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Telaura Xi
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Posted - 2006.03.28 16:22:00 -
[1]
Greetings All,
I have been looking around these forums for the past few days and I have so far found them extremely useful, especially when it comes to ship fittings. Now this is my first post-trial character and I want to build up to be a drone and ECM combatant. I also love most of the Gallente ships 
Anyway I was wondering why there is no setups under the sticky about the Maulus. It seems like it would be a nice frigate to use the Sensor Dampeners and drones in a support role. Use the dampener to keep the enemy from locking onto you and your group then let your wingmates and drones destroy the target. I am also wondering if maybe it would work against both NPC ships and Player enemies.
After fooling around a bit with the math this is what I came up with (I only have electronics and engineering to 3 so far).
Maulus Gallente Frigate
Hi Slots: 2 x 75mm Carbide Railgun I
Mid Slots: 1 x 1MN Afterburner I 1 x Kapteyn Sensor Array Inhibitor I 1 x Abandon Target Disruptor I
Low Slots: 1 x Small I-a Polarized Armor Regenerator I 1 x 100mm Reinforced Crystalline Carbon Plate I
2 x Hobgoblin Drones
I have not tested this yet but with my frigate skill to level 4 I should be able to cut down the targeting range of most ships a whole lot. With the afterburner I am pretty sure that I can stay around 50+ km from a target so that they canÆt target me. Just let my friends do the damage and sit back to watch the fireworks . Any opinions or suggestions are welcome. I am also trying to come up with a set of modules for solo flying.
/kowtow
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Aaronus
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Posted - 2006.03.28 16:27:00 -
[2]
Looks liek to me you know what you are doing. As far as frigs go you'll see alot of setups for the strongest like Merlin/Tristan/Kestrel. The frigates on the lower end don't really get used except for new players. But I would test your set up to see what it can do and mix and match accordingly.
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Telaura Xi
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Posted - 2006.03.28 18:48:00 -
[3]
Originally by: Aaronus Looks liek to me you know what you are doing. As far as frigs go you'll see alot of setups for the strongest like Merlin/Tristan/Kestrel. The frigates on the lower end don't really get used except for new players. But I would test your set up to see what it can do and mix and match accordingly.
Thanks Aaronus! Its mostly just guesswork and math right now (still got a few hours for skills to finish) so I was hoping people who have used the Maulus to some effect might share their knowledge.
In regards to the sticky's I agree with you. It seems like there are a few frigates that never get much attention. I like the Tristan as well as the Maulus, its just the Maulus has the EW bonuses.
/kowtow
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Kaffeine
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Posted - 2006.03.28 19:03:00 -
[4]
Edited by: Kaffeine on 28/03/2006 19:03:43 You should be able to fit a small NOS on there as well since you're using the low-powergrid rails.
Though personally I'd ditch the rails and go with electron blasters. They do a fair bit more damage, and getting within range isn't hard for a frig.
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Vaux
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Posted - 2006.03.28 20:34:00 -
[5]
Getting in range isn't hard for a frig, but the sole strategy of sensor dampeners is to keep your distance from your enemy. Therefore, nos's and blasters are a bad mix with dampenors.
Telaura Xi, I think you setup looks good. Maybe go with longer range 150mm or 125mm rails instead of the shorter range 75's? And a MWD will help you keep your range easier, but is harder to fit. You'll have to play with it. I'd change out that Targeting disruptor for a 2nd sensor dampener, too, or even just a cap recharger. What's the point of messing up their tracking when you could just keep them from locking in the first place?
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RF | DTS |

Telaura Xi
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Posted - 2006.03.28 21:23:00 -
[6]
Originally by: Kaffeine Edited by: Kaffeine on 28/03/2006 19:03:43 You should be able to fit a small NOS on there as well since you're using the low-powergrid rails.
Though personally I'd ditch the rails and go with electron blasters. They do a fair bit more damage, and getting within range isn't hard for a frig.
Kaffeine, you have a good point. The railguns are really only there as an afterthought. I could exchange them for blasters. The blasters do indeed do lots more damage.
Now if by NOS you mean a Nosferatu energy drainer, I thought about it, but really I hope to never fire the guns on this setup. If I understand the description of sensor dampeners right they reduce the range another ship can target. Even with the bonuses I think most ships will still be able to target me at under 1000m were blasters become effective. I was going to rely mainly on drones and friends to actually hurt the things I am dampening. I will keep the energy vampire and blasters in mind for a setup against NPCÆs since I think the dampeners might not work on them.
Originally by: Vaux Telaura Xi, I think you setup looks good. Maybe go with longer range 150mm or 125mm rails instead of the shorter range 75's? And a MWD will help you keep your range easier, but is harder to fit. You'll have to play with it. I'd change out that Targeting disruptor for a 2nd sensor dampener, too, or even just a cap recharger. What's the point of messing up their tracking when you could just keep them from locking in the first place?
Vaux, it is good to have confirmation of my thoughts since I am going from mostly guess work like I said above. I did try to get 125mm railguns on the ship but I never seem to have enough power grid for those and an afterburner. Might just mean I need to get my skills up a little more. The target disruptor was a ôjust in caseö feature for when I happen to still get target locked or for when I am rushed by other small ships. Those are the only times I thought I would have trouble. ThatÆs also the thinking I had with the short range railguns, just a fallback in case my first plan was a wash.
