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Author |
Thread Statistics | Show CCP posts - 63 post(s) |

Slighet
Perkone Caldari State
64
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Posted - 2012.09.18 15:02:00 -
[121] - Quote
Yeah have to chime in and agree that that HML nerf is excessive. Agree with a bit of a range nerf (though do remember there's no falloff), but HML dps is already fairly anemic, do they really need slapping so hard? Especially as there's already the delayed application of DPS compared to turret weapons.
If it's aimed at the Drake, which I presume it is, isn't the problem more about its tank and slot layout?
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Blawrf McTaggart
GoonWaffe Goonswarm Federation
1443
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Posted - 2012.09.18 15:03:00 -
[122] - Quote
Wacktopia wrote:Heavy missile damage nerf makes sense to me. The difference in damage between the HML and HAMs has always seemed too slight in my opinion, especially when combined with the Drake hull.
Drakes can kick out 400+ raw dps at 85kms and still fit a tank using HMLs at present.
what would you know you're in empire |

Warde Guildencrantz
TunDraGon
38
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Posted - 2012.09.18 15:03:00 -
[123] - Quote
The current proposals for missile changes as they stand fix a lot of what drake blobs cause in null sec, which is understandable, but it just makes missile boats so much worse in small scale PvP, and this is the reason people think some of the nerfs are too much. Nerfing the HM damage so much will make drake fleets less useful, but on the small scale, you can no longer do anything useful in any HM boats. The nano drake gang becomes horrible, Cerbs get even worse, nighthawks get even worse, caracal is thrown right back down to where it currently is, and so on. Just because these changes help out huge null sec blobs to use more than drakes doesnt fix it for everyone else. Clearly quite a few people have issues with the damage nerf so it's reasonable to decrease it at least. (once again, 10% instead of 20%, while buffing HAM damage, would be optimal) |

Meditril
T.R.I.A.D Ushra'Khan
120
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Posted - 2012.09.18 15:03:00 -
[124] - Quote
CCP Fozzie wrote:Tracking/Range Mods and Ewar -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) -Make TDs affect Missiles Tracking speed disruption script lowers explosion velocity and explosion radius Optimal range disruption script lowers flight time
The first one (tracking enhancers) will make missile boats absolute frigate murders. Just change your script and viola you can switch from long range to anti-frig point defense. A very bad decision.
The second one (TDs affect missiles) will make TDs the must have module for all frigates... having "must have" modules is very sad. |

Way Rin
Onion Corps SOLAR FLEET
2
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Posted - 2012.09.18 15:03:00 -
[125] - Quote
-ü-üp primary target, missile launch - Start! |

Allandri
Liandri Industrial Liandri Covenant
2
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Posted - 2012.09.18 15:04:00 -
[126] - Quote
Meditril wrote:CCP Fozzie wrote:Tracking/Range Mods and Ewar -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) -Make TDs affect Missiles Tracking speed disruption script lowers explosion velocity and explosion radius Optimal range disruption script lowers flight time The first one (tracking enhancers) will make missile boats absolute frigate murders. Just change your script and viola you can switch from long range to anti-frig point defense. A very bad decision. The second one (TDs affect missiles) will make TDs the must have module for all frigates... having "must have" modules is very sad.
Must have modules currently include a long / short point and a prop mod |

Steelshine
Wildly Inappropriate Goonswarm Federation
81
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Posted - 2012.09.18 15:05:00 -
[127] - Quote
Blawrf McTaggart wrote:I don't really understand why CCP continue to do this "pendulum" style of balancing. Make something overpowered -> useless -> overpowered -> useless.
Why use a scalpel when a hatchet feels so much more rewarding? |

Emphyria
Republic Military School Minmatar Republic
0
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Posted - 2012.09.18 15:06:00 -
[128] - Quote
Don't forget to re-adjust TC/TE skill requirements into being more missile friendly if these ideas go through. |

Rexorol
Gallentian Legitimate Businessmen
1
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Posted - 2012.09.18 15:08:00 -
[129] - Quote
A small request from CCP: Can you let us know which ships you approve of and feel are nicely balanced so I can just fly those?
I feel like I wasted 5 months of training with specializing in Caldari cruisers and HML's now. Yeah, I can take advantage of what I learned before the nerf, but if the hammer is going to come down this hard on both their damage and their range, there really isn't any point to flying Caldari missile cruisers/battlecruisers after this winter expansion.
Time to start speculating on what will be considered overpowered next, and get my skill training started before it happens. |

