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Thread Statistics | Show CCP posts - 63 post(s) |

baltec1
Bat Country
2143
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Posted - 2012.09.18 14:50:00 -
[1] - Quote
Lelob wrote:Sounds like a caracal nerf to me :(
I use lights on mine so I'm getting buffed |

baltec1
Bat Country
2143
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Posted - 2012.09.18 15:42:00 -
[2] - Quote
Michael Harari wrote:Also making TDs affect missiles is goddamn ********. Now there is literally NO situation in which you dont want TDs fitted and there is NO counter to someone using TDs (apart from blobbing them....see a theme?)
Use ECM?
Use disruptors? |

baltec1
Bat Country
2143
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Posted - 2012.09.18 15:56:00 -
[3] - Quote
Doddy wrote:What does ccp have against the nighthawk is the real question, 2 hml bonuses lol. Such an awesome looking ship too ...... shame.
They havent reached t2 BC yet |

baltec1
Bat Country
2143
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Posted - 2012.09.18 15:57:00 -
[4] - Quote
Unforgiven Storm wrote:
why a damage reduction of 20% and not 10% or 15%, what was your main line of though and calculations that lead to this final number?
Ahem. |

baltec1
Bat Country
2145
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Posted - 2012.09.18 17:20:00 -
[5] - Quote
Oraac Ensor wrote:Ashera Yune wrote:What I disagree is having a one TD mod affect all.
TD will become a module that you can guarantee that everyone and their mother will fit. This is also my view. Guns and missiles should have separate countering modules.
What you mean just like ECM and disruptors?
|

baltec1
Bat Country
2153
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Posted - 2012.09.18 22:28:00 -
[6] - Quote
Look at all of these terrified Tengu/Drake pilots flailing at the windows. |

baltec1
Bat Country
2154
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Posted - 2012.09.18 22:44:00 -
[7] - Quote
Archon Zeratul wrote:oh the goon and cfc tears, enjoying this thread
so instead of 800 blob drakes what you going to do now goon faggots
Crush you into dust with alpha fleet and Das Boot blobs. |

baltec1
Bat Country
2155
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Posted - 2012.09.18 22:56:00 -
[8] - Quote
John Ratcliffe wrote:I think the Drake and HML changes are ********. Really not impressed.
An option to refund SPs now wasted in Missiles would seem appropriate.
No SP refund for you. Learn to adapt like everyone else. |

baltec1
Bat Country
2155
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Posted - 2012.09.18 23:03:00 -
[9] - Quote
John Ratcliffe wrote:
No. I'll ******* moan until CCP realise they are stupid and leave things as they are.
QQ, cry more blah blah blah.
Whats stupid is a cruiser with a BS tank, the range of a sniper and the DPS of a brawler BC.
This nerf should have happened years ago. |

baltec1
Bat Country
2158
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Posted - 2012.09.18 23:29:00 -
[10] - Quote
John Ratcliffe wrote:baltec1 wrote:Whats stupid is a cruiser with a BS tank, the range of a sniper and the DPS of a brawler BC.
This nerf should have happened years ago. I couldn't give a **** about the Tengu, I was talking from the perspective of the Drake. Yes, happy for the Tengu to have a nerf - it should never have been allowed to fit HMLs in the first place, but nerfing HMLs on the Drake is so ******* ******** I can't think even straight. ****.
The drake is also far too good. |

baltec1
Bat Country
2158
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Posted - 2012.09.18 23:57:00 -
[11] - Quote
James Amril-Kesh wrote: This is a good post.
It isn't.
He ignores the fact turrets will hit for less damage on fast moving targets or miss entirely.
He ignoresthe fact that the other guns need to use their longest range ammo to match the range of missiles.
He ignores the fact that all ships are going to be changed. |

baltec1
Bat Country
2158
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Posted - 2012.09.19 00:06:00 -
[12] - Quote
James Amril-Kesh wrote: False. Missiles behave that way. Turrets don't unless that fast moving target is at close range and moving transversal to the attacker.
Wrong again. Go use rails.
Quote:baltec1 wrote:He ignoresthe fact that the other guns need to use their longest range ammo to match the range of missiles. Not really. Yes really. To get the same range as HML you need the longest range ammo. So wrong again.
baltec1 wrote:He ignores the fact that all ships are going to be changed. Not really.[/quote]
Stike three. CCP are doing every single ship. |

baltec1
Bat Country
2159
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Posted - 2012.09.19 00:44:00 -
[13] - Quote
BinaryData wrote:
Congrats Fozzie. You've just made Caldari, just as useless as Gallente is. Can I get my 5mill SP+ in Missile Operation back? Cause this is stupid as f***.
You do realize that missiles are DIFFERENT than turret based weapons.
I'm glad I'm quitting this sh*t tastic game. You guys swing the nerf hammer, and break it into a billion pieces, then takes a year or LONGER to fix it. My god, when will you imbeciles LEARN.
Furthermore, why don't you stop this stupid "ship rebalancing" and balance large scale PvP? Since thats what EVE has evolved into, or are you just going to continue to let blob warfare ruin the game?
Missiles will still be different just not to the point of outclassing everything else. As a Gallente pilot I am very much looking forwards to beating up your drakes with railguns. |

