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Thread Statistics | Show CCP posts - 1 post(s) |

Dersen Lowery
Laurentson INC StructureDamage
936
|
Posted - 2014.01.22 05:16:00 -
[31] - Quote
Arboledaw wrote:I work on server software and we gradually figure out how to make it more and more scalability. I don't know CCP's software but I believe that with effort, they can do it. It's easy but it's doable.
The issue is actually not so much the number of people in system, though that was stressing things pretty heavily. The issue is session changes, which happen when, for example, you jump a gate, enter a wormhole, undock, dock, or cyno into a system. Each player's session change is a DB query for All The Things, particularly skills and implants. If you cyno in 1500 people at once, you're going to spike Time Dilation hard because the server has to put everything on hold while it runs 1500 queries to support 1500 session changes. If you cyno 1500 people on grid with 1500 other people, then you have to send 1500*1500 notifications out in addition to all the session changes, with all of those tasks hitting the same thread that the physics engine lives in. If Time Dilation is already spiked hard... welp.
CCP is working on solutions for both problems--the so-called "brain in a box" to ease the burden of session changes, and a parallel (heh) project to pass the notification tasks (the 1500x1500 problem) to a thread running on (an)other core(s) on the same server. Until they announce those fixes, which are not simple, the tactic employed by RUS/CFC, while admirably ballsy, is more or less guaranteed to bring any server CCP uses to its knees if the force they're cynoing into is as big as PL/N3's was that day.
The work CCP is doing is essentially post-doctoral research (as in, CCP has hired post-docs to do the work on the basis of their dissertation subjects). If you're up for that, and you don't mind living in Iceland, send in a resume. Otherwise you'll just have to join the rest of us in accepting that you know little to nothing about the problems they're facing and why they're as intractable as they are. You can learn as much as their is to learn by spelunking through ca. 2011 and 2012 dev blogs and by stalking CCP Veritas on the forums. Proud founder and member of the Belligerent Desirables. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
84
|
Posted - 2014.01.22 05:20:00 -
[32] - Quote
Oh, good. I love goon tears.
This thread is full of them.
http://evenews24.com/2014/01/21/ccps-reaction-to-petitioned-ship-losses-in-hed-gp/
is for your tears. No ships will be reimbursed. So cry now so we can all enjoy it.
Keep trying to crash the nodes cause that works out well for you.
Oh, and you're just bad at eve.
More crying for your enjoyment.
http://evenews24.com/2014/01/20/leaks-aaa-reaction-to-the-loss-of-hed-gp/
and the fight.
http://evenews24.com/2014/01/19/hed-gp-more-like-hed-gg/
ENLI is the suk that fled test during that war wasn't it? |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
84
|
Posted - 2014.01.22 05:22:00 -
[33] - Quote
Regan Rotineque wrote:inb4 CCP tells you to go whine at your alliance leadership......
and ISD does the sacred dance of the lock lock
But, let them cry, it's fun to watch. |

Mario Putzo
Welping and Dunking.
53
|
Posted - 2014.01.22 05:47:00 -
[34] - Quote
Arboledaw wrote:Toshiroma McDiesel wrote:Arboledaw wrote: Massive(er) epic fights in single systems can be done with sufficient dev effort on CCP's part.
Going to call you on that, Name the "Massive(er) epic fights in single systems". I meant that I believe with more effort on CCP's part, we can get to the point where 5,000 / 10,000 / 20,000 man fights can occur without broken mechanics. I work on server software and we gradually figure out how to make it more and more scalability. I don't know CCP's software but I believe that with effort, they can do it. It's easy but it's doable.
And I am a big city lawyer and you are mentally hilarious.
"Hey guys I work on server software so I know what im talking about"
Yet can't comprehend why 700 Dreads jumping to a 2700 man grid with many thousands of drones was a bad TACTICAL decision and the fact the server did not implode is a testament to the strides CCP has made. |

Arboledaw
Enlightened Industries Goonswarm Federation
4
|
Posted - 2014.01.22 05:48:00 -
[35] - Quote
This thread started with *my* dissapoinment in the experience of epic scale battles and I don't/didn't care who won. It was the broken mechanics during the fight that bothered me. I'm not foloowing any goon party line, these are my thoughts. Did you read the whole thread? |

