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Lirt
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Posted - 2006.03.31 02:11:00 -
[1]
I know my post will be flamed to oblivion,... but i why not having the ability to remove all ur skills points and put them again to new skills. I cant find anything wrong with that when you earned that points. It doesnt give you any advantages seeing that you could probably already had that skill point allocation already. Point is when i was new you train skills points, even level 5 ones, that later i regret and wish i had the ability to put them to something more useful, and besides that even try new things like a new race. Many mmorpgs have that ability or something like that, and when EvE requires so much time to train skills and is the most harsh when it comes to mistakes i think it would be a nice option. Ofc that ability will only be possible 1 time lets say every month or maybe 3 months or maybe more, will delete all your skill points and maybe even skill books and give you a pool of your current skill points to place them again and maybe even require to pay a small fee to ccp like character tranfers. Well i know that will hardly ever happen and most likely everyone that will answer will flame me but who knows.
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Marcus Firehawk
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Posted - 2006.03.31 03:26:00 -
[2]
Edited by: Marcus Firehawk on 31/03/2006 03:26:33 Edited by: Marcus Firehawk on 31/03/2006 03:25:50 It would be to exploitable. Someone could build a char to maximize perception and will power and have very low memory and intel so skills with perc/will attibute requirements would train very fast but the intel/mem ones would train slow. They could train the percep/will skills then transfer the skillpoints over to the mem/intel skills there by training those skills alot faster than should be possilbe with their mem/intel stats would allow.
Another exploit would be an miner/bulder could have all the mining/refining/production skills near maxed but then when his corp is war decced he transfers all of his skill over to gunnery/missile/ships and is an instant combat char then transfer them all back to mining/refining/industry after the war ends. Or to beable to change to the flavor of the month races ship instantaly.
To exploitable to beable to transfer skill points.
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Rex Rax
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Posted - 2006.03.31 03:53:00 -
[3]
I think most people who enjoy gameplay as it is would quit if this changed...
Definately exploitable ----- Pop Goes the Frigate! |
Zhartan
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Posted - 2006.03.31 04:49:00 -
[4]
I don't think people would exploit as above it if the service cost $20 USD.
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Nato Xemus
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Posted - 2006.03.31 05:38:00 -
[5]
Originally by: Zhartan I don't think people would exploit as above it if the service cost $20 USD.
you forget all the rich lawers doctors and such who play this game
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Mrmuttley
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Posted - 2006.03.31 08:22:00 -
[6]
<rp mode> So there I was at university studying Art with Theology and after spending my time really getting my head down and gaining a First Class Honours Degree I left University and got a job with a museum. I found my interest in the subject waning and the people I worked with sucked. A real shame after all that effort.
I went back to the University and paid a fee of ú20 and they changed my degree to Nuclear Physics and now 1 week after leaving my job at the museum I work as a scientist for a Nuclear Power Station. </rp mode>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This sig space for sale. Need something advertised?
Reasonable Rates. |
Rodj Blake
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Posted - 2006.03.31 08:54:00 -
[7]
Originally by: Zhartan I don't think people would exploit as above it if the service cost $20 USD.
Success in Eve should not be determined by RL income.
Dolce et decorum est pro imperator mori |
Lirt
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Posted - 2006.03.31 17:21:00 -
[8]
Edited by: Lirt on 31/03/2006 17:21:47 Edited by: Lirt on 31/03/2006 17:20:46 Edited by: Lirt on 31/03/2006 17:20:23 Thanks for the replies and more thanks for no flames, well i understand it might be exploitable with attribute tricks but if this could happen only 1 time per 3 months or maybe only 1 time per account, i dont think many miners will change to fighters only for some period of time to get stuck to a type of play they dont enjoy. I aggree it might be exploitable with training times and attributes but if ccp will decide to implement it probably will find a solution, i just posted the general idea, fe example they can just give you the ability to swamp skills with same attributes.
