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Signal11th
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Posted - 2012.09.18 21:11:00 -
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I'm not one to whinge about updates but really, what clown thought this was going to get a postiive reception?
CCP MORE CONTENT!!!!!!!! stop messing with modules. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.18 21:13:00 -
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Deerin wrote:Although everybody is talking about cruisers and battlecruisers, I want to divert attention to another point that seems to be overlooked.
What will these changes mean on battleship level. Will torpedoes have longer range with TC/TE's now. Are we going to get torpedo ships that can actually hit smaller stuff by using TE/TC's. Did you guys consider these parameters when thinking about TE/TC for missiles?
Everybody is talking about the 20% damage nerf which is just one part of the nerf hammer.
"-At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, we'll be fixing this defect as part of the changes. Fury: Increase damage, increase the severity of penalties to explosion radius and velocity"
T2 Fury missiles were actually very efficient missiles for their job and they were adding a lot of DPS. Many tengu/drake pilots were using them as default as they are cheaper than their faction counterparts. With the new changes I doubt they can be used against anything cruiser sized anymore.
I liked the fact that CCP actually has balls to go with this type of change. It may make the high-sec crowd cry a bit. It may even result in some loss of subscribers. But it will make eve much more playable and (more importantly) enjoyable in the long run, thus generating more subscribers in the long run.
Go Fozzie!!!!
Will it? Because I have two PVP accounts that rely on PLEX'ing from my now slighly crapper Caldari ship, If it starts taking me too long to earn the cash then the two accounts go defunct. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.18 21:22:00 -
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Laura Dexx wrote:Signal11th wrote:Deerin wrote:Although everybody is talking about cruisers and battlecruisers, I want to divert attention to another point that seems to be overlooked.
What will these changes mean on battleship level. Will torpedoes have longer range with TC/TE's now. Are we going to get torpedo ships that can actually hit smaller stuff by using TE/TC's. Did you guys consider these parameters when thinking about TE/TC for missiles?
Everybody is talking about the 20% damage nerf which is just one part of the nerf hammer.
"-At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, we'll be fixing this defect as part of the changes. Fury: Increase damage, increase the severity of penalties to explosion radius and velocity"
T2 Fury missiles were actually very efficient missiles for their job and they were adding a lot of DPS. Many tengu/drake pilots were using them as default as they are cheaper than their faction counterparts. With the new changes I doubt they can be used against anything cruiser sized anymore.
I liked the fact that CCP actually has balls to go with this type of change. It may make the high-sec crowd cry a bit. It may even result in some loss of subscribers. But it will make eve much more playable and (more importantly) enjoyable in the long run, thus generating more subscribers in the long run.
Go Fozzie!!!!
Will it? Because I have two PVP accounts that rely on PLEX'ing from my now slighly crapper Caldari ship, If it starts taking me too long to earn the cash then the two accounts go defunct. And this is supposed to be our problem why? All you are really proving here is that those caldari ships you're flying are stronger than all the other ships you could be flying to earn your keep.
Err no a vindicator or a carrier and probably a few more earns more than my tengu does. Think before you speak. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.18 21:34:00 -
[4] - Quote
Laura Dexx wrote:Signal11th wrote:Laura Dexx wrote:Signal11th wrote:Deerin wrote:Although everybody is talking about cruisers and battlecruisers, I want to divert attention to another point that seems to be overlooked.
What will these changes mean on battleship level. Will torpedoes have longer range with TC/TE's now. Are we going to get torpedo ships that can actually hit smaller stuff by using TE/TC's. Did you guys consider these parameters when thinking about TE/TC for missiles?
Everybody is talking about the 20% damage nerf which is just one part of the nerf hammer.
"-At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, we'll be fixing this defect as part of the changes. Fury: Increase damage, increase the severity of penalties to explosion radius and velocity"
T2 Fury missiles were actually very efficient missiles for their job and they were adding a lot of DPS. Many tengu/drake pilots were using them as default as they are cheaper than their faction counterparts. With the new changes I doubt they can be used against anything cruiser sized anymore.
I liked the fact that CCP actually has balls to go with this type of change. It may make the high-sec crowd cry a bit. It may even result in some loss of subscribers. But it will make eve much more playable and (more importantly) enjoyable in the long run, thus generating more subscribers in the long run.
Go Fozzie!!!!
Will it? Because I have two PVP accounts that rely on PLEX'ing from my now slighly crapper Caldari ship, If it starts taking me too long to earn the cash then the two accounts go defunct. And this is supposed to be our problem why? All you are really proving here is that those caldari ships you're flying are stronger than all the other ships you could be flying to earn your keep. Err no a vindicator or a carrier and probably a few more earns more than my tengu does. Think before you speak. What is your point, friend? I still don't understand what you're trying to prove here. If a vindicator earns you more, why don't you use that instead?
My point is the game desperately needs content not constant module messing. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.18 21:42:00 -
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Laura Dexx wrote:Signal11th wrote:My point is the game desperately needs content not constant module messing. So leave things unbalanced and add more **** to the mix to unbalance it even further? They add content, you whine about balance. They balance, you whine about the lack of new content. Can't please everyone.
I've never personally complained about balance. Next? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.18 21:52:00 -
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Laura Dexx wrote:Signal11th wrote:Laura Dexx wrote:Signal11th wrote:My point is the game desperately needs content not constant module messing. So leave things unbalanced and add more **** to the mix to unbalance it even further? They add content, you whine about balance. They balance, you whine about the lack of new content. Can't please everyone. I've never personally complained about balance. Next? Highlighted a keyword for you.
Ahh ok because I'm now not everyone my post has no validity?
Ignore the drake and the tengu for now and lets take another ship I'm skilled for The Nighthawk.
Now I'm trained for it near perfectly but I never flew it because it was underpowered humm guess what I still won't be flying it because now it's even worse if that is possible, this affects too many ships to be considered good. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.18 21:58:00 -
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Laura Dexx wrote: So you want us to not nerf the drake and the tengu because the nighthawk is ****? How about we nerf the drake and the tengu and then wait for the dev blog about command ships before we start making hasty comments.
I'm puzzled to the fact you class this as hasty? The fact is the Nighthawk "now" is underpowered and this makes it even worse so it cant be hasty can it? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.18 22:01:00 -
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Liang Nuren wrote:I'm Down wrote:And keep in mind, these poorly thought out changes have massive outside implications such as:
MASSIVELY BOOSTED:
Loki Sliepnir Muninn Absolution Legion
MASSIVELY NERFED:
Nighthawk---- b/c it wasn't already **** enough. I assume you're talking about the Arty Loki and Arty Sleip? Those... are not really common fits. Even still, they're kinda underwhelming. The Muninn would matter except for the whole LRHACs not mattering at all. The Absolution and Legion both need some buffing. And the HAM NH is actually getting a pretty massive buff. And the HML NH is getting a relative boost next to the Tengu, which I personally find to be a good thing. -Liang
But is that really any good, so to get any decent dps out of the nighthawk you have to fit it with HAMS and thats ok as long as you want to shoot anything within 6 inches. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.18 22:12:00 -
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Liang Nuren wrote:I'm Down wrote:Liang Nuren wrote:
I assume you're talking about the Arty Loki and Arty Sleip? Those... are not really common fits. Even still, they're kinda underwhelming. The Muninn would matter except for the whole LRHACs not mattering at all. The Absolution and Legion both need some buffing.
