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Richard Shaw III
Kings of Empire
0
|
Posted - 2014.01.28 18:14:00 -
[1] - Quote
I have played EVE since nearly the beginning and can't help but wonder why are there no pirate faction ships that use a missile damage bonus?
I would consider the theme of each pirate faction to be:
Angel = projectile with damage bonus Blood = laser with damage bonus Gurista = missile with drone damage bonus Sansha = laser with damage bonus Serpentis = hybrid with damage bonus Sisters = Laser with drone damage bonus
I would love if you the Dev's would comment to any regard of this. I would ask any Dev's consider something either during the rebalance pass that I assume is coming or expanding pirate factions to include a pirate faction for the "missile lovers" of EVE.
I look forward to reading anyone's comments or flames as it is something I have long wished to see in EVE. |

unidenify
Caldari Provisions Caldari State
32
|
Posted - 2014.01.28 19:31:00 -
[2] - Quote
there is comment by CSM or Dev I think they state that they think about add new pirate ships that has in following: shield (didn't state but highly likely) Missile Caldari + Minimatar
but only after they are done with balance all ships |

Bullet Therapist
Caldari Provisions Caldari State
96
|
Posted - 2014.01.28 19:39:00 -
[3] - Quote
Id love to see something caldari/gallante myself. Maybe a missile damage bonus + and active rep bonus. Thatd be really fun. |

I am disposable
Republic University Minmatar Republic
93
|
Posted - 2014.01.28 19:46:00 -
[4] - Quote
Bullet Therapist wrote:Id love to see something caldari/gallante myself. Maybe a missile damage bonus + and active rep bonus. Thatd be really fun.
They aren't going to add another Caldari/Gallente faction. |

unidenify
Caldari Provisions Caldari State
32
|
Posted - 2014.01.28 19:48:00 -
[5] - Quote
Bullet Therapist wrote:Id love to see something caldari/gallante myself. Maybe a missile damage bonus + and active rep bonus. Thatd be really fun. it exist, and it is called Guristas ships very awesome passive shield ship that can use missile, however no bonus for missile (primary drone boat) |

TheMercenaryKing
StarFleet Enterprises Almost Awesome.
118
|
Posted - 2014.01.28 19:57:00 -
[6] - Quote
known feature, fozzie said he wants to do something. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
497
|
Posted - 2014.01.28 20:02:00 -
[7] - Quote
Bullet Therapist wrote:Id love to see something caldari/gallante myself. Maybe a missile damage bonus + and active rep bonus. Thatd be really fun.
Caldari+Gallente = Guristas.
Caldari/Minmatar would be interesting. Speedy missile boats with active shield bonuses.
Free Ripley Weaver! |

Jaz Antollare
Deadly Loneliness
79
|
Posted - 2014.01.28 21:43:00 -
[8] - Quote
My first thought was "Cuz missiles suck"
But in real, may be in the future, when there will be the promised pirate ship rebalance.
From the other side there is no Ammar + Caldari pirate faction. All other exist. |

Aurora Fatalis
Blacklight Recon
63
|
Posted - 2014.01.28 22:30:00 -
[9] - Quote
Jaz Antollare wrote:My first thought was "Cuz missiles suck"
But in real, may be in the future, when there will be the promised pirate ship rebalance.
From the other side there is no Ammar + Caldari pirate faction. All other exist.
Sansha. |

Daichi Yamato
Xero Security and Technologies
1023
|
Posted - 2014.01.28 23:17:00 -
[10] - Quote
at this rate someone is going to ask for minnie/gal pirate faction because we dnt have one
     There are no vets in EVE. Only varying levels of Noobery. |
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
964
|
Posted - 2014.01.28 23:29:00 -
[11] - Quote
Missiles cause lag, hence the meta focus is on guns at ccp. Dumbing down of Eve Online will result in it's destruction... |

Sal Landry
School of Applied Knowledge Caldari State
209
|
Posted - 2014.01.28 23:33:00 -
[12] - Quote
Soldarius wrote:Caldari/Minmatar would be interesting. Speedy missile boats with active shield bonuses.
So, a cyclone then? |

Ranamar
Valkyries of Night Of Sound Mind
28
|
Posted - 2014.01.28 23:40:00 -
[13] - Quote
Sal Landry wrote:Soldarius wrote:Caldari/Minmatar would be interesting. Speedy missile boats with active shield bonuses.
So, a cyclone then? Presumably to the same degree as a Machariel is a Tempest...
ETA: I'd love to see a pirate Typhoon/Raven with range and application for bonuses and a static damage bonus. |

Richard Shaw III
Kings of Empire
0
|
Posted - 2014.01.29 06:30:00 -
[14] - Quote
Wow I really expected to see more in the way of hate mail for wishing for such a thing.  If I were to have my way it would be something like this:
8 high slots 4 mid slots 8 low slots
37.5% damage bonus to cruise and torpedo damage 5% bonus to explosion radius caldari 5% bonus to armor repairer amount minmatar
8 missile hard points
large mass low speed large signature
basically it would be tanked like an armor fit minmatar ship but movement would be like a caldari ship not that i think this is ideal but trying to keep the dream grounded in something that would not be unbalanced
|

Caljiav Ocanon
Deep Axion Black Ops Armada
27
|
Posted - 2014.01.29 08:51:00 -
[15] - Quote
Enough armor tanked ships in the game now, they had a hard enough time trying to be creative with the Nestor...
The new line definitely needs to be active shield and missile.
Gurista ships are passive shield drone boats.
As far as slots, it seems to range from 18 to 20 for the current hulls with the Nightmare drawing the short stick.
I actually expect this to be balanced, although how I don't know. It seems to be rather arbitrary as it is now so I'm not really sure how it'll play out or if Fozzie or Rise have even noticed this yet...and if they have does it even matter? It does make it harder to try and give any ideas on slots though for this mythical new pirate missile line.
I think either a 6H4L, 8M, 5L or 6H4L, 7M, 5L could work depending on if they settle for 19 or 20 slots. 5 lows could be useful for something like a 75/100 drone setup or as utility for a signal amp, damage control, etc.
As for bonuses, how about something like:
Role Bonus: Reloading time of Rapid Missile Launchers reduced to 10 seconds. 135% bonus to Cruise Missile damage 115% bonus to Torpedo damage 100% bonus to Heavy Missile damage (The Nestor has how many role bonuses again?)
Caldari bonus: 12.5% per level to velocity of Heavy Missiles, Cruise Missiles and Torpedoes
Minmatar bonus: 7.5% per level to Shield Boost amount
This would give the Pirate BS more DPS than the normal Caldari missile boats without going completely insane (I think).
This should give 1177 DPS for CMs, 1431 DPS for torps and 1108DPS for RHMLs if my math is right (I was never good at math). DPS numbers are calculated at all skills to V, +6% HWs and 4 tech II BCS fit. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013
An engineering flowchart for the fledgling Minmatar pilot. http://i.imgur.com/Ws0m3a6.jpg |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2637
|
Posted - 2014.01.29 09:07:00 -
[16] - Quote
Minmatar specialise in target painters. Wouldn't that be more useful for a missile hull? Oh god. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1116
|
Posted - 2014.01.29 09:19:00 -
[17] - Quote
There's a perfectly good line of shield-missile faction boats already. Sure, they're not pirate faction, but it hardly matters. We don't really need another set of shield-missile boats, so a future pirate missile line would be better off being armour.
OTOH, CCP said that they had some interesting plans for Guristas, or the Gila at least, so who knows how they'll end up. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
337
|
Posted - 2014.01.29 09:22:00 -
[18] - Quote
Good idea - use Sansha cruiser for this. It is worthless at current state. -=Reopening old corporations=- Do you have old and closed corporation and like to reopen it? Like this topic and keep it on the top by posting. |