baltec1
Bat Country
2159
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Posted - 2012.09.19 00:47:00 -
[14] - Quote
Obsidiana wrote:Um, Fozzie... what about the Cerberus, Caracal, Navy Caracal, and Nighthawk?
I would rather see the Drake lose a launcher than to see the Caracal et al. get hurt this badly. The Cerberus is now out classed by the Sacrilege. The Nighthawk needed a buff, not a nerf. The Caracal heavy missile damage was always just decent, never a problem. Since when was the Navy Caracal ever a problem? (Yes, I understand that these ships we will need to be balanced, but the HM change that addresses the Drake hurts ships that needed a buff.)
The Caracal is getting two more low slots and more tank. |

baltec1
Bat Country
2159
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Posted - 2012.09.19 00:58:00 -
[15] - Quote
Shade Millith wrote:Frankly, HML's are going to be pretty useless for everything now. PVE and PVP.
I'd have rather you'd have removed 50% range than 20% damage. At least Turrets have the OPTION to vastly increase their damage close up.
So, unless that Fury ammo has a 40% damage increase, you've pretty much nerfed it into the ground.
Not to mention you're already gearing up to further nerf the drake into the ground.
Stop flailing around randomly with a sledge hammer, and start carefully adjusting things.
HML will still do more damage at long range than the other long range med weapons... |

baltec1
Bat Country
2159
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Posted - 2012.09.19 00:59:00 -
[16] - Quote
Isaiah Harms wrote:CCP Fozzie wrote: The upshot is that fitting a full rack of 720s with a MWD and LSE and full mids and lows will require a RCUII and either an ACR or PG implant.
Fitting a full rack of 720's already requires a PG implant or ACR. Moron.
Their PG is getting reduced. Perhaps you should read these things before acting like a fool. |

baltec1
Bat Country
2164
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Posted - 2012.09.19 01:18:00 -
[17] - Quote
Artyom Hunter wrote:"Lets nerf the drakes ****** damage even more" - Said no one ever.
Yet even after this nerf HML will be on par with the other med long range weapons. |

baltec1
Bat Country
2165
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Posted - 2012.09.19 01:29:00 -
[18] - Quote
James Amril-Kesh wrote: Here's a thing:
why couldn't they buff the other medium sized long range weapons? They're pretty underutilized as it is, with the exception of arties.
Nerf one thing to fix many problem or fix everything else to work around HML.
Which sounds easyer to you? |

baltec1
Bat Country
2165
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Posted - 2012.09.19 01:35:00 -
[19] - Quote
James Amril-Kesh wrote: Where does doing the easy thing come into any of this?
Less time spent trying to balance everything around HML means CCP get to work on the ships faster which means the nighthawk gets seen to much sooner.
HML are too good, the fact that even after a 20% damage nerf and 25% range nerf is resulting in them being on par with the other long range med weapons is evidence enough. |

baltec1
Bat Country
2167
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Posted - 2012.09.19 01:46:00 -
[20] - Quote
James Amril-Kesh wrote: Except that as has also been stated repeatedly, missiles don't behave in the same way as turrets do and so you can't make direct comparisons between them, at least not as simply as you're doing.
All weapons work differently, they all have their own drawbacks and plus points. This does not mean that HML should out class everything else in the way they do. HML are being brough back in line. You might dread losing your easy mode but I am looking forwards to the new options that will now be viable. |

baltec1
Bat Country
2167
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Posted - 2012.09.19 02:04:00 -
[21] - Quote
Aglais wrote:
I'm sorry, but when does "brought back in line" mean "now on par damagewise with railguns in addition to having other factors that severely cripple their damage output"? You do realize also that this is going to be their raw DPS that's breaking through the floor here, not counting anything lost because a target is moving. And cruisers very rarely fight stationary targets.
"Brought back in line" would mean keeping some semblance of being able to do damage, but losing a large chunk of range. Not what's happening here. And if they absolutely HAVE to lose damage, then between five and ten percent, not twenty.
Because turrets arn't impacted by moving targets at all |

baltec1
Bat Country
2167
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Posted - 2012.09.19 02:06:00 -
[22] - Quote
Vladimir Norkoff wrote:Why do we never worry about what is supposed to keep the target in place at 80km and 50km?
Arazu. |

