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Ezra Blade Blade
Aliastra Gallente Federation
2
|
Posted - 2014.01.28 21:40:00 -
[31] - Quote
Bertrand Butler wrote:Quote:WTF do I do now- my wardens look like they are throwing small pebbles @ 100 km now and I don't wanna be any closer Go closer.
hahah- well, ill take that as a joke, since the build is defined by how far away you can get :) |

snake03
6
|
Posted - 2014.01.28 21:41:00 -
[32] - Quote
Zircon Dasher wrote:Batelle wrote: Oh yeah. My bad. I've been doing calculations by hand.
It amazes me how many people cannot do those calcs on a napkin anymore.  /when-I-was-young
You use a napkin for your calculations???? I carve mine in slate. I'm just a modern day caveman in search of a bigger club. |

Bertrand Butler
Cras es Noster
156
|
Posted - 2014.01.28 21:53:00 -
[33] - Quote
Ezra Blade Blade wrote: hahah- well, ill take that as a joke, since the build is defined by how far away you can get :)
Then you might be doing that a little wrong. The base range of wardens with lvl5 skills is 103+30km...and three scripted omnis will give you more tracking now.
[Dominix, Goonswarm Federation]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Armor Thermic Hardener II Armor Kinetic Hardener II Large Armor Repairer II
Sensor Booster II Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Tracking Speed Script Large Micro Jump Drive
[Empty High slot] [Empty High slot] [Empty High slot] Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II
Large Drone Scope Chip I Large Auxiliary Nano Pump I Large Capacitor Control Circuit I
Warden II x5
...And the following gives them 119km optimal with better tracking than before. |

Ezra Blade Blade
Aliastra Gallente Federation
2
|
Posted - 2014.01.28 22:19:00 -
[34] - Quote
Well, nothing actually is at max skill- still training- (only been playing 4 months) and all t1 stuff until I can actually get it except for the dda, so the nerf maybe hits me a little harder. Im sure I wont blink once my skill are up and the t2 stuff is loaded |

baltoxtdl
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.28 22:26:00 -
[35] - Quote
scripts do NOT work at all! |

Ezra Blade Blade
Aliastra Gallente Federation
2
|
Posted - 2014.01.28 22:29:00 -
[36] - Quote
they don't work at all- or the are just not registering on the tool-tip? |