Caljiav Ocanon
Deep Axion Black Ops Armada
27
|
Posted - 2014.01.29 09:33:00 -
[19] - Quote
We just got a whole new line of armor tanked ships, ugh.
This whole game seems to favor armor for some inexplicable reason.
The Sansha line will remain "as-is" more than likely, it has been said that they are pretty happy with the Nightmare for example. The same has been said for the Rattlesnake. Meaning these lines are probably going to be tweaked but I doubt you'll see completely new roles for Sansha or Gurista ships. It has also already been stated that a missile pirate line is something they would like to do. I'm not sure why people think faction ship lines negate the need or otherwise reduce the want for a pirate ship line of the same vein either? This boggles my mind actually, more variety is good. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013
An engineering flowchart for the fledgling Minmatar pilot. http://i.imgur.com/Ws0m3a6.jpg |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2637
|
Posted - 2014.01.29 09:43:00 -
[20] - Quote
Didn't Guristas used to be missile ships before they became drone ships? Now that there are SoE ships (and drone users are trained for armour, not shield), I can see them switching over to missiles. Maybe missile/damp boats. Oh god. |
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1116
|
Posted - 2014.01.29 12:18:00 -
[21] - Quote
Caljiav Ocanon wrote: I'm not sure why people think faction ship lines negate the need or otherwise reduce the want for a pirate ship line of the same vein either? This boggles my mind actually, more variety is good.
The point is that a shield-missile pirate faction isn't introducing more variety, because, as described, they're clones of the CN ships. The only way to get it to work would to give them some special ability that sets them apart from the CN ships. It's worth noting that the successful pirate factions generally have this - mobility for Angels, neuts and webs for Blood Raiders and webs for Serpentis, while the lacklustre ones are simply basic gank 'n' tank ships with no special abilities. A shield-missile pirate faction could work, but it would need a similar defining feature.
But what would that be? If we're talking Minmatar-Caldari hybrids where shield makes much more sense than armour, then a painter bonus is possible but lame, frankly. A web range bonus would work well, but it already exists on other pirate faction ships. I don't think anyone wants ECM bonuses, although an ECM Burst bonus would be amusing, briefly, before becoming hilariously annoying. If I had to choose one I'd take the web range bonus. |

Daichi Yamato
Xero Security and Technologies
1024
|
Posted - 2014.01.29 19:53:00 -
[22] - Quote
are they happy with the nightmare? damn
i hear sansha used to be armoured missile boats but got the swapsies into some kinda pre marauders.
doubt it would be a good idea to swap them back now that sansha blob ppl in incursions.
How's about an active tank missile gal/amarr combo with point range bonus? ill take my likes now thanks There are no vets in EVE. Only varying levels of Noobery. |

unidenify
Caldari Provisions Caldari State
32
|
Posted - 2014.01.29 20:06:00 -
[23] - Quote
Gypsio III wrote:There's a perfectly good line of shield-missile faction boats already. Sure, they're not pirate faction, but it hardly matters. We don't really need another set of shield-missile boats, so a future pirate missile line would be better off being armour.
OTOH, CCP said that they had some interesting plans for Guristas, or the Gila at least, so who knows how they'll end up.
well, they indeed can make Guristas Missile-based ship again there are now 2 drone bonus pirate ship line 2 Laser bonus Pirate ship line 1 Hybrid bonus pirate ship line 1 Projectile bonus pirate ship line
I find example of CCP Fozzie comment on it
Quote:I would really like to see a missile focused pirate race at some point. As posters above have noted, the trick is figuring out how to make such a race feel unique and distinct since we have such a large variety of missile archetypes covered between Caldari, Minmatar and Amarr already. At this point we're more focused on figuring out how to get the current pirate ships into a healthier state than on adding new ones, but I would not be surprised whatsoever if the next pirate faction we add (someday) is primarily missile focused. https://forums.eveonline.com/default.aspx?g=posts&m=3990632#post3990632 |

elitatwo
Congregatio
199
|
Posted - 2014.01.29 20:40:00 -
[24] - Quote
Gypsio III wrote: ... OTOH, CCP said that they had some interesting plans for Guristas, or the Gila at least,...
Uhoh!!
Translation:
Guristas get a fourty second reload after one shield boost and call it interesting gameplay  signature |

Sal Landry
School of Applied Knowledge Caldari State
209
|
Posted - 2014.01.29 21:24:00 -
[25] - Quote
The comment about the Gila was made while the Stratios still had 125 bandwidth and outclassed the Gila in every possible way. Now that it's been nerfed I expect they'll leave the Gila in its current state, used by pretty much nobody |

Aglais
Deep Core Mining Inc. Caldari State
465
|
Posted - 2014.01.29 22:09:00 -
[26] - Quote
Bullet Therapist wrote:Id love to see something caldari/gallante myself. Maybe a missile damage bonus + and active rep bonus. Thatd be really fun.
Edit: Should have specified armor active rep bonus.
Active armor repair bonus on something that requires Caldari skills makes me convulse.
To be honest I think Guristas should shrug off being drone ships (that's the SOE's role now IMO), and should become missile brawlers. Extreme tank, great damage, not necessarily very good base velocity but light hulls so MWDs actually help them get into range. |