And the HAM NH is actually getting a pretty massive buff. And the HML NH is getting a relative boost next to the Tengu, which I personally find to be a good thing.
-Liang
How is a HAM NH getting any boost? How does it in any way bring it in line with a tengu? I mean seriously dude, do you just throw **** out there and hope it sticks or do you have an actual reason for what you say? Arti Loki and Arti Sleip were never common for one particular reason, fittings. That just changed drastically. All missile ships are getting a boost via the TE/TC change. The Arty Loki and Arty Sleip weren't common because they're underwhelming, not because they were particularly hard to fit. -Liang
Wow can't wait............ God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.18 22:15:00 -
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Liang Nuren wrote:Signal11th wrote:Wow can't wait............  I actually can't wait. The HAM Drake will be utterly ridiculous, and every other Caldari ship is getting a pretty massive boost as well. :) -Liang
As long as they use HAMS....oh and lose a slot for one or more tracking modules. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.18 22:21:00 -
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Liang Nuren wrote:Signal11th wrote:Liang Nuren wrote:Signal11th wrote:Wow can't wait............  I actually can't wait. The HAM Drake will be utterly ridiculous, and every other Caldari ship is getting a pretty massive boost as well. :) -Liang As long as they use HAMS....oh and lose a slot for one or more tracking modules. It's totally blasphemy that someone would want to get better damage application instead of better EFT damage.  -Liang
Ahh sarcasm, lowest form of wit and all that. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 08:53:00 -
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baltec1 wrote:Webvan wrote:*wonders how many subs CCP is going to loose over this"
Personally, if this were my game, I'd make everyone happ... less irritated by balancing ships up rather than nerfing them down. But hey, it's your game, your subs, your risk. I just hope I get an SP refund, because I'm not going to retrain my account on the clock over some lazy nerf. 5 or 6. All of them posting in this topic over how its horrible their Op ships are finally getting a nerf. Also, buffing everything else up will result in exactly the same result only it will take far far longer to do.
Probably even less but their only seems to be 3 or 4 of the usual people supporting this and everyone else hating it.
What happens when the "new thing" that replaces the Drake and Tengu becomes too popular... It's the same old crappy circles that CCP do instead of concentrating on things people have actually asked for.
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 09:02:00 -
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Roime wrote:Signal11th wrote:
Probably even less but their only seems to be 3 or 4 of the usual people supporting this and everyone else hating it.
What happens when the "new thing" that replaces the Drake and Tengu becomes too popular... It's the same old crappy circles that CCP do instead of concentrating on things people have actually asked for.
Haters don't seem to be capable of presenting any sensible arguments. Anyway, Drakes and Tengus are the single anomaly, their overwhelming popularity dwarfing anything else in the game. Why do you think rabalancing this would lead to a similar ridiculous spike, when the other ships are more or less balanced? Embrace the change, winter will be awesome with a huge number of revamped ships, which will lead into a much more varied field of gang compositions and tactics. <3
Then tweak the ships not the missles. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 09:10:00 -
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baltec1 wrote:Signal11th wrote:
Then tweak the ships not the missles.
Its the missiles causing the problems.
Not really its the bounses from the ships that cause the problems with the missles, see nighthawk, not really any decent bonuses on it so no one really uses it. Yep I can hit to 80km but the damage isnt that great,
Now put my in a Tengu with all the fancy bonuses and I'm hitting 25% harder 20% further and 15% faster. (these numbers are jusxt for emphasis not any accuracy.) Now with a drake I can stick a BS tank on that and sit with my 100 mates and just sit there taking a shed load of damage from 70k out. So now I'll just bring 120 drakes instead of 100.
Its a sledgehammer to crack a nut. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 09:19:00 -
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John Ratcliffe wrote:James Amril-Kesh wrote:John Ratcliffe wrote:and there's barely enough slots to fit a decent tank on most Caldari BS sized ships as it is.
If they gave us extra Mids/Lows to accommodate the modules then you'd have a point, but they aren't so you haven't.
Well, the changes don't really affect BS... I meant BC. Apologies.
You not heard of the Drake then?? It's the Drake's ungodly tank that has caused some of this mess. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 09:22:00 -
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baltec1 wrote:Webvan wrote:baltec1 wrote: 5 or 6. All of them posting in this topic over how its horrible their Op ships are finally getting a nerf.
Now if you hadn't said "5 or 6" etc, I might have taken your comment seriously, considered it. It's all about trolling, pvp and F* everyone else, eh? wtg, get ccp into a nerf frenzy rather than actually fixing this game. Think it'll be more than 5 or 6 just on that reason alone. You can go back and look for all of the rage quit posts if you want. It will number around 5-6 with about 10-20 "I want my skillpoints back!". Now as for the nerfs, in order to balance something the better option is to nerf two things rather than rebalance an entire game around them.
And unfortunately this is why CCP knows it can 90% of the time push through any old crap. As as for the nerf yes nerfing two things is better than doing everything so nerf the Drake and the Tengu not everything else that uses HML. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 09:36:00 -
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baltec1 wrote:Webvan wrote:baltec1 wrote: We demanded ship balance and thats exactly what they are doing. All of these people you see exploding over the end of the world are all of them the same sort of people who whined about the nano nerf.
Hey weren't you that guy that was like 14yo or something? Yeah I remember you. But anyhoot, lad, I'm not that same sort, I object to your illogical and irrational generalizations. In fact I don't fly a drake, I don't even use missiles, but I see how wrong this is for all missile boats as it doesn't just effect one or two of them. This has nothing to do with "balance" and only makes things more complicated across the board, even broken, son. Only if the nano nerf happened well over a decade ago. Now I do fly missile ships and if you took even the slightest bit of time to look at the base stats of the long range med weapons then you would see that HML are around 25% better ranged and around 20% better at DPS than everything else before ship stats are even applied. But I guess looking at actual stats of these things is harder than trying to talk down to me
Not that I agree with his agrument but I do agree that his age shouldn;t really have any bearing on his argument. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 09:40:00 -
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baltec1 wrote:Signal11th wrote:
And unfortunately this is why CCP knows it can 90% of the time push through any old crap. As as for the nerf yes nerfing two things is better than doing everything so nerf the Drake and the Tengu not everything else that uses HML.
