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1. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
You can defend against everything. For Guns you have: - Tracking Disruptor - high Transversal Speed - being out of range For Missiles you have: - high Speed (the direction doesn't matter) - Smartbombs - Defender Missiles - being or flying out of ...
- by Seramis - at 2012.09.19 08:52:00
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2. New Missiles Damage Graphical Analysis - in Ships and Modules [original thread]
Very nice analysis. What is interesting is, that missiles get damage reduction by speed very early. For example: A BS, that moves with full speed but without AB/MWD is at around 130 - 150m/s (depending on ship, skills etc). But according to that g...
- by Seramis - at 2008.11.16 15:51:00
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3. [VOTE] All FOR The Nano-Nerf - in Assembly Hall [original thread]
Support
- by Seramis - at 2008.08.10 13:44:00
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4. Infilitrator 2 BPO -auction - in Sell Orders [original thread]
1.5Bil
- by Seramis - at 2007.06.16 14:48:00
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5. Proposal: Minmatar ship fixes - in Ships and Modules [original thread]
Originally by: Amy Wang Edited by: Amy Wang on 24/08/2006 10:57:37 - added the Cheetah, sry I forgot it in the first place and yes it is ridiculus that it cant even fit a cloak and a probe launcher with skill lvl 4 without cramming the...
- by Seramis - at 2006.08.24 11:09:00
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6. 3 cruisers versus a battleship - in Ships and Modules [original thread]
Raven with 3 torps, 3 Cruise would be an easy target. If you kill the lock range with celestis and stay out of the very short new lock rang Raven can only use 3 of it's 6 launchers, so only half damage. Raven will be dead without killing one of th...
- by Seramis - at 2006.08.24 10:58:00
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7. Gunnery vs Missiles : skilltree - in Ships and Modules [original thread]
Originally by: FinrodFelagund ...The only argument I've seen that half passes as an argument against making the gunnery tree more like the missle tree is that t2 guns are "so much better" then t2 missles andtherefore should requier a longe...
- by Seramis - at 2006.08.15 08:36:00
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8. Gunnery vs Missiles : skilltree - in Ships and Modules [original thread]
Originally by: 13th I copied a response I made from a previous thread on the same subject: Instead of arguing about skill rankings and number of skills required, I decided to load up Evemon and see how long it would take to train for tech...
- by Seramis - at 2006.08.15 08:18:00
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9. Gunnery vs Missiles : skilltree - in Ships and Modules [original thread]
Originally by: Deeik ... sorry but it's no excuse to let missiles be > guns. Where are missiles > guns? In exactly one field...mission running. For PvP missiles are crap, or why did I see Ravens soe rarely in fleet battles? It's...
- by Seramis - at 2006.08.14 13:53:00
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10. 3 Raven Navy Issue to sell - in Sell Orders [original thread]
You get the offers very easy. All u need is around 10 - 15% more LP than the offer has (500k BPC offer I got at around 600k LP).
- by Seramis - at 2006.07.20 13:43:00
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11. [Auction] Sansha's/True Sansha's loot - in Sell Orders [original thread]
9) Buyout
- by Seramis - at 2006.04.18 11:52:00
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12. [Auction] Zainou 'Deadeye' ZMA1000 - in Sell Orders [original thread]
Start bid reduced and reserve removed ...
- by Seramis - at 2006.04.13 10:52:00
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13. 5 Hawks, 5 Harpys - in Sell Orders [original thread]
plz escrow it to me, will pick it up when i come home from work today.
- by Seramis - at 2006.04.13 07:41:00
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14. [Auction] Zainou 'Deadeye' ZMA1000 - in Sell Orders [original thread]
only few hours left
- by Seramis - at 2006.04.13 07:40:00
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15. [Auction] Zainou 'Deadeye' ZMA1000 - in Sell Orders [original thread]
No1 wants it?
- by Seramis - at 2006.04.12 07:54:00
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16. [Action] TS Domi, Gist, faction frigs - in Sell Orders [original thread]
What size is the Ammo? If it is small i bid 1Mio
- by Seramis - at 2006.04.11 08:05:00
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17. Amarr BS for level 4 missions - in Ships and Modules [original thread]
Edited by: Seramis on 11/04/2006 07:41:43 Forget ECM Bursts, they are useless (5-6km range, lol). I tried ECM Bursts, and they had no effect even if NPC's are in range. Also Gank Setup will not work in most cases. You need a tank because in ma...
- by Seramis - at 2006.04.11 07:40:00
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18. Reactor Control Unit II - Why do I need level 5 Energy Grid upgrades? - in Test Server Feedback [original thread]
Originally by: c0rn1 I am just wondering why this is the only upgrade item which needs lvl 5 in it's special skill to use it. PDU II needs only 4; all t2 weapon upgrades need only 4. Target Painter and all other t2 items need 4 for usage. ...
- by Seramis - at 2006.04.11 07:36:00
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19. [Auction] Zainou 'Deadeye' ZMA1000 - in Sell Orders [original thread]
back to top we go
- by Seramis - at 2006.04.11 06:07:00
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20. 5 Hawks, 5 Harpys - in Sell Orders [original thread]
b) 90
- by Seramis - at 2006.04.11 06:04:00
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