As far as the guy that mentions the rp way, ofc we can easily find a rp "touch" to this too, like we did with jump clones and many others, but i really wonder how the rpers explain the loging off, and more the exploiting of logging off with other game mechanics, anyway wont go further cause thread topic is not that.
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Ohmy Fugod
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Posted - 2006.03.31 18:58:00 -
[9]
The explanation given in the skill help page says they're acquired much like in the matrix - inserted into your brain in a cybernetic way.
So role playing wise there shouldn't be any hindrance... someone just plugs a tube in your head and diverts that knowledge capability to other parts of the brain or something... well if I came up with this in 1 minute, someone with more time could come up with an even better way of justifying it.
Anyway, it could be exploitable, that's the major problem I see with it. Beyond that, it's a matter of whether the programmers feel it would do the game any good or not.
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Ruah Piskonit
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Posted - 2006.04.01 07:02:00 -
[10]
Originally by: Ohmy Fugod someone just plugs a tube in your head and diverts that knowledge capability to other parts of the brain or something...
i think we all agree on the exploitable bit, but I have a serious issue with this concept of 'knowledge capacity' and the very idea that someone could divert it. . . I mean serious issues with the way knowldege is thought.
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Ace Garp1
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Posted - 2006.04.01 14:37:00 -
[11]
Originally by: Lirt I know my post will be flamed to oblivion,... but i why not having the ability to remove all ur skills points and put them again to new skills. I cant find anything wrong with that when you earned that points. It doesnt give you any advantages seeing that you could probably already had that skill point allocation already. Point is when i was new you train skills points, even level 5 ones, that later i regret and wish i had the ability to put them to something more useful, and besides that even try new things like a new race. Many mmorpgs have that ability or something like that, and when EvE requires so much time to train skills and is the most harsh when it comes to mistakes i think it would be a nice option. Ofc that ability will only be possible 1 time lets say every month or maybe 3 months or maybe more, will delete all your skill points and maybe even skill books and give you a pool of your current skill points to place them again and maybe even require to pay a small fee to ccp like character tranfers. Well i know that will hardly ever happen and most likely everyone that will answer will flame me but who knows.
the only way this could work is if the skill points you transfered stayed in the same group
so you could change navigation skills about but not take the Skill points from navigation and move them over to gunnery when you feel like
also put in a time limit on moving skill points so you could not move them more then once a day or even once a week
moving skills and having them stuck on the wrong skill for a complete week would stop most people doing it i reckon
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Jenson Cole
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Posted - 2006.04.01 14:45:00 -
[12]
Keeping Skill Points in the groups would be the only way I'd support this cause otherwise for example someone with strong attributes and fly through gunnery skills could stack up on skill points in where they train the fastest and then reallocate those skill points elsewhere.
I'm overall against this though due to the exploitability this cries though It's an interesting thing to look at though since there have been people crying for a way to remove skill points.
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Ace Garp1
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Posted - 2006.04.01 15:23:00 -
[13]
Originally by: Jenson Cole Keeping Skill Points in the groups would be the only way I'd support this cause otherwise for example someone with strong attributes and fly through gunnery skills could stack up on skill points in where they train the fastest and then reallocate those skill points elsewhere.
I'm overall against this though due to the exploitability this cries though It's an interesting thing to look at though since there have been people crying for a way to remove skill points.
there is a way to remove skill points its called not upgrading your clone when your killed so when your next skilled your up that creek with out a paddle
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chidori1
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Posted - 2006.04.01 17:51:00 -
[14]
ok let's play the tech 2 game. I skill energy turret small, medium, and large. now I go to big war. I take all the SP in my large lasers, and put it into medium and small. extra SP go into the specialized skills, now I become a T2 wielding fool, and all I have to do it train 1 hour to get my large lasers back. same for missiles and launchers.