Zan Shiro
Alternative Enterprises
369
|
Posted - 2014.01.29 22:30:00 -
[27] - Quote
Gypsio III wrote:Caljiav Ocanon wrote: I'm not sure why people think faction ship lines negate the need or otherwise reduce the want for a pirate ship line of the same vein either? This boggles my mind actually, more variety is good. The point is that a shield-missile pirate faction isn't introducing more variety, because, as described, they're clones of the CN ships. The only way to get it to work would to give them some special ability that sets them apart from the CN ships. It's worth noting that the successful pirate factions generally have this - mobility for Angels, neuts and webs for Blood Raiders and webs for Serpentis, while the lacklustre ones are simply basic gank 'n' tank ships with no special abilities. A shield-missile pirate faction could work, but it would need a similar defining feature. But what would that be? If we're talking Minmatar-Caldari hybrids where shield makes much more sense than armour, then a painter bonus is possible but lame, frankly. A web range bonus would work well, but it already exists on other pirate faction ships. I don't think anyone wants ECM bonuses, although an ECM Burst bonus would be amusing, briefly, before becoming hilariously annoying. If I had to choose one I'd take the web range bonus.
This basically.
the turret pirates have something to standout from the rank and file. Looking at the gallente line for example in the navy redo navy mega switched to ROF so that vindi's damage bonus stood out.
Missiles this really can't be done. Looking at the caldari missile boats most fhe bases have been covered.
Tank. Want active go golem. But it in bastion, get resists as well. SNI....resists as well. And ratttler (we as a group can argue drone boat till cows come home....it fits missiles however).
Missiles/weapons: SNI, Golem, CNR, Rattler, again share all its of missiles common bonuses to them. Only bonus not touched is 5% per level damage. It would either be the contentious kinetic only one (not gonna argue that here, threads exist for it) or the cold realization ccp does not give out this bonus at BS level. If they did I imagine launcher numbers would be gimped. My proof...CNR. Its rebalance killed the mathematical extra launchers it had. Why turret boats get this I do not know. Well if you like wearing tin hats put it on and say CCP hates missiles but that is just my biased opinion lol.
Your e-war route you mention is a problem as well. ECM burst a good bonus. But its on scorpion already. Rare are the people who actually use this ability on them now. Scorpion doing this for much cheaper also has to be considered imo.
Webs I'd see useful but also not. TBH to be in range for use barring ccp getting thier ass in gear to fix missiles I'd still take blasterthron (and all its variants) over web bonused torps. This would be even lacking bonuses ccp has eroded over ttime on gallente side.
TL;DR current pirates stand out from their peers. A new pirate BS would have to have this. TBH if a new caldari baed pirate boat were to come online I'd predict and be quite content if it was hybrid based. As a bonused hybrid platform at the bs level is lacking for them. CCP started this slippery slope with naga, the BC that had caldari gun pilots going ohhh, this is what having damage bonuses and tracking is like. |

Richard Shaw III
Kings of Empire
0
|
Posted - 2014.01.30 06:30:00 -
[28] - Quote
Zan Shiro wrote:Gypsio III wrote:Caljiav Ocanon wrote: I'm not sure why people think faction ship lines negate the need or otherwise reduce the want for a pirate ship line of the same vein either? This boggles my mind actually, more variety is good. The point is that a shield-missile pirate faction isn't introducing more variety, because, as described, they're clones of the CN ships. The only way to get it to work would to give them some special ability that sets them apart from the CN ships. It's worth noting that the successful pirate factions generally have this - mobility for Angels, neuts and webs for Blood Raiders and webs for Serpentis, while the lacklustre ones are simply basic gank 'n' tank ships with no special abilities. A shield-missile pirate faction could work, but it would need a similar defining feature. But what would that be? If we're talking Minmatar-Caldari hybrids where shield makes much more sense than armour, then a painter bonus is possible but lame, frankly. A web range bonus would work well, but it already exists on other pirate faction ships. I don't think anyone wants ECM bonuses, although an ECM Burst bonus would be amusing, briefly, before becoming hilariously annoying. If I had to choose one I'd take the web range bonus. This basically. the turret pirates have something to standout from the rank and file. Looking at the gallente line for example in the navy redo navy mega switched to ROF so that vindi's damage bonus stood out. Missiles this really can't be done. Looking at the caldari missile boats most fhe bases have been covered. Tank. Want active go golem. But it in bastion, get resists as well. SNI....resists as well. And ratttler (we as a group can argue drone boat till cows come home....it fits missiles however). Missiles/weapons: SNI, Golem, CNR, Rattler, again share all its of missiles common bonuses to them. Only bonus not touched is 5% per level damage. It would either be the contentious kinetic only one (not gonna argue that here, threads exist for it) or the cold realization ccp does not give out this bonus at BS level. If they did I imagine launcher numbers would be gimped. My proof...CNR. Its rebalance killed the mathematical extra launchers it had. Why turret boats get this I do not know. Well if you like wearing tin hats put it on and say CCP hates missiles but that is just my biased opinion lol. Your e-war route you mention is a problem as well. ECM burst a good bonus. But its on scorpion already. Rare are the people who actually use this ability on them now. Scorpion doing this for much cheaper also has to be considered imo. Webs I'd see useful but also not. TBH to be in range for use barring ccp getting thier ass in gear to fix missiles I'd still take blasterthron (and all its variants) over web bonused torps. This would be even lacking bonuses ccp has eroded over ttime on gallente side. TL;DR current pirates stand out from their peers. A new pirate BS would have to have this. TBH if a new caldari baed pirate boat were to come online I'd predict and be quite content if it was hybrid based. As a bonused hybrid platform at the bs level is lacking for them. CCP started this slippery slope with naga, the BC that had caldari gun pilots going ohhh, this is what having damage bonuses and tracking is like.
Why would they make another Hybrid based Pirate BS hull when you have the Vindicator which is the end all be all for Hybrid DPS?
You say a new Pirate BS would have to stand out from their peers, and yet there are damage bonused BS hulls for every type of damage except MISSILES. So tell me again how this is "covered"?
I assume you are just trolling but if you were not aware the highest dps BS hull for missiles only use is the Typhoon Fleet Issue. It can get about 5% to 10% more missile DPS than any of the Caldari BS hulls. |