That would leave HML still overpowering the other med long range weapons. The drake and tengu are also going to get a revisit when they get teircided.
But really is everthing supposed to be equal? There is always going to be something that is better than something else, it's a never ending circle when you try to make everythign the same.
The problem with the drake is its tank and projected damage and its cheap, which is great for new players. The tengu is the same but you pay a much higher price for it and you like everyother T3 lose SP if you lose it. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 10:07:00 -
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baltec1 wrote:John Ratcliffe wrote:baltec1 wrote:The drake and tengu are also going to get a revisit when they get teircided. To nerf them some more? Great... Blance it a great thing untill it happens to a ship you like 
Yes and in that is the problem it isn't affecting one ship it's affecting lots. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 11:11:00 -
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Karah Serrigan wrote:baltec1 wrote:Karah Serrigan wrote: Did you seriously just post a 10mn ab 6 launcher setup after i specifically told you not to bother posting a 6 launcher setup? Yes they use that...against arty maelstorms because they cant track abing cruisers for **** and tengus have a good tank. Not because HMLs do trollolo dps. And this fit is outdated anyway. current apoc navy doctrine smashse this.
This from a guy who expects close range damge from a long range weapon. No, that post is from me. The guy expecting close range damage from a long range weapon was you by stating a tengu does 800+dps, which it does not.
Well to be honest my HM Tengu does nearly close to 800dps with a range of 114km   but it did cost an arm and a leg to get it to that. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 11:43:00 -
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feihcsiM wrote:Seranova Farreach wrote:Beachura wrote:Unfortunately I fear that the nighthawk has been caught up in this and will suffer horribly because of this. s some eft warriors already crunshed numbers its normal dps of like 450 to 550 will drop off to like low 300s. How does this compare with Rail Astarte, Arty Sleipnir, Beam Absolution?
It seem you can get 700dps from an Arty Sleipnir using T2 Arty, a tad more than the nighthawks 300 it looks like. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 12:12:00 -
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Laura Dexx wrote:Signal11th wrote:feihcsiM wrote:Seranova Farreach wrote:Beachura wrote:Unfortunately I fear that the nighthawk has been caught up in this and will suffer horribly because of this. s some eft warriors already crunshed numbers its normal dps of like 450 to 550 will drop off to like low 300s. How does this compare with Rail Astarte, Arty Sleipnir, Beam Absolution? It seem you can get 700dps from an Arty Sleipnir using T2 Arty, a tad more than the nighthawks 300 it looks like. (obviously you have to factor in drone dps as well). Range? Hit quality? Why are you ignoring the other two command ships? Is it because you've got nothing sensible to say? Long range damage platforms are supposed to be weak, in favor of a larger range to produce the damage in. Artilleries have a longer range, but a lot of it is fall-off, which means the quality and accuracy of the damage will quickly drop to a point where you'll be wishing you'd brought heavy missiles instead. You can't have your cake and eat it. There will ALWAYS be trade-offs, now missile boats will have to deal with having to make a choice, too. EDIT: I just read the drone DPS bit. Aside from the fact that you can't even control drones past 59 kilometers, they won't even be applying any sensible amount of damage since they'd be spending 90% of their uptime trying to reach a target instead.
Ahh you again. Good Afternoon. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 12:30:00 -
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Laura Dexx wrote:Inggroth wrote:Michael Harari wrote: A myrm cant tank an artycane on a single rep. Artycanes outdamage drakes as they are now AND are faster AND have a larger drone bay AND still have small neuts.
Artycanes also have zero tank. Its called balance. What do you mean I have to make choices? I can't have tank, range, sustained damage and alpha damage in one ship anymore? 
And they you go, in one ship...so nerf the ships not the missiles. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 13:14:00 -
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Soko99 wrote:baltec1 wrote:Kmelx wrote:baltec1 wrote:
Its the missiles causing the problems.
Which is nonsense, my two 100MNAB PVP Tengus (active and a passive tanked one) with lvl 5 sub skills and fours or fives in most missile skills, do about 400dps with faction launchers and BCUs, these are ships that I've spent billions of ISK on. On there own Tengus are overpowered because of the tanks that you can achieve on them and the fact that the prop mod allows you to achieve high speeds without a corresponding sig radius increase, so you can run away from anyone you can't fight most of the time, not because of the dps output which is frankly underwhelming. Lowering damage on these ships would take them to something like 320dps with faction fittings and decent skills, it makes one of the most popular ships in the game untenable in PVP and PVE. You currently get 800+ DPS out of a ratting tengu and the standard tengufleet fit get over 500 DPS. What on earth are you doing to yours? With 3 navy bcu and the full rack of t2 hmls I get nowhere near 800dps. Where on earth are you pulling these numbers from? Not everyone is running around with 3bil tengus.
With mine I get 730ish dps but that is with near perfect skills and a 4x CN BCU's obvously not overloaded which takes it upto around 800dps but it did cost ALOT to get it to those specs. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 13:26:00 -
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To be honest the fact the the OP has 40 likes from a thread that has over 1200 posts is indicative of the mood.
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Posted - 2012.09.19 13:32:00 -
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Garviel Tarrant wrote:65 pages, i so do not envy the CCP Fozzie for having through look through all of this to find the good comments..
I really do hope they don't back down on their changes just because people are afraid of having their **** nerfed.
Especially since the TE/TC changes more than make up for it on most missile ships really...
Yeah would be a shame if seemingly the majority (in this thread anyway) were overuled to satisfy the minority. God Forbid. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 13:37:00 -
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Lord Ryan wrote:Signal11th wrote:Garviel Tarrant wrote:65 pages, i so do not envy the CCP Fozzie for having through look through all of this to find the good comments..
I really do hope they don't back down on their changes just because people are afraid of having their **** nerfed.
Especially since the TE/TC changes more than make up for it on most missile ships really... Yeah would be a shame if seemingly the majority (in this thread anyway) were overuled to satisfy the minority. God Forbid. I was up to page 36 when I logged last night. Damn sleep! I got a lot of reading to catch up on!
To be honest most of it is utter bollocks, basically most of the changes are pretty good one or two aren't really and its those that are getting repeatedly argued over. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.19 15:45:00 -
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baltec1 wrote:Daniel Plain wrote: here's a groundbreaking idea: how about we make the underpowered weapon systems viable instead? Or we can solve a huge number of issues in a single change.
by nerfing the two ships perhaps? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.09.19 15:53:00 -
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baltec1 wrote:Signal11th wrote:baltec1 wrote:Daniel Plain wrote: here's a groundbreaking idea: how about we make the underpowered weapon systems viable instead? Or we can solve a huge number of issues in a single change. By nerfing the two ships perhaps? I think it's possible then much of the furore will dissapate. Still have the problem of HML being so much better than the rest.
