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Thread Statistics | Show CCP posts - 1 post(s) |

Rust
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Posted - 2003.09.12 19:47:00 -
[1]
Quote: Don't pod someone without a reason.
Isn't destroying their ship enough?
The only time most of us pod kill, are people who are spying, this is to remove them from the area. Not pod killing them will mean that they just carry on their spying in a pod.
In non emire space we do not get any credit for killing pirates from concord.
Concord can't have scouts watching whats going on - we pod all spies. 
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Rust
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Posted - 2003.09.12 20:28:00 -
[2]
Quote:
Quote:
The only time most of us pod kill, are people who are spying, this is to remove them from the area. Not pod killing them will mean that they just carry on their spying in a pod.
This is a cop out. If you killed them, they already know where you are and what you have, so the spying is already done.
I get the feeling you have never been involved in the type of battle we have in Stain.
you have you fleet in a dead end system - spy approaches gate intent on finding where you are. You kill spies ship - what is the point if you then have to wait there while he sticks his finger up and jumps through gate in pod.
You have enemies trapped in system - you have enough people to fight at 2 of the 3 gates, but need just to have someone spotting on third. spy starts to search gates.
You are searching system - spy follows everywhere you go.
etc
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Rust
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Posted - 2003.09.12 20:46:00 -
[3]
AH - all is well. It has just occured to me that we can have 'killer' alts who's sole job is to kill pods! I shall call mine 'Sheller' as in shelling pods of peas. We may yet get back to fighting in frigs.
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Rust
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Posted - 2003.09.12 20:53:00 -
[4]
Quote: ahahahha, great change. poor silly regional alliances, you'll all have to take security hits just like us. /cry :)
Ah - no - the only people who will suffer are those coming in with their main characters.
we only need one alt to do the dirty deed.
I can see why you like exploits 
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Rust
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Posted - 2003.09.12 21:04:00 -
[5]
I wouldn't use an expolit because I would feel I had cheapened myself, and cheated to win.
However, I can see the attraction of winning without effort.
Still, in this case using and alt to kill a spy is just as much tactics as using an alt to spy in the first place.
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Rust
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Posted - 2003.09.12 21:11:00 -
[6]
Cball - I do agree that this game would be better without alts.
If using alts to kill peole were an exploit - I imagine that most of the pirates would be banned. I am more than willing to have alts killing other people declared an exploit - but it must be enfoced across the game, and there should be a meathod of seeing a players alts.
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Rust
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Posted - 2003.09.12 21:18:00 -
[7]
Tank you Cball - you are a gentleman.
Shock Horror - I am of to play the game!
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Rust
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Posted - 2003.09.12 22:14:00 -
[8]
Quote:
Quote:
Who is to say you hold all your forces in the same place, hmmmm?
Which makes spying all the less of the threat some people are trying to make it out to be.
This is getting silly.
Battles and what leads up to them are not static, that is why spies want stay and see as much as possible. Spies can and do a lot of harm, or they would not be used.
It is no longer a problem for us - we will use an alt to kill them. 99.9% of spies are noob characters in a shuttle or noob ship - no harm is done to their character by podding them.
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Rust
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Posted - 2003.09.13 09:36:00 -
[9]
I can't believe this is still going on.
Veruna, we are not talking about a couple of people in an asteroid belt, or who is in a station (and I can tell you jumping randomly into systems is going get you killed very fast - oohh - the scrapnel wound!)
When I left this thread last night it was to join the defence against a fleet of over 50 ships.
This type of battle tales hours, and starts with the fleets many systems apart. We call them spies because they are in noob corps, and in nood ships or shuttles, but I suppose they should really be called scouts.
You can scout in a pod as well as a noob ship. You have been given many example where a scout can give invaluable information. You HAVE to kill scouts and pod them to get them out of the area. They are in noob ships and noob characters. They do not need clones - they never lose expereince because they are noob characters. The only reason they would have a clone is so they will spawn closer to you.
I have noticed that for many people, when discussing PvP, and the rules about it, they only think of pirates and griefing. However, in non empire space we fight wars - and fighting wars is very different in the scale and tactics to a pirate corp trying to kill the odd passer by.
I think anyone involved in non empire wars will agree with me that scouts have to be podded when found. Even the scouts will agree - but the lose of sec will badly effect the game play of those that have to do it.
I have a sec rating of 9.9, but it won't last long if I lose 2 every time I am involved in a pod kill during a fight (and downed pilots might as well hang around scouting now).
I have read that you may get perks with having a 10 sec, so not only will I be prevented from traveling, that will also be an additional blow to losing sec for something you will be forced to do to keep you Corp mates safe.
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Rust
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Posted - 2003.09.13 10:36:00 -
[10]
AHHHHHH!!!!!!
I have just had my morning coffee, and kicked my brain into gear. This produced a sudden insight into the situation.
Devs have been overwelmed with petitions about bugged 0.0 systems giving sec hits in the last week (see threads).
This decision has no game play logic because it has nothing to do with playng the game. It is just easier to make ALL systems give sec hits than sort out the bugged ones.
Now I can get on with the rest of my day with a happy heart.
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Rust
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Posted - 2003.09.13 11:12:00 -
[11]
Bugger - my brain hurts.
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