Zan Shiro
Alternative Enterprises
369
|
Posted - 2014.01.30 07:31:00 -
[29] - Quote
Richard Shaw III wrote:You say a new Pirate BS would have to stand out from their peers, and yet there are damage bonused BS hulls for every type of damage except MISSILES. So tell me again how this is "covered"?
I assume you are just trolling but if you were not aware the highest dps BS hull for missiles only use is the Typhoon Fleet Issue. It can get about 5% to 10% more missile DPS than any of the Caldari BS hulls.
It was covered under the tin foil hat needed that ccp hates missiles. YOu will most likely never see this. You'd have to ask ccp why. This afaik has never even been a what the hell....try it on sisi bonus. And many things they have thought of have been there even if only to die there and never go beyond testing. Navy BS rebalance when ccp pulled rof on CNR they could have put damage there. they gave it its current bonus.
Now why say gallente gets to keep tracking and damage boosting bonuses (rof or raw damage) ccp has never commented on. Why, imo, you don't need much tin foil to make that hat lol. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
499
|
Posted - 2014.01.30 09:56:00 -
[30] - Quote
Min \ Caldari will most likely be missiles / shield based. I also reckon they will have a battleship with a shield replying bonus. Allowing for an equivalent to the Nestor. As it currently stands there is no rr shield replying battleship and that is a hole that needs to be solved. |
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CCP Rise
C C P C C P Alliance
3531

|
Posted - 2014.01.30 11:24:00 -
[31] - Quote
I'd love to address this. We've talked about it a bit but for now it's hard to say when we will get the chance. Hopefully sooner than later. |
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Turelus
Caldari Independent Navy Reserve The Fourth District
898
|
Posted - 2014.01.30 11:57:00 -
[32] - Quote
Incoming drone nerf to Rattlesnakes...  Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |

Warde Guildencrantz
TunDraGon Backseat Promises
1002
|
Posted - 2014.01.30 13:19:00 -
[33] - Quote
no no no, no changing guristas ships. You make a whole new damn set of faction ships.
We have Caldari/Amarr (Sansha) Caldari/Gallente (Guristas) Amarr/Gallente (SOE) Amarr/Minmatar (Blood Raiders) Minmatar/Gallente (Serpentis) Minmatar/Gallente AGAIN (Angel)
Caldari only has 2. You know what that means:
Caldari/Minmatar (Mordu's Legion)
Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.) |

Seranova Farreach
629
|
Posted - 2014.01.30 13:32:00 -
[34] - Quote
Warde Guildencrantz wrote:no no no, no changing guristas ships. You make a whole new damn set of faction ships.
We have Caldari/Amarr (Sansha) Caldari/Gallente (Guristas) Amarr/Gallente (SOE) Amarr/Minmatar (Blood Raiders) Minmatar/Gallente (Serpentis) Minmatar/Gallente AGAIN (Angel)
Caldari only has 2. You know what that means:
Caldari/Minmatar (Mordu's Legion)
Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.)
us missile pilots in the know; know that web works much better then damn target painters as we lose more dps when something is moving opposed to its sig radious.
so im all in for caldari/minmatar speedy missile chucker with ROF and %exolosive radious/velocity and shield resist per level and shield boost per level :3
and id want it to look like a Rokh.. a dark gunmetal grey to black Rokh _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
501
|
Posted - 2014.01.30 14:13:00 -
[35] - Quote
proper amarr/gallente would be nice, since soe is trash |

Dav Varan
Spiritus Draconis Sicarius Draconis
148
|
Posted - 2014.01.30 14:14:00 -
[36] - Quote
Warde Guildencrantz wrote:no no no, no changing guristas ships. You make a whole new damn set of faction ships.
We have Caldari/Amarr (Sansha) Caldari/Gallente (Guristas) Amarr/Gallente (SOE) Amarr/Minmatar (Blood Raiders) Minmatar/Gallente (Serpentis) Minmatar/Gallente AGAIN (Angel)
Caldari only has 2. You know what that means:
Caldari/Minmatar (Mordu's Legion)
Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.)
Given the training path imbalance it would be best to retask Angels
Angels becoming Speed/Missiles Minmatar/Caldari
That would give each race 3 training paths into pirate ships.
|

Richard Shaw III
Kings of Empire
0
|
Posted - 2014.01.30 14:20:00 -
[37] - Quote
I love the "use the Rokh hull idea"!
Personally, changing the Guristas to a damage bonused missile ship does make more sense than a whole new pirate line with the balance pass still yet to come to the pirate ships. As far as the specific bonuses beyond the damage bonus, I would not get too excited as the damage based pirate faction ships (I'm excluding the SOE line as it's an exploring ship not a damage dealer) have one role bonus then the two racial bonuses. I would be happy with role bonus like [u ]37.5% missile damage bonus[/u] with a 7.5% explosion radius bonus / caldari and 4% resist bonus / gallente
On that note I have yet to find the original stats for the rattlesnake but I can say from looking at the first fits on battleclinic website it appeared to be more of a missile boat to begin with but was changed somewhere along the way. I would love to see what the old stats were.
With the SOE line being what it is should it really be classed a pirate faction ship vs a navy faction. The ONLY reason I can see calling it a pirate faction ship is the dual skill use.
Thanks for stopping in CCP Rise. Has then been any mention when (months to years to after we add Jove to playable race) the balance pass will strike the pirate line. I hope the pirate line keeps its offence minded stance as a group. |

Richard Shaw III
Kings of Empire
0
|
Posted - 2014.01.30 14:26:00 -
[38] - Quote
Dav Varan wrote:Warde Guildencrantz wrote:no no no, no changing guristas ships. You make a whole new damn set of faction ships.
We have Caldari/Amarr (Sansha) Caldari/Gallente (Guristas) Amarr/Gallente (SOE) Amarr/Minmatar (Blood Raiders) Minmatar/Gallente (Serpentis) Minmatar/Gallente AGAIN (Angel)
Caldari only has 2. You know what that means:
Caldari/Minmatar (Mordu's Legion)
Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.) Given the training path imbalance it would be best to retask Angels Angels becoming Speed/Missiles Minmatar/Caldari That would give each race 3 training paths into pirate ships.
I agree with you in theory but I would rather see them redo the Blood Raider line (if that was what they wish to do) as Angel is Projectile DPS line of ships. I would rather see the Blood Raiders who are a non damage based (neut & web iirc), rather than the Angel who the best Projectile damage based ships. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
501
|
Posted - 2014.01.30 14:28:00 -
[39] - Quote
more like proper split weapons guristas: proper number of launchers, full dronebay, missile damage, drone damage, shield resists. |

Drake Doe
SVER True Blood Public Disorder.
449
|
Posted - 2014.01.30 14:32:00 -
[40] - Quote
I'd be happy with swapping the rattler's range bonus for a dps bonus. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |
|