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Lefia
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Posted - 2006.04.02 08:42:00 -
[15]
*clears throat*
No, bad idea.
That is all.
Originally by: hired goon I agree with every point and counter point that has been brought up in this and every other argument ever had.
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Venomous Angel
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Posted - 2006.04.02 12:17:00 -
[16]
i like the dea of being able to re-arrange the skill points in the diffrent areas... put maybe a once a month time limit on that... And could see it being profitable for CCP to allow people to realocate all of their skill points where ever like once a month or 3 months and charge a $20 fee ... I can see where some may try and exploit this but they wouldnt be able to do it very often and it would cost them $20 to do so.... this would allow people to correct any mistakes made in training by getting rid of useless skills trained and putting those skill points in other more useful areas...
Just my opinion...
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Liu Kaskakka
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Posted - 2006.04.02 12:31:00 -
[17]
It should be possible but it should have a serious penalty involved, say you can move SPs but you lose 25% of them. This should also only apply inside a skill group or say from missiles to gunnery so you wouldnt have 40m SP industrial chars turning into 30m SP fighters.
King Liu is RIGHT!!
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Ghoest
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Posted - 2006.04.02 12:54:00 -
[18]
Bad idea.
I like the game the way it is anyway. I choose my skill now I live with them, make the game slightly more realistic. Plus you can train what ever new skills you want.
The games only real problem is that newbs are getting more and more behind.
Wherever you went - here you are.
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Lirt
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Posted - 2006.04.02 20:13:00 -
[19]
Originally by: Ace Garp1
the only way this could work is if the skill points you transfered stayed in the same group
so you could change navigation skills about but not take the Skill points from navigation and move them over to gunnery when you feel like
Well thats a pretty nice idea and that solves the problem for exploitation ( hope spelling is correct) of the attributes that some people posted before, although i think it would be better the limit was to their attributes not their category. Other people say i spec to that and then i spec to something else adn tehy consider it an exploit. for example i spec industrial char and then fighter, well thats the whole idea of that system to let you try something different. Dont get me wrong i dont like either if every people can change to whatever they want, that will destroy all the accomplishment feeling of the game. But if you were able to do it once per month or per 3 months i dont think it will cause any problems. Besides between 3 months you can train almost everything you want, point is to change the skills you dont need anymore or you never needed, or just try something different quicker than having to spend 3 months or more to get teh skills done. For example: i am minmattar and after 2 years of playing i got bored that race and its weapons. I wanna try gallente way, so i have to rain all over the race ships ships and its weapons, and that will take so much time. But if with that u get an option to reallocate them, although you gonna be stuck with the new skill tree for 3 months or whatever the limit is.
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R3aliti
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Posted - 2006.04.03 07:44:00 -
[20]
I attempted to have something like this done - when I had trained 2 Advanced Science Skills and 1 Mechanical skill to LVL 5 in order to meet the skill requirements to build a BPO that had fallen into my hands. I had 43 days of training into completing these. After this 43 days I rechecked the BPO the skill requirements had been changed to LVL 3 for the skills I had just spent the time training to LVL 5 - Complaining about this BPO change I requested to have the training time switched to other skills. CCPs response - all training time on any skill is good and will eventually be used - request denied. I got the impression that trading training time around is a "NOT TO BE DONE"
Just my 2 isk
R3
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Jacyro
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Posted - 2006.04.03 08:23:00 -
[21]
Changing skills is dumb in this game when you can learn every skill without penalty already. Make it attribut only and make it move only one point every 30 days. For example, move one point form INT to PER and then you need ot wait another 30 days to move one more point again. That would keep everyone from exploiting this as it would take so long to move the points it would be virtually worthless to do.
Just like the whole idea is not very good, but that is the best I can think of on short notice. ----------------------------------------------- "Eve is a sandbox. Pick up a shovel and make yourself a castle."
