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Author |
Thread Statistics | Show CCP posts - 63 post(s) |
4IN1
School of Applied Knowledge Caldari State
3
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Posted - 2012.09.19 07:38:00 -
[1081] - Quote
Well to be honest I also think both HML and drake need some rebalancing, but with such scale with HML, and without giving much consideration to all affected ships at the same time, I'd say it is a bit lazy. Its like selling people a box of puzzle with only half of the pieces in it.
CCP: Ambition but rubbish
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Webvan
State War Academy Caldari State
70
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Posted - 2012.09.19 07:40:00 -
[1082] - Quote
CCP Fozzie wrote:Hello everyone! blah blah blah I can't believe I'm going to say this... Can we just have the good ol days of "greed is good" back and forget all of this? This nerf bat better not swing |
Shiroh Yatamii
Alexylva Paradox
40
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Posted - 2012.09.19 07:40:00 -
[1083] - Quote
I just don't get why TDs will be able to impact unguided missiles as well. Why should people use HAMs, something CCP is pushing for, whenever you can halve their range down with the push of a button? Not to mention how they deal poor damage to smaller targets already; load a tracking speed/explosion radius destabilization script and watch your enemy's HAMs plink at your hull harmlessly. |
Roime
Shiva Furnace Dead On Arrival Alliance
1235
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Posted - 2012.09.19 07:46:00 -
[1084] - Quote
Errand Girl wrote: Considering that every other post in this thread mentions that medium hybrids stink... The other Caldari battlecruisers were already worthless. How many Ferroxes and Nagas do you see flying around?
While at extreme ranges HMLs have better DPS than guns, it's weaker at lower ranges, no? Especially when high damage ammo is used, an option that isn't available with missiles. Damage application is not necessarily better with missiles either, it's far from a straight comparison. Missiles do very low damage against fast and/or small sig targets while guns do full damage. Those targets are harder for guns to track, obviously, but when they do hit it's for full damage. With guns there are ways to at least try to lower transversal, but that's impossible to do with missiles.
Again, I don't really care about the range nerf so much, but a 20% damage nerf basically kills HMLs as far as I can see. If you have a real suggestion, I'd be happy to hear it and think it over but I don't think "fly a ferrox" counts as a real suggestion.
Medium LR turrets have problems hitting small, moving targets (all small ships move, or deserve to die) and especially so at shorter ranges. And when they hit, they don't hit for full damage. Turrets have a stat called signature resolution, which makes larger size guns worse at hitting smaller targets. Lowering transversal to a level where you get good hits is not that easy in a BC against a frig. Furthermore TEs or TC are pretty much mandatory on LR turret ships in order to hit anything at all. Now you can fit them on missile ships to the same effect, to improve your damage against small ships... which you hit every time for at least some damage.
Yes, I do see Feroxes and Nagas. Blaster Ferox looks like a fine ship to me (have even considered cross-training for it, it's a bit better at being a Brutix than Brutix, esp so now with ASBs), and Naga is a solid sniper.
Idk, I feel like medium rails have just sucked in comparison to HMLs. HMLs have been PVE easy mode, this change might have a big impact on markets, as it reduces farming and botting efficiency. Drake and Tengu are by far the most common ships in game, this winter will see a more equal spread of ships both in PVE and PVP. Which is pretty cool!
As what comes to the people complaining about the Cane fitting nerf, check this out:
Drake 850 + 525 = 1375 Myrm 1175 + 400 = 1574 Cane 1350 + 400 = 1750 Harbi 1500 + 375 = 1875
Cane had the second highest fitting capacity, but uses weapons that are the second easiest to fit, and is viable both in shield and armor tank setups. 175 more pg than the armor-tanking Myrm. You could only fit highest tier weapons with full T2 everything on the Cane, and even add T2 medium neuts.
Future:
Drake 850 + 525 = 1375 Cane 1125 + 400 = 1525 Myrm 1175 + 400 = 1574 Harbi 1500 + 375 = 1875
Looks balanced to me. On a nano-Cane, all you need to do is drop to meta 4 neuts. On armor cane, drop to meta neuts and add one ACR rig. It's still damn easy to fit IMHO.
I fly Gallente, and 90% of my fits are impossible without a shitload of fitting hardwires, and usually I still need fitting mods.