Mike Whiite
Stupid Stunts The Wolfpack Nexus
328
|
Posted - 2014.01.30 14:51:00 -
[41] - Quote
Personaly I hope they adress missiles first.
Give them a better way to adjust to the changes being made in every other ballence round.
being it by changing the mechanic/ bring more ways to adress the variables/ or giving other ways to do something about asymetric combat (like bigger drone bays for some of the cruiser hulls as I saw someone suggest)
Then come with a nice Missile Pirate line.
|

Abishai
122
|
Posted - 2014.01.30 14:53:00 -
[42] - Quote
With the changes to sentry drones the Rattler needs serious help. A useful missile bonus would be a nice start. |

Silivar Karkun
We are not bad. Just unlucky Goonswarm Federation
140
|
Posted - 2014.01.30 15:03:00 -
[43] - Quote
gonna paste this here for discussion https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=310194 |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
501
|
Posted - 2014.01.30 15:12:00 -
[44] - Quote
you don't need a new faction for a new line of ships, and if it happens your way, there won't be a black apoc with railguns. |

Richard Shaw III
Kings of Empire
0
|
Posted - 2014.01.30 15:13:00 -
[45] - Quote
Drake Doe wrote:I'd be happy with swapping the rattler's range bonus for a dps bonus.
I would think this the very least they could do. To just swap the 50% range bonus to a 50% damage bonus seems like the lazy way out.
I know it is something a bit blah to rewrite the Blood Raiders but a Rokh with a Missile based platform would be sick. I would like there to be just a missile based hull like the Vindicator for hybrid, Machrial for projectile, or Nightmare for laser. In the end it would not matter to me if it was a rewrite of a current pirate BS hull or a new line like the Mordu's Legion idea that Warde Guildencrantz mentioned ea |

Zand Vor
Imbrium Clan
2
|
Posted - 2014.01.31 19:02:00 -
[46] - Quote
I would kill for a missile-based ship using the Rokh hull, and Mordu's Legion would be the perfect next "pirate" faction to introduce it under. |

Vaju Enki
Secular Wisdom
1226
|
Posted - 2014.01.31 19:28:00 -
[47] - Quote
Guristas ships should be drone ships with a great shield tank. The Tears Must Flow |

Warde Guildencrantz
TunDraGon Backseat Promises
1008
|
Posted - 2014.01.31 19:43:00 -
[48] - Quote
The devs sealed their fate with having to develop a minmatar/caldari mix when they started work on an amarr/gallente mix.
Not doing the minmatar/caldari mix at this point is just being sadistic towards caldari pilots. I want my pirate missile boat. And I don't want a haphazard rehash of guristas, which are already great with drones.
I'm pretty generous with compromising feature changes. This is one thing where its seriously providing fairness to training paths. If I train minmatar/caldari, i should be able to fly a pirate boat. Given that I would likely have trained some missiles while training up both minmatar and caldari (you know, since they both use missiles, and their other weapon types are not shared), it only makes sense to have missiles on a minmatar/caldari mix.
It also makes sense once lore is composed, since a combined effort between minmatar and caldari would involve tech they both utilize. (Shields and missiles)
However, on that note, I'm still saying it better have a useful ewar bonus. And it better not be ECM or target painting. |

Batelle
Komm susser Tod
1500
|
Posted - 2014.01.31 19:46:00 -
[49] - Quote
CCP Rise wrote:I'd love to address this. We've talked about it a bit but for now it's hard to say when we will get the chance. Hopefully sooner than later.
guristas -> missile
Mordus -> drone "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Harvey James
The Sengoku Legacy
635
|
Posted - 2014.01.31 20:56:00 -
[50] - Quote
CCP Rise wrote:I'd love to address this. We've talked about it a bit but for now it's hard to say when we will get the chance. Hopefully sooner than later.
so will the guristas get a more missile emphasis i.e. missile damage? in exchange for some drone bandwidth reduction ? and will you add any ships/ extra faction min/caldari with the pirate rebalance ? will pirates be before or after T2 and T3 rebalances? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Bullet Therapist
Caldari Provisions Caldari State
97
|
Posted - 2014.01.31 21:25:00 -
[51] - Quote
Aglais wrote:Bullet Therapist wrote:Id love to see something caldari/gallante myself. Maybe a missile damage bonus + and active rep bonus. Thatd be really fun.
Edit: Should have specified armor active rep bonus. Active armor repair bonus on something that requires Caldari skills makes me convulse. To be honest I think Guristas should shrug off being drone ships (that's the SOE's role now IMO), and should become missile brawlers. Extreme tank, great damage, not necessarily very good base velocity but light hulls so MWDs actually help them get into range.
I actually like the idea of shedding the drones. Not a bad idea IMO, and it jives well with the consequences of the omnidierectional changes, which hurt the rattler proportionately much more then the domi. |

Actaeon Versaea
Azaph Incorporated
14
|
Posted - 2014.01.31 21:58:00 -
[52] - Quote
CCP Rise wrote:I'd love to address this. We've talked about it a bit but for now it's hard to say when we will get the chance. Hopefully sooner than later.
Considers sending a box of biscuits to CCP HQ. |

Anomaly One
Imperial Academy Amarr Empire
197
|
Posted - 2014.01.31 23:07:00 -
[53] - Quote
Speedy shield tanked missile boats, mordus legion/thukker tribe or change guristas accordingly.
would love to fly a pirate faction cruiser/bs for missiles solely. Just don't make them armor. Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E
http://www.youtube.com/watch?v=5l_ZjVyRxx4
Trust me, I'm an Anomaly. DUST 514 FOR PC |

Faltzs
Thundercats The Initiative.
15
|
Posted - 2014.01.31 23:32:00 -
[54] - Quote
Change blood radiers to bonus to: frigs=rockters, cruisers=rapild lights, battleship=rapid heavies, adjust its ew bonuses to what ever most balanced probably loose web bonuses. |

Piotr Engels
Green Berets
0
|
Posted - 2014.02.01 00:08:00 -
[55] - Quote
Mordus legion is Caldari/Gallente guys.
The obvious choice for a Minmatar/Caldari faction is the Templis Dragonaurs. Heth made appeals to the Minmatar prior to being unseated, and there is considerable loathing towards us Gallente for telling other cultures how they should operate.
http://community.eveonline.com/news/news-channels/world-news/senate-report-no-evidence-of-widespread-discrimination-against-minmatar/
http://community.eveonline.com/news/news-channels/world-news/federation-minmatar-report-widespread-discrimination/
http://community.eveonline.com/news/news-channels/world-news/tibus-heth-denounces-federation-offers-condolences-to-republic/
War has even been put on the table over the Gallente's handling of affairs. I'm sure there are alot of very pissed tribals who can relate to the Dragonaurs' nationalistic/anti-gallente tendencies.
http://community.eveonline.com/news/news-channels/world-news/republic-fleet-force-destroyed-entering-federation-despite-capsuleer-pleas-for-peace/
AND YES PLEASE WEBS AND MISSILES. |