Hrett
Justified Chaos
323
|
Posted - 2014.01.28 22:34:00 -
[37] - Quote
Cypher Decypher wrote:The way modules affect drones has been the bane of sentry boat pilots since the little beggars were first launched. There has never been a drone Info panel reflecting anything other than "stock" stats for a drone in space. That continues to this day. Briefly, for the last several months we've had the ability to see how passive modules affect drone stats as long as the drones were still in the drone bay. That's been useful, if not ideal. Now, though, with the advent of the active ODL even that has been b*ggered up. To make matters worse, CCP have seen fit not just to script it, but to completely nerf the base stats of the module. How the true power of the Garde II on a full-skilled Domi pilot has been nerfed into oblivion can be summed up like this: Pre-1.1 Rubicon T2 ODL - 25% optimal range and 25% tracking speed. Triple T2 ODL fit: Tracking 0.086 Optimal 71.7km Falloff 12km Post=-1.1 Rubicon: T2 ODL - 7.5(15)% optimal range, 15(30)% falloff, 15(30)% tracking speed (script stats in parentheses) Triple T2 ODL fit *no scripts* Tracking 0.069 Optimal 49.2km Falloff 16.9km Triple T2 ODL fit *range scripts* Tracking 0.049 Optimal 58.2km Falloff 23km Triple T2 ODL fit *tracking scripts* Tracking 0.095 Optimal 41.2km Falloff 12km So while triple tracking scripts do give marginally better tracking performance than pre-1.1, it's at the cost of an optimal range reduced by over 30km. And that, by any standard, is a sh*t ton of nerf. Even triple Fed Navy ODL's with range scripts will only give a Garde II 59.5km optimal. Granted the falloff's almost doubled, but the tracking is back at a poxy 0.049. In short - the dumbing down of the ODL module's base stats (splitting off optimal & falloff and giving the Optimal Range bonus the short end of the stick) means we're left with a bunch of ships whose primary weapons platform has been royally screwed. And the fact that we have to resort to a (albeit superb) Third Party app to get even the most basic stats for our drones, when the game itself should be providing them wholesale, strikes me as ridiculous. One very peeved Domi pilot 
Ok I knew they were good and would be nerfed because everyone was abusing them before. I had no idea they were that good. 71k optimal Gardes? heh.
I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
986
|
Posted - 2014.01.28 22:41:00 -
[38] - Quote
Hrett wrote:Cypher Decypher wrote:The way modules affect drones has been the bane of sentry boat pilots since the little beggars were first launched. There has never been a drone Info panel reflecting anything other than "stock" stats for a drone in space. That continues to this day. Briefly, for the last several months we've had the ability to see how passive modules affect drone stats as long as the drones were still in the drone bay. That's been useful, if not ideal. Now, though, with the advent of the active ODL even that has been b*ggered up. To make matters worse, CCP have seen fit not just to script it, but to completely nerf the base stats of the module. How the true power of the Garde II on a full-skilled Domi pilot has been nerfed into oblivion can be summed up like this: Pre-1.1 Rubicon T2 ODL - 25% optimal range and 25% tracking speed. Triple T2 ODL fit: Tracking 0.086 Optimal 71.7km Falloff 12km Post=-1.1 Rubicon: T2 ODL - 7.5(15)% optimal range, 15(30)% falloff, 15(30)% tracking speed (script stats in parentheses) Triple T2 ODL fit *no scripts* Tracking 0.069 Optimal 49.2km Falloff 16.9km Triple T2 ODL fit *range scripts* Tracking 0.049 Optimal 58.2km Falloff 23km Triple T2 ODL fit *tracking scripts* Tracking 0.095 Optimal 41.2km Falloff 12km So while triple tracking scripts do give marginally better tracking performance than pre-1.1, it's at the cost of an optimal range reduced by over 30km. And that, by any standard, is a sh*t ton of nerf. Even triple Fed Navy ODL's with range scripts will only give a Garde II 59.5km optimal. Granted the falloff's almost doubled, but the tracking is back at a poxy 0.049. In short - the dumbing down of the ODL module's base stats (splitting off optimal & falloff and giving the Optimal Range bonus the short end of the stick) means we're left with a bunch of ships whose primary weapons platform has been royally screwed. And the fact that we have to resort to a (albeit superb) Third Party app to get even the most basic stats for our drones, when the game itself should be providing them wholesale, strikes me as ridiculous. One very peeved Domi pilot  Ok I knew they were good and would be nerfed because everyone was abusing them before. I had no idea they were that good. 71k optimal Gardes? heh. On a fully skilled pilot for a range bonused boat. Much like scorch on a Paladin, if you use that as your only frame of reference you get a distorted view of how it performs in general. |

Lephia DeGrande
Luxembourg Space Union
206
|
Posted - 2014.01.28 22:49:00 -
[39] - Quote
You also could try it out some Missions dont have initial aggro so you could try the ranges step by step. |

Constantin Catweazle
Schneewiesel
0
|
Posted - 2014.01.28 23:25:00 -
[40] - Quote
The nerf makes it almost impossible to hit smaller targets with slightest traversal using Gardes. If they are closer than say 50km, you won't hit them because of tracking. If targets are any further away, the are absurdly deep into falloff and apply hardly any damage. Cruiser size targets have a small window where Gardes can apply half of their usual damage.
As its impossible to dictate range using sentry and droneboats with competitive damage output are poor when it comes to tanking: the are useless now.
Concerning any other sentry type: seems optimalmods became almost pointless, damage still isn't competitive from a pve perspective |

Bertrand Butler
Cras es Noster
156
|
Posted - 2014.01.29 00:15:00 -
[41] - Quote
Constantin Catweazle wrote:The nerf makes it almost impossible to hit smaller targets with slightest traversal using Gardes. If they are closer than say 50km, you won't hit them because of tracking. If targets are any further away, the are absurdly deep into falloff and apply hardly any damage. Cruiser size targets have a small window where Gardes can apply half of their usual damage.
As its impossible to dictate range using sentry and droneboats with competitive damage output are poor when it comes to tanking: the are useless now.
Don't underestimate falloff and tracking scripts.
Damage application against a MWD spiraling Crow target in lowsec. http://i44.photobucket.com/albums/f9/Dante80/bellycancer/29-Jan-1402-09-54_zpsbb673d33.jpg
Many will not notice it, but Rubicon 1.1 indirectly fixed Curators. C: |