Is it though? I much rather go against a tengu in a loki than the other way round. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.20 08:53:00 -
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Dr Sheng-Ji Yang wrote:I think the new changes to missiles are okay. I have flown a drake for over 3 months withs heavy missiles and they really were tooooo good. BUT. What the devs maybe forgot: Hunting down a frig with large or medium turrets at long range isn-¦t that big problem. Heavy missiles dont-¦t have that advantage. They always suck when chasing down frigs and that is especially with the drake because it lacks a missile velocity bonus. Frigs with HM and caracal maybe doable but Drake had always probs with frigs and will get even more problems. 20%less damage maybe too much. To be realistic 15% would be okay. But heavy assault missiles REALLY need some love. With these changes Drake will be really frig fodder. What CCP may consider is maybe really nerf the damage down 15% and give heavy AND heavy assault mssiles something that has really a chance to kill a frigate. Drams and Daredevils actually really scare a Drake Pilot to hell. Also the range nerf: toooo much. Artillery is even better. Please buff HAMS a bit. Would like to see them more in eve. Nerfing Cane is also great. TBH it was even more overpowered than drake. So good job CCP. I really admit it. But 15% less damage and 15% less range plus something that can hit frigates for heavy missiles would be okay. HAMs would also need some 10% or 15% more range pus something that can hit a frig. The pwg and cpu requirements for HAMs are actually toooo high for that performance.
What you are missing though is the notion that the Drake is too good not the missles. Unless I'm in a blob missles are the last thing I would take into PVP.
Nerf the ships not the modules. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.20 15:01:00 -
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Anabaric wrote:Reading through the complaints, and praise both seem pretty equal in numbers... CCP must be doing something right. 
You wouldn't be a politician in real life would you?? The OP has got so far 58 likes in a thread that contains nearly 2000 posts.
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.21 07:40:00 -
[32] - Quote
Lili Lu wrote:Doddy wrote:Max Devious wrote:I just have one small comment here. This change in missile range may see it's most profound effect on small Wormhole corps. Many sites that can now be completed by a solo Tengu will become impossible to complete solo due to the inablilty to kite the neuts at range. The solution is to spyder tank with energy transfers, but many small corps don't have enough people online at the same time to do much of this, and some of these corps will be forced out of Wspace.
Max. Seems like a good thing tbh, whs are not meant to be solo paradises .... Also tells you something is either wrong with the Tengu or the wormhole design or both. If only one ship allows you to run a pve site that is bad design. I don't like Tengus, but thanks for bringing up the wormholes. Because the AI is heavily selecting one type of ship and one weapon system. This surely can't be "intended," can it? So while we're all focused on the ship and weapons systems CCP might also want to revisit that entire pve environment and think about how it could be made more open to other weapon systems and types of ships.
The sad thing is that there will always be something better at one thing than another, Take the nighthawk for example pretty much crap for most things you really wouldn't want to run lvl 4's in it but it can run lvl 5's solo,
Now was this intended? ..obviously not! but can you nerf a ship that is already severely underpowered for most things because it can do one thing that it shouldn't be able to do , you could do but what would happen?
You may as well just remove the ship from the game.
Now I've been reading this thread pretty much since day one and the overriding consensus on here by looking at the posts or should I say the content of the posts the same two things are always mentioned...Tengu and Drake.
Now I fly both and have done for ages, well primarily the Tengu now and the problem is with both ships is Tank, The tengu if you have halfway decent skills can fit 3 shield mods leaving depending on config 2 or 3 mids left and still pretty much tank most PVE stuff. The drake is somewhat similar and again when in pvp or solo if I see a drake I'll just leave it alone, not because I'm scared of it because I'm not, anything fast will tank HML pretty much but because of the tank it's going to take forever to kill it.
Nerfing a whole line of missles because when you put 200 of them together they are overpowered isn;t really a well thought out answer, deal with the ships that cause the inbalance not the weapons that on some ships or ok/normal but on others overpowered.
You remove anomolies in the game and then whole thing just then becomes about who's got more, Take the Titan issue people were complaining that you field 20 titans and you're 300 man blob doesn;t automatically win, well to me it shouldn't have.
So if you half sized but well equipped alliance doesn;t have a counter to the raging horde all that happens is that it just boils down to numbers, no individuality nothing,.
What happens when the next "go to" ship becomes over popular and then we have 300 man blobs of those... again the same thing.
Range nerf I can understand but not the damage, if something has the ability to outrange you and apply dps the answer isn't just to moan and get the thing nerfed it's to change your tactics and think of something else to counter that. I've been in drake fleets that have been absolutely fecked over because the FC on the other side came up with tactics that were better.
It's an ever decreasing circle of meh. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.21 07:49:00 -
[33] - Quote
Katharina B wrote:Hazen Koraka wrote:So... 110 pages of mostly people against these changes.
When will Fozzie respond with his counter argument? Or will he let this thread rumble on until Winter when they go ahead with the changes anyway, regardless of feedback? Cmon Fozzie, we want feedback too! Here is MY PERSONAL feedback: Two accounts cancelled - You lost a more than 4 years paying customer! In addition to the missile nerf CCP will also bring an AI boost for NPC's in missions. These NPC's will switch targets. At the first look it seems to be a good idea. At the second look it is a typical darft idea from CCP. Mission "Buzz Kill" and "Stop The Thief" are just two of more missions where every pilot will have problems with his drones. (ELITE) Frigs are at 65km+ at the beginning, you start your drones but they will be destroyed before they reach the enemy frigate. If you call back your drones they are to far away to reach your ship befor they are destroyed. What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP. As Caldari pilot I end my career in New Eden. From a RP point I could say I grab my ISK buy me a planet or at least a little moon somewhere and can live like a god for the rest of my life. From a RL point I MUST SAY, that CCP do never think about changes and their consequences. And ever ask the wrong people who do not have skilled what they intent to nerf next.  Bye folks. It was a pleasure for me to be part of this community for 4.5 years. But now it is time to travel on. O7 P.S.: No! You can not have my stuff. Remember? I want to buy me a planet or a little moon. 
See you in 3 months! :-) Ufortunately although I admire your sentiment people always say "I'm off" and don't actually go through with it. I'll be staying because I like EVE and will just buy the ship that hasn't been nerfed and that will still do the same job.
It doesn't change the fact that I think it's run by people who really don't understand their user base even after so many cockups and apologies and their little lapdogs with their holier than thou attitudes. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.21 08:31:00 -
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HELLBOUNDMAN wrote:Marlona Sky wrote:HELLBOUNDMAN wrote:My most important comment to make on the subject is.
CCP...
PLEASE, for the love of Marauders!!!
Wait until you've buffed the rest of the missile boats before you go nerfing the only two effective ships we have!!!