Markku Laaksonen
EVE University Ivy League
337
|
Posted - 2014.02.01 02:25:00 -
[56] - Quote
Warde Guildencrantz wrote:no no no, no changing guristas ships. You make a whole new damn set of faction ships.
We have Caldari/Amarr (Sansha) Caldari/Gallente (Guristas) Amarr/Gallente (SOE) Amarr/Minmatar (Blood Raiders) Minmatar/Gallente (Serpentis) Minmatar/Gallente AGAIN (Angel)
Caldari only has 2. You know what that means:
Caldari/Minmatar (Mordu's Legion)
Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.)
If we're gonna follow lore (like all other pirate ships do) then Mordu's Legion ships will be Caldari/Gallente. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Equinox Ying
United Rebels of the Frontier
13
|
Posted - 2014.02.01 03:59:00 -
[57] - Quote
As much as i hate to say it a minnie/caldari active armor missile boat would be wild, really really spice things up, and i would really like to see its hull based on the Rokh, that ship has had no love ... ever, all of this stuff is new and sexy. It should have no explosion velocity bonus at all, maybe a bonus to painters instead, i know it sucks, but if its an armor tanker there will be plenty of mids left, and i would hope it would have a bonus to repping amount too, and of course a bloody damage bonus to missiles, this would be awesome, i dunno if its too OP, i dont care, just do it and nerf it later.
With the TP bonus, and the armor tank, and damage bonus and speed bonus i can see this ship being used a lot in pvp without completely losing the pve attraction.
I've said a TP bonus instead of a web bonus cos i dont think this ship should be a missile vindi, dont get me wrong a web range bonus would be much better, but then we are definitely going into the land of OP. |

Arthur Aihaken
Perkone Caldari State
2859
|
Posted - 2014.02.01 07:28:00 -
[58] - Quote
What about a Khanid-Caldari hybrid instead? That way we could finally have an armor-tanked missile boat. Something ominous-looking in greyish-black would be pretty wickedGǪ
GÇó Special Ability: 25% bonus to missile damage GÇó Caldari Skill Bonus: 7.5% rate of fire per level GÇó Amarr Skill Bonus: 4% armor resistances per level
Frigate: 3h (2 launchers), 3m, 4l Cruiser: 5h (4 launchers), 4m, 6l Battleship: 7h (6 launchers), 4m, 8l I am currently away, traveling through time and will be returning last week. |

Warde Guildencrantz
TunDraGon Backseat Promises
1010
|
Posted - 2014.02.01 12:46:00 -
[59] - Quote
Markku Laaksonen wrote:Warde Guildencrantz wrote:no no no, no changing guristas ships. You make a whole new damn set of faction ships.
We have Caldari/Amarr (Sansha) Caldari/Gallente (Guristas) Amarr/Gallente (SOE) Amarr/Minmatar (Blood Raiders) Minmatar/Gallente (Serpentis) Minmatar/Gallente AGAIN (Angel)
Caldari only has 2. You know what that means:
Caldari/Minmatar (Mordu's Legion)
Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.) If we're gonna follow lore (like all other pirate ships do) then Mordu's Legion ships will be Caldari/Gallente.
We're not going to follow lore. We're going to make new lore. Just to make it possible to have mordu's legion be minmatar caldari.
You know why?
Because it requires the least effort and it would be awesome. Lore preventing the game from developing is stupid. |

Gimme more Cynos
Du nervst geh sterben
132
|
Posted - 2014.02.01 13:07:00 -
[60] - Quote
Webrange and missiles sounds kinda sweet.
Of course, torps would have to be fixed first (i.E. need to get the same "short ranged, high DPS high "tracking" treatment) Imho. |
|

stoicfaux
3996
|
Posted - 2014.02.01 14:47:00 -
[61] - Quote
Just make a TFI variant that is easier to shield tank. Instead of a new faction, it can be introduced by a private corp that does extreme aftermarket modifications to existing hulls.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Eisenhornx
SunKing Vanguard
24
|
Posted - 2014.02.01 18:16:00 -
[62] - Quote
Any semi-high dps ship should not get a web range bonus, that would make this ship the only ship people fly.
I would say if your going to do a high dps missile boat with web range it should have a reduction in web strength as well, something like 30% so that in the end with 2 webs you only get a 50% reduction to the target ships velocity. This will prevent the ship from being OP and will still boost its dps with missiles.
( webs should be this weak in the first place as the appropriate counter (AB) is in no ways a true counter to webs.) |

Random-Alt
EVE is Random
0
|
Posted - 2014.02.01 20:16:00 -
[63] - Quote
We have Caldari/Amarr (Sansha) Caldari/Gallente (Guristas) Amarr/Gallente (SOE) Amarr/Minmatar (Blood Raiders) Minmatar/Gallente (Serpentis) Minmatar/Gallente AGAIN (Angel)
Caldari only has 2. You know what that means:
Caldari/Minmatar (Mordu's Legion)
Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.)[/quote]
If we're gonna follow lore (like all other pirate ships do) then Mordu's Legion ships will be Caldari/Gallente.[/quote]
When CCP does come out with a Caldari/Minmatar Pirate ship it will be Thukker Tribe. Caldari ships are mostly shield and missile ships Minmatar ships come as armor or shield and can have turret or missiles
The only npc group that would make a missile ship from both is the Thukker Tribe. It can get a missile bonus from the Caldari and another bonus from Minmatar It will also get a good role bonus that should work good with the missiles as well
Nestor armor Vindicator armor Bhaalgorn armor Machariel shield or armor Rattlesnake shield Nightmare shield
Thukker Tribe should have a slot layout like the Machariel and could be armor tanked for the people wanting to use TP or Web or shield tanked for people who wish to use rigs to help out with missile damage.
I am sure missile many missile ship pilot will love to fly it and I am sure many ganker can not wait to shoot us down flying it as well.
As a pilot that uses both Caldari and Minmatar ships all the time I think a Thukker Tribe ship will make a great ship to have in the game. |

Richard Shaw III
Kings of Empire
0
|
Posted - 2014.02.02 03:57:00 -
[64] - Quote
Thoughts about if CCP was to consider remaking the Rattlesnake to a missile damage bonused ship from a drone damage bonused ship.
What if it was a hull with like a 7H - 6M - 6L with 6 launcher points with a 50% damage roll bonus and something like an explosion radius racial bonus and a drone tracking/range racial bonus like the dominix has. Allowing the hull to keep its drone bay size and drone bandwidth with the tracking/range racial bonus would make this an interesting ship to use with great damage potential on par with the Vindicator, Macharail, Nightmare.
This slot layout would allow for either shield or armor tanking at the users whim and would for allow some great fitting options. |

