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Astik Stfgar
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Posted - 2003.09.13 09:43:00 -
[1]
I read somewhere that the skill Corp Management lvl 3 will be needed to anchor any item. Instead of this rather useless skill for anyone but the ceo(s), i would suggest to implement a player attribute like those for the division hangars. Something like "Can Anchor" just like "Can access Divison 3 hangars". This way the ceo has full control over who in his corp can anchor, and any player thrusted by the ceo is thus able to anchor without haveing to study a completely useless skill. This also ensures a higher level of security in big corps: players don't have just to study a skill, they have to obtain the CEO's clearance to use those objects. My 2 cents
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Squatch
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Posted - 2003.09.13 09:51:00 -
[2]
What about people who *don't* belong to a corp, or belong to a beginner corp? Should they just forego the ability to use anchored items?
With the next patch, anchoring will be required for a can to be secured in space, once it's jettisoned. I think it's fine the way it is. It allows characters interested in using the skill to be self-sufficient, doesn't require 'permission' from a 3rd party, and there's a cost associated with the skill.
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Drutort
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Posted - 2003.09.13 10:06:00 -
[3]
but "Corp Management lvl 3" what hell is that for ??? i mean it has nothing to do with this at all!!
it should be like mech lvl 3 or so!! not CORP
think about it... its like the old school TFC were you had those sentry guns and the engineer guy would mount it and maintain it etc...
i would think eng/elec skills would also be req for it... support Idea: QuickInfo an alternative to ShowInfo
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Astik Stfgar
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Posted - 2003.09.13 10:12:00 -
[4]
Edited by: Astik Stfgar on 13/09/2003 10:14:49 Squatch yours is a right point, infact i was just thinking about members of npc corps... I think the problem may be solved by the "possession" of the to-be-anchored object. I explain: there is an anchoring skill (make it two skills), to improve number of items you can anchor, and anchoring time. These skills are for everyone, if you can pay at least :) Now if you own yourself the objects, you just have the rights to use them, but the objects made by corporations belong to the corp, and the use of them is under the eye of the ceo(s). So, in the end, if you're a solo player belonging to a npc corp, you just buy/make your objects; if you're a corp player, the possession is of the corp, and the ceo has the rights to allow members to anchor the objects. What about this?
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lickspittle
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Posted - 2003.09.13 11:16:00 -
[5]
Edited by: lickspittle on 13/09/2003 11:16:23
Quote:
I read somewhere that the skill Corp Management lvl 3 will be needed to anchor any item.
Theres your problem, you're believing something you just read somewhere. Was it somewhere that mattered?
As one of the posters after you pointed out it just doesn't make sense if you think about secure cargo containers so that rules out the requirement of that skill as a general rule.
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
Astik Stfgar
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Posted - 2003.09.13 11:20:00 -
[6]
Quote: Theres your problem, you're believing something you just read somewhere. Was it somewhere that mattered?
It was reported to me by a player friend who plays on the Chaos server. And it wasn't about secure cargo, but mobile refineries, sentry guns, and all the new items. Anyway, besides the skill involved, mine was a suggestion that i believe may be taken in consideration for what it is.
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nonsequitur
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Posted - 2003.09.13 17:27:00 -
[7]
Quote:
Theres your problem, you're believing something you just read somewhere. Was it somewhere that mattered?
As one of the posters after you pointed out it just doesn't make sense if you think about secure cargo containers so that rules out the requirement of that skill as a general rule.
Yes, but the version that he was referring to, there were skill prerequisites. Of course they are now removed as of 1205, which makes those arguments about corp skill irrelevant. Also would you care to explain why the skill still uses the Charisma Attribute as the secondary Attribute when training. I don't want to seduce the Deployables, just anchor them. It seems like the charisma requirements are a hold over from the now defunct Corp management requirements. How about changing the secondary Attributes to something like Willpower. Primary: Memory, Secondary: Willpower, makes more sense from the standpoint of anchoring. Any plans to change that?
nonsequitur...
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Athan
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Posted - 2003.09.13 19:19:00 -
[8]
Actually I'd say Perception makes more sense, especially when given the learning skill that increases it -> "Spatial Awareness". You're placing it in space, and need to be sure it's not within 5km of a roid (for mobile refinery), or of another anchored object (at least sentries were *****ing about this when I tried last night).
Of course I'd prefer a Mem/Wil requirement for it as those are my highest attrs .
-Ath --
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Lithorus
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Posted - 2003.09.13 23:23:00 -
[9]
Edited by: Lithorus on 14/09/2003 02:13:02
Quote:
Quote:
I read somewhere that the skill Corp Management lvl 3 will be needed to anchor any item.
Theres your problem, you're believing something you just read somewhere. Was it somewhere that mattered?
As one of the posters after you pointed out it just doesn't make sense if you think about secure cargo containers so that rules out the requirement of that skill as a general rule.
Aren't you being just a little bit arrogant there? I know you try but you can't be everywhere and solve all the misinformation. Much of the info on these boards is exchanged and discussed between players. The thead about the anchoring skill requiering corp management got pretty long without any comments from the devs. I was under the same impression as many other plays.
To make things short that "somewhere" were your own boards. More specific the sticky thread
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