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Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Smabs
Higher Than Everest BricK sQuAD.
60
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Posted - 2012.09.19 10:49:00 -
[1171] - Quote
Quote:teir 3 BCs have a soft underbelly that can be exploited by fast cruisers and arty canes high alpha produce a similar DPS to the other long range weapons so its not like the are going to be sitting on a throne made from melted down railboats on a hill of drake skulls.
Not all that soft, nados in particular. The tracking is good enough that a gang of 3 nados/talos should easily beat a greater number of cruisers or even hacs.
Nobody will use medium rail ships. |
baltec1
Bat Country
2182
|
Posted - 2012.09.19 10:50:00 -
[1172] - Quote
Salmon Ella wrote:
But again you cant have everything equal, it doesn't work.
You can have everything balanced. HML doing around the same damage and getting a similar range as the other long range weapons is much better. |
Karah Serrigan
The Hatchery Team Liquid
67
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Posted - 2012.09.19 10:50:00 -
[1173] - Quote
baltec1 wrote:Salmon Ella wrote:
See again you're for the nerf for HML but everytime you counter an argument you use bonuses or lack of bonuses on the ship to say why its a good idea.
If you look at the base stats of the weapon after the change you will see that HML are on par with the other weapons (slightly better DPS at range acctually) Pulse lasers have more optimal than hybrids and autocannons, nerf that to bring it in line. Arties have too much alpha compared to other systems, reduce it to bring it in line with other systems. Hybrids do way too much damage at 1km compared to other systems, reduce it to bring it in line with other systems.
You see where this goes? |
Dani Lizardov
Burning Napalm Northern Coalition.
2
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Posted - 2012.09.19 10:51:00 -
[1174] - Quote
Epic Caldary buff
HM are not the only Missiles you can use on your Drake or Tengu.
Current HAM Tengu can do 900+ dps at 40km... Current HAM Drake has 600 dps + 92k ehp + command link
Now add the following:
Quote: Tracking/Range Mods and Ewar
-Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) -Make TDs affect Missiles Tracking speed disruption script lowers explosion velocity and explosion radius Optimal range disruption script lowers flight time
HM nerf is a good thing. It makes HM on the same level as the other mid sized long range weapon platforms. It you want more range you need to sacrifice tank! |
baltec1
Bat Country
2182
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Posted - 2012.09.19 10:52:00 -
[1175] - Quote
Karah Serrigan wrote:
No, that post is from me. The guy expecting close range damage from a long range weapon was you by stating a tengu does 800+dps, which it does not.
It does with the correct weapons. |
Karah Serrigan
The Hatchery Team Liquid
67
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Posted - 2012.09.19 10:54:00 -
[1176] - Quote
baltec1 wrote:Salmon Ella wrote:
But again you cant have everything equal, it doesn't work.
You can have everything balanced. HML doing around the same damage and getting a similar range as the other long range weapons is much better.
The reason they have more _base_ damage because other systems in the first place is that they suffer heavy penalties from anything that is not a standing still battleship and which, unlike with turrets, you cant compensate for by flying your ship in a certain way. The resulting real damage that is applied is almost never 100% and can be as low as 10% or less, not being able to break a frigates passive shield recharge. |
baltec1
Bat Country
2182
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Posted - 2012.09.19 10:55:00 -
[1177] - Quote
Karah Serrigan wrote: Pulse lasers have more optimal than hybrids and autocannons, nerf that to bring it in line. Arties have too much alpha compared to other systems, reduce it to bring it in line with other systems. Hybrids do way too much damage at 1km compared to other systems, reduce it to bring it in line with other systems.
You see where this goes?
Yes, we have balance now that HML are on par with those weapons. Each of them do the same job differently and are all viable. (aside from the blasters which are a close range weapon and shouldnt be compared to long range guns.)
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xUnlimitedx
Elite Aeronautic Developer Syndicate Test Alliance Please Ignore
16
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Posted - 2012.09.19 10:55:00 -
[1178] - Quote
Dear CCP,
change the explosion velocity and explosion radius from the long range with shortrange missiles.