baltec1
Bat Country
2167
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Posted - 2012.09.19 02:12:00 -
[23] - Quote
James Amril-Kesh wrote: Well keep in mind you also have to take into account the relative velocity. Turret ships can mitigate the effect of the target's velocity by minimizing absolute velocity (you do know how vector addition and subtraction works, I'm assuming). Missile ships can't.
Turret ships have to deal with tracking. Sounds to me like turret and missile ships will have an equal footing after these changes. |

baltec1
Bat Country
2167
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Posted - 2012.09.19 02:18:00 -
[24] - Quote
Isaiah Harms wrote:CCP Fozzie wrote:
We're going to be changing the hurricane at the same time
Oh yeah you're changing it. What you didn't tell everyone is the Hurricane with a typical 1600mm plate can only fit 5 180mmautocannons. P.S. That's with a 5% powergrid implant. Kind of pathetic. Oh... and very sneaky of you CCP. What's the deal? Don't like the Whelp Cane? Have to save your precious supercapital friends at the demise of every other player in-game? Can we just eliminate Minmatar and Caldari from the game. I'd like those skillpoints back. TY.
Welp canes are shield tank. Also the brutix wants words with you about armour fittings. |

baltec1
Bat Country
2167
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Posted - 2012.09.19 02:24:00 -
[25] - Quote
James Amril-Kesh wrote: You're not really thinking this through, are you? Unless your goal happens to be "MAKE ALL DE SYSTEMS DE SAME".
Thinking it through more than you are. The changes are not making missiles exactly the same as everything else, same as how lasers are not the same as arty. What is changing is that HML will no longer out class everything else and the other options are now viable to use. |

baltec1
Bat Country
2167
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Posted - 2012.09.19 02:31:00 -
[26] - Quote
James Amril-Kesh wrote: No, this change doesn't make any of the other options more viable except for a mild buff to fitting. That's my entire point.
Oh so now HML are still better than everything else suddenly? Funny, I thought you just spent the last few pages pulling your hair out over how screwed missile junkies were now that rails, beams and arty could play with them without being out ranged and out damaged. |

baltec1
Bat Country
2167
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Posted - 2012.09.19 02:38:00 -
[27] - Quote
James Amril-Kesh wrote: Let's play a game. See how many pages we can go before you start putting words in my mouth again.
The only game being played here is your poor attempts to keep your easy mode ratting machines and lazy man pvp missile slingers. |

baltec1
Bat Country
2167
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Posted - 2012.09.19 02:45:00 -
[28] - Quote
James Amril-Kesh wrote: Seems you conveniently ignored the part where I said the range nerf was fine but the damage nerf was over the top.
I see you continue to miss the part where everyone has told you multiple times that even after the 20% nerf the HML are on par for damage with the three other weapon types. |

baltec1
Bat Country
2167
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Posted - 2012.09.19 02:58:00 -
[29] - Quote
James Amril-Kesh wrote:baltec1 wrote:I see you continue to miss the part where everyone has told you multiple times that even after the 20% nerf the HML are on par for damage with the three other weapon types. So you're more or less saying that because nobody ever uses the other long range weapon types, they shouldn't be buffed at all?
Nobody uses them because they are out classed by HML. |

baltec1
Bat Country
2167
|
Posted - 2012.09.19 03:01:00 -
[30] - Quote
James Amril-Kesh wrote: No, nobody uses them because they're ******* awful.
Yes, vs HML. Hence why drakes and tengu are used everywhere. |

baltec1
Bat Country
2167
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Posted - 2012.09.19 03:10:00 -
[31] - Quote
James Amril-Kesh wrote: No, they're just awful. Even if HMLs never existed people wouldn't be using beam omens, rail thoraxes, or arty ruptures any more than they do now.
The ONLY reason medium artillery gets used is because of its high alpha.
When you face nothing but HML drakes and tengu it does become a problem. After the changes though rails, beams and arty are going to be used more because they are not out classed. The omen also suffered from massive fitting issues, Issues that should be going away come winter.
|

baltec1
Bat Country
2176
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Posted - 2012.09.19 08:50:00 -
[32] - Quote
Webvan wrote:*wonders how many subs CCP is going to loose over this"
Personally, if this were my game, I'd make everyone happ... less irritated by balancing ships up rather than nerfing them down. But hey, it's your game, your subs, your risk. I just hope I get an SP refund, because I'm not going to retrain my account on the clock over some lazy nerf.
5 or 6. All of them posting in this topic over how its horrible their Op ships are finally getting a nerf. Also, buffing everything else up will result in exactly the same result only it will take far far longer to do. |

baltec1
Bat Country
2176
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Posted - 2012.09.19 08:53:00 -
[33] - Quote
Calisto Thellere wrote:"CCP; fixing things by ruining other things since 2003."
You guys sure know how to overkill will the nerf bat, seriously.
Hows about fixing the broken things instead of nerfing the working as intended parts just because its easier and less work to do?
These things were bronken, and after the nerf they will be in line with everything else. |

