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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Deviana Sevidon
Jades Falcon Guards
90
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Posted - 2011.11.08 23:41:00 -
[1] - Quote
As the title says, I like the new button. It makes traveling without auto-pilots less of a pain, but I fully expect some whines about it. |
Adunh Slavy
Ammatar Trade Syndicate
70
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Posted - 2011.11.08 23:45:00 -
[2] - Quote
There has always been a way to warp to zero and jump immediately anyway, this new feature removes a right click and two left clicks. Will make travel less of a grindy hassle. |
Logan LaMort
Black Rebel Rifter Club
1077
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Posted - 2011.11.08 23:47:00 -
[3] - Quote
As I posted in another topic:
Logan LaMort wrote:Also the autopilot is different. It won't turn off if you warp to 0 at a gate, so if you have autopilot switched on and you warp to 0, autopilot will eventually jump you and you can manually warp to 0 at the next gate, where autopilot will jump you again, instead of switching off every time you warp to 0.
I think being able to warp and jump is apart of that change and it's a convenience thing.
It's also not game breaking, I noticed that warping and jumping on contact is sub optimal to spamming the jump button. It takes a couple of seconds longer. It also doesn't work on those gates which are just a few metres out of jump range.
So really if anyone pressed 'warp to 0 and jump' or left autopilot on to make them automatically jump, they would be far more likely to be utterly wtfpwnedbbq in low/null sec by gate campers, as opposed to the traditional method of warp to 0 and spamming jump.
I'm pretty sure even the faction police would have time to catch you if you tried this.
So yeah, more convenient, not game breaky... in fact could be a field day for gate campers when newbies use it. |
Deviana Sevidon
Jades Falcon Guards
90
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Posted - 2011.11.08 23:54:00 -
[4] - Quote
So far I did not notice a delay, or rather there is no more delay with the auto-jump then with manually spamming the jump button |
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CCP Soulblighter
C C P C C P Alliance
18
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Posted - 2011.11.09 20:13:00 -
[5] - Quote
Logan LaMort wrote:As I posted in another topic: Logan LaMort wrote: So really if anyone pressed 'warp to 0 and jump' or left autopilot on to make them automatically jump, they would be far more likely to be utterly wtfpwnedbbq in low/null sec by gate campers, as opposed to the traditional method of warp to 0 and spamming jump.
This is actually a case I am going to attempt to address since it is possible for warp to 0 to land JUST outside jump range of certain stargates which ends up breaking the expectations set by the feature. So if you land close to - but not in jump range - of the gate, you'll approach the last few meters and jump. |
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Jack Dant
The Gentlemen of Low Moral Fibre
108
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Posted - 2011.11.09 20:20:00 -
[6] - Quote
CCP Soulblighter wrote:This is actually a case I am going to attempt to address since it is possible for warp to 0 to land JUST outside jump range of certain stargates which ends up breaking the expectations set by the feature. So if you land close to - but not in jump range - of the gate, you'll approach the last few meters and jump. Any reason this can't be applied to "warp to dock"? Too often you land 2km from the station and it neither approaches nor docks. |
Logan LaMort
Black Rebel Rifter Club
1079
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Posted - 2011.11.09 20:21:00 -
[7] - Quote
CCP Soulblighter wrote:Logan LaMort wrote:As I posted in another topic: Logan LaMort wrote: So really if anyone pressed 'warp to 0 and jump' or left autopilot on to make them automatically jump, they would be far more likely to be utterly wtfpwnedbbq in low/null sec by gate campers, as opposed to the traditional method of warp to 0 and spamming jump.
This is actually a case I am going to attempt to address since it is possible for warp to 0 to land JUST outside jump range of certain stargates which ends up breaking the expectations set by the feature. So if you land close to - but not in jump range - of the gate, you'll approach the last few meters and jump.
That would be pretty cool, nothing worse than going through null sec in a flimsy covert, landing on gate, spamming jump and sitting there like a duck
I'd actually use the land + jump button if this was the case.
I wonder though, would you automatically burn to the gate if you get caught in a bubble?