Shortrange guns have good tracking good dps bad range Longrange guns have bad tracking bad dps awesome range
The range nerf of hm's is ok. |
baltec1
Bat Country
2187
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Posted - 2012.09.19 10:56:00 -
[1179] - Quote
Karah Serrigan wrote:
The reason they have more _base_ damage because other systems in the first place is that they suffer heavy penalties from anything that is not a standing still battleship and which, unlike with turrets, you cant compensate for by flying your ship in a certain way. The resulting real damage that is applied is almost never 100% and can be as low as 10% or less, not being able to break a frigates passive shield recharge.
Yea thats not going to wash, HML will hit frigates fairly well and turrets suffer from a similar thing called tracking. |
Smabs
Higher Than Everest BricK sQuAD.
61
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Posted - 2012.09.19 10:57:00 -
[1180] - Quote
Quote:Each of them do the same job differently and are all viable.
Medium beams and rails are truly awe inspiring weapons. Let me tell you how I don't think it's hilarious when I come across a rail brutix. |
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Naara Elein
Les Force
6
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Posted - 2012.09.19 10:57:00 -
[1181] - Quote
HAMs for damage, HMLs for projection/alpha. Nice to see this fixed. Good call ccp, don't back down!
It might appear like the Caracal, Nighthawk and the Cerberus will suffer badly from this. But those hulls will undergo changes too, surely nobody have missed the ongoing ship revamp? The new Caracal proposal can be found here https://forums.eveonline.com/default.aspx?g=posts&t=155001&find=unread and it has some extra low slots for BCU's and a hullbonus to ROF (no more just kinetic damage). It's still a long range ship but it looks competitive to the other cruisers imho.
The Drake is not a small BS. Well, it is right now actually, but it really shouldn't be because the other tier 1 and 2 BC's are not small BSes. When the Drake is tought of as a small BS, then this nerf feels like a slap in the face, because now it can no longer do BS-ish dps with BS range. But the change is not unfair. The change only seem unfair if the Drake is assumed to be a small BS. But it isn't a BS, it is a BC. And don't compare the Drake to the tier 3 BC's, those are a different breed.
The nerfbat did only a glancing blow to the Tengu. It still does a lot of dps and tanks like something from Jove space. But perhaps it is enough for the other T3's to catch up a little. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
7
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Posted - 2012.09.19 11:00:00 -
[1182] - Quote
most im seeing is nullfags wanting the missle nerf cause they are sick of dieing to em. people arnt even listening to the lowsec/fw and highsec missle users which are not too meny especially in low which is pritty much over 75% gunnery users
dont let nullseccers dictate what every one else should use! |
baltec1
Bat Country
2187
|
Posted - 2012.09.19 11:02:00 -
[1183] - Quote
Smabs wrote:Quote:Each of them do the same job differently and are all viable. Let me tell you how I don't think it's hilarious when I come across a rail brutix.
Welcome to the wonderous world of brutix fitting issues. Hopefully this will be fixed when BC get their turn at teircide. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
7
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Posted - 2012.09.19 11:02:00 -
[1184] - Quote
Mr John Smith wrote:Heavy Missiles! The new Failguns! I meen railguns.
Also, bad luck Caracal, get buffed by tericide, weapon systems nerfed by CCP next week.
but seriously, the range nerf to HML's was warranted, they are a cruiser based weapon after all and the range on some missile boats is pretty ridiculous, but 20% damage? They're already one of the lowest dps weapon systems around. You're over doing it, please re-think this one; talk with the CSM about it, please.
Also, with this boost to tracking disrupter's could you consider a very slight reduction in base stats? To bring them in line with other E-War which is only very effective on bonus'd ships.
agree the range nerf is fine the flightspeed buff is fine the removal of t2 ammo negatives, fine also. |
Smabs
Higher Than Everest BricK sQuAD.
61
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Posted - 2012.09.19 11:03:00 -
[1185] - Quote
Don't think that's going to change anything. Well, as far as a rail brutix goes. Blaster ones should be really good if they buff them. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
7
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Posted - 2012.09.19 11:06:00 -
[1186] - Quote
Smabs wrote:Don't think that's going to change anything. Well, as far as a rail brutix goes. Blaster ones should be really good if they buff them.
have you seen some of the tix fits? those thigns are nuts 2km/s full tackle like 1000dps (OH iirc) like 60k to 70k EHP
as for rail-tix never tried them. but i agree with other people medium beams, medium rails need a buff. NOT A HM nerf!! |
I'm Down
Macabre Votum Against ALL Authorities
87
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Posted - 2012.09.19 11:06:00 -
[1187] - Quote
60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.