Fitting resources and requirements make fitting ships and art of balancing between gank, tank and utility. Cane was an exception to this, you could always get the very best modules for everything. No dropping to meta, no fitting mods or rigs.
Consider it fixed! Gallente - the choice of the interstellar gentleman |
Webvan
State War Academy Caldari State
70
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Posted - 2012.09.19 07:57:00 -
[1085] - Quote
*wonders how many subs CCP is going to loose over this"
Personally, if this were my game, I'd make everyone happ... less irritated by balancing ships up rather than nerfing them down. But hey, it's your game, your subs, your risk. I just hope I get an SP refund, because I'm not going to retrain my account on the clock over some lazy nerf. |
Rovinia
Exotic Dancers Union SONS of BANE
0
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Posted - 2012.09.19 07:57:00 -
[1086] - Quote
I'm very disappointed about the Tracking Disruptor changes for missiles.
There where so many creative Ideas in this forum like Flares, AEGIS-Destroyers, Defendermissile upgrades, etc. Making TD affecting Turrets AND Missiles will make it way to overpowered and omnipresent in every fitting. Looks a little bit lazy too... Keep the mechanic but give us a different module to do this so players have to make a choice.
Also, the Drake nerf, Missile changes and TD changes seems a little too much... Now there is only one reason left to skill Caldari ships and that's the Falcon / Blackbird... Witch will be nerfed next with changes of the ECM mecanics |
Gizan
Hounds Of War WHY so Seri0Us
67
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Posted - 2012.09.19 07:58:00 -
[1087] - Quote
DIE IN A FIRE! |
Mike Whiite
Keystone Industrial
67
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Posted - 2012.09.19 07:59:00 -
[1088] - Quote
Personaly I think the Heavy missiles nerf is way to steep, and pretty hard to controle when Nerving it at 3 points at teh same time.
Still think a TD for missiles should be a different module than the TD or Guns.
Range nerf, good. Damage Nerf, and TD vunrable due to scripts will probably kill heavy missiles instead of nerving them, both for PvP and PvE |
Trinkets friend
Sudden Buggery Swift Angels Alliance
435
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Posted - 2012.09.19 08:09:00 -
[1089] - Quote
I also have concerns about HAMs being nerfed by TD's. It makes no sense, and they are already a subpar weapon system versus anything which can kite. Or has a sig radius less than a small moon. Or both.
Crucifier vs HAM Drake? Crucifier will just fly away unless his gang turns up, or TD the missiles down below 20km (including Javs!) and sit with utter, utter impunity.
At least you don't need to sensor damp missile boats, right? Just TD the shitter out of their missiles.
The only upside is that fitting TE's will buff missiles as well as guns. This will have an effective flow-on to reducing DPS because HML and HAM Drakes will start fitting TE's to buff range/explosion velocity, instead of BCU's to just buff DPS. So, I am equivocal abut whether you need to spread TD to missiles AND nerf HML DPS.
Secondly, tracking links will become effective as remote-EWAR buffs. HAM drakes fluffed by Scimis? Game on.
TE's will become king for Cyclones, Stabbers and Tempests (if anyone ever fits launchers to them) because the TE will spead a benefit across both weapon systems now, buffing your HAM or HML range/velocity as well as turret optimal/tracking. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
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Kmelx
The Elysian Agoge Elysian Empire
40
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Posted - 2012.09.19 08:18:00 -
[1090] - Quote
The proposed heavy missile changes go way too far, on top of what may be further nerfs to Tengus in the future the HML nerf would make the Tengu useless for both PVP and PVE, you'd get what 300-350dps on a PVP fit T3 or less? Yeah that's a great plan!
Tracking disruptor change is an awful idea, it would become by far the most overpowered module in the game and a must fit module to any and all PVP ships, currently the module is already powerful, but it is balanced by the fact that it does not work against missiles, keep it as it is.
-1 from me. |
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Omega Sunset
Caldari Roughnecks
42
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Posted - 2012.09.19 08:28:00 -
[1091] - Quote
Really CCP, is EVE's code so broken that you cant get defenders working? Fix defenders, end of problem! You leave things broken for YEARS, nothing new, but don't start nerfing away to cover for your poor coding skills, seriously! |
Marlona Sky
D00M. Northern Coalition.
