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Author |
Thread Statistics | Show CCP posts - 17 post(s) |

James Amril-Kesh
4S Corporation Goonswarm Federation
8794
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Posted - 2014.01.25 22:01:00 -
[151] - Quote
Gilbaron wrote:wait, your staging system got taken OFF the same node as the fight and you claim you got screwed by this ? They should have never been on the same node in the first place. Then the live remap disconnected everyone in G-0. My EVE Videos |

Findail
Kenshin. Against ALL Authorities
14
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Posted - 2014.01.26 05:43:00 -
[152] - Quote
Really pleased that CCP is trying to fix the large fleet battle issues.
At the moment, winning large battles like this is more about knowing how to exploit server limitations than actual skill in-game, which spoils it.
BTW, there's been on ongoing trend for some time for some parties to spam local chat. mostly with text graphics, in the belief that they'll induce more system lag by doing so.
Is this still an issue? And if so, would CCP consider rate-limiting the local chat to mitigate it? |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2597
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Posted - 2014.01.26 05:46:00 -
[153] - Quote
Findail wrote:Really pleased that CCP is trying to fix the large fleet battle issues.
At the moment, winning large battles like this is more about knowing how to exploit server limitations than actual skill in-game, which spoils it.
BTW, there's been on ongoing trend for some time for some parties to spam local chat. mostly with text graphics, in the belief that they'll induce more system lag by doing so.
Is this still an issue? And if so, would CCP consider rate-limiting the local chat to mitigate it?
Chat's handled by a different server than the node. As it the market.
Only lag it could induce is in the clients.
Of course, you could petition people for deliberately trying to induce lag. That's a no-no. (Jumping in doesn't count) Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Nevyn Auscent
Broke Sauce
966
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Posted - 2014.01.26 07:49:00 -
[154] - Quote
James Amril-Kesh wrote:Gilbaron wrote:wait, your staging system got taken OFF the same node as the fight and you claim you got screwed by this ? They should have never been on the same node in the first place. Then the live remap disconnected everyone in G-0. And did said people then have freeze screens on trying to log back into G-0, or other such crashes? Yes, it was an inconvenience. But lets make sure we talk about it in the scale of things. A 5 minute disconnect and set up of fleets again isn't critical and it gave you a home system that you could do things in fast in order to prepare reinforcements to fight with. |

AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
15
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Posted - 2014.01.26 07:52:00 -
[155] - Quote
Perhaps they are one thing to do to decrease a little the number of instance.
Archon Amarr Carrier Skill Bonuses: 50% bonus to Capital Energy and Armor transfer range per level 4% bonus to all Armor resistances per level Can fit Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter remove ]or Drone per level 100% drone damage bonus add 200% bonus to Fighter control range
Less sentry but more dps per sentry
you can only use 5 drones
Remove this item Drone control Unit 1 Gives you one extra drone. You need Advanced Drone Interfacing to use this module, it gives you the ability to fit one drone control unit per level.
Can only be fit to Carriers and Supercarriers.
Add this item Fighter control unit 1 Gives you one extra fighter or fighter bomber. You need Advanced Drone Interfacing to use this module, it gives you the ability to fit one fighter or fighter bomber control unit per level.
Can only be fit to Carriers and Supercarriers.
This is very easy to modify in the database. |
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CCP Explorer
C C P C C P Alliance
1953

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Posted - 2014.01.26 15:36:00 -
[156] - Quote
Tlat Ij wrote:Jeez man don't they teach you how to multiquote?   No. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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PinkPanter
The Scope Gallente Federation
41
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Posted - 2014.01.26 15:47:00 -
[157] - Quote
Sentient Blade wrote:PinkPanter wrote:Why another crap nerf instead of fixing lag? Just curious. Because if you "fixed lag" all they'd do is bring in more carriers and launch another 2000 drones until it did crash again?
So nerf blobs instead of game mechanics. They will still bring more and more and more. You don't need carriers to drop drones BTW.
Nonsense |

stoicfaux
3948
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Posted - 2014.01.26 18:04:00 -
[158] - Quote
On a side note, we have gun drones, so why can't we have missile drones?
/ducks
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2599
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Posted - 2014.01.26 18:27:00 -
[159] - Quote
stoicfaux wrote:On a side note, we have gun drones, so why can't we have missile drones?
/ducks
You already have Missile Drones. They're called Missiles.  Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Fix Sov
103
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Posted - 2014.01.26 18:46:00 -
[160] - Quote
How do you propose to do this:
PinkPanter wrote:So nerf blobs
Without also doing this:
PinkPanter wrote:instead of game mechanics. The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change. |
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Anthar Thebess
REPUBLIKA ORLA C0VEN
326
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Posted - 2014.01.27 08:22:00 -
[161] - Quote
The issue is in the drones. Server just cannot manage this amount of drones on field. Because of the assist mechanic slowcats are so viable and other drone doctrines. You don't have to aim, lock - just assist to drone bunny and you are done. That's why ALL , yes all alliances are moving towards sentry drone doctrines.
N3 is using slowcats - that have millions of EHP on each ship. In order to melt this ehp and remote repping abilities of slowcat fleet supported by logistic mothership you have to bring insane numbers of ships.
Players , knew this for a long time, CCP noticed this at the HED failure.
CCP have 2 possibilities and both are bad: 1. buy few super servers to create nodes capable of managing this kind of battles (issue will be that there always can be more battles requiring this kind of servers - than those servers available , and if 1 slowcat fleet is not enough - one side will bring 2-3 additional slowcat fleet and the issue will be again back)
2. change sentry drones : -! changing current assist mechanic is a must - this simple change will make all sentry doctrines not so viable. - add some other mechanic to sentry drones that will again limit their abuse : * scope timers if they are aggresed on other players , * inability to assist sentry drones to motherships ( yes assisting all drones to ship immune to any ewar is what CCP developers intended from the begining ) * nerfs for link augumentors - for example only 50% of range bonus can be applied to sentry drones
( but again this will have bad impact on the game - N3 cannot manage current bloob using noncapital swarms , especially that PL already sold NC signing up OTEC with CFC).
Eve itself become way to mobile - that's why big blue blocks , renting empires and fights on the other side of eve are so viable. This is next thing that CCP have to address.
-=Reopening old corporations=- Do you have old and closed corporation and like to reopen it? Like this topic and keep it on the top by posting. |

