to define and visually represent shield, armor and hull damage separately for that to work.
What happens when you run a stable armor tanking Rep. cycle at something like 3/4 to 1/2 armor, does holes, fires and hull breaches just abruptly appear and disappear between each cycle? that could get really old really fast. Same goes for shield damage, while hull would usually be a very short glimpse of damage before you go belly up.
Not to say we are not still aiming towards having something like this visually represented, we would absolutely love that, but it is a separate and more complicated matter than wrecks themselves.
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CCP BlueScreen
C C P C C P Alliance
224

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Posted - 2014.01.22 14:40:00 -
[6] - Quote
Nope, as it stands now, there is one and only one unique wreck for each ship.
This is something that we are aware of, and is something we would like to build on and expand when resources are free for this. |
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CCP BlueScreen
C C P C C P Alliance
227

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Posted - 2014.01.23 20:26:00 -
[7] - Quote
chaosjj wrote:CCP BlueScreen wrote:Obviously we don't want graphics glitches on our assets, especially our new or V3 updated content.
When you see graphics errors like this, please file a defect on them, we will get the defect and we will fix it.
I will have a look at the Gallente station with the obviously warped UV's, and the new techno pod (where I coincidentally agree with you on the somewhat over sized blinky).
About the bubbles, I will inquire about the warped poles as well. Does this include geometry gaps? because Most V3 ships are full of them
If what you mean by that, are actual holes in the mesh, then yes, that most deferentially include geometry gaps.
Please either file defects on the ships in question, or list them here for me.
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CCP BunnyVirus
C C P C C P Alliance
1172

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Posted - 2014.04.14 12:33:00 -
[8] - Quote
Fiona Feignes wrote:I know it is only a small thing, but it really annoys me. When I zoom in on my Ishtar, and many other ships, the words CREO DRON are crystal sharp along with the reflections, lines of the ship etc. BUT why, oh why are the portal windows so pixcelly and blurry? I run Eve on full graphics. It would be nice to see the windows clearly as well. Thanks :)
Those are privacy filters that are placed over windows by the capsuleGÇÖs software that translates the input from your ship sensors to your mind.
3D Artist |
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