(DISCLAIMER: I don't care about the troll posts of other players who claim that many other missile boats are effective in pvp when we all know they're little more than bait, extra dps, or just there to drop a bomb and then become a bonus if they stay alive because this doesn't make them effective) The Drake and Tengu will still be good, maybe even holding onto the "Go Drake/Tengu or go home!" title they have now. It could be worse, it could be Gallente. Yeah, but my concern is pve really. Right now the tengu is the most efficient missile boat in pve. This IS in part due to the OP nature of the tengu, however, the tengu is outperformed by t1 and t2 bs' without missile specialization in pve. So, this is to say that the rest of the missile boats capable of lvl 4 missions are quite lack luster. I'm willing to lose my tengu as my mission boat, however, I'd like to get a missile boat bs that is as capable as the current tengu before this nerf bat hits.
CNR/Golem? Used both and the Tengu, Both are better at certain missions than the other. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.21 12:19:00 -
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CCP Fozzie wrote:Sycotic Deninard wrote:Guys, I hate to tell you this but Fozzie has stopped reading this thread Wanna bet?  Hi again everyone. I said before that I would read every post in this thread and I'm not backing down from that. (Well if someone necros it in a year or something I may miss it but you know what I mean) Thanks once again to everyone who is providing constructive feedback. I wanted to address a few more concerns:
- Is it true that this change is being made to reduce lag?
Nope. Those of you who experience large fleet warfare on a regular basis know that the lag production from missile has been vastly reduced thanks to Team Gridlock's efforts behind the scenes. Although it would be possible for us to make missiles a problem again through design (If I were to increase the ROF of heavy missiles 10 times over CCP Veritas would probably poison my coffee), the game design department has received no pressure at all to nerf heavy missiles for any server performance reasons. Considering what causes the majority of lag nowadays if we wanted to design away more lag we'd have to nerf docking games. . .. ... Hmmm
- What about NPCs that use TDs and Defenders?
This is an excellent question and I really should have been more clear about it in the OP. We won't be changing NPC TD effects in this pass. Any adjustments to how NPC ewar works would require a more comprehensive balance pass on NPCs themselves to ensure it doesn't break anything. So even if we go forward with the TD change, Sansha TDs would not touch your missiles.
- Why aren't you considering Delayed Damage/Firewalls/Defenders?
Another excellent question and the answer is that we have not forgotten them at all. Missiles are very different from turrets in a lot of ways and that's both a big part of their appeal and part of the reason that the arguments in this thread seems to be going in circles. Aspects like the delay on damage, vulnerability to firewalls, defenders, using their own formula instead of tracking and selectable damage types are all hard to put on paper since their importance changes greatly based on the specific ingame situation. "Bringing in line" may not have been the best choice of words since it can be misunderstood to mean that everything will be the same. Missiles will still have certain advantages and disadvantages inherent to their mechanics, and part of the compensation for those differences is the fact that even after this proposal heavy missiles would continue to be by far the best cruiser weapon for damage projection at mid to long range. I am not proposing making heavy missiles match guns in damage or range, I'm proposing reducing the advantage they have over guns slightly. That being said this is a tricky balance area since so much of their performance is dependent on all these other factors. We're not taking the challenges here lightly and that's one of the reasons we're reaching out to you all for your feedback on the proposal.
- Are you trying to make all weapons the same to make the game more simple?
No, far from it. TE/TC/TD effects are the least of the differences between missiles and guns, and we are committed to providing players with interesting and distinct choices thorough our designs. The goal here isn't to trivialize the choice of missiles or guns, it's to make those choices matter more. We would be failing if after our changes guns are the obvious choice to train for, we would be failing if after our changes missiles are the obvious choice to train for, and we would be failing just as much if after our changes the choice between missiles and guns does not matter. It's a delicate balance but we're going to keep working with you all until we get it right.
- Are the notes from the CSM 6 winter summit minutes a good guide for what will be done with Drakes long-term?
Nope. CSM minutes tend to be full of spitballing and random brainstorming that never makes it past an early design review. The idea to give the drake more range in exchange for its resist bonus is another one of those ideas that never made it past the brainstorming stage.
- Why don't you guys buff HAMs instead/as well?
Buffing HAMs slightly is an option on the table, but if we do it will likely be through fitting requirements instead of damage. The TE/TC change proposal would be a very significant buff to them and we don't want HAMs to get too out of control.
Although I for one appeciate you reading through this thread (more patience than I have) I do feel you're/CCP is going at this from the wrong angle, You should have just nerfed the two ships whihc cause the majority of the problems not the modules.
I spend all of my time in 0.0 and the only two times I use HM's are Ratting in my "Tengu" and PVP'ing in a "Drake BloB" never use them otherwise. kinda tells you where the problem lies. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.21 12:24:00 -
[36] - Quote
Soko99 wrote:Signal11th wrote:HELLBOUNDMAN wrote:Marlona Sky wrote:HELLBOUNDMAN wrote:My most important comment to make on the subject is.
CCP...
PLEASE, for the love of Marauders!!!
Wait until you've buffed the rest of the missile boats before you go nerfing the only two effective ships we have!!!
(DISCLAIMER: I don't care about the troll posts of other players who claim that many other missile boats are effective in pvp when we all know they're little more than bait, extra dps, or just there to drop a bomb and then become a bonus if they stay alive because this doesn't make them effective) The Drake and Tengu will still be good, maybe even holding onto the "Go Drake/Tengu or go home!" title they have now. It could be worse, it could be Gallente. Yeah, but my concern is pve really. Right now the tengu is the most efficient missile boat in pve. This IS in part due to the OP nature of the tengu, however, the tengu is outperformed by t1 and t2 bs' without missile specialization in pve. So, this is to say that the rest of the missile boats capable of lvl 4 missions are quite lack luster. I'm willing to lose my tengu as my mission boat, however, I'd like to get a missile boat bs that is as capable as the current tengu before this nerf bat hits. CNR/Golem? Used both and the Tengu, Both are better at certain missions than the other. Not sure about the golem but cnr tank is crap compared to tengu, you are screwed if your drones are dead and your speed is so slow that you'll spend more time moving from gate to gate than shooting stuff.
Yep but really thats the pilots fault for getting in that situation isn't it? CNR tank is worse than Tengu but I can still do any lvl'4 in it. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.24 07:44:00 -
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Kara Vix wrote:I have spent alot of time training for a max skilled Nighthawk, perhaps not the best ship in the game but my favorite nonetheless. I have both an active and passive tanked one for various things. The dps on them have always been low compared to the other ships I fly (Amarr-Minmatar-Caldari cross trained). I think its a slap in the face to Caldari pilots to nerf the weapons system without balancing the ship at the same time. So now I am stuck with a ship that is skill point intensive that won't be able to fight its way out of a paper bag. This ship has always needed more dps, not less, why is it so hard to balance all the ships effected by the missile change at the same time?
A point I have made at the start of this threadnaught.
The problem we can see is the Drake and the Tengu, and even then I'm a little loathe to blame the Tengu, The drake is cheap, newguy friendly and when you have a 100 or so alot of dps for very little outlay in isk.