Shpenat
Galactic Exploration and Mining Corporation The Obsidian Front
64
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Posted - 2014.01.27 14:16:00 -
[162] - Quote
CCP Veritas, do you have any metrics to see if more drone lag is coming from 'Destiny' or 'Dogma' simulation? Are there any data for this bottleneck shifting with increased drone numbers?
My guess is for small drone numbers Destiny will have to do more calculations as it has O(n) complexity while with increasing number Dogma will kick in with O(n^2) complexity. |

ADMIRAL RJ
Club Deadspace
0
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Posted - 2014.01.28 01:28:00 -
[163] - Quote
I'm wondering how a previous devblog about the rework of the load-balancing system (at server boot) really comes into play here. I'm also wondering how the Fleet Fight Notification system allows CCP to rebalance based on an anticipated load, and whether or not the system was used in these cases, for the fights compared in the blog. For instance, was it used in one, but not the other? If it were used in both instances, what sort of dogma lateness numbers could be expected if it were not used in either, and vice-versa. These numbers needn't be exact, but I'd like an estimate of how these factors could/would/did come in to play. |

I'm Down
Macabre Votum Northern Coalition.
230
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Posted - 2014.01.28 03:24:00 -
[164] - Quote
Here's a thought... stop using drones as a balance mechanic for every god damn ship in game. Drones should be super rare to see on almost any ship except a drone class ship. You guys have added them wrongfully to so many ships they do not belong on simply because you have no clue how to balance your game. So you resort to the option that... oh drone bay can give the ship more umph... when it makes absolutely no sense on the ships you give it too.
By default, this game shouldn't have more than about 20 ships that use drones... yet I could probably name nearly 100 that currently have drones.
Give every class a drone ship since you've already ****** up the core mechanics to the point where LORE is meaningless, and them stop adding more.
In fact, take them away from all the ships that didn't need them in the first place.. like recons, most BS, most cruisers, most frigates, ETC.
Then nerf the **** out of carrier drone bays and actually double/boost the damage of fighters to compensate..... but as a trade off, make it so that fighters require a commander to be used... based on a t2 BC hull/command ship doctrine. Add more fighter types, make them faster MWD speed, but limited control range... and make them fly in formation with your ship rather than orbit.
Get rid of this **** where carriers alone can dominate a field.
FIX THE GOD DAMN TRACKING FORMULA
and then finally, nerf the **** out of supers so that fleets are actually fun and ti's not just an escallation fest until the side with the fewest supers has to ***** out.
And oh yeah, fix 0.0 so that the blob fest won't happen because everybody is a god damn roaming nomad since you make it so ******* hard to take space and don't punish those who choose to leave the region they live in to go half way across the ******* galaxy to fight a fight they have no business being in. Make systems destroyable in a day (or less) if nobody is there to do the defense to prevent this from happening.
You could do this by making it so that an entity can do multiple sieges in a day unless the defender can get up proper defenses to extend reinforcements... defenses that would actually require a defending fleet if the attacker holds the system, and not just some BULLSHIT SPAM AND GRIND ASSHATTERY.
Then you can stop telling us about metrics that are absolutely meaningless because you guys ignore every pressing issue in the game. |

stoicfaux
3974
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Posted - 2014.01.28 17:21:00 -
[165] - Quote
I'm Down wrote:Here's a thought... stop using drones as a balance mechanic for every god damn ship in game. Drones should be super rare to see on almost any ship except a drone class ship. You guys have added them wrongfully to so many ships they do not belong on simply because you have no clue how to balance your game. So you resort to the option that... oh drone bay can give the ship more umph... when it makes absolutely no sense on the ships you give it too.
FIX THE GOD DAMN TRACKING FORMULA
Interesting point about needing drones to compensate for the inability of bigger weapons to deal with smaller targets. I can think of arguments for and against such a move.
Would CCP be open to re-factoring the "need" for drones? And/or drone mechanics in general?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Dalilus
Federal Navy Academy Gallente Federation
55
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Posted - 2014.01.31 18:00:00 -
[166] - Quote
Hmmmmm....I wonder how long CCP will be able to keep its one shard sandbox even if it spends beaucoup money to seriously upgrade code and hardare. Even then those upgrades will not be enough. |
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