1331
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Posted - 2012.09.19 08:29:00 -
[1092] - Quote
Rita May wrote:Marlona Sky wrote:Do not forget that missile boats are able to specifically pick the damage type they do. As in 100% of a damage type. Outside of drones, no other weapon system has that luxury. and you see, fun fact: Those missile boats most talked about here don't have that luxury if you look at those numbers being thrown around up till now: They are all for the ONE bonused dmg type. Shot with anything else and look at the numbers again. That would be 25% less base damage, 5% LESS as the proposed "patch" for HMs will bring - but wait, those 20% will hit the unbonused damage types too... cu If the ship gets a +5% damage for kinetic missiles and you use a different damage type; it is in fact 20% less. Not 25% less.
Remove local, structure mails and revamp the directional scanner! |
Gypsio III
Chemikals Ministry of Inappropriate Footwork
350
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Posted - 2012.09.19 08:33:00 -
[1093] - Quote
Trinkets friend wrote:Crucifier vs HAM Drake? Crucifier will just fly away unless his gang turns up, or TD the missiles down below 20km (including Javs!) and sit with utter, utter impunity.
Whereas a turret BC would just happily shoot away despite being TDed... oh.
You're right to say that TDs will be lolOP though, even before the inevitable ubiquitous link T3s push the TD effect up to 90%. |
Calisto Thellere
Klaatu Technologies
9
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Posted - 2012.09.19 08:34:00 -
[1094] - Quote
"CCP; fixing things by ruining other things since 2003." |
Deacon Ix
Ascendant Strategies Inc. The Volition Cult
0
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Posted - 2012.09.19 08:37:00 -
[1095] - Quote
Not read all 50+ pages so this might have been mentioned.
If TDs will affect missiles will TEs and TCs?
IMO a module which increases the range and exp velocity of missiles has been long over due (there are the rigs but for balance modules are needed too) |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
116
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Posted - 2012.09.19 08:44:00 -
[1096] - Quote
Swap the grid requirements for fitting HML and HAMs.
Makes HAMs much more viable and addresses another of the OP aspects of current HML fits. Fear God and Thread Nought |
Ashera Yune
Royal Amarr Institute Amarr Empire
64
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Posted - 2012.09.19 08:44:00 -
[1097] - Quote
Deacon Ix wrote:Not read all 50+ pages so this might have been mentioned.
If TDs will affect missiles will TEs and TCs?
IMO a module which increases the range and exp velocity of missiles has been long over due (there are the rigs but for balance modules are needed too)
You obvious did not read the OP.
Yes TE and TC will affect missiles now. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |
Laura Dexx
Snuff Box
24
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Posted - 2012.09.19 08:46:00 -
[1098] - Quote
Isaiah Harms wrote:CCP Fozzie wrote:
We're going to be changing the hurricane at the same time
Oh yeah you're changing it. What you didn't tell everyone is the Hurricane with a typical 1600mm plate can only fit 5 180mmautocannons. P.S. That's with a 5% powergrid implant. Kind of pathetic. Oh... and very sneaky of you CCP. What's the deal? Don't like the Whelp Cane? Have to save your precious supercapital friends at the demise of every other player in-game? Can we just eliminate Minmatar and Caldari from the game. I'd like those skillpoints back. TY.
Whoa whoa, hold your horses there. Have you ever tried training Engineering or Advanced Weapon Upgrades? I can fit 1600mm, MWD and a full rack of 220s along with one medium neutralizer with Engineering V and AWU III, which is not that far-fetched. If you're going to spout bullshit, at least take it a less less into the extremes because people might just start calling you on it. |
tgl3
Wormhole Engineers Greater Realms
176
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Posted - 2012.09.19 08:48:00 -
[1099] - Quote
Deacon Ix wrote:Not read all 50+ pages so this might have been mentioned.
If TDs will affect missiles will TEs and TCs?
IMO a module which increases the range and exp velocity of missiles has been long over due (there are the rigs but for balance modules are needed too)
CCP Fozzie wrote: -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script)
I write a blog. I think people read it. http://throughnewbeyes.wordpress.com
Mate |
baltec1
Bat Country
2176
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Posted - 2012.09.19 08:50:00 -
[1100] - Quote
Webvan wrote:*wonders how many subs CCP is going to loose over this"
Personally, if this were my game, I'd make everyone happ... less irritated by balancing ships up rather than nerfing them down. But hey, it's your game, your subs, your risk. I just hope I get an SP refund, because I'm not going to retrain my account on the clock over some lazy nerf.