Berluth Luthian
14th Legion Eternal Evocations
17
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Posted - 2012.09.18 15:08:00 -
[130] - Quote
I'm thinking too, that if the new Destoryers can scale up as TD/support/anti-tackle with medium turrets, we will see the T1 BC blobs have to go for some much more mixed doctrine.
Combined arms ftw. |
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Dramaticus
Goonswarm Federation
304
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Posted - 2012.09.18 15:08:00 -
[131] - Quote
What are you ******* whining about for this owns This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

jonnykefka
Adhocracy Incorporated Adhocracy
113
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Posted - 2012.09.18 15:10:00 -
[132] - Quote
I like the basic principle of TDs/TCs/TEs having an effect on missiles, but I don't think it should be the same modules. One of the things that make missiles strategically interesting is that you need a different set of tools to deal with them versus turret ships. It's part of EVE's eternal intel war. If you know your opponent is bringing missiles, you can bring something that would counter that but not guns (e.g., a firewall, smaller ships). If you know they're bringing guns, you can bring something that counters that but not missiles (TDs, fight from range).
In short, I'd prefer to see TD/TC/TE equivalents for missiles, but that are their own mods. That preserves all of the distinct strategic benefits of missiles while still allowing for missile users to adjust their range and "tracking" much like turret users, and to be countered the same way. Also, it makes more sense "flavor"-wise. Missiles don't have "tracking". |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2935
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Posted - 2012.09.18 15:10:00 -
[133] - Quote
Alx Warlord wrote:and what about the heavy assault missile? doesn't it need a buff? noone uses them...
Well, thats because the HAM is supposed to be the high-damage, close range variant. Right now heavy missiles are a high-damage, long range variant. There's little reason to equip HAM's when you can get get almost the same DPS and much longer range. Scaling back the heavy missile DPS allows the HAM's to shine as the superior choice if you want maximum DPS. I predict that HAM's will become much more popular for Drakes, caracals, and other ships wanting to achieve optimum DPS in a fitting. Vice Secretary of the 7th Council of Stellar Management.
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Roime
Shiva Furnace Dead On Arrival Alliance
1225
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Posted - 2012.09.18 15:11:00 -
[134] - Quote
Schmell wrote:Uhm...cough...did you check on armor cane fittings when you were working out that PG nerf? Because armor cane will be hit really hard by this, there wasn't so much free pg left even with 220mm guns
Aside this, pretty cool changes
1600mm + 220 IIs + Medium Neut IIs + MWD II without a single fitting mod is tight for you?
1600mm + 425 IIs + HML IIs + meta MWD also too tight?
Do you need to have free PG left even with all slots filled?
These minmatards 
Gallente - the choice of the interstellar gentleman |

Hoarr
RPS holdings
44
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Posted - 2012.09.18 15:12:00 -
[135] - Quote
I can't believe no one has latched on to how ******* rockstar HAMs are going to be now. Most missile boats have a decent number of mid slots and the TC will ******* own.
As far as the PG nerf goes, I think it's a bit much especially for armor canes. I can understand where Fozzie is coming from, though. |

Shiroh Yatamii
Alexylva Paradox
34
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Posted - 2012.09.18 15:13:00 -
[136] - Quote
Fozzie, will TDs affect only guided missiles or ALL missiles? If they impact even rockets, HAMs, and torps then I think that'd be a bit OP. It would also make your efforts in implicitly buffing HAMs pretty much futile; a single TD would halve its flight time and a HAM would go like 7km. |

Merkal Aubauch
V0LTA Verge of Collapse
8
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Posted - 2012.09.18 15:15:00 -
[137] - Quote
Also TE affecting missiles is a steath buff for nagflar ;P |

Dato Koppla
Blue Republic RvB - BLUE Republic
58
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Posted - 2012.09.18 15:16:00 -
[138] - Quote
I agree with the majority of the posters that the damage nerf on heavy missiles is too much, I agree on a damage nerf but 20% is honestly too much, I expected around 10% but double that really makes me feel like heavies would be almost useless.
I understand that TD/TC/TE effecting missiles somewhat compensates for the range nerf and yeah, I agree that spewing missiles to lock range with no range bonus was abit ridiculous too. But heavies never really had problem applying damage (only with fast frigs but nothing except small weapons can hit those), damage mods remain unchanged so a 20% hit to dps is huge and can't be compensated for. |

