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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Highfield
Vanishing Point. The Initiative.
51
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Posted - 2014.01.24 18:32:00 -
[1] - Quote
Would stripping sentry drones from all movement capabilties (ie. turning them into deployed turrets) help solve some of the lag related to them? After all, it takes all movement calculations out of the equations while nobody is going to miss that 1m/s.. |
Highfield
Vanishing Point. The Initiative.
51
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Posted - 2014.01.24 21:39:00 -
[2] - Quote
Highfield wrote:Would stripping sentry drones from all movement capabilties (ie. turning them into deployed turrets) help solve some of the lag related to them? After all, it takes all movement calculations out of the equations while nobody is going to miss that 1m/s.. stoicfaux wrote: You mean turn a group of sentries into a single deployable?
PinkPanter wrote: You mean so they are treated as guns? They still need to be targetable but at least what you say makes sense :)
No not a single deployable. Basically everything stays the same, but they just lose the 1 m/s movement attribute they currently have. This means a whole lot less calculation work for movement + all the broadcasts of said movement to every client connected.
Essentially this turns them into stationary turrets (which was the designed purpose I think), nobody is going to miss 1 m/s movement. Turning them into deployable structure would be nice because they can benefit of the new code (and devs that actually know how that code works), but that wasn't part of my initial brainfart ;) |
Highfield
Vanishing Point. The Initiative.
51
|
Posted - 2014.01.25 10:39:00 -
[3] - Quote
CCP Veritas wrote:Allright, post-nap replyathon! Highfield wrote:Would stripping sentry drones from all movement capabilties (ie. turning them into deployed turrets) help solve some of the lag related to them? After all, it takes all movement calculations out of the equations while nobody is going to miss that 1m/s.. Yes. Removing their desire to approach and orbit would reduce the amount of messages they generate.
Let me be more explicit: is this an easy stopgap measure we can expect to appear on TQ? |
Highfield
Vanishing Point. The Initiative.
51
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Posted - 2014.01.25 13:37:00 -
[4] - Quote
Anthar Thebess wrote:Why not assign fighter drone mechanic to all drones ? So you can control as many drones as you can use at current ship capabilities.
The only reason why people are using drones - is current drone assist mechanic.
If servers are overloaded by sentry doctrines why not to change this assist mechanic for sentry drones. This will again make gun doctrines primary ones and as we all know they are manageable by servers.
Current status from logical perspective is strange. AI drones - that require control and bandwidth - you can assign as many of them to a ceptor as you want. Thousands - no problem.
Fighters - in game piloted by pilots - you can assign only 5 to a subcap.
Your argument is solid, but the explanation is a bit meh. You mean to say, that the amount of drones a pilot can get assisted to him should be limited to the amount of drones he can control himself based on his skills (just like with fighters). Obviously, right now the amount of drones on the field equals the amount of pilots*5 (roughly), with your proposal this stays the same. The added benefit of perfect alpha (which makes drones so powerful now) disappears in your plan, which removes the benefit that drones currently have over other weapon systems.
More in general.
For the server, the problem is the amount of drones on grid, not the assist-mechanic. Even if everybody controlled their own drones, the amount of them doesn't change so the server doesn't mind (significantly). So, how to keep the server alive?
1) Fix the lag that drones create. This is a backend thing, but requires significant efforts with unknown results. CCP did this before with missiles when drakedoctrines were a thing
2) Make drone setups less viable. This is a frontend change, which aims to impact player behaviour. By reducing the thing that makes drone setups so powerful (perfect alpha by assignment), other setups which involve guns and missiles return to be a decent option. Hopefully this steers people away from the drone setups currently used, therefore reducing server load. As I mentioned before, if people stick with sentry doctrines like they do now this isn't going to impact the server load so much.
I do however wonder how the servers can cope with 4000 people duking it out in turret/missile based ships, let alone the load that the inevitable appearance of fighterbombers from supers and drones from slowcat doctrines will bring.. |
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