Arboledaw
Enlightened Industries Goonswarm Federation
4
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Posted - 2014.01.22 05:54:00 -
[36] - Quote
Mario Putzo wrote:Arboledaw wrote:Toshiroma McDiesel wrote:Arboledaw wrote: Massive(er) epic fights in single systems can be done with sufficient dev effort on CCP's part.
Going to call you on that, Name the "Massive(er) epic fights in single systems". I meant that I believe with more effort on CCP's part, we can get to the point where 5,000 / 10,000 / 20,000 man fights can occur without broken mechanics. I work on server software and we gradually figure out how to make it more and more scalability. I don't know CCP's software but I believe that with effort, they can do it. It's easy but it's doable. And I am a big city lawyer and you are mentally hilarious. "Hey guys I work on server software so I know what im talking about" Yet can't comprehend why 700 Dreads jumping to a 2700 man grid with many thousands of drones was a bad TACTICAL decision and the fact the server did not implode is a testament to the strides CCP has made.
At the technology company I work at we've found that any weakness in our product can be addressed with focus and staff resources. I already said I don't know CCP's code but I believe they can make the epic fight experiences better with due effort. |

Dace Onio
Republic Military School Minmatar Republic
14
|
Posted - 2014.01.22 05:56:00 -
[37] - Quote
you wouldnt like my solution, it's results would include
nerf to corps an alliances nerf to corp/alliance system holding cap on fleet size cap on local reworking of sov structures
nerf tears are my fav tears |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
85
|
Posted - 2014.01.22 06:12:00 -
[38] - Quote
Arboledaw wrote:This thread started with *my* dissapoinment in the experience of epic scale battles and I don't/didn't care who won. It was the broken mechanics during the fight that bothered me. I'm not foloowing any goon party line, these are my thoughts. Did you read the whole thread?
Oh yea, get out your C compiler and post the code here. Can you get that finished up in a day? |

ROXGenghis
Agony Unleashed Agony Empire
166
|
Posted - 2014.01.22 06:55:00 -
[39] - Quote
Arboledaw wrote:Well, if anyone hears of an organized protest let me know. Thx all. Not for nothing, but why do I get the feeling that players who need their protests spoonfed to them are the same ones who need their content spoonfed to them?
In other words, go ahead and organize a protest. There are plenty of who would join you I'm sure. |

Arboledaw
Enlightened Industries Goonswarm Federation
4
|
Posted - 2014.01.22 06:56:00 -
[40] - Quote
ROXGenghis wrote:Arboledaw wrote:Well, if anyone hears of an organized protest let me know. Thx all. Not for nothing, but why do I get the feeling that players who need their protests spoonfed to them are the same ones who need their content spoonfed to them? In other words, go ahead and organize a protest. There are plenty of who would join you I'm sure.
Thank you. I have a few ideas of my own but wanted so if any are out there. Agree with your point though, thx.
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ROXGenghis
Agony Unleashed Agony Empire
166
|
Posted - 2014.01.22 07:00:00 -
[41] - Quote
Arboledaw wrote: I meant that I believe with more effort on CCP's part, we can get to the point where 5,000 / 10,000 / 20,000 man fights can occur without broken mechanics.
I work on server software and we gradually figure out how to make it more and more scalability. I don't know CCP's software but I believe that with effort, they can do it. It's easy but it's doable.
What you are describing is exactly what has been happening over the past 10 years, and is continuing to happen. That is:
TQ servers can't handle fights as large as the playerbase would like. CCP improves their hardware and software. TQ can now handle double the number of players fighting in a system. Players respond by bringing 4 times the number of players to fights. Recurse.
We are just in the middle of a cycle. All this has happened before, and all this has happened again. |

Leigh Akiga
My Highsec Backbone
507
|
Posted - 2014.01.22 07:01:00 -
[42] - Quote
Mario Putzo wrote:jumping to a 2700 man grid with many thousands of drones
Sorry sir but the official N3 party line is that drones do not cause lag and drones are in fact- fine.
|

Prince Kobol
1381
|
Posted - 2014.01.22 07:08:00 -
[43] - Quote
Arboledaw wrote:Ivan Krividus wrote:I really dont know why stupid people ***** over the servers that CCP has. If they didnt have thousands of star systems, then yeah the TiDi could support around 100000+ players in a system. Its not like CCP can fix it, so offering complaints is just going to get you made fun of. Are you a software developer? If not, there's more to this than you may understand. Massive(er) epic fights in single systems can be done with sufficient dev effort on CCP's part.
Please explain to everybody how CCP can provide fights that can unlimited amounts of ships with no TiDi or lag and still remain a profitable company? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8739
|
Posted - 2014.01.22 07:13:00 -
[44] - Quote
Toshiroma McDiesel wrote:Trying to figure out which of us read the leading statments wrong, I read Arbolesaw's statements up to that point in that he thinks that there have been bigger battles than one the other day that prove that it was a software fault that it was so TiDi. Well there was a software fault. It's called "thinking there would be 15 GHz processors in the year 2014." My EVE Videos |