5 or 6. All of them posting in this topic over how its horrible their Op ships are finally getting a nerf. Also, buffing everything else up will result in exactly the same result only it will take far far longer to do. |
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SubStandard Rin
School of Applied Knowledge Caldari State
0
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Posted - 2012.09.19 08:51:00 -
[1101] - Quote
[
CCP Frozie wrote:The upshot is that fitting a full rack of 720s with a MWD and LSE and full mids and lows will require a RCUII and either an ACR or PG implant. Also fitting a standard shield autocane with neuts and LSE will require dropping a few guns down to 220mm.
I can see that you want the lowrange missiles to deal more dammage then the longrange missiles HAM over HML but a ArtyCane calculating on it using a PG implant or a ACR is just plain wrong. if the ships is intended to fly with a certain fit then the PG/CPU of the ships should reflect this!
the PG need since a 720mm Art II takes 275 PG each now and with a 10% reduction its - 27.5 PG or -25.0 PG on a TecI version so with 7 of thoes the PG goes down -192.5 -175 (Tec1)
with your reduction of 225 your removing 32,5PG (Tec2) or 50PG (Tec1) .... from the ship fully equipted.
-2.89% PG with Tec2 720mm or -4,44y% PG with Tec1 720mm
With thoes numbers i can't recomend any new player to use a Hurricane as a Arty base as with so mutch less PG its a problem and for a Tec2 version to be balanced around using a Implant is just plain wrong. my sugestions is instead drop the PG need for Arty with 11% and you should see it work.
i my self prefere the AC cane but thats just me.
on the HML Nerf well im not very extatic as it seems ALOT and im just scrying now but i think that some of the changes will be reverted. atleast the Range nerf that just wrong
HML could be lower dammage but they are long distance missiles.
also hitting HML is hitting alot more hulls then just the Horrific Drake or Tengu your hitting Caracal (Cruiser) and alot of auxillary weapons on Mimatar Cruisers/BC have you realy crunched your numbers? for if your trying to fiddle with alot of ships |
Seramis
57th - The Wildcards
0
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Posted - 2012.09.19 08:52:00 -
[1102] - Quote
You can defend against everything. For Guns you have: - Tracking Disruptor - high Transversal Speed - being out of range
For Missiles you have: - high Speed (the direction doesn't matter) - Smartbombs - Defender Missiles - being or flying out of range - at range you have a lot of time to warp of because of travelling time of the missiles
So currently you already can defend against missiles much easier than against turrets, why do we need another module to defend against missiles?
Drake and Tengu are the only missile boats worth flying in PvP at the moment. After the nerf there is no reason to use any missile boat in PvP anymore. Why does CCP not simply remove missiles from the game if they are so overpowered? They get nerfed to death anyway. Can I have the 13Mio SP in Missiles back and put them into other categories please? This nerfing is just stupid
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baltec1
Bat Country
2176
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Posted - 2012.09.19 08:53:00 -
[1103] - Quote
Calisto Thellere wrote:"CCP; fixing things by ruining other things since 2003."
You guys sure know how to overkill will the nerf bat, seriously.
Hows about fixing the broken things instead of nerfing the working as intended parts just because its easier and less work to do?
These things were bronken, and after the nerf they will be in line with everything else. |
Signal11th
Against ALL Anomalies
726
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Posted - 2012.09.19 08:53:00 -
[1104] - Quote
baltec1 wrote:Webvan wrote:*wonders how many subs CCP is going to loose over this"
Personally, if this were my game, I'd make everyone happ... less irritated by balancing ships up rather than nerfing them down. But hey, it's your game, your subs, your risk. I just hope I get an SP refund, because I'm not going to retrain my account on the clock over some lazy nerf. 5 or 6. All of them posting in this topic over how its horrible their Op ships are finally getting a nerf. Also, buffing everything else up will result in exactly the same result only it will take far far longer to do.
Probably even less but their only seems to be 3 or 4 of the usual people supporting this and everyone else hating it.