Random-Alt
EVE is Random
0
|
Posted - 2014.02.12 02:55:00 -
[65] - Quote
Even if ccp did change the Rattlesnake the game is still mission a Caldari/Minmatar ship. |

Actaeon Versaea
Azaph Incorporated
29
|
Posted - 2014.02.12 03:54:00 -
[66] - Quote
I like this idea. My suggesion to the Dev would be to turn the Equalibirm of Mankind into a fully fledged NPC Faction, outside of missions.
Seeing as their back story says that they operate everywhere in New Eden, give then a 15% Chance of spawning at a belt, instead of the regular faction, and add some complexs for them...
Make their ships, prehaps, 10% Missile Range, 10% Missile damage? |

Random-Alt
EVE is Random
0
|
Posted - 2014.02.14 16:57:00 -
[67] - Quote
Equalibirm of Mankind does need some work done to them but seeing as they fly armar ships it still does not solve the problem of the game missing a Caldari/Minmatar ship .
|

Arthur Aihaken
Embers Children TOHA Conglomerate
2894
|
Posted - 2014.02.14 17:24:00 -
[68] - Quote
Until they fix missiles, this is really moot... I am currently away, traveling through time and will be returning last week. |

Random-Alt
EVE is Random
0
|
Posted - 2014.02.14 17:33:00 -
[69] - Quote
Equilibrium of Mankind info for thoes that do not fell like looking it up . https://wiki.eveonline.com/en/wiki/Equilibrium_of_Mankind
I have not had any problems with missiles. Why do you think they need fixing Arthur Aihaken ? |

Mournful Conciousness
Embers Children TOHA Conglomerate
554
|
Posted - 2014.02.14 18:59:00 -
[70] - Quote
Did you ever hear of the story of Pandora's box? :) Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
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Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
320
|
Posted - 2014.02.14 19:49:00 -
[71] - Quote
Mord's Legion would be the best bet for the next pirate faction ships. Thukker Tribe has agents in hisec, and I personally don't want to see those systems go the way the SoE systems have. However to add this content they would also need to add more agents/systems for Mord's Legion. |

Paul Panala
Guy Fawkes Trust Fund 31ST Reliables Division
157
|
Posted - 2014.02.24 18:20:00 -
[72] - Quote
I agree with this thread 100%. I would love to see a pirate faction with a strong missile offering that was different from the existing Caldari offerings that are primarily ranged fighters. My vote is something Minmatar/Amarr style setup as an armored brawler that gets DPS, explosion radius and energy neut/vamp effectiveness bonus. |

Jureth22
Vanguard Frontiers Black Legion.
159
|
Posted - 2014.02.24 18:45:00 -
[73] - Quote
problem is still within missile launchers and ammo.very much doubt any pirate missiled based ship will make a difference |

Arthur Aihaken
Perkone Caldari State
2948
|
Posted - 2014.02.24 18:58:00 -
[74] - Quote
Jureth22 wrote:problem is still within missile launchers and ammo.very much doubt any pirate missiled based ship will make a difference Be that as it may, since missiles are still one of the primary weapon systems that shouldn't preclude the introduction of a missile-specific pirate ship. I am currently away, traveling through time and will be returning last week. |

Jon Joringer
Zero-K
107
|
Posted - 2014.02.24 19:39:00 -
[75] - Quote
I quite like the idea of a Minmatar/Caldari faction line.
A number of times throughout this thread, it has been brought up that missile/shield boats would offer nothing new over the numerous missile/shield boats the Caldari line has to offer. I think, however, the Minmatar/Caldari line could be quite unique.
I'd like to see bonuses somthing like this;
Special Ability: Rapid Light Missile, Rapid Heavy Missile reload time reduction or launcher capacity increase (can't figure out what the frigate would do -- regular light missile damage bonus, I suppose).
Caldari: Ewar (TP/ECM) or Application (explosion velocity/radius) bonus
Minmatar: Shield Boost Amount bonus
Whereas Caldari missile/shield boats are almost all intended to be buffer missile throwers (the fact that many are active tanked only indicates that they are popular mission ships and are active tanked for that reason), this Minmatar/Caldari boat would be fast, favor active tanking and the new 'skirmish' style weapon systems, delivering bursts of high, well applied dps while coping with the incoming dps through speed and boosting instead of just soaking it up like so many slow Caldari missile boats.
EDIT: this assumes that issues with missiles (heavy missiles, in particular) are resolved and balanced. |

Jenn aSide
STK Scientific Initiative Mercenaries
4841
|
Posted - 2014.02.24 19:49:00 -
[76] - Quote
Random-Alt wrote:We have Caldari/Amarr (Sansha) Caldari/Gallente (Guristas) Amarr/Gallente (SOE) Amarr/Minmatar (Blood Raiders) Minmatar/Gallente (Serpentis) Minmatar/Gallente AGAIN (Angel)
When CCP does come out with a Caldari/Minmatar Pirate ship it will be Thukker Tribe. Caldari ships are mostly shield and missile ships Minmatar ships come as armor or shield and can have turret or missiles
The only npc group that would make a missile ship from both is the Thukker Tribe. It can get a missile bonus from the Caldari and another bonus from Minmatar It will also get a good role bonus that should work good with the missiles as well
Nestor armor Vindicator armor Bhaalgorn armor Machariel shield or armor Rattlesnake shield Nightmare shield
Thukker Tribe should have a slot layout like the Machariel and could be armor tanked for the people wanting to use TP or Web or shield tanked for people who wish to use rigs to help out with missile damage.
I am sure missile many missile ship pilot will love to fly it and I am sure many ganker can not wait to shoot us down flying it as well.
As a pilot that uses both Caldari and Minmatar ships all the time I think a Thukker Tribe ship will make a great ship to have in the game.
I would pay a great deal of isk, aurum, real life money, food stamps and sexual favors for an armor tanking missile spewing Caldari/minmatar pirate faction battleship that looks like a machariel and gets a minmatar style target painting bonus  |