Lord Jita
Lord Jita's Big Gay Corp
124
|
Posted - 2014.01.22 07:24:00 -
[45] - Quote
Arboledaw wrote:Kryptik Kai wrote:Arboledaw wrote:I don't think unsubcribing and walking away without voicing what I didn't like is helpful. My day job is with a technology company. When we lose customers but don't know why they dropped us, we're left not knowing what to improve. I would like to extend that courtesy to Eve and truth be told I don't *want* to unsub but I want to be heard. Im pretty certain that when you unsub it asks you why you are leaving. They made it really easy for you if you wanted to do it properly. That's a good point. But going back to my day job comparison: 1 - Customer lost with no communicated reason. Sucks. 2 - Customer voices concerns and drops us. We address the concerns but that customer and maybe others are already gone. At least we know why. 3 - Customers voice concerns, we address concerns and customer is happy. Plus other customers benefit from the improved product. Win, win! Pulling this back to Eve I am the customer and I'm hoping for scenario 3!
why would they care if you leave?
a) 1 less crybaby
2) one less person putting load on the nodes
III) why are you acting like they aren't aware of what happened in HED
|

Angelica Dreamstar
Epic Boo Bees
251
|
Posted - 2014.01.22 08:42:00 -
[46] - Quote
Another idiot. Unsub! You are clueless and spoiled! We don't need you! Go away! Never come back!
You are the child of your parents! Create a new, pretty, female character! Make the name count! Join the epic boo bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |

Mario Putzo
Welping and Dunking.
53
|
Posted - 2014.01.22 08:45:00 -
[47] - Quote
Leigh Akiga wrote:Mario Putzo wrote:jumping to a 2700 man grid with many thousands of drones Sorry sir but the official N3 party line is that drones do not cause lag and drones are in fact- fine.
So CFC whose party line has been drone fleets cause lag and are bad...decided to put 1000 Domis onto a grid they planned to jump Dreads, and possibly even Supers into.
Do you not realize how ******** that sounds?
"Hey guys we know drone fleets lag out the server and that is why the TEST capitals and N# Capitals evaded us in 2 node crash....but today we are going to jump 700 dreads, and 200 Supers into HED on a loaded grid, with a 1000 man Domi Fleet, against 1000 Archons/Supers/Dreads/Titans."
Doesn't that sound illogical....then the CFC membership has the nerve to blame CCP for messing up...when the server didn't collapse under 2 massive drone doctrines.
Give me a break.
N3 might be pushing a lie....but your litter ship is disgustingly handicapped. |

Mario Putzo
Welping and Dunking.
53
|
Posted - 2014.01.22 08:48:00 -
[48] - Quote
dbl |

Josef Djugashvilis
Acme Mining Corporation
1977
|
Posted - 2014.01.22 09:17:00 -
[49] - Quote
This is a 'burp' thread. This is not a signature. |

Sid Crash
124
|
Posted - 2014.01.22 09:22:00 -
[50] - Quote
Herzog Wolfhammer wrote:Why do I get the impression that nullsec blobbers have a rather inflated sense of their playstyle, role, and stature in this game?
Because they're not as smart or good as they think they are.
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Josef Djugashvilis
Acme Mining Corporation
1977
|
Posted - 2014.01.22 09:22:00 -
[51] - Quote
Arboledaw wrote:Ivan Krividus wrote:I really dont know why stupid people ***** over the servers that CCP has. If they didnt have thousands of star systems, then yeah the TiDi could support around 100000+ players in a system. Its not like CCP can fix it, so offering complaints is just going to get you made fun of. Are you a software developer? If not, there's more to this than you may understand. Massive(er) epic fights in single systems can be done with sufficient dev effort on CCP's part.
So, why do you think CCP will not fix lag then?
It never fails to amaze me how many 'experts' know how to fix lag etc, but are simply unwilling (for reasons never really explained) to share this information with CCP. This is not a signature. |

Michael Escoto
State War Academy Caldari State
1
|
Posted - 2014.01.22 10:21:00 -
[52] - Quote
Mario Putzo wrote:Leigh Akiga wrote:Mario Putzo wrote:jumping to a 2700 man grid with many thousands of drones Sorry sir but the official N3 party line is that drones do not cause lag and drones are in fact- fine. So CFC whose party line has been drone fleets cause lag and are bad...decided to put 1000 Domis onto a grid they planned to jump Dreads, and possibly even Supers into. Do you not realize how ******** that sounds? "Hey guys we know drone fleets lag out the server and that is why the TEST capitals and N3/PL Capitals evaded us in 2 node crashes (grrr CFC for letting nodes crash!)....but today we are going to jump 700 dreads, and 200 Supers into HED on a loaded grid, with a 1000 man Domi Fleet, against 1000 Archons/Supers/Dreads/Titans." Doesn't that sound illogical....then the CFC membership has the nerve to blame CCP for messing up...when the server didn't collapse under 2 massive drone doctrines.(Grrr CFC for keeping nodes up!) Give me a break. N3 might be pushing a lie....but your leadership is clearly handicapped.
Largely assuming that what was posted before in other threads are TRUE, the system had a cyno jammer and the domi fleet was part of the initial wave to hit targets and the cyno jammer.
What I am waiting for is an official devblog about this, numbers and charts, the whole shebang. Its safe to assume that CCP is crunching the data from this battle.. |