60 pages of people saying nerf range, but lay off nerfing dps.
60 pages of people saying focus specifically on the drake/tengu.
Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged. |
Lord Calus
Fractured Core Fatal Ascension
18
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Posted - 2012.09.19 11:10:00 -
[1188] - Quote
Let me know how it went the last time a weapon system got changed before the ships that used it got changed and what happened to the diversity of ships and weapon systems used ... I'll wait. Oh yeah, we got the projectile "balance" patch which was left unchecked for years and caused a homogenization of ship, tank, and weapon system across the board.
Saying that "the problem will be fixed on the hulls" is a pathetic attempt at being an apologist. We are already seeing the same crap as before on the reworked amarr cruisers. Mattar is getting tracking and falloff/damage, Amarr gets -cap use and something else. Really guys? Matar get 2 useful bonus, and amarr keep the same tired bonus instead of getting a base cap bump? Really sad at the direction this game is taking, just call it Minmattar Online and be done with it already. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
7
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Posted - 2012.09.19 11:10:00 -
[1189] - Quote
I'm Down wrote:60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.
60 pages of people saying nerf range, but lay off nerfing dps.
60 pages of people saying focus specifically on the drake/tengu.
Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged.
its not just drake and tengu effected is all missle ships especially those useing t2 ammo aswell i can definatly foresee a price hike in t1 ammo cause no one will use t2 anymore :/ |
Dani Lizardov
Burning Napalm Northern Coalition.
3
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Posted - 2012.09.19 11:11:00 -
[1190] - Quote
I'm Down wrote:60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.
60 pages of people saying nerf range, but lay off nerfing dps.
60 pages of people saying focus specifically on the drake/tengu.
Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged.
Ah please don't recap it that way :) Its 60 Pages of Tiers, about a Nerf, where in fact there is a massive buff :) It is hilarious |
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calexxa
CHAOS SQUAD Shadow Operations.
0
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Posted - 2012.09.19 11:11:00 -
[1191] - Quote
OK, so the message for anyone who can fly only Caldari ships would be "sorry guys, delete your accounts and better try another game". Or wait few more months, try to skill another race/guns and forget about missiles. That is just cool, really :/ |
Daniel Plain
Science and Trade Institute Caldari State
363
|
Posted - 2012.09.19 11:11:00 -
[1192] - Quote
I'm Down wrote:60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.
60 pages of people saying nerf range, but lay off nerfing dps.
60 pages of people saying focus specifically on the drake/tengu.
Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged. i dread it but i wouldn't bet on it tbh.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Signal11th
Against ALL Anomalies
747
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Posted - 2012.09.19 11:11:00 -
[1193] - Quote
Karah Serrigan wrote:baltec1 wrote:Karah Serrigan wrote: Did you seriously just post a 10mn ab 6 launcher setup after i specifically told you not to bother posting a 6 launcher setup? Yes they use that...against arty maelstorms because they cant track abing cruisers for **** and tengus have a good tank. Not because HMLs do trollolo dps. And this fit is outdated anyway. current apoc navy doctrine smashse this.
This from a guy who expects close range damge from a long range weapon. No, that post is from me. The guy expecting close range damage from a long range weapon was you by stating a tengu does 800+dps, which it does not.
Well to be honest my HM Tengu does nearly close to 800dps with a range of 114km but it did cost an arm and a leg to get it to that. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
Naara Elein
Les Force
6
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Posted - 2012.09.19 11:12:00 -
[1194] - Quote
I'm Down wrote:60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.
60 pages of people saying nerf range, but lay off nerfing dps.
60 pages of people saying focus specifically on the drake/tengu.
Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged.