Although I still believe there's a delay over spamming jump, usually if you spam jump, then you jump as your speed gets to about half, but with autopilot and warp + jump the ship doesn't usually jump until your speed reaches 0, enough time for a plucky interceptor to lock you down. |
Ezurae
Science and Trade Institute Caldari State
18
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Posted - 2011.11.09 20:27:00 -
[8] - Quote
also for warp acc. gates as well as normal gates the jump button makes you approach and jump if you arent in range but on the same grid as the gate |
Sassums
Wormhole Exploration Crew Transmission Lost
21
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Posted - 2011.11.09 21:56:00 -
[9] - Quote
Can we have autopilot warp us to within 0 of the gate please? :) |
Zagdul
Clan Shadow Wolf Fatal Ascension
75
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Posted - 2011.11.09 22:13:00 -
[10] - Quote
CCP Soulblighter wrote:Logan LaMort wrote:As I posted in another topic: Logan LaMort wrote: So really if anyone pressed 'warp to 0 and jump' or left autopilot on to make them automatically jump, they would be far more likely to be utterly wtfpwnedbbq in low/null sec by gate campers, as opposed to the traditional method of warp to 0 and spamming jump.
This is actually a case I am going to attempt to address since it is possible for warp to 0 to land JUST outside jump range of certain stargates which ends up breaking the expectations set by the feature. So if you land close to - but not in jump range - of the gate, you'll approach the last few meters and jump. if you can do this for a fleet commander to do it would be great.
You'd probably cut down on fleet lag a little by people not "spamming" jump
It's not Rocket Surgery |
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CCP Soulblighter
C C P C C P Alliance
20
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Posted - 2011.11.09 23:23:00 -
[11] - Quote
Zagdul wrote:CCP Soulblighter wrote:Logan LaMort wrote:As I posted in another topic: Logan LaMort wrote: So really if anyone pressed 'warp to 0 and jump' or left autopilot on to make them automatically jump, they would be far more likely to be utterly wtfpwnedbbq in low/null sec by gate campers, as opposed to the traditional method of warp to 0 and spamming jump.
This is actually a case I am going to attempt to address since it is possible for warp to 0 to land JUST outside jump range of certain stargates which ends up breaking the expectations set by the feature. So if you land close to - but not in jump range - of the gate, you'll approach the last few meters and jump. if you can do this for a fleet commander to do it would be great. You'd probably cut down on fleet lag a little by people not "spamming" jump
If you're Warping to 0 or following a fleet warp to another gate, you can still press Jump while in warp and it will queue up the Jump command when you land exactly the same as if you initiated the warp that way, so there should no longer be any need to spam the jump button at all, really.
We start getting into some pretty interesting discussions as soon as I can make other ships jump through stargates. Some of the interaction could be potentially desirable, but some of it really, really isn't. |
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Oberine Noriepa
176
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Posted - 2011.11.09 23:47:00 -
[12] - Quote
Sassums wrote:Can we have autopilot warp us to within 0 of the gate please? :) No. |
Raid'En
Apprentice Innovations
105
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Posted - 2011.11.09 23:55:00 -
[13] - Quote
CCP Soulblighter wrote:If you're Warping to 0 or following a fleet warp to another gate, you can still press Jump while in warp and it will queue up the Jump command when you land exactly the same as if you initiated the warp that way, so there should no longer be any need to spam the jump button at all, really.. didn't like the feature at first, but this part is nice.
if we want to cancel the jump we use "stop the ship" ? |
Chaos Incarnate
Faceless Logistics
316
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Posted - 2011.11.10 00:03:00 -
[14] - Quote
Raid'En wrote:if we want to cancel the jump we use "stop the ship" ?
^^this is a question i have as well. I can easily see myself on a nullsec roam clicking the wrong button and looking to cancel the jump after i finish warp. |
Logan LaMort
Black Rebel Rifter Club
1080
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Posted - 2011.11.10 00:03:00 -
[15] - Quote
Raid'En wrote:CCP Soulblighter wrote:If you're Warping to 0 or following a fleet warp to another gate, you can still press Jump while in warp and it will queue up the Jump command when you land exactly the same as if you initiated the warp that way, so there should no longer be any need to spam the jump button at all, really.. didn't like the feature at first, but this part is nice. if we want to cancel the jump we use "stop the ship" ?
Actually that's a good point, the only way I know off preventing a ship from docking or jumping on contact is to double click or stop ship between the moment it comes out of warp and it docks/jumps. Obviously with fast ships this doesn't always work.
Would be excellent if pressing 'stop ship' button mid warp or being able to press jump/dock again (Just like how you press target lock to toggle target lock, it has a red X over the button to cancel) cancelled the jump/dock command. |
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CCP Soulblighter
C C P C C P Alliance
21
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Posted - 2011.11.10 00:18:00 -
[16] - Quote
Raid'En wrote:CCP Soulblighter wrote:If you're Warping to 0 or following a fleet warp to another gate, you can still press Jump while in warp and it will queue up the Jump command when you land exactly the same as if you initiated the warp that way, so there should no longer be any need to spam the jump button at all, really.. didn't like the feature at first, but this part is nice. if we want to cancel the jump we use "stop the ship" ?