IIshira
School of Applied Knowledge Caldari State
655
|
Posted - 2014.01.29 00:19:00 -
[42] - Quote
Yea I just got into my Dominix... The range looks ugly. No more 30% bonus to tracking and range... You can't even get that bonus just to range with zero tracking bonus.
On the bright side this should cause the price of the Dominix and other sentry drone ships to fall. Maybe buy low now, wait for CCP to realize and fix what they've done then sell high  |

Constantin Catweazle
Schneewiesel
0
|
Posted - 2014.01.29 07:36:00 -
[43] - Quote
For some reason your plots look completely different from mine. Been using a rattle and eft, but that shouldn't be an issue. I'll bring pictures later this day. Would be cool if we could continue discussion from there.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
668
|
Posted - 2014.01.29 08:21:00 -
[44] - Quote
IIshira wrote:Yea I just got into my Dominix... The range looks ugly. No more 30% bonus to tracking and range... You can't even get that bonus just to range with zero tracking bonus. On the bright side this should cause the price of the Dominix and other sentry drone ships to fall. Maybe buy low now, wait for CCP to realize and fix what they've done then sell high 
it doesn't make a lot of difference. Drone assist has to go away, and drone assist doctrines are still around until they fix drone assist, so nullsec will be exploding and reimbursing dominixes until they do.
The last fit on my old missioning dominix was.
5x 350mm railgun II (fed navy antimatter charge L) 1x black eagle drone link augmenter (hey I farmed it, I fit it).
1x medium electrochemical cap booster (cap 800) 1x fed navy omni (now I'd script it) 1x experimental 100mn MWD 1x tracking computer II (scripts) 1x f-90 sebo (scripts)
3x drone damage amp II 1x fed navy mag stab 1x core b-type large armor repairer 1x core b-type kinetic armor hardener 1x core b-type thermic armor hardener
1x large drone control range rig 2x large aux nanos
5x warden II 5x garde II
That would actually work -even- better at the preferred fighting range of 30km, because when the NPCs start at 30km (like they do all the time in missions), the optimal won't matter and it will be scripted for tracking. Note the b-type is on there, because it was last flown before they buffed all reppers. That is not necessary anymore, just as the Large Microjump drive has never been necessary. |

Layla Firoue
Imperial Academy Amarr Empire
49
|
Posted - 2014.01.29 09:01:00 -
[45] - Quote
Apologies to everyone, undocking, loading script activating link does not update the drone attributes of the drones in your drone bay. I thought it would work as usual and that CCP would not make such a huge mistake but apparently they did.
It used to be a misconception and people checked drone stats after they had launched it with the old links it would work exactly as described before.
This is a major derp on CCPs part and I am mind boggled how something like this made it through testing. Either the links do not work at all or just the info is bugged either way this is a HUGE failure!!! |

IIshira
School of Applied Knowledge Caldari State
662
|
Posted - 2014.01.29 14:27:00 -
[46] - Quote
I too tested the tracking links and it doesn't show any change to optimal or falloff when they're activated... Way to go CCP! |

Cypher Decypher
Flowery Twats
25
|
Posted - 2014.01.29 15:37:00 -
[47] - Quote
Layla Firoue wrote:Apologies to everyone, undocking, loading script activating link does not update the drone attributes of the drones in your drone bay. I thought it would work as usual and that CCP would not make such a huge mistake but apparently they did.
It used to be a misconception and people checked drone stats after they had launched it with the old links it would work exactly as described before.
This is a major derp on CCPs part and I am mind boggled how something like this made it through testing. Either the links do not work at all or just the info is bugged either way this is a HUGE failure!!!
Added to that, the new active ODL's landed on SISI only twelve days before going live. And the threadnaught (HERE) hasn't had a *single* Dev comment posted to it despite some genuinely good points being raised. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3475
|
Posted - 2014.01.29 15:43:00 -
[48] - Quote
Batelle wrote:I'm very sorry to say this to a new player, but the the sad fact is that there is no in-game system that will properly tell you your final, calculated, actual, honest-to-goodnes for-real drone stats. Fitting window, show info, all that stuff will be inaccurate.
Get a third party fitting tool such as EFT.
If your ship is in space, and you show info on a not-deployed drone in your drone bay, I thought the game showed you correct stats for that drone.
|