Anyway I have also been working on this setup for fighting NPCÆs
Hi Slots: 2 x 150mm Carbide Railgun I
Mid Slots: 1 x Small Clarity Ward Booster I 1 x ECM Module (Racial) 1 x Cap Recharger I
Low Slots: 1 x Small I-a Polarized Armor Regenerator 1 x Power Diagnostic System I
The only thing I need to figure out with this is how to determine which ECM module works against which type of NPC and/or player. 
Thanks again for the input 
/kowtow
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Prant
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Posted - 2006.03.28 22:07:00 -
[7]
Originally by: Telaura Xi Greetings All,
I have been looking around these forums for the past few days and I have so far found them extremely useful, especially when it comes to ship fittings. Now this is my first post-trial character and I want to build up to be a drone and ECM combatant. I also love most of the Gallente ships 
Anyway I was wondering why there is no setups under the sticky about the Maulus. It seems like it would be a nice frigate to use the Sensor Dampeners and drones in a support role. Use the dampener to keep the enemy from locking onto you and your group then let your wingmates and drones destroy the target. I am also wondering if maybe it would work against both NPC ships and Player enemies.
After fooling around a bit with the math this is what I came up with (I only have electronics and engineering to 3 so far).
Maulus Gallente Frigate
Hi Slots: 2 x 75mm Carbide Railgun I
Mid Slots: 1 x 1MN Afterburner I 1 x Kapteyn Sensor Array Inhibitor I 1 x Abandon Target Disruptor I
Low Slots: 1 x Small I-a Polarized Armor Regenerator I 1 x 100mm Reinforced Crystalline Carbon Plate I
2 x Hobgoblin Drones
I have not tested this yet but with my frigate skill to level 4 I should be able to cut down the targeting range of most ships a whole lot. With the afterburner I am pretty sure that I can stay around 50+ km from a target so that they canÆt target me. Just let my friends do the damage and sit back to watch the fireworks . Any opinions or suggestions are welcome. I am also trying to come up with a set of modules for solo flying.
/kowtow
This is terrifyingly close to something I fitted and tested solo this evening, just for a break and to see what a Maulus could be good for. Were you looking over my shoulder? My mids were not exactly the same as yours, but pretty close. I had plenty of margin on the fittings too, I just didnt have a huge assortment of modules lying around to try and pack it.
You left a high slot empty - I was thinking that could be for a NOS to help fuel all the modules, or a repair module for helping the drones - I'm going to try the NOS when I have one handy. Probably it makes sense to use a NOS solo and a remote rep for teamwork. I think I had the CPU and grid left to fit it in, but that has to be checked online.
It worked much better than I expected.
It seems to work pretty nicely except that it cant do much damage to anything really. I ran it through some level one missions to see if it worked and stuff like freighters took about forever to chew up. The two drones were helpful as I have good drone skills, but you would usually be using this with friends and you have to count on them for damage.
I thought about blasters to do some more damage...but stuck with the rails for the moment in order to have some breathing room but its a tossup.
I will say I pretty much tested out your idea for you and it works. For PVE. I'm not set to rush out to PVP this boat yet.
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Telaura Xi
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Posted - 2006.03.29 13:29:00 -
[8]
Prant, I was not looking over your shoulder I promise *whistles innocently*
Anyway after an agonizing wait I was able to get into space and try some of my theories out. Only the regular ECM modules seem to work on the NPC so I guess my first setup might not be too good against them. I have not been able to attack another player yet since everyone says the police will destroy me if I fight another player. Guess any true testing is going to need to wait for me.
I was wondering if there are any veterans out there that might use something like this, but judging from the average ship discussions it seems everyone flies battleships or assault ships. Shame reallyà 
/kowtow
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Vaux
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Posted - 2006.03.29 14:54:00 -
[9]
Originally by: Telaura Xi
I was wondering if there are any veterans out there that might use something like this, but judging from the average ship discussions it seems everyone flies battleships or assault ships. Shame reallyà 
The Maulus is definately a support ship, as it just can't do the damage that other ships can, even tech1 frigates. However, if used correctly with sensor dampenors (and remote repairers) it can really make a difference in group combat in a team support and jamming role. Everyone talks about the battleships and assault ships because everyone wants to be that glorious hero, the guy that wins all of the battles. No one ever says "I want to be everyone's backup because I'm THE MAN!" In PvP, people do use this ship and others like it occasionally for just these purposes. For a rich player, it makes a good throw-away support vessel in fleet combat. Often, the Celestis is used instead in the exact same role, as it can fit more, being a cruiser and all.
It will probably be a challenge trying to solo missions in the Maulus, for the lack of damage output that you have discovered.
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RF | DTS |

HUGO DRAX
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Posted - 2006.03.29 15:02:00 -
[10]
Maulus is not a good PvE ship since NPCs seem immune to dampeners. Its a great pvp frig though. Stick to a Incursus or Tristan for PvE Dont just complain, do something. Channel macrointel meet with likeminded folks, spottings,intel |
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