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Thread Statistics | Show CCP posts - 17 post(s) |

Weaselior
GoonWaffe Goonswarm Federation
6215
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Posted - 2014.01.24 17:39:00 -
[1] - Quote
CCP Veritas wrote:Kismeteer wrote:The worst lag was when people were jumping in, wouldn't reopening the Brian in the Box idea really have helped in this instance? Indeed, that's the work that Gridlock has been working towards. How much work has gone into it since it was announced / how much more is needed? That seems like it should be a huge priority - that's not even just a nullsec thing, that's a jita cap thing. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6215
|
Posted - 2014.01.24 17:44:00 -
[2] - Quote
Gilbaron wrote:Aryth wrote:Why has no brain in a box work has occurred? This surely would have improved the jumpin/out experience of so many that were stuck in warp tunnels for hours. Brain in the box work is happening how happening
happening in the sense that "oh that's a good idea we should do it sometime once we're finished with dust" or "actual work has been going on since it was announced" Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6215
|
Posted - 2014.01.24 17:57:00 -
[3] - Quote
CCP Veritas wrote:Actual work has happened since Brain in a Box was announced. I don't want to go into amazing details 'cause it could be a devblog of its own, or maybe a Fanfest presentation or something, but I spent about 6 months solid on it personally before I got promoted to technical director. Early in the process I discovered that the fundamental design of Dogma was going to get in the way of implementing BiaB, so I started rewriting that foundation. Since then we had one failed attempt to boot it up with a different team. In December we gave it another spin and I'm very happy with the composition of the new team. I believe once they've come up to speed with the system they'll be able to knock out work at a great pace and put me to shame. What is "Dogma"? I'm sure you've mentioned it before but I can't remember what that system is.
edit: also, I hope CCP keeps your team intact: this sort of thing should be ongoing since this sort of stuff is really key for the game and these sort of massive battles being playable is a huge selling point to new people and retention for existing people (and, them being not playable leads to a lot of "**** this **** i'm out") Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6215
|
Posted - 2014.01.24 18:38:00 -
[4] - Quote
There's been some speculation that loading inventories is server-intensive and that capitals, due to multiple inventory bays, may cause higher lag - is that correct?
Also, what sort of lag does refitting in space put on the node? Does refitting trigger the same sort of intense calculations brain in the box is intended to fix, because you've suddenly got to apply all sorts of new bonuses to new mods? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6215
|
Posted - 2014.01.24 19:59:00 -
[5] - Quote
Marlona Sky wrote:Only having one objective to kill/protect in these sov related battles is terrible. But you can't just add more objectives in the same system because that is still the same load on on system. So the solution is to make the gates leading to the system being contested equally important. Now instead of one system trying to support thousands upon thousands of players, the weight is spread across a few systems. Each system on its own reinforced node. Still one giant battle, but far more playable and hamster friendly.  As good as this would be, I've never once seen an actual system proposal where the correct answer isn't still to blob up and hit each group of defenders/attackers one at a time if they split up. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6219
|
Posted - 2014.01.24 23:38:00 -
[6] - Quote
CCP Veritas wrote:Weaselior wrote:There's been some speculation that loading inventories is server-intensive and that capitals, due to multiple inventory bays, may cause higher lag - is that correct? I haven't tested it specifically, but if there is an increased load due to their inventory I doubt it'd be directly because of multiple bays. Under the hood it's just one inventory with stuff identifying which bay it's in. Weaselior wrote:Also, what sort of lag does refitting in space put on the node? Does refitting trigger the same sort of intense calculations brain in the box is intended to fix, because you've suddenly got to apply all sorts of new bonuses to new mods? No, it doesn't. The modifiers from skills and such are already set up they just get picked up by the new module. I don't expect refitting would cause much load but I haven't tested it. Thanks for the answers. I think it might be worth looking at the refitting issue as it does seem to cause lag (and that would be increased due to the mobile depot being very popular) just to confirm. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
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