Batelle
Komm susser Tod
1438
|
Posted - 2014.01.29 15:47:00 -
[49] - Quote
Gizznitt Malikite wrote:Batelle wrote:I'm very sorry to say this to a new player, but the the sad fact is that there is no in-game system that will properly tell you your final, calculated, actual, honest-to-goodnes for-real drone stats. Fitting window, show info, all that stuff will be inaccurate.
Get a third party fitting tool such as EFT. If your ship is in space, and you show info on a not-deployed drone in your drone bay, I thought the game showed you correct stats for that drone.
That may have worked intermittently over the last few years. I wouldn't know because I gave up on checking drone stats long before that. But judging by the threads its broken again. Seems like a good enough reason to get EFT. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Marr Kett
Lonewolf Logistics
1
|
Posted - 2014.01.29 15:54:00 -
[50] - Quote
snake03 wrote:Zircon Dasher wrote:Batelle wrote: Oh yeah. My bad. I've been doing calculations by hand.
It amazes me how many people cannot do those calcs on a napkin anymore.  /when-I-was-young You use a napkin for your calculations???? I carve mine in slate.
Honestly, does no one use good ol' fashioned coal on a shovel anymore..Lincoln finds this to be a disturbance in the Force. |

Ireland VonVicious
Vicious Trading Company
286
|
Posted - 2014.01.29 18:03:00 -
[51] - Quote
I run RS with 2 Fed Omni's and 1 TP.
Drones for L4's Before:
T2 Curator's for Em/therm
T2 Garde's for Kin/therm
T2 Beserkers for Exp
T2 Hornets for up close frigs.
Drones for L4's After:
T2 Curator's for Em/therm
T2 Garde's for Kin/therm
T2 Beserkers for Exp
T2 Hornets for up close frigs.
Only thing different is now I have to manage more aspects of the ship. Still gets the job done although it does still feel like a nerf. The RS had been getting buffs for 3 years straight. No more god mode, Damn it. |

Cypher Decypher
Flowery Twats
26
|
Posted - 2014.01.29 19:51:00 -
[52] - Quote
Tyberius Franklin wrote:
.. On a fully skilled pilot for a range bonused boat. Much like scorch on a Paladin, if you use that as your only frame of reference you get a distorted view of how it performs in general.
Not really. I've dual-box(ed) a pair of triple-ODL'd rr Domis ever since the new hull bonuses came into play. It's a very common setup, used extensively in PvE in null as well as Empire. Granted, both pilots have Gal BS 5 but even at 4 it's a powerful and easily skilled-for platform. So the example I've cited isn't a distortion.
In fact, as many people have pointed out, the nerf hits everything *but* the Ishtar and Domi even harder. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3476
|
Posted - 2014.01.29 20:22:00 -
[53] - Quote
Yes, omnidirectional tracking links were nerfed.
So what.... they were do for a nerf!
LvL 5 Domi bonus: +50% damage, + 37.5 Tracking.
Very few other platforms got a damage bonus and a tracking bonus: LvL 5 Mega / Mega Navy Issue: +25% R.o.F, +37.5 Tracking is about the closest example.
Then look at the old weapon upgrade bonuses: +10.5% R.o.F and 10% damage for turret ships, +23% straight damage bonus for drone DDA's.
+25% Optimal, +25% Tracking for Omni's + 7.5% Optimal & 15% falloff and +15% Tracking.
Drone upgrades were simply overpowered compared to other weapon system upgrades, and this balance nerfed them back into place.
So, if you are using a Rattlesnake that doesn't get a tracking bonus, you are in the same boat as using a Rail-fit Hyperion, that doesn't get a tracking bonus. Granted, you can fit Javelin to up your tracking (or take standard pills), but you can swap drones to suite the target. And by the way, the base tracking and range for sentry drones is still better than the base tracking and range of railguns.
People just need to learn to utilize them properly.
|

Batelle
Komm susser Tod
1443
|
Posted - 2014.01.29 20:26:00 -
[54] - Quote
Cypher Decypher wrote: In fact, as many people have pointed out, the nerf hits everything *but* the Ishtar and Domi even harder.
IMO the reason for this is that a single slot could make up 80% of the missed bonus (1.3x multiplier from faction omni compared to 1.375x from ship bonus). Its stacking penalized, but it was one way to gain ground.
Now that faction omnis in particular have been murdered, no amount of omni stacking will make up the difference.
I fully expect the 7.5% bonus to be further reduced to 5% on both hulls. Hopefully in conjunction with a buff to sentries base stats or complete overhaul. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Morrigan LeSante
The Lost and Forgotten Troopers
641
|
Posted - 2014.01.29 21:10:00 -
[55] - Quote
Gizznitt Malikite wrote: Drone upgrades were simply overpowered compared to other weapon system upgrades, and this balance nerfed them back into place.
Agreed, however this wasnt offset by addressing, or even acknowledging the drawbacks of the platform.
You'll notice that even though it offers better EFT-DPS, *noone* ran seriously with sentries and unbonused tracking - because they couldn't hit the floor if they fell on it (pretty much).
The only exception I can think of being the TFI as it could eek an omni and DLA on. The point being 'range' scripted sentries cant track for jack schitt, so you're better off not bothering. |

