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Thread Statistics | Show CCP posts - 4 post(s) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
197
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Posted - 2014.01.23 18:10:00 -
[1] - Quote
Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
197
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Posted - 2014.01.23 18:47:00 -
[2] - Quote
James Amril-Kesh wrote:Querns wrote:Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror. Last I saw using ESS was considered goon-rodgering. I'm working on that. :sun: This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
197
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Posted - 2014.01.23 20:23:00 -
[3] - Quote
Inspiration wrote:The ESS discussion took all the attention before, so i neglected to say something about the Mobile Scan Inhibitor.
I understand trying to throw in something odd, but here is the weird decision with regard to this deployable:
When active, the Mobile Scan Inhibitor will prevent the operation of both combat probes and directional scanners by or against anything within its 30km radius. The structure itself is always visible to both probes and directional scans, and is extremely easy to pinpoint using probes.
Why make it visible at all, if it is capable of hiding everything around it? This doesn't make sense, certainly not from the users perspective. Warping towards it at range will reveal everything that is there, without the users seeing any Intel themselves. This block suggests it works by nullifying all signals in its influence sphere which should make itself also undetectable.
It is probably done to counter complains that it might otherwise be too powerful, but i disagree. From a user point of view it should stay hidden, else it would have very limited application. The most logical place to use for such a structure is as a rally point or as a way to hide your presence in WH space. The first use is severely compromised by its visibility, the second one is downright nullified.
Which essentially leaves one use left. Using it in say missions or behind bubbles as a trap of some sort to catch anyone that comes to inspect it. This makes it a deplorable bait ship and an obvious one at that....in essence rendering it useless. The MSI is a lot more useful in nullsec than it is in wormhole space. Because of immediate local in nullsec, it's not a question of who is in system, it's a question of what ships are you in and what you are doing. Dropping a MSI makes finding the answers to those questions more difficult, and makes finding said answers involve risk. (What's on grid with this thing? Is is a hauler? Is it an RSB'd daredevil and 20 brawler BS ready to make me into meat paste? It is a mystery!) Making the answers to those questions impossible to find would have been way too powerful. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
197
|
Posted - 2014.01.23 20:43:00 -
[4] - Quote
Incidentally, does the MSI have a graphical effect (like a bubble) for the range of the device? If so, I'd like to see a screenshot of it in action. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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