Eternal Error
Immortalis Inc. Shadow Cartel
135
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Posted - 2012.09.18 15:16:00 -
[139] - Quote
20% off the HMs seems a bit excessive to me, maybe try 10-15% and go from there.
The hurricane nerf looks good, and I think that that one is non-controversial enough that you might want to roll it out a bit early if you can.
Medium rails need looked at. |

Way Rin
Onion Corps SOLAR FLEET
2
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Posted - 2012.09.18 15:17:00 -
[140] - Quote
liquid space, slow missiles, what's next? Sorry for my bad English... |
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Desiderya
Wiyrkomi Honor Guard
83
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Posted - 2012.09.18 15:18:00 -
[141] - Quote
Quick question regarding TE/TC and TD effects:
Will they work with all/against all missiles or only the guided missiles? Current rigs and skills that affect explosion size and explosion velocity are only affecting Light, Heavy and Cruise Missiles, so a clarification would be neat.
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zoturi
Erasers inc. Northern Coalition.
0
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Posted - 2012.09.18 15:18:00 -
[142] - Quote
Thank you. |

Malcanis
Vanishing Point. The Initiative.
4630
|
Posted - 2012.09.18 15:19:00 -
[143] - Quote
That's a really massive damage nerf to the heavy missile, especially with the range nerf as well.
20%? Really?
Even 10% would be pretty heavy; 20% is just going to render most of the medium missile boats nearly useless. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Deyo
BURN EDEN Northern Coalition.
3
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Posted - 2012.09.18 15:19:00 -
[144] - Quote
Blawrf McTaggart wrote:I don't really understand why CCP continue to do this "pendulum" style of balancing. Make something overpowered -> useless -> overpowered -> useless.
I am afraid this will happen. It will make TD's either a "must fit module" or nerf them to oblivion (like sensor dampeners of old). At least make them 2 separate modules, instead of piling everything on poor TD's. |

Aineko Macx
Royal Amarr Institute Amarr Empire
203
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Posted - 2012.09.18 15:19:00 -
[145] - Quote
Range and damage nerf to HMLs is absolutely right, tho maybe a bit too heavy handed as proposed.
TD/TC/TEs affecting missiles is a very interesting change, I approve. I also approve of changes to T2 missile ammo.
Are we finally gonna see more HAM Drakes now? |

Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
104
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Posted - 2012.09.18 15:19:00 -
[146] - Quote
Lord MuffloN wrote:For everyone comparing blasters to heavy missiles, you're dead wrong and they should be compared to HAM's.
HAMs still need a slight damage boost IMO. But, yeah, this. |

Way Rin
Onion Corps SOLAR FLEET
2
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Posted - 2012.09.18 15:20:00 -
[147] - Quote
thus missile ships lined by turrets fallof Sorry for my bad English... |

Lady LowSec
The Magnificents Space Mongolians
0
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Posted - 2012.09.18 15:20:00 -
[148] - Quote
OMG Leave the missiles alone! they need a buff not a Nerf. Missiles take time to reach their target. And when guns shoot, it is almost instant. Buff the missiles, don't Nerf them. Some of us are purely caldari and live and die by missiles. And why in the world would a tracking disruptor affect missiles? Crows would be ineffective of anything now beside just tackle. You guys already messed up the paper thin bombers switching them to a close range ship instead of the long range we loved when they used cruise missiles.
The game gets better, then u make it way worst in the very next patch. LEAVE THE MISSILES ALONE! |

Malcanis
Vanishing Point. The Initiative.
4630
|
Posted - 2012.09.18 15:21:00 -
[149] - Quote
Rexorol wrote:A small request from CCP: Can you let us know which ships you approve of and feel are nicely balanced so I can just fly those?
I feel like I wasted 5 months of training with specializing in Caldari cruisers and HML's now. Yeah, I can take advantage of what I learned before the nerf, but if the hammer is going to come down this hard on both their damage and their range, there really isn't any point to flying Caldari missile cruisers/battlecruisers after this winter expansion.
Time to start speculating on what will be considered overpowered next, and get my skill training started before it happens.
It's incredibly relaxing to have trained all T2 weapons :smug: Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Arthello
D00M. Northern Coalition.
18
|
Posted - 2012.09.18 15:21:00 -
[150] - Quote
How about fixing the Drake before you nerf all the other BC's. The Drake is the number 1 overpowered ship in EVE at the moment. |
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