Ezra Blade Blade
Aliastra Gallente Federation
4
|
Posted - 2014.01.29 21:32:00 -
[56] - Quote
Morrigan LeSante wrote:[quote=Gizznitt Malikite]
The only exception I can think of being the TFI as it could eek an omni and DLA on. The point being 'range' scripted sentries cant track for jack schitt, so you're better off not bothering.
This
This issue is also being hotly debated on other threads. Our frustration is warranted. |

Shoto Foom
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 21:38:00 -
[57] - Quote
This nerf is overblown
the Problem before was the stupid hull bonuses on the Domi and the Ishtar
not the OMNIS that have been nerfed into the stone-age
this is an homogenizing process sentry drones are now much more like turrets but with way bigger drawbacks
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
991
|
Posted - 2014.01.30 03:06:00 -
[58] - Quote
Cypher Decypher wrote:Tyberius Franklin wrote:
.. On a fully skilled pilot for a range bonused boat. Much like scorch on a Paladin, if you use that as your only frame of reference you get a distorted view of how it performs in general.
Not really. I've dual-box(ed) a pair of triple-ODL'd rr Domis ever since the new hull bonuses came into play. It's a very common setup, used extensively in PvE in null as well as Empire. Granted, both pilots have Gal BS 5 but even at 4 it's a powerful and easily skilled-for platform. So the example I've cited isn't a distortion. In fact, as many people have pointed out, the nerf hits everything *but* the Ishtar and Domi even harder. Yeah, that's actually the point. To be honest since the domi was redone I've not really seen any benefit to having a rattlesnake. The bonus makes that much of a difference. Moreso now. This being the case a domi's performance is not indicative of sentry performance as a whole. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
672
|
Posted - 2014.01.30 08:38:00 -
[59] - Quote
Cypher Decypher wrote:Tyberius Franklin wrote:
.. On a fully skilled pilot for a range bonused boat. Much like scorch on a Paladin, if you use that as your only frame of reference you get a distorted view of how it performs in general.
Not really. I've dual-box(ed) a pair of triple-ODL'd rr Domis ever since the new hull bonuses came into play. It's a very common setup, used extensively in PvE in null as well as Empire. Granted, both pilots have Gal BS 5 but even at 4 it's a powerful and easily skilled-for platform. So the example I've cited isn't a distortion. In fact, as many people have pointed out, the nerf hits everything *but* the Ishtar and Domi even harder.
except that a rattlesnake that flips over to 3 tracking scripts for close range has better tracking than it used to, and thats probably more important in rattlesnake applied dps, than the same thing is to a dominix or an ishtar. Realistically tracking at 50km with NPCs that fly straight at you, is not very important.
Mission rats start at 30 a LOT.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
992
|
Posted - 2014.01.30 09:04:00 -
[60] - Quote
Tauranon wrote:Cypher Decypher wrote:Tyberius Franklin wrote:
.. On a fully skilled pilot for a range bonused boat. Much like scorch on a Paladin, if you use that as your only frame of reference you get a distorted view of how it performs in general.
Not really. I've dual-box(ed) a pair of triple-ODL'd rr Domis ever since the new hull bonuses came into play. It's a very common setup, used extensively in PvE in null as well as Empire. Granted, both pilots have Gal BS 5 but even at 4 it's a powerful and easily skilled-for platform. So the example I've cited isn't a distortion. In fact, as many people have pointed out, the nerf hits everything *but* the Ishtar and Domi even harder. except that a rattlesnake that flips over to 3 tracking scripts for close range has better tracking than it used to, and thats probably more important in rattlesnake applied dps, than the same thing is to a dominix or an ishtar. Realistically tracking at 50km with NPCs that fly straight at you, is not very important. Mission rats start at 30 a LOT. It's true that an RS with tracking scripts would have better tracking than before, though still worse than a domi doing the same while having less range than that domi. In all reality, between the domi changes and this, there is less and less reason to use other sentry boats than the domi or ishtar. |
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