baltec1
Bat Country
2179
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Posted - 2012.09.19 09:01:00 -
[34] - Quote
Signal11th wrote:
Probably even less but their only seems to be 3 or 4 of the usual people supporting this and everyone else hating it.
What happens when the "new thing" that replaces the Drake and Tengu becomes too popular... It's the same old crappy circles that CCP do instead of concentrating on things people have actually asked for.
We demanded ship balance and thats exactly what they are doing. All of these people you see exploding over the end of the world are all of them the same sort of people who whined about the nano nerf. We more than likely will end up with the new thing but at least HML wont dominate the med weapon ship lineup and the cane is more realistic with fitting requirements.
The simple fact is that the cane will still be a good ship and HML will still be on par with the other med long range weapons after these changes. More options in PVP is always a good thing. |

baltec1
Bat Country
2179
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Posted - 2012.09.19 09:05:00 -
[35] - Quote
Signal11th wrote:
Then tweak the ships not the missles.
Its the missiles causing the problems. |

baltec1
Bat Country
2179
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Posted - 2012.09.19 09:19:00 -
[36] - Quote
Webvan wrote:baltec1 wrote: 5 or 6. All of them posting in this topic over how its horrible their Op ships are finally getting a nerf.
Now if you hadn't said "5 or 6" etc, I might have taken your comment seriously, considered it. It's all about trolling, pvp and F* everyone else, eh? wtg, get ccp into a nerf frenzy rather than actually fixing this game. Think it'll be more than 5 or 6 just on that reason alone.
You can go back and look for all of the rage quit posts if you want. It will number around 5-6 with about 10-20 "I want my skillpoints back!".
Now as for the nerfs, in order to balance something the better option is to nerf two things rather than rebalance an entire game around them. |

baltec1
Bat Country
2180
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Posted - 2012.09.19 09:29:00 -
[37] - Quote
Kmelx wrote:baltec1 wrote:
Its the missiles causing the problems.
Which is nonsense, my two 100MNAB PVP Tengus (active and a passive tanked one) with lvl 5 sub skills and fours or fives in most missile skills, do about 400dps with faction launchers and BCUs, these are ships that I've spent billions of ISK on. On there own Tengus are overpowered because of the tanks that you can achieve on them and the fact that the prop mod allows you to achieve high speeds without a corresponding sig radius increase, so you can run away from anyone you can't fight most of the time, not because of the dps output which is frankly underwhelming. Lowering damage on these ships would take them to something like 320dps with faction fittings and decent skills, it makes one of the most popular ships in the game untenable in PVP and PVE.
You currently get 800+ DPS out of a ratting tengu and the standard tengufleet fit get over 500 DPS. What on earth are you doing to yours? |

baltec1
Bat Country
2180
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Posted - 2012.09.19 09:34:00 -
[38] - Quote
Webvan wrote:baltec1 wrote: We demanded ship balance and thats exactly what they are doing. All of these people you see exploding over the end of the world are all of them the same sort of people who whined about the nano nerf.
Hey weren't you that guy that was like 14yo or something? Yeah I remember you. But anyhoot, lad, I'm not that same sort, I object to your illogical and irrational generalizations. In fact I don't fly a drake, I don't even use missiles, but I see how wrong this is for all missile boats as it doesn't just effect one or two of them. This has nothing to do with "balance" and only makes things more complicated across the board, even broken, son.
Only if the nano nerf happened well over a decade ago.
Now I do fly missile ships and if you took even the slightest bit of time to look at the base stats of the long range med weapons then you would see that HML are around 25% better ranged and around 20% better at DPS than everything else before ship stats are even applied. But I guess looking at actual stats of these things is harder than trying to talk down to me |

baltec1
Bat Country
2180
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Posted - 2012.09.19 09:36:00 -
[39] - Quote
Signal11th wrote:
And unfortunately this is why CCP knows it can 90% of the time push through any old crap. As as for the nerf yes nerfing two things is better than doing everything so nerf the Drake and the Tengu not everything else that uses HML.
That would leave HML still overpowering the other med long range weapons. The drake and tengu are also going to get a revisit when they get teircided. |

baltec1
Bat Country
2180
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Posted - 2012.09.19 09:45:00 -
[40] - Quote
Webvan wrote:Signal11th wrote:
Not that I agree with his agrument but I do agree that his age shouldn;t really have any bearing on his argument.
Ode to the days when you had to be 18yo to play mmo's ...well not that anyone took the tos' seriously *shrugs*. But yes, doesn't apply here.
When we have 7 year olds out witting adult miners and haulers age becomes a bit of a non-issue. |