Now the Tengu is great everyone knows this but in order for it to shine you have to spend around 1bil isk, I'm not talking T2 PVE fits here (although they aren't cheap) plus you lose SP's if you get killed (I can attest like in real life don't drink and fly)
Now both of these ships have good bonuses when used with HML's so what happens when something is good,cheap or just plain useful, well of course eveyone will start using it.
Now take the poor old Nighthawk, I love that ship and spent a long time training up for it and what happens on that sunny day when you finally get your hands on it, well it stinksand you realise you've wasted a shed load of time and a fair amount of isk 0on what is basically a crate, good tank but no real dps especially when you consider the training time and money you spend on it. Why use a Nighthawk when you can get similar specs from a ship that costs 160mil less???
This just really smells of taking the easy route of tweaking a weapon system instead of looking at the causes of the problem which is the ships themselves.
When you are looking for a ship to pvp in unless you're blobbing what do you look at first, well I'm never looking at the drake for a start or in fact any missle boat but then again I prefer the up close and personal approach. How many of you do the same?
Tweak the range yes, no problem with that, but the damage? Most of the people on here are either trying to get more DPS or more tank and I've have a serious bet the majority are thinking of how can I get more DPS out of this crate. If it is just a problem with server load (not my idea but I have seen it banded around) just buff the damage but nerf the ROF, same dps but less server load. I'd hope CCP would just tell us this is the problem not mask it under some "needed" gameplay tweaks.
To myself it again does seem to be aimed at trying to cut the flow of isk, it's seems everytime I get the chance to use something to make money it gets nerfed, especially when you have a limited time to play like some of us you really don't want to spending all your time earning isk (which is godforsakenly boring, e.g stop fecking around with modules and give us more content!!)
Obviously CCP knew the shitstorm that this was going to create so the very fact they went ahead and posted it lends me to believe this is going ahead reagrdless of what this threadnaught says.
Anyway enough of the soapboxing I'll just flog my Caldari stuff and move on to another race whihc I'm lucky as I have any of the other three to choose from that I have trained and I can't imagine either the CSM or CCP have managed to nerf all three of them at the same time but then again I'd better go check and see what other harebrained schemes they have come up with this week. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.24 08:01:00 -
[38] - Quote
DeBingJos wrote:Drake and tengu needed a nerf.
I'm confident CCP will adress these issues in the future. For now it means that you will have to live with it.
CCP alt detected, I bet politicans love you. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.25 12:42:00 -
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Lallante wrote:Its a provable fact that HMLs are significantly more powerful than their long range turret counterparts.
Its a proveable fact that the relationship between HMLs and HAMs stats is out of kilter with the relationship between short and long range turrets, to HAM's detriment.
Given the above the HML changes are clearly necessary, regardless of your view of drakes, tengus etc. One thing at a time.
Range only. The problem is missles are not the same as guns so you can't attribute the same things to them. The problems aren;t the missles but the ships that are fitting them. It's just a lazy fix instead of actually looking at the ships causing the problems with the missles. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.28 08:52:00 -
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Gypsio III wrote:Noemi Nagano wrote:What is the range of the HAM-Drake again? ;) And remember, no falloff, and it will always be way shorter than what EFT says. About 25 km, more with fancy flying that forces an opponent to chase you, increasing the relative velocity of the missiles. Now you tell me the turret DPS of a dual-TE Hurricane at 25 km, using RF EMP. You may being to see a problem at this point. Of course, you could use Barrage... but you may want to inspect its damage type. Of course, you know all this, being an experienced Drake pilot. 
No offence but I'm pretty much maxed out on skills for both drakes and canes and I'll take a cane over a drake any day of the week for pvp. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.09.28 10:12:00 -
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Sigras wrote:IMHO they should switch the fittings on the HML and HAM
Its universal that shorter ranged weapons are easier to fit; this is to make up for the disadvantage of actually having to get in range . . . why are missiles different?
Also they should make HAMs and HMLs the same as far as explosion radius and velocity are concerned. There is no reason for the short ranged ones to be nerfed like they are.
Because that would indicate a modicum of thought instead of the lucky dip approach we seem to get from the CSM and CCP God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.02 07:37:00 -
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Hannott Thanos wrote:rodyas wrote:^ With comparison to great white shark.
All the rats would just alert each other a tengu warped in, then they would warp out and vacate the area till you left, then come back in.
I don't see you making much isk that way, and might feel wimpy still. And when you trained for it, you didn't do it because it was OP, you just happened to be Caldari. You actually considered to train for the Legion, because all T3 are just as good for everything, but ended up with the Tengu by accident. Correct?
No some like myself can fly all of them, so can use which ever one is best for the situation at hand, PVP I use my Loki, Money making I use my Tengu,Legion.
Unfortunately some thing in life will always be better at something than others but unlike in life CCP can make them all boring at the same time.
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Posted - 2012.10.02 08:42:00 -
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Sigras wrote:Yank Sin wrote:To be blunt I still see my Tengu that I spent for ever to train for turning to a wimpy shadow of its former glory. The good old days of target locking and killing rats at over 100km will be a fond memory of the past. Would you tell a great white shark to take out its teeth because it kills to much? No you would not. You would sit back and watch a killing machine at work. so youre idea is to . . . leave the Tengu totally overpowered? You realize that after the change, youll be able to put one (1) range rig in and achieve > 100 km range plus your missiles will now be moving faster meaning less wasted ammo volleys; look what you have to do to the loki, proteus or legion to get them to go 100 km . . . and they do less damage there too . . . yes, the tengu is getting a nerf because thats exactly what they needed.
Yes and you prove my point from many earlier pages, it's the tengu that needs the nerf not the weapon platform. When anyone mentions the problems its always the ships they mention first not the missles.
This game needs more content not this continual tinkering that just pisses more people off than it actually pleases. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.02 15:48:00 -
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Grath Telkin wrote:Marvel as Fozzie wades through a sea of nerds, grunting mightily as his gigantic Nerdslayer battleaxe demolishes argument after argument, his muscles rippling with effort, and covered in a sheen of sweat.
You have something on your chin I think  God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.03 11:41:00 -
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I have to say after reading the revised stuff this is starting to come across as trying to reduce latency on the servers more and more and not actually anything to do with "balancing" God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.04 07:40:00 -
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Sigras wrote:again, you miss the point; its not that the drake can do any one of the things the other battlecruisers you listed can do; its that the drake can do them all at once.
the DPS of heavy missiles is WAY out of line with every other weapon system.
Which is why the first ship I take out of my hangar for PVP is the Drake....lol, I think the drake is around 4th on my list. Again all these argument show and have shown is that the problem is with the ships not the missles. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.05 09:04:00 -
[47] - Quote
Onictus wrote:Isaiah Harms wrote:Onictus wrote:
Yeah, with null and couple TCs you may be able lucky shot at 2.5 falloff.... You also understand those guns volley for over 3k in optimal with faction ammo right.