I don't think you read enough comments. Lots of people in favour for these changes, apart from some general uncertainity about the TD buff. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
7
|
Posted - 2012.09.19 11:12:00 -
[1195] - Quote
Lord Calus wrote:Let me know how it went the last time a weapon system got changed before the ships that used it got changed and what happened to the diversity of ships and weapon systems used ... I'll wait. Oh yeah, we got the projectile "balance" patch which was left unchecked for years and caused a homogenization of ship, tank, and weapon system across the board.
Saying that "the problem will be fixed on the hulls" is a pathetic attempt at being an apologist. We are already seeing the same crap as before on the reworked amarr cruisers. Mattar is getting tracking and falloff/damage, Amarr gets -cap use and something else. Really guys? Matar get 2 useful bonus, and amarr keep the same tired bonus instead of getting a base cap bump? Really sad at the direction this game is taking, just call it Minmattar Online and be done with it already.
my friend this is what happens when most desitions are pushed forward by the neumerous pvpers in nullsec while low and high can barely be heard |
Beachura
Perkone Caldari State
19
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Posted - 2012.09.19 11:14:00 -
[1196] - Quote
Unfortunately I fear that the nighthawk has been caught up in this and will suffer horribly because of this. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
7
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Posted - 2012.09.19 11:15:00 -
[1197] - Quote
Signal11th wrote:Karah Serrigan wrote:baltec1 wrote:Karah Serrigan wrote: Did you seriously just post a 10mn ab 6 launcher setup after i specifically told you not to bother posting a 6 launcher setup? Yes they use that...against arty maelstorms because they cant track abing cruisers for **** and tengus have a good tank. Not because HMLs do trollolo dps. And this fit is outdated anyway. current apoc navy doctrine smashse this.
This from a guy who expects close range damge from a long range weapon. No, that post is from me. The guy expecting close range damage from a long range weapon was you by stating a tengu does 800+dps, which it does not. Well to be honest my HM Tengu does nearly close to 800dps with a range of 114km but it did cost an arm and a leg to get it to that.
a normal tengu is more closer to low 700s in dps numbers probably slightly less factoring in real combat situations of speed/sig rad. but yes t2 ammo gets to like 80km t1 easly 110km but yeah could be stupid and use range/flighttime hards and rigs and get 200km if ya want :P |
Gempei
CHAOS SQUAD Shadow Operations.
32
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Posted - 2012.09.19 11:15:00 -
[1198] - Quote
Range nerf is OK, but damage nerf is bad joke - 220 dps on drake with EM missiles (CN mjolnir, no drones)? Nobody fly this **** solo or in small gang. CCP what's wrong with you? Why you supporting drake blobs? |
Glasgow Dunlop
Gigaverse The Imperial Senate
4
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Posted - 2012.09.19 11:20:00 -
[1199] - Quote
Nice. Can I have what your drinking Fozzy |
Spugg Galdon
APOCALYPSE LEGION
192
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Posted - 2012.09.19 11:21:00 -
[1200] - Quote
I'm Down wrote:60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.
60 pages of people saying nerf range, but lay off nerfing dps.
60 pages of people saying focus specifically on the drake/tengu.
Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged.
One of the issues I have is that I get the impression from the CSM posts in this thread that they have already "signed off" on these changes on our behalf and we should just "Build a bridge and get over it".
My view on Heavy Missiles is that: They simply have too much range. So I support the range nerf even though I feel it should have been closer to 40% total range reduction with TC/TE offering better range by sacrificing Tank/Gank Missiles need a viable counter that works. Defender missiles should be reworked into a real point defence weapon that effectively shoots down missiles and drones. There should also be another module that reduces your signature radius as a missile counter that is simply a "Chaff and Flare" Launcher. Obviously this module would have drawbacks for it's use but it would work as an effective solo missile counter.
TL;DR Range nerf is good Damage nerf is bad Do not give TD's the ability to effect missiles Fix or rework point defence (read defender missiles)
Disclaimer: I have not read a CSM post that stated the exact quotes from above. The phrases in quotation marks above are purely my perception of the CSM's stance and attitude to the players opinion voiced in this thread. I make no personal attacks on players, devs, CSM members or ISD members and have attempted create a post containing constructive feedback. Lets see if the ISD edit this post in their current campaign vs free speech |
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