baltec1
Bat Country
2181
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Posted - 2012.09.19 09:48:00 -
[41] - Quote
Signal11th wrote:
But really is everthing supposed to be equal? There is always going to be something that is better than something else, it's a never ending circle when you try to make everythign the same.
The problem with the drake is its tank and projected damage and its cheap, which is great for new players. The tengu is the same but you pay a much higher price for it and you like everyother T3 lose SP if you lose it.
There needs to be viable counters to everything. Missiles will still be unique in the same way arty is different from rails which are different from beams. Both the tengu and the drake will likely get further changes when their time for teircide comes. |

baltec1
Bat Country
2181
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Posted - 2012.09.19 09:59:00 -
[42] - Quote
John Ratcliffe wrote:baltec1 wrote:The drake and tengu are also going to get a revisit when they get teircided. To nerf them some more? Great...
Blance it a great thing untill it happens to a ship you like |

baltec1
Bat Country
2181
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Posted - 2012.09.19 10:07:00 -
[43] - Quote
Kmelx wrote:
I don't disagree with the HML range nerf, but a 20% dps is reduction is full ret@rd.
Not if you look at what the stats are going to be. Even with the 20% dps reduction they will be slightly better at long range damage than everything else. |

baltec1
Bat Country
2181
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Posted - 2012.09.19 10:11:00 -
[44] - Quote
Signal11th wrote:
Yes and in that is the problem it isn't affecting one ship it's affecting lots.
Indeed it is. Many ships are now going to be viable. |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:21:00 -
[45] - Quote
Karah Serrigan wrote: Yea, and a vindicator can get 2200dps. An enyo can get 500. I wanna see the tengu fit with 800dps...let me take a guess its ham fit? And please, dont even bother posting a 6 launcher setup for a "standard fleet fit"
If you want the damage of close range weapons you dont fit long range weapons. HML are not ment to be high damage powerhoses they are for long range combat and thus, are being balanced to the other long range weapons. If you want high damage you use HAMs.
Highs 6x Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Mids 1x 10MN Afterburner II 1x Large F-S9 Regolith Shield Induction 1x Explosive Deflection Field II 2x EM Ward Field II 1x Adaptive Invulnerability Field II Lows 1x Damage Control II 3x Ballistic Control System II Rigs 3x Medium Core Defense Field Extender I Subs Tengu Offensive - Accelerated Ejection Bay Tengu Defensive - Supplemental Screening Tengu Engineering - Augmented Capacitor Reservoir Tengu Electronics - Dissolution Sequencer Tengu Propulsion - Fuel Catalyst
Standard fleet setup for the CFC, copied from PLs cheap fit, used by just about every powerblock in 0.0 and aside from the swarms of pve tengu is the most common setup going.
500+ DPS with a 93 km range.
|

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:24:00 -
[46] - Quote
Ahernar wrote:Damn  .Liked the Tengu AND the Drake but i'm aware that were OP .The thing is the other HM boats were not OP and this weapon system nerf is hurting them more , without reason . Maybe an adjustement to the kin bonus of the drake and tengu would have sufficed (2% per level for ex instead of 5). Anyway crunching hard HAM's in EFT :)
The HML caracal is going to be in much better shape when this hits |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:29:00 -
[47] - Quote
Salmon Ella wrote:
On a ship that cost over half a bil and you lose sp when you die... nice.
isk cost is never a way to balance things. See titans. |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:31:00 -
[48] - Quote
Smabs wrote:Quote:The HML caracal is going to be in much better shape when this hits Not really. The extra slots get cancelled out by the missile nerf. Plus, you know, T1 cruisers. Still wondering why the don't just change the resist bonus/slot layout on the drake and balance the accelerated ejection/fuel catalyst on the tengu. I mean instead of changing all heavy missiles. Wouldn't that make more sense?
No because the HML needed to be changed to bring them in line with the other med long range weapons. Both the tengu and the drake will be changing when they get teircided. |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:34:00 -
[49] - Quote
Salmon Ella wrote:
Then what is the point of different races different modules different ships, everything will be the same in your Utopia so it won't matter what we turn up in. I see that the people who don't agree with this now have a name or a label. First rule of dehumanisation.
Missiles will retain their ability to hit for exactly the same damage no matter the range where as turret ships do less damage the further away they are. |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:35:00 -
[50] - Quote
Smabs wrote:Bringing into line in this case means 'make useless'. You never see rail feroxes or brutixes, beam harbingers or eagles at all for a good reason. The intended effect might be to encourage people into using the other LR medium guns, but in reality people will just switch to tier 3 battlecruisers (and maybe arty canes).
You dont see them because the drake outclasses them with heavy missiles. |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:41:00 -
[51] - Quote
Smabs wrote:Quote:You dont see them because the drake outclasses them with heavy missiles. The intended effect might be to encourage people into using the other LR medium guns, but in reality people will just switch to tier 3 battlecruisers (and maybe arty canes).
teir 3 BCs have a soft underbelly that can be exploited by fast cruisers and arty canes high alpha produce a similar DPS to the other long range weapons so its not like the are going to be sitting on a throne made from melted down railboats on a hill of drake skulls. |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:45:00 -
[52] - Quote
Karah Serrigan wrote: Did you seriously just post a 10mn ab 6 launcher setup after i specifically told you not to bother posting a 6 launcher setup? Yes they use that...against arty maelstorms because they cant track abing cruisers for **** and tengus have a good tank. Not because HMLs do trollolo dps. And this fit is outdated anyway. current apoc navy doctrine smashse this.
This from a guy who expects close range damge from a long range weapon. |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:47:00 -
[53] - Quote
Salmon Ella wrote:
See again you're for the nerf for HML but everytime you counter an argument you use bonuses or lack of bonuses on the ship to say why its a good idea.
If you look at the base stats of the weapon after the change you will see that HML are on par with the other weapons (slightly better DPS at range acctually) |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:50:00 -
[54] - Quote
Salmon Ella wrote:
But again you cant have everything equal, it doesn't work.
You can have everything balanced. HML doing around the same damage and getting a similar range as the other long range weapons is much better. |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:52:00 -
[55] - Quote
Karah Serrigan wrote:
No, that post is from me. The guy expecting close range damage from a long range weapon was you by stating a tengu does 800+dps, which it does not.
It does with the correct weapons. |