What happens when the "new thing" that replaces the Drake and Tengu becomes too popular... It's the same old crappy circles that CCP do instead of concentrating on things people have actually asked for.
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
Vilnius Zar
Ordo Ardish
168
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Posted - 2012.09.19 08:56:00 -
[1105] - Quote
Webvan wrote:*wonders how many subs CCP is going to loose over this"
Personally, if this were my game, I'd make everyone happ... less irritated by balancing ships up rather than nerfing them down. But hey, it's your game, your subs, your risk. I just hope I get an SP refund, because I'm not going to retrain my account on the clock over some lazy nerf.
translates to:
I'm a 5 yearold and more is always better! Amat victoria curam. |
Kmelx
The Elysian Agoge Elysian Empire
41
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Posted - 2012.09.19 08:58:00 -
[1106] - Quote
Kmelx wrote:The proposed heavy missile changes go way too far, on top of what may be further nerfs to Tengus in the future the HML nerf would make the Tengu useless for both PVP and PVE, you'd get what 300-350dps on a PVP fit T3 or less? Yeah that's a great plan! Your using the nerf bat to beat Tengus to death, PVP tengus already do crap dps.
Tracking disruptor change is an awful idea, it would become by far the most overpowered module in the game and a must fit module to any and all PVP ships, currently the module is already powerful, but it is balanced by the fact that it does not work against missiles, keep it as it is.
-1 from me.
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Paul Clancy
Korpu no Byakko Tower of Dark Alliance
27
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Posted - 2012.09.19 08:59:00 -
[1107] - Quote
CCP Fozzie, will the tracking mods affect HAMLs/Torpedoes? And will the Motion Prediction skill affect missiles? |
Roime
Shiva Furnace Dead On Arrival Alliance
1237
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Posted - 2012.09.19 09:00:00 -
[1108] - Quote
Signal11th wrote:
Probably even less but their only seems to be 3 or 4 of the usual people supporting this and everyone else hating it.
What happens when the "new thing" that replaces the Drake and Tengu becomes too popular... It's the same old crappy circles that CCP do instead of concentrating on things people have actually asked for.
Haters don't seem to be capable of presenting any sensible arguments.
Anyway, Drakes and Tengus are the single anomaly, their overwhelming popularity dwarfing anything else in the game. Why do you think rabalancing this would lead to a similar ridiculous spike, when the other ships are more or less balanced?
Embrace the change, winter will be awesome with a huge number of revamped ships, which will lead into a much more varied field of gang compositions and tactics.
<3
Gallente - the choice of the interstellar gentleman |
baltec1
Bat Country
2179
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Posted - 2012.09.19 09:01:00 -
[1109] - Quote
Signal11th wrote:
Probably even less but their only seems to be 3 or 4 of the usual people supporting this and everyone else hating it.
What happens when the "new thing" that replaces the Drake and Tengu becomes too popular... It's the same old crappy circles that CCP do instead of concentrating on things people have actually asked for.
We demanded ship balance and thats exactly what they are doing. All of these people you see exploding over the end of the world are all of them the same sort of people who whined about the nano nerf. We more than likely will end up with the new thing but at least HML wont dominate the med weapon ship lineup and the cane is more realistic with fitting requirements.
The simple fact is that the cane will still be a good ship and HML will still be on par with the other med long range weapons after these changes. More options in PVP is always a good thing. |
Signal11th
Against ALL Anomalies
726
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Posted - 2012.09.19 09:02:00 -
[1110] - Quote
Roime wrote:Signal11th wrote:
Probably even less but their only seems to be 3 or 4 of the usual people supporting this and everyone else hating it.
What happens when the "new thing" that replaces the Drake and Tengu becomes too popular... It's the same old crappy circles that CCP do instead of concentrating on things people have actually asked for.
Haters don't seem to be capable of presenting any sensible arguments. Anyway, Drakes and Tengus are the single anomaly, their overwhelming popularity dwarfing anything else in the game. Why do you think rabalancing this would lead to a similar ridiculous spike, when the other ships are more or less balanced? Embrace the change, winter will be awesome with a huge number of revamped ships, which will lead into a much more varied field of gang compositions and tactics. <3
Then tweak the ships not the missles. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
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