"Stop ship" in warp will indeed cancel the jump. (though it is slightly misleading as it will currently say "you can't do this while in warp" ) |
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tomino sama
GlosCorp
0
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Posted - 2011.11.10 01:29:00 -
[17] - Quote
makes long journeys less tedious. for where the autopilot could mean suicide
i applaud this change |
Scrapyard Bob
EVE University Ivy League
331
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Posted - 2011.11.10 03:47:00 -
[18] - Quote
Deviana Sevidon wrote:As the title says, I like the new button. It makes traveling without auto-pilots less of a pain, but I fully expect some whines about it.
Well, sometimes it's not always a good idea to warp to zero and then immediately jump - other times it is a good idea. And for those times, it beats spamming the jump button as you come out of warp and land on the gate.
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Black Dranzer
55
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Posted - 2011.11.10 03:55:00 -
[19] - Quote
It's no APWTZ, but it's better. |
Deitis Surtic
Sons Of 0din Fatal Ascension
0
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Posted - 2011.11.10 04:15:00 -
[20] - Quote
CCP Soulblighter wrote:If you're Warping to 0 or following a fleet warp to another gate, you can still press Jump while in warp and it will queue up the Jump command when you land exactly the same as if you initiated the warp that way, so there should no longer be any need to spam the jump button at all, really.
Hey, is this going to allow queuing of the 'dock' command as well? Would be pretty handy for my freighter alt to be able to use the new 'autopilot to station' feature then to queue up a dock as he's doing the very last warp to station. |
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Jiji Hamin
Federal Defence Union Gallente Federation
27
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Posted - 2011.11.10 05:56:00 -
[21] - Quote
Sassums wrote:Can we have autopilot warp us to within 0 of the gate please? :) nope |
Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
11
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Posted - 2011.11.10 14:19:00 -
[22] - Quote
CCP Soulblighter wrote:"Stop ship" in warp will indeed cancel the jump. (though it is slightly misleading as it will currently say "you can't do this while in warp" ) Well done on that one. <3 |
tomino sama
GlosCorp
1
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Posted - 2011.11.26 20:36:00 -
[23] - Quote
tomino sama wrote:makes long journeys less tedious. for where the autopilot could mean suicide i applaud this change
A friend of mine flies a pirate toon. He gate camps a lot with his corp fleet in low sec.
When I told him about this he said "Noooooooo" and cried xD
game changer :D
**I thought you could still warp to 0 if you want as before with the warp to button. Its the jump button that warps to 0 and jumps. Well thats how it was on SISI last ime i checked.... |
Exodus 3D Gidrine
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.26 21:26:00 -
[24] - Quote
I had some problems with these feature:
When i flew in a cloaky ship, using the button, the game tried to jump at the gate. But my ship was not jet de-cloaked -> jump failed. This could end badly, if I is assumed to be already in the other system. |
Adunh Slavy
Ammatar Trade Syndicate
106
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Posted - 2011.11.27 13:29:00 -
[25] - Quote
Exodus 3D Gidrine wrote:I had some problems with these feature:
When i flew in a cloaky ship, using the button, the game tried to jump at the gate. But my ship was not jet de-cloaked -> jump failed. This could end badly, if I is assumed to be already in the other system.
This is normal, have to learn to turn off your cloak mid-warp, a difficult skill. There has, for year,s been a not much known trick to warp to zero and jump right away and it sometimes would fail if a cloak was on. Turn off your cloak some where midwarp, and you'll jump right through. |
NUXI7
Dreddit Test Alliance Please Ignore
86
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Posted - 2011.11.27 21:42:00 -
[26] - Quote
Adunh Slavy wrote:Exodus 3D Gidrine wrote:I had some problems with these feature:
When i flew in a cloaky ship, using the button, the game tried to jump at the gate. But my ship was not jet de-cloaked -> jump failed. This could end badly, if I is assumed to be already in the other system. This is normal, have to learn to turn off your cloak mid-warp, a difficult skill. There has, for year,s been a not much known trick to warp to zero and jump right away and it sometimes would fail if a cloak was on. Turn off your cloak some where midwarp, and you'll jump right through.
Just because that is how the game currently behaves doesn't mean it isn't a bug.
Pressing the dock button while in space should result in your ship docking, not sitting decloaked on the side of a station doing nothing. |
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