baltec1
Bat Country
2182
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Posted - 2012.09.19 10:55:00 -
[56] - Quote
Karah Serrigan wrote: Pulse lasers have more optimal than hybrids and autocannons, nerf that to bring it in line. Arties have too much alpha compared to other systems, reduce it to bring it in line with other systems. Hybrids do way too much damage at 1km compared to other systems, reduce it to bring it in line with other systems.
You see where this goes?
Yes, we have balance now that HML are on par with those weapons. Each of them do the same job differently and are all viable. (aside from the blasters which are a close range weapon and shouldnt be compared to long range guns.)
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baltec1
Bat Country
2187
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Posted - 2012.09.19 10:56:00 -
[57] - Quote
Karah Serrigan wrote:
The reason they have more _base_ damage because other systems in the first place is that they suffer heavy penalties from anything that is not a standing still battleship and which, unlike with turrets, you cant compensate for by flying your ship in a certain way. The resulting real damage that is applied is almost never 100% and can be as low as 10% or less, not being able to break a frigates passive shield recharge.
Yea thats not going to wash, HML will hit frigates fairly well and turrets suffer from a similar thing called tracking. |

baltec1
Bat Country
2187
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Posted - 2012.09.19 11:02:00 -
[58] - Quote
Smabs wrote:Quote:Each of them do the same job differently and are all viable. Let me tell you how I don't think it's hilarious when I come across a rail brutix.
Welcome to the wonderous world of brutix fitting issues. Hopefully this will be fixed when BC get their turn at teircide. |

baltec1
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Posted - 2012.09.19 11:21:00 -
[59] - Quote
Gempei wrote:Range nerf is OK, but damage nerf is bad joke - 220 dps on drake with EM missiles (CN mjolnir, no drones)? Nobody fly this **** solo or in small gang. CCP what's wrong with you? Why you supporting drake blobs?
Thats about the same as the other med long range weapons get with med-long range ammo. |

baltec1
Bat Country
2193
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Posted - 2012.09.19 14:35:00 -
[60] - Quote
Aliventi wrote:
For those of us used to comparing these damage types, can you give us the numbers you are working with to prove that Heavy Missiles deserve the 20% nerf to be balanced?
Takeshi Yamato wrote:Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes:
250mm Railgun II with Spike: DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5
Heavy Beam Laser II with Aurora: DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8
720mm Artillery II with Tremor: DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3
This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems.
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baltec1
Bat Country
2193
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Posted - 2012.09.19 14:41:00 -
[61] - Quote
Eli Green wrote:
do those numbers factor in the travel time of the HML though?
Yes. |

baltec1
Bat Country
2195
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Posted - 2012.09.19 14:57:00 -
[62] - Quote
Jenn aSide wrote:
Do they factor in firewalls?
I hear its Norton. |

baltec1
Bat Country
2195
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Posted - 2012.09.19 15:00:00 -
[63] - Quote
Obsidiana wrote:
This would prevent nerfing under powered ships, give the Caracal a buff instead of a nerf/buff, and at least nerf the Nighthawk less.
You might want to read the numbers I just posted further up. |

baltec1
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2197
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Posted - 2012.09.19 15:11:00 -
[64] - Quote
Kitty Bear wrote:
Tech 2 guns loaded with only 1 type of Tech 2 ammo compared to Tech 2 launcher loaded with FACTION ammo
cherry picked data for desired outcome ??
That data is for long range. If you can get that kind of range and damage using faction ammo in the turrets then be my guest and post the results. |