Arthur Aihaken
Perkone Caldari State
2948
|
Posted - 2014.02.24 20:18:00 -
[77] - Quote
Jon Joringer wrote:Special Ability: Rapid Light Missile, Rapid Heavy Missile reload time reduction or launcher capacity increase (can't figure out what the frigate would do -- regular light missile damage bonus, I suppose). No, no and no (in that order). Rapid launchers need to be fixed separately. Granting a new hull a bonus to "fix" rapid launchers is endorsing the current implementation. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Perkone Caldari State
2948
|
Posted - 2014.02.24 20:20:00 -
[78] - Quote
Jenn aSide wrote:I would pay a great deal of isk, aurum, real life money, food stamps and sexual favors for an armor tanking missile spewing Caldari/minmatar pirate faction battleship that looks like a machariel and gets a minmatar style target painting bonus  As long as we can get it in black, I don't care what it looks like. Well, maybe not a Typhoon... I am currently away, traveling through time and will be returning last week. |

Jon Joringer
Zero-K
107
|
Posted - 2014.02.24 20:29:00 -
[79] - Quote
Arthur Aihaken wrote: No, no and no (in that order). Rapid launchers need to be fixed separately. Granting a new hull a bonus to "fix" rapid launchers is endorsing the current implementation.
I did not say my idea was proposed to 'fix' rapid launchers. I like the idea of them. Currently, I think the RLML works pretty well (although the clip size could be a bit bigger). The RHML suffers because of heavy missiles, not because it's a rapid launcher (and do make note of my edit addressing this issue).
My idea was to propose a hull that worked well and with this 'skirmish' front-end ideology that CCP seems to like these days (ASB, AAR, RLML, RHML). The reload time reduction/clip capacity increase is not intended to 'fix' rapid launchers -- merely allow these pirate boats to use them for a longer duration/in more varied circumstances. |

Arthur Aihaken
Perkone Caldari State
2948
|
Posted - 2014.02.24 20:42:00 -
[80] - Quote
Jon Joringer wrote:I did not say my idea was proposed to 'fix' rapid launchers. I like the idea of them. Currently, I think the RLML works pretty well (although the clip size could be a bit bigger). The RHML suffers because of heavy missiles, not because it's a rapid launcher (and do make note of my edit addressing this issue).
My idea was to propose a hull that worked well and with this 'skirmish' front-end ideology that CCP seems to like these days (ASB, AAR, RLML, RHML). The reload time reduction/clip capacity increase is not intended to 'fix' rapid launchers -- merely allow these pirate boats to use them for a longer duration/in more varied circumstances. Rapid launchers suffer because of the reload time - not heavy missiles. If you think they work "pretty well", you obviously haven't used them enough. NO. I am currently away, traveling through time and will be returning last week. |
|

Jon Joringer
Zero-K
107
|
Posted - 2014.02.24 20:48:00 -
[81] - Quote
Arthur Aihaken wrote: Rapid launchers suffer because of the reload time - not heavy missiles. If you think they work "pretty well", you obviously haven't used them enough. NO.
If you think they don't work pretty well, then you're obviously not using them to their strengths, like wiping a bunch of frigs out with a RLML boat, then getting out when you enter reload/before you're tackled.
But since you obviously think your opinion is the only valid one, I'll just leave it at that. |

Batelle
HOMELE55
1894
|
Posted - 2014.02.24 20:58:00 -
[82] - Quote
Saw this in other thread, loved it.
Replace 50% missile velocity bonus with 100% damage bonus to crusie missiles, torpedos, and rapid heavy missiles. Would be so awesome. Even a 50% damage bonus would be awesome. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Arthur Aihaken
Perkone Caldari State
2948
|
Posted - 2014.02.24 21:41:00 -
[83] - Quote
Jon Joringer wrote:If you think they don't work pretty well, then you're obviously not using them to their strengths, like wiping a bunch of frigs out with a RLML boat, then getting out when you enter reload/before you're tackled.
But since you obviously think your opinion is the only valid one, I'll just leave it at that. When you link the kill mails to establish this, we'll all be in awe. Until then, I'll direct you to the two RLML threads where the general consensus (not just mine) is anything but. I am currently away, traveling through time and will be returning last week. |

Stephanie Rosefire
One Man Solo Industry
13
|
Posted - 2014.02.24 21:46:00 -
[84] - Quote
Warde Guildencrantz wrote:no no no, no changing guristas ships. You make a whole new damn set of faction ships.
We have Caldari/Amarr (Sansha) Caldari/Gallente (Guristas) Amarr/Gallente (SOE) Amarr/Minmatar (Blood Raiders) Minmatar/Gallente (Serpentis) Minmatar/Gallente AGAIN (Angel)
Caldari only has 2. You know what that means:
Caldari/Minmatar (Mordu's Legion)
Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.)
^ mordu legion ship, either completely new ships, or minmatar ship models.
could also give the opportunity to usher in pirate faction battlecruisers, although i could just be getting ahead of myself. |

Jon Joringer
Zero-K
108
|
Posted - 2014.02.24 22:04:00 -
[85] - Quote
Arthur Aihaken wrote: When you link the kill mails to establish this, we'll all be in awe. Until then, I'll direct you to the two RLML threads where the general consensus (not just mine) is anything but.
I'm not going to delve into some e-peen KM battle. We have different opinions on the rapid launcher line. That's that. |

Arthur Aihaken
Perkone Caldari State
2948
|
Posted - 2014.02.24 22:17:00 -
[86] - Quote
Jon Joringer wrote:I'm not going to delve into some e-peen KM battle. We have different opinions on the rapid launcher line. That's that. Fair enough. I am currently away, traveling through time and will be returning last week. |

Stephanie Rosefire
One Man Solo Industry
14
|
Posted - 2014.02.24 22:59:00 -
[87] - Quote
Jon Joringer wrote:Arthur Aihaken wrote: Rapid launchers suffer because of the reload time - not heavy missiles. If you think they work "pretty well", you obviously haven't used them enough. NO.
If you think they don't work pretty well, then you're obviously not using them to their strengths, like wiping a bunch of frigs out with a RLML boat, then getting out when you enter reload/before you're tackled. But since you obviously think your opinion is the only valid one, I'll just leave it at that.
please note that Rapid light missile launchers and rapid heavy missile launchers are being fixed. they are gaining double the "ammo clip" size, and having a 5 second reduction in reload time, making the reload time 35 seconds. |

Arthur Aihaken
Perkone Caldari State
2948
|
Posted - 2014.02.24 23:06:00 -
[88] - Quote
Stephanie Rosefire wrote:please note that Rapid light missile launchers and rapid heavy missile launchers are being fixed. they are gaining double the "ammo clip" size, and having a 5 second reduction in reload time, making the reload time 35 seconds. The reload time is 35 seconds. And what is this double "ammo clip" size you speak of? I am currently away, traveling through time and will be returning last week. |
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