It's a BS turret and a bullshit build, and I'm not convinced its possible even then.
Umm... Fly one. It works. It really does. -- -- - -- - It's the same thing as a blaster mega, I've spent PLENTY of time in one. I don't remember ever getting it to hit for much over 40km, much less 70km. Looking at it, with two scripted TCs you are sitting almost dead on optimal x2 fall with null at 70km. So your chance to hit an unmoving drake is sub 10% and your DPS is sub frigate levels. Oh and Hey Issy.
Which is great but really if you're sitting off 70k from a drake fleet in a blaster fitted ship the problem isn't with the drake it's with the FC who doesn't know what he's doing.
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Posted - 2012.10.05 10:47:00 -
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Harvey James wrote:Yank Sin wrote:My Tengu is a very nice little ship that makes missions very lovely to do. It kills at very long range and at very short range from frigs to bs. It tanks lv4 missions with out any problems the rats try there best to break my tank but they can't.
So let me see when the change happens ccp takes away my punch and my range to make the gun guys happy. So what is next taking away my tank to make the bs guys happy that a cruiser cant solo lv4 mission?
yes :) But you need to realize why the are doing instead of crying like a baby about it  Then you will realize how lucky you have been to fly it
I wouldn't call flying a ship that cost me 2.5 billion and the potential loss (yes I know they are only lvl 1) of skill points lucky I'd call it deserved. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.05 16:02:00 -
[49] - Quote
Pinky Denmark wrote:
Bringing isk into it makes you look even worse - Yes, the isk SHOULD represent the theoretical power of a ship but just because you spent a fortune for a ship it doesn't mean you should be much better than cheaper ships... CCP even admitted (though it wasn't easy for them) that somehow these ships might need a small adjustment.
Pinky
lol, of course it should, if that wasn't the case you wouldn't be paying 400mil for a medium booster, I'm sure Aston Martin and Ferrrari et al would love your take on life. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.05 16:03:00 -
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OlRotGut wrote:I've read through every single page on this post, albeit I have skipped some of the arguments between players; however I don't think I've read an answer that explains this:
"All Missiles Increase missile acceleration so that real range is much closer to the client assumed range of flighttime*speed against a stationary target. This means a slight range buff for all missiles, and missiles will act in a way that is more intuitive to newer players."
What does the bold part mean? (if I missed the explanation, I am sorry.)
It means "Less server load" God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.08 12:59:00 -
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xinthorminaias wrote:Big nerfs like this are very bad for the game. They give the impression of a poorly managed game and undermine the notion that Eve is real, and yes they will result in some lost subscriptions (this will be the last straw for some) and for what gain? IF there is imbalance, and I say "if" because the stats I've seen in this forum are not at all conclusive when taking account of real world circumstances, then the way to deal with is a way that does not break the continuity of the game. If the problem is one of Drake blobs then a far better solution would be for the other races to have better missile defences to nullify this.
An inherent feature of missiles is that they should pack the most punch, should have the longest range, but are vulnerable to interception. Defender missiles are one problem that could be fixed at the same time. (And yes I have read Fozzie's comment about them using too much CPU - I say think again and more creatively). Blasters, Rail Guns and Lasers are also weapon systems with potential anti-missile ability, especially against missiles that have been in flight for a while and their trajectory has been assessed. There must be ways these could be used/adapted such as probability based interception that would not introduce significant load while having the desired and real world effect.
As proposed this nerf is just fertile ground for the laws of unintended consequences. Please Please build the game forwards rather then trying to re-invent it. This not only makes the game more fun for all players it will bring in more revenue for CCP.
The problem with missles is that they use to much server power, anything that conteracts missle will require just as much, hint, hint God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.09 15:00:00 -
[52] - Quote
Daichi Yamato wrote:[quote=Noemi Nagano]If you have any credibility for judging missile performance first hand? Yours and your alts KB show you fly mostly Winmatar ...
when u see everyone destroying ur ship it MUST be beause the race u've chosen is poor, it couldnt at all be the fact that u just have no idea what ur doing...
Or it could just be the ship he is flying is actually shite???
Think to yourself when you're going out either solo or small gang pvp how far down the list is the drake?? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.09 15:20:00 -
[53] - Quote
Daichi Yamato wrote:Signal11th wrote:Daichi Yamato wrote:[quote=Noemi Nagano]If you have any credibility for judging missile performance first hand? Yours and your alts KB show you fly mostly Winmatar ...
when u see everyone destroying ur ship it MUST be beause the race u've chosen is poor, it couldnt at all be the fact that u just have no idea what ur doing... Or it could just be the ship he is flying is actually shite??? Think to yourself when you're going out either solo or small gang pvp how far down the list is the drake?? Small gang pvp sees a fair few drakes. both kill boards that have been posted for my toons involve several drakes.
Yes but its not the first choice is it...even further down now the Tier 3 BC's are out. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.10 07:48:00 -
[54] - Quote
Jorma Morkkis wrote:Noemi Nagano wrote:The point is .. these ships do need work for a far longer time than Drakes in nullsec were even a thing to consider ... but yeah, I will just rest toons and use others. Like I said, its nothing personal for me - if ship x would be the only real option for race y and it would get nerfed I would post here too. Yeah, other races like Amarr has solid T1 cruiser line up.  FYI, Amarr had most broken T1 ship line up in frigates and cruisers before they started rebalancing. OMG @ these "Nighthawk will be broken" posts... Let me tell you the one very important fact: Cerb and Nighthawk are already broken "because Tengu can do it better".
The nighthawk was broken before the tengu even appeared, I know I flew it.
The problem will never be fixed because CCP by their own design are caught in a Catch-22 situation.
They obviously need variety to keep the punters interested so each ship has a specific role , e.g bomber,cruiser,blackops etc but what they don't expect is the ingenuity of the aforementioned punters in their ability to make a ship deisgned for a specific role into a ship doing another role quite successfully.
Thus CCP have to "balance" the ships continually to try and make them what they orginally designed to do. Unfortunately for CCP they have 50k punters all trying to make their ships do something better or faster or more efficient than CCP want them to.
It's never ending unfortunately until CCP change their mindset. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.12 08:14:00 -
[55] - Quote
Soon Shin wrote:Onictus wrote:Screwed by the naga?
You are kidding right? Naga us one of the better tier 3 for gang work
Did you fly the "torp" Naga on SiSi, it was terrible....a horrible horrible ship, Crap range, Crap damage and pain to fit.
I don't care about missile PvP that would be like ragequittig because my ogre IIs don't destroy all in PvP. It's a silly emotional argument with no basis in fact. In a properly balanced game all weapon systems should be viable and worth using, ignoring bad weapon systems and leaving them be is bad balancing.