baltec1
Bat Country
2198
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Posted - 2012.09.19 15:17:00 -
[65] - Quote
Sephanor wrote:
When looking at these numbers keep in mind turrets can change ammo types to take advantage of closer range situations, Heavy Missile users can't.
So the missile chucker dictates the range |

baltec1
Bat Country
2198
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Posted - 2012.09.19 15:26:00 -
[66] - Quote
Kesthely wrote:Yes with the 20 % damage 25% range nerf the HML launcher will have aproximatly the same dps at long ranges. However unlike all other long range weapon systems HML does not get the option to load Short range High damage ammo (unless the Rage missiles are changed that drasticly) and even if there changed to short range high damage, they still won't compare to eg Javelin ammo, wich gets a TRACKING bonus as well (as the Rage will get a explosion velocity and radius penalty)
Comparing HML to long range weapons ONLY with the long range ammo loaded makes no sense
At short range the Guns based long distance weapons greatly outperforms the HML launcher, and with the relative low speed of pure missile ship (Most of them are caldari or amarr) a gun based ship can dictate the range in most cases.
If you truely want to change the HML launcher to be comparible to a gun, make the (TII) ammo comparable as well Rage could be short range with the same damage mitigation as the current short range TII gun ammo compared to tracking, and the Precision could be the long range ammo then. The normal missiles could then get the medium range as eg the standard crystals and even then i think the dps should be slightly higher then a guns to calculate in travel time. (1 or 2 dps per launcher above average should be adequate)
The guns get better the closer you get. Missiles shine as they keep their DPS all the way out to max range. If you dont want to tangle with javlin then dont get into its range and use your unique advantage at long range. |

baltec1
Bat Country
2198
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Posted - 2012.09.19 15:29:00 -
[67] - Quote
Daniel Plain wrote:
have you thought about the fact that your numbers are only valid if the target is large enough and slow enough? because at 50+km, tracking hardly matters at all whereas explosion velocity and radius can still nerf your applied damage significantly. also, while the various turrets still do a portion of dps in falloff, missile damage is cut to 0.
and also: it has been stated quite often that the long range versions of medium weapons are lacking. do we now need to make heavies suck just because beams suck?
Heavies do not suffer from small targets as much as you are trying to make out here. Frigates die easily enough, cruisers have few if any issues and BC is more or less perfect hits every time. |

baltec1
Bat Country
2199
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Posted - 2012.09.19 15:40:00 -
[68] - Quote
Kesthely wrote:
The Heavy missile DPS is not correct here You forget its 10 second flight time so its dps DAMAGE PER SECOND needs to be divided by its travel time. By your dps counter, the heavy missile should get its damage upgraded by 600%
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 2.3 (previously 2.9) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3
2.3 DPS?
Good god there isnt a faceplam big enough for this post |

baltec1
Bat Country
2199
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Posted - 2012.09.19 15:43:00 -
[69] - Quote
Daniel Plain wrote: here's a groundbreaking idea: how about we make the underpowered weapon systems viable instead?
Or we can solve a huge number of issues in a single change. |

baltec1
Bat Country
2200
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Posted - 2012.09.19 15:50:00 -
[70] - Quote
Signal11th wrote:baltec1 wrote:Daniel Plain wrote: here's a groundbreaking idea: how about we make the underpowered weapon systems viable instead? Or we can solve a huge number of issues in a single change. By nerfing the two ships perhaps? I think it's possible then much of the furore will dissapate.
Still have the problem of HML being so much better than the rest. |

baltec1
Bat Country
2200
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Posted - 2012.09.19 15:54:00 -
[71] - Quote
Soko99 wrote:baltec1 wrote:Daniel Plain wrote: here's a groundbreaking idea: how about we make the underpowered weapon systems viable instead? Or we can solve a huge number of issues in a single change. by eliminating the only decent weapons system that Caldari have.. I see.. So are we going to get bigger drone bays to help augment the DPS of the hybrids like gallente do?
As a gal pilot, I can safely say we rarely launch drones in railboats. Given that not only do we shoot past drone range a lot of the time but that drones seldom reach the target in time to matter when they are in range. |

baltec1
Bat Country
2200
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Posted - 2012.09.19 15:56:00 -
[72] - Quote
Daniel Plain wrote: hml being better is not the problem. rails and beams being **** and underused is the problem.
They only look back because HML are so good. Same goes for the HAMs. |

baltec1
Bat Country
2200
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Posted - 2012.09.19 15:59:00 -
[73] - Quote
Soko99 wrote:and short range blaster does more DPS..
That has something to do with long range weapon balance because? |

baltec1
Bat Country
2200
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Posted - 2012.09.19 16:00:00 -
[74] - Quote
Bloutok wrote:
To dictate range, you need to move faster.
So fit for speed. |