acemastr Ocer
Enlightened Industries Goonswarm Federation
16
|
Posted - 2014.01.22 10:42:00 -
[53] - Quote
RAM is cheap and easy to utilise and CCP themselves said that the node was using 16gb(which isn't very much in today's standards). The issue CCP seem to neglect to resolve is the lack of multi threading, all of that processing on 1 CPU is always going to be a recipe for disaster, 4/6/8 cores with 2 cpu's in the nodes would help dramatically if EVE could utilise them.
p.s kick enli etc |

Tuttomenui II
Aliastra Gallente Federation
184
|
Posted - 2014.01.22 10:43:00 -
[54] - Quote
Unsuccessful At Everything wrote:The protest was yesterday. There was cake.
We missed you. Several people asked "Hey, where's that one guy who made that thing?" and people were like "Dude had somewhere else to be obviously... duh." to which I totally replied "Wait...that one guy is gone?!?!?! Its not really a party without that one guy. Sadface."
Yes, I totally said the word sadface. It was a low point in my evening and by then I had maybe like 5 too many Rum and Colas. It had to be generic store brand cola because Steve, also known as that other guy who did that one thing, got wasted last week and made fun on Coca-Cola, and they pulled the vending machine out of the lounge. Just disgraceful. Anyways, the Rum and Colas were still pretty good and I had too many of them.
Back to the story, There was cake. Good cake. No lie! It had frosting AND filling..made of frosting! We were all like NO WAY! It was damn fine cake. I had like..2 pieces or something. I totally spilled some down the front of this one chick... and one thing lead to another.. and she slapped me. It wasn't really a first. Ive been slapped about 6 times in my life, but this was the first time I got slapped by a handful of cake. She apologized and we shared a laugh. Ill be seeing her tomorrow night for some nachos. Women like nachos right? I have a coupon, so i figured nachos would be awesome.
Next time, read the alliance memo dude. That totally could have been you with rum and cola, cake and cake slap with a date with a girl and some nachos. Really nothing to protest about.
We need 9000 more people to 'Like' this reply post. That's how awesome this reply post is. TLDR is basically there was cake and girls. CAKE and GIRLS!!!!!!. CAKE and GIRLS!!!!!.... and nachos.
EDIT: This thread should now be about CAKE, GIRLS, and.... nachos. The trinity of awesome. |

Azami Nevinyrall
Red Federation RvB - RED Federation
1606
|
Posted - 2014.01.22 10:44:00 -
[55] - Quote
This thread... Too easy... To troll... So easy... Such fun... Wow... Stargates aren't located within POS shields. The stargate itself and everyone around it is vulnerable to attack. So why is a Titan located within a POS shield when a Jump Portal is activated? The Titans should not be allowed complete safety! |

Robert Caldera
Caldera Trading and Investment
719
|
Posted - 2014.01.22 10:44:00 -
[56] - Quote
unsubscribing because of what? You willingly and intentionally engaged in a battle which would very likely heavily overload or even crash the node. It was your own choice, noone forces you to do sov wars or engage in this kind of battles at all. Physical resources are limited, its like you would complain about any law of physics that exists. |

Shvak
The Warp Core Stabilizers Tactical Narcotics Team
35
|
Posted - 2014.01.22 10:45:00 -
[57] - Quote
Herzog Wolfhammer wrote:Why do I get the impression that nullsec blobbers have a rather inflated sense of their playstyle, role, and stature in this game?
I resent that, take it back  You have no idea how hard it is to F1 all the freaking time  |

Shvak
The Warp Core Stabilizers Tactical Narcotics Team
35
|
Posted - 2014.01.22 10:48:00 -
[58] - Quote
Azami Nevinyrall wrote:This thread... Too easy... To troll... So easy... Such fun... Wow...
Please don't, I have feelings you know       
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Tuttomenui II
Aliastra Gallente Federation
184
|
Posted - 2014.01.22 10:48:00 -
[59] - Quote
Shvak wrote:Herzog Wolfhammer wrote:Why do I get the impression that nullsec blobbers have a rather inflated sense of their playstyle, role, and stature in this game?
I resent that, take it back  You have no idea how hard it is to F1 all the freaking time 
Thank Chribba for weapons grouping amiright?
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Utchia Ieda
4
|
Posted - 2014.01.22 11:24:00 -
[60] - Quote
I don't always drop 400+ capital ships onto grid but when I do I like to make sure to do it on top of the enemies 600+ capitals after bringing in 1k Domis.
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