They are already just for different scenarios, you will never attain balance in EVE as in doing so it would destroy EVE completely.
It's certain ships and lack of tactics which make the imbalance not missles. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.10.12 08:34:00 -
[56] - Quote
Onictus wrote:Signal11th wrote:Soon Shin wrote:Onictus wrote:Screwed by the naga?
You are kidding right? Naga us one of the better tier 3 for gang work
Did you fly the "torp" Naga on SiSi, it was terrible....a horrible horrible ship, Crap range, Crap damage and pain to fit.
I don't care about missile PvP that would be like ragequittig because my ogre IIs don't destroy all in PvP. It's a silly emotional argument with no basis in fact. In a properly balanced game all weapon systems should be viable and worth using, ignoring bad weapon systems and leaving them be is bad balancing. They are already just for different scenarios, you will never attain balance in EVE as in doing so it would destroy EVE completely. It's certain ships and lack of tactics which make the imbalance not missles. Ok so a heavy beam harbi, how do you tactic that against a drake blob, with its 20k ehp and range disadvantage, or rail mrym (lol) ....well other than fitting pulses and blasters and getting in someone's grill.
You choose a different ship...tactics, christ you know 0.0 nearly every enemy fleet compostition is always known 99% of the time so you either conteract it or you forget about it.
Nearly every 0.0 fleet i've ever been in I've known 15 minutes before what I'll be flying up against. There will always be a "blob" of some kind. You remove the Drake then it will be Zealot blobs, you get rid of them it will be rohk blobs etc etc,
I've been in drake blobs and have won/lost heavy and have been against brake blobs and killed them all. All the times its been about FC tactics not the ships themselves.
The drakes are at range so you try to get a warp in on them, if you can't you either withdraw or die. If it's a drake/zealot blob with heavy logisitics again you have to change your tactics and so on and so on.
Unfortunately EVE at the moment encourages blobs, there's no point nerfing everything until it's all mundane you tinker/nerf/buff the foundations of the cause of the problem not the problem itself. Prevention is better than the cure. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.10.12 08:53:00 -
[57] - Quote
I've been fighting in 0.0 for the last 3 years and to be honest in the last 6 months I've hardly seen a drake blob, mostly zealots or rohks now. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.12 09:53:00 -
[58] - Quote
Onictus wrote:Signal11th wrote:I've been fighting in 0.0 for the last 3 years and to be honest in the last 6 months I've hardly seen a drake blob, mostly zealots or rohks now. We had a baby one today. Drake gangs of 50-70 we still see.
You're down south aren't you? Yeah it was the last time I saw Drake blobs was when I was down Delve, Fatyh way. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
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Posted - 2012.10.13 06:50:00 -
[59] - Quote
Buzzy Warstl wrote:Missile users get the HAM buff to go alongside the HM nerf.
Is switching fits really such a tragedy?
I actually fly a HAM tengu pretty often, I find that the ham tengu at the right range is better than the hml tengu anyway,all it needs is a good range buff. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

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Posted - 2012.10.16 09:01:00 -
[60] - Quote
Onictus wrote:Noemi Nagano wrote:Jorma Morkkis wrote:Noemi Nagano wrote:The Drake is not OP, it never was, and most probably it never will be. Its good in some things, and not good in others. In long range combat its atm the best BC, in close range its by far not. How can you call this imbalance? Its not an I-win-button. Its like this in a Drake: You manage to stay out of close range and still keep your enemy in place? Grats, you have a good chance to win. You fail to do so by letting them come too close or get too far out? You either wont kill him or you wont kill him and lose. How can this be considered to be OP? You have also not the speed to dictate every thing and the decision about engaging or not may be much more committing than with Winmatar which often have the GTFO option. Could you show how AC Hurricane could possibly win against HML Drake. Do you know the fact that Cane does 600+ only at 3,9 km? Yeah, that's how long optimal Cane has with LONG RANGE ammo and two TEs. For comparison: Brutix has 4,39 km optimal with SHORT RANGE ammo and two TEs and Harbinger 9,75 km with SHORT RANGE ammo and two TEs. You, sir, failed to show your combat alt. I will therefor ignore your remarks until you show one. Btw, if I wouldnt, I could take them as proof you have no clue: not a single Eve player will claim the AC Cane to be inferior in PvP to a HML Drake. Seriously. Neither in 1on1 nor in small roams. The Drake can shine in bigger numbers, but in small scale AC Canes will either be able to run or kill the Drake. No way the HML Drake can win that with half decent pilots in the Cane. And thats no problem at all, since one is short range, the other long ... so long range should need to stay away. You've never actually done this have you?
Although I see your point personally I would choose a cane over a drake anyday in small gang pvp. The drake is just a "tank" like you get in other games, boring to fly and only really shines when you have a few and a logi handy. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
Amarr Empire
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Posted - 2012.10.29 12:49:00 -
[61] - Quote
CCP Fozzie wrote::Edit: I've updated this post with the 2.0 versions of this proposal. Changes are underlined and can be found described in this post. Some big sets of responses to questions about the original proposal can be found here and here.:Google doc with numbers for the affected missiles.Hello everyone! we've got another F&I balance thread for you all, covering tentative plans for missiles in the Winter expansion plus a hurricane fittings nerf that doesn't really need it's own thread.
96 likes from a thread of over 5.5k.......... God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Signal11th
Amarr Empire
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Posted - 2012.10.29 13:55:00 -
[62] - Quote
Morrigan LeSante wrote:serras bang wrote:Sigras wrote:Noemi Nagano wrote:The easiest adjustment to balance HML would by the way to make Raven and Cruises work in PvP. Cruise Ravens could then slaughter HML Drakes (which would be only fair) and still not kill all others, since they are BS size. Could you please elaborate on this cause youve said it a few times now and each time it confuses me . . . the cruise raven already does way more DPS than a 1400 tempest, a 425 megathron or a tachyon apoc at better ranges (way better for all but the apoc) So i dont exactly know what you mean here, the cruise raven with 3 BCS does 490 DPS or so at max range (250 km) with caldari navy missiles the 1400 Tempest with 3 gyrostabs does 360 DPS or so at 124 + 57 km with tremor the 425 megathron with 3 magstabs does 370 DPS or so at 130 + 30 km with spike the Tachyon apoc with 3 heatsinks does 401 DPS or so at 230 + 41 km with aurora do you want the raven to do even more damage or something? im not sure what more you want. and no anything above about 170 for any weapon after mods ect is stupid but as you have pointed out there the raven int the biggest problem look at the armarr ship 230 optimal with a further 41 km giving a massive 271 km fireing range and similar dmg to the raven Difference, of course, is that the raven can hit effectively at the entire scope of its range. How do tachs fare at 5km ranges? 
aye but if you're firing at targets at 5km with Tach's you really need to kill your FC. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
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