baltec1
Bat Country
2200
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Posted - 2012.09.19 16:04:00 -
[75] - Quote
Daniel Plain wrote: bullshit. no one in their right mind would use medium beams over pulses and rails over blasters except in a few select situations. sniping with medium weapons is just not competitive except with artillery because of its great alpha, cap independence and damage selection. if you nerf HMLs the law of the land will be go artillery or go brawler. nothing in between.
I already use rails over blasters in many situations. |

baltec1
Bat Country
2200
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Posted - 2012.09.19 16:07:00 -
[76] - Quote
Bloutok wrote:baltec1 wrote:Bloutok wrote:
To dictate range, you need to move faster.
So fit for speed. I cannot outspeed a cane.... I tried. 2 nanos and still that cane was 100 m/s faster then me. I have all speed related skills to 5 and i use zor's thingy.
I outpace canes in a megathron of all things. It is entirely possible. |

baltec1
Bat Country
2200
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Posted - 2012.09.19 16:15:00 -
[77] - Quote
Smabs wrote:Quote:I already use rails over blasters in many situations. Medium rails? Because then you're either trolling or the worst pvp player in Eve.
Small med and large. You see, unlike you, I figure out how to use these things rather than spend all my time chasing the FOTM or bad posting on the forums flapping over an OP weapon system getting nerfed into line with everything else. I am already working out the best way to make a HML caracal work for me. You have been given the numbers that show HML will still be a viable weapon after the changes. No doubt when this change hits you will be on the forums decrying the end of EVE while the rest of us are adapting.
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baltec1
Bat Country
2200
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Posted - 2012.09.19 16:21:00 -
[78] - Quote
Soko99 wrote:
How do you fit your HML caracal? since with all 5s you have not enough PG/CPU????
Behold the new Caracal
Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
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baltec1
Bat Country
2200
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Posted - 2012.09.19 16:32:00 -
[79] - Quote
Soko99 wrote:
Ahh.. soyou're talking about your FUTURE caracal. Cause your posts made it seem like you were talking about one in the game already..
Oh I have fits for the current caracal. Light anti frig, front line brawler, HML sniper style and even a HAM vairent. I have much love for that little gem of a ship. |

baltec1
Bat Country
2201
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Posted - 2012.09.19 16:36:00 -
[80] - Quote
Random McNally wrote:Just a respectful question, Fozzie. At what point do you either go ahead with the proposed change or do someting different?
So far there are 74 pages of people either for or against the changes with various levels of whine. You stated that this post is a forum for people to discuss the "idea" of making HM changes. Are the "Yea's" counted against the "Nay's" with the "Yea's" making the change a "go"?
I think HM should get a range nerf. I think that nerfing their damage is a bad idea. Drake is already widely regarded as the monster tanker with the anemic dps. I can and do fly both HM and HAM.
By radically nerfing HM, you are basically hamstringing ALL the ships that use them (as has been stated in the previous 74 pages). Buh bye Caracal and Nighthawk.
IMHO, more thought should be given to handling the Drake, not the weapon.
If CCP listend to the bawing of the masses then hulks would have twice the base tank and three times more cargo and ore space than they ended up getting. CCP listens to smart and logical arguments. Most of the time...
Right now the changes mean HML will be one of the better med long range weapons and the caracal will be a great little ship. |

baltec1
Bat Country
2200
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Posted - 2012.09.19 16:45:00 -
[81] - Quote
Soko99 wrote:
That's just wrong. Drake does not do BS damage, and it has the same tank as most other BC's. If you're referring to tengu's once again it's false since it also doesn't have BS tank. The reason it "tanks" so well is not because of the EHP but because of the speed tanking. It gets webbed down/neuted and it's screwed faster than a BC.
The drake does low end BS damge but its tank is firmly inside BS class. |

baltec1
Bat Country
2201
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Posted - 2012.09.19 17:01:00 -
[82] - Quote
Aprudena Gist wrote: No its not. A drake does 350dps and has about a 80k tank.
A Battleship usually starts at about a 90k tank and goes to 160-180k tank. Its high on the terms of sub battleship sized tanks sure but not firmly inside.
My Drake has 75k EHP and has a spare midslot unused and two of the rigs not used for tank. Lower teir BS start out at 50k. |

baltec1
Bat Country
2201
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Posted - 2012.09.19 17:04:00 -
[83] - Quote
PetersmithII wrote:i have two question if ccp can answer do it please 1, if heavy missiles are so uber why is cerberus so ussles ?
Its a bad ship and has been for some time now.
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baltec1
Bat Country
2209
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Posted - 2012.09.19 19:20:00 -
[84] - Quote
Tomcio FromFarAway wrote:
Gun boats can compensate for speed/sig with piloting while missiles boats cant so you need to have ammo, which makes it easier to hit smaller targets. That ammo ( precision ) cannot be stronger for obvious reasons.
You would have a point if it wasn't for the fact that HML don't have too many issues hitting small things. |
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