-Vegeta |
Valium Summer
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Posted - 2006.04.03 12:07:00 -
[22]
Originally by: Mrmuttley <rp mode> So there I was at university studying Art with Theology and after spending my time really getting my head down and gaining a First Class Honours Degree I left University and got a job with a museum. I found my interest in the subject waning and the people I worked with sucked. A real shame after all that effort.
I went back to the University and paid a fee of ú20 and they changed my degree to Nuclear Physics and now 1 week after leaving my job at the museum I work as a scientist for a Nuclear Power Station. </rp mode>
Alot of the things in this game require the suspension of disbelief. I can accept possible exploitation as a good reason for not allowing such a feature. But in a game that allows one person to pilot an entire battleship, that allows for "implants" that increase intelligence, abilities and even "jump clones" I don't see why "re-education" couldn't be performed "surgically" or otherwise fit into the story somehow.
I
I have seen the Arctic Circle... And it is round. |
Slink Grinsdikild
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Posted - 2006.04.03 13:01:00 -
[23]
Thanks, but no thanks.
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Seramis
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Posted - 2006.04.03 15:21:00 -
[24]
Originally by: Venomous Angel i like the dea of being able to re-arrange the skill points in the diffrent areas... put maybe a once a month time limit on that... And could see it being profitable for CCP to allow people to realocate all of their skill points where ever like once a month or 3 months and charge a $20 fee ... I can see where some may try and exploit this but they wouldnt be able to do it very often and it would cost them $20 to do so.... this would allow people to correct any mistakes made in training by getting rid of useless skills trained and putting those skill points in other more useful areas...
Just my opinion...
Yeah, and then CCP offers a service where you can get a lost ship back by paying $20. So the people would have the chance to correct mistakes made in PvP/PvE. And only one week later all would fly the most expensive ships with most expensive setup because for only $20 they get all mistakes corrected. All I can say is: stupid idea. If you make a mistake in skilling live with it. If you studied electrical engeneering, and later you say 'Hmm, not the right one', then you can live with it and try to get the best out of it, or u can invest more time and study another direction where you think it is better for you. But you cannot move the knowledge from electrical engeneering to the other field and get the new knowledge immediately.
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Ricdic
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Posted - 2006.04.08 09:34:00 -
[25]
Edited by: Ricdic on 08/04/2006 09:36:19 If something like this was to be done, it should not have any form of fee attached. There are 2 specific conditions I would like to be met if something like this was to go through.
1) Moving skill points to a different skill incurs a 50% skill point loss 2) Skills can ONLY be moved within the same category
This way, ONLY those people who have trained skills they KNOW they will not use again, will make the sacrifice of half of their skillpoints. Eve is one of those games, where no matter how much isk you have, time is a restriction on all. Therefore, giving the 50% skill point loss will hurt anyone who isnt completely dissatisfied with certain skills in their char.
I only accept this because I cant stand the fact that I have amarr frig trained to level 1 in my spaceship command subcategory. It looks totally unacceptable alongside every single caldari skill trained to level 5. Makes it look quite ugly (got it when i first started the game and hate amarr) I dont care if I lose the sp completely, I just want to get rid of that fu^^ing skill. ------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |
Mag's
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Posted - 2006.04.08 17:51:00 -
[26]
Yea good idea, I have 500 sp in industry that would help no-end if I could move them.
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MrFu
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Posted - 2006.04.08 18:04:00 -
[27]
Id be happy to reallocate my HAC skills to anything else,even if it involved a 25% skill loss penalty
I need a sig |
Seyah Remmus
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Posted - 2006.04.08 18:36:00 -
[28]
i think the only way something like this should be brought into game, is a "one time only" thing. I think its been discussed relating to attributes, where noobs dont know that certain attributes are the best to have at higher levels and then regret it later on.
So say, 3 months in you decide you never want to mine EVER again, but you have mining 5, you can reallocate it. Could possibly even make it strict so can only transfer to a skill of equivalent rank.
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