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Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.08.24 10:36:00 -
[1]
This is a little "what if"-thread,
Imagine that ECM was removed entirely from the game,
and you, and two friends were to engage a single BS.
Which three Tech 1 cruisers would you pick to do the job? And why?
Since there are a bit too many battleships out there, I will limit the option to two of the most commonly used:
1. Dominix (NOS & Tank-setup (dual reppers & capcharges) 2. Raven (Dual medium NOS & 3 torps / 3 cruise missiles (active tanked))
For this hypothetical scenario, we will imagine that you will be 40km away from eachother, and no one is able to warp out.
---
And ultimately, which do you imagine would be the harder target to defeat?
\\ contact me in-game for sig-purchase \
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Kathira
Gallente Denial of Service Freelancer Coalition
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Posted - 2006.08.24 10:44:00 -
[2]
No ECM.
Then I take a Celestis for crippling the targeting range and time of the BS and 2 hard hitters from a distance of around 15 km ( against the dom ).
The raven would be a tougher part .. maybe the same .. dunno.
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Vathar
Elegance
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Posted - 2006.08.24 10:56:00 -
[3]
Yep, if you remove ECM, then dampeners come out of the box, and that causes me a lot of concern!
Will we face a "dampener nerf" after the ECM nerf and slowly go to a tankng/dps contest all over the board?
3 dampeners on a skilled celestis will reduce both BS to a crappy locking range, and since even Fof don't activate outside locking range, I predict dead battleships very quick :)
Celestis+2 ruptures with barrage should work ok for a 15km tactic.
If you're confident about locking times, you can try a thorax and jump in and out of lock range quickly enought so that they can't lock you, but it probably ain't worth it. _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Seramis
Caldari
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Posted - 2006.08.24 10:58:00 -
[4]
Raven with 3 torps, 3 Cruise would be an easy target. If you kill the lock range with celestis and stay out of the very short new lock rang Raven can only use 3 of it's 6 launchers, so only half damage. Raven will be dead without killing one of their enemies. Dominix would be bit harder I think. If dominix is fast with locking (2sensor booster) and can send their drones against the celestis celestis will die very fast, and with a dual repper setup it can tank a lot of damage. After cleestis is gone the drones will kill the remaining 2 cruiser fast.
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Alazais
Caldari Deep Core Mining Inc.
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Posted - 2006.08.24 11:04:00 -
[5]
erm damps are overpowered like jammers, just jammers are so much more overpowered!
ok i think id take 3 ruptures, with 1 600m m plates and 2 dmg mods. they are nos proof and can output 1500dps combined cripling any bs tank really fast, they would kill a raven or domi no problem, but a blasterthron might be a problem, also a tempest might take all 3 down
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.08.24 11:30:00 -
[6]
Originally by: Alazais erm damps are overpowered like jammers, just jammers are so much more overpowered!
ok i think id take 3 ruptures, with 1 600m m plates and 2 dmg mods. they are nos proof and can output 1500dps combined cripling any bs tank really fast, they would kill a raven or domi no problem, but a blasterthron might be a problem, also a tempest might take all 3 down
Really not. Dampers are always effective, and use less cap. THe disadvantage is you have to think a little harder about the tactical environment. The same is true of tracking disruptors.
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.24 11:44:00 -
[7]
Edited by: Pottsey on 24/08/2006 11:45:27 ô3 dampeners on a skilled celestis will reduce both BS to a crappy locking range, and since even Fof don't activate outside locking range, I predict dead battleships very quick :)ö DonÆt drones active outside locking range and the Domi was in his list of ships. What if the battleship has microwarp?
If I was in the Domi I would take micrwarp and 4 cap nautilusesÆ instead of 4 Nos (still 2 nos with the 4 neats) then aim to be at 0km or as close as possible to the target ship. Passive shield tanking guide, click here. |

Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.08.24 11:51:00 -
[8]
Originally by: Pottsey Edited by: Pottsey on 24/08/2006 11:46:34 ô3 dampeners on a skilled celestis will reduce both BS to a crappy locking range, and since even Fof don't activate outside locking range, I predict dead battleships very quick :)ö DonÆt drones active outside locking range and the Domi was in his list of ships. What if the battleship has microwarp?
If I was in the Domi I would take micrwarp and 4 cap nautilusesÆ instead of 4 Nos (still 2 nos with the 4 neats) then aim to be at 0km or as close as possible to the target ship.
If changeing equipment is not permitted I would still say the Domi is harder to beat then the Raven.
Under your cap nautilus-scenario, would you beat any 3 tech 1 cruisers, you think?
[they solved the wcs-prob] |

Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.24 11:57:00 -
[9]
Edited by: Pottsey on 24/08/2006 12:02:02 ôUnder your cap nautilus-scenario, would you beat any 3 tech 1 cruisers, you think?ö Unsure, I would forget active tanking and go for pure hitpoints. Then I would get close with microwarp and 1 perhaps 2 volleyÆs should destroy the ships cap and a Domi's drones would cut up a cruiser in seconds if itÆs an active tank without cap. I wouldnÆt bet on it working it all depends on if the hitpoints last long enough to get the first cruiser.
I would prefer to have a few matchÆs on the test server and see how it works.
In the first volly without Nos you draining 2400 cap. Thats a lot for a crusier to lose. Now add the 2 Nos and stagger all 6 modules and the cruiser is in for a world of hurt if the domi pilot has max battleship and max drone skills including lvl 5 T2 drones. Passive shield tanking guide, click here. |

Vathar
Elegance
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Posted - 2006.08.24 13:23:00 -
[10]
Neut setups with pure hitpoints are scary indeed.
However, the fact is that I was thinkink about most standard setups here for pvp BS (ie a Nosdom with ECM in mids)
As for drones aggroing, honestly, I'm always a bit surprised by the way my drones behave ^^ If they're out when you get aggroed, they can engage the first one to aggro you, if they're not or if you call them back once you've been jammed, dampened, they tend to stay in orbit.
the best thing to do in this case would be aggroing first with a rupture, get the drones, then celestis dampens the BS, ruppy warps out then in to get rid of drones.
If NosDom has a microwarp, it's a bit tricky since ruppies have to web him and get back out of locking range if it exceeds 10km ... doable with skills though
100% theoretical though, and we could argue here for hours and turn this into an e-peen contest.
Pottsey's offer to test it on Sisi makes sense, but trust her NOT to use usual setups (which is fine by my book, as long as she doesn't set up specifically to kill 3 cruisers) _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Nyssa Dakalsai
Cosmic Heavy Industries
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Posted - 2006.08.24 14:42:00 -
[11]
2 Arbitrators and an rax > domi
set the med drones on the domis heavys, set the arbis up like curses, and nos him back. dead domi.
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.24 14:46:00 -
[12]
I do have max amour tanking skills. I am happy to forgo my unusual setups and fit a pre defined amour setup. We can always stop at 30% structure and have multiply battles with different setups just to see how things act.
The only thing is all my skillpoints are in drones. I can use Missiles and turret but the skills are mostly just lvl 3 and no T2 weapons.
Passive shield tanking guide, click here. |

Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.24 14:52:00 -
[13]
Edited by: Pottsey on 24/08/2006 14:53:19 ôset the med drones on the domis heavys, set the arbis up like curses, and nos him back. dead domi.ö Would that work against a long range Domi? Microwarp with long range railguns and 3 tracking modules in the mid and low slots to extend range? In theory you could stay well outside the cruiser range and unless the cruiser took microwarp they wouldnÆt every get in range. Of course if you no what the enemy has you can always think up a counter.
Combat in eve has always been a bit like a game of rock, paper, scissors. Which is why I love eve there is no one best setup that always works. Passive shield tanking guide, click here. |

Father Weebles
SniggWaffe
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Posted - 2006.08.24 15:53:00 -
[14]
I got caught by 3 thoraxes at a planet 1 time in my mission running dominix. I had all kin/therm hardeners and 2 heavy nos running with a cap booster with 6 800 charges. They broke through my tank pretty fast and before i knew it my cap was gone and they were taking me into strucutre, right when i got a thorax into structure.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.24 16:14:00 -
[15]
I'd use two caracals with fury heavies, and a duramoa with blasters.
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Shamis Orzoz
SniggWaffe
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Posted - 2006.08.24 16:27:00 -
[16]
3 vexors with nos + tank + t2 drones. Game over.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.08.24 16:54:00 -
[17]
Originally by: Nyssa Dakalsai 2 Arbitrators and an rax > domi
set the med drones on the domis heavys, set the arbis up like curses, and nos him back. dead domi.
huh... and then you run into domi with blasters and you start wondering why you are in pod already. I give cruiser near domi a life span of 10-15seconds. --------------------- Looking for frentix? Mail me. |

Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.08.24 18:02:00 -
[18]
Originally by: Shamis Orzoz 3 vexors with nos + tank + t2 drones. Game over.
Correct answer.
Though I wouldnt worry too much about neither NOS nor ECM, as the nerf is on the way. In fact I'm kinda worried drone boats will be underpowered, cause of drones. They are like missiles (travel to target) with all the weakness of turrets (tracking) + they can die and you lose them if you warp out. Drones are the most difficult weapon to use IMO.
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Nyssa Dakalsai
Cosmic Heavy Industries
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Posted - 2006.08.24 18:06:00 -
[19]
Originally by: LUKEC
Originally by: Nyssa Dakalsai 2 Arbitrators and an rax > domi
set the med drones on the domis heavys, set the arbis up like curses, and nos him back. dead domi.
huh... and then you run into domi with blasters and you start wondering why you are in pod already. I give cruiser near domi a life span of 10-15seconds.
erm dude, wtf is wrong with u not reading the OP..
He gave a specific setup domi. i fail to see how a nos domi would fit a rack of blasters.
Next time read OP before u make a 'contribution'
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vyperpit
Gallente Yes no maybe - i dont know
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Posted - 2006.08.24 18:28:00 -
[20]
Originally by: Nyssa Dakalsai
Originally by: LUKEC
Originally by: Nyssa Dakalsai 2 Arbitrators and an rax > domi
set the med drones on the domis heavys, set the arbis up like curses, and nos him back. dead domi.
huh... and then you run into domi with blasters and you start wondering why you are in pod already. I give cruiser near domi a life span of 10-15seconds.
erm dude, wtf is wrong with u not reading the OP..
He gave a specific setup domi. i fail to see how a nos domi would fit a rack of blasters.
Next time read OP before u make a 'contribution'
Lukec is the pawn
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banannagirl
Minmatar The U-B-H-C
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Posted - 2006.08.27 01:12:00 -
[21]
three vexes ...
ecms damps on two .. 1600 plates .. etc tank no guns nos' small and and med ... on two that gives about 6 small nos or so maybe some meds thrown in ..! the other vex drone kills ... and webs scrambles ... ! 150 rails at around 10 to 15 k plus trackiong and range mods etc etc .. all 1600 plates .. dead bs pretty easy really..!
http://www.artzgalaxies.com/ |

Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.08.27 02:11:00 -
[22]
Edited by: Kunming on 27/08/2006 02:11:46 I wouldnt know why damps would need a nerf in the future (after the ECM nerf). They only work really effective if used on dampner ships, using at least 2 on a BS, and with less effect on smaller ships.
Though if we get sensor booster and tracking comps split into 2 mods each then we should also get RSDs and TDs split into 2 mods each (one that reduces locking time the other locking range). This will give caldari ECM an advantage in versatility over the other races EW (which are more situation and tactic dependant).
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kessah
Caldari Blood Corsairs
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Posted - 2006.08.27 02:15:00 -
[23]
3 uber tanked mallers. -------------------------------------------------------- Forever Pirate
http://dl.eve-files.com/media/0608/Forever_Pirate_ |

Benglada
Finite Horizon
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Posted - 2006.08.27 02:20:00 -
[24]
Edited by: Benglada on 27/08/2006 02:20:21 edit: damn need to read what ships vs lol.... 2 caracals and a ubah tanked maller to tackle ? ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Hesed
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Posted - 2006.08.27 02:34:00 -
[25]
All skills being equal, what works better against a heavy drone?
5 medium drones or 5 light drones?
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Benglada
Finite Horizon
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Posted - 2006.08.27 02:49:00 -
[26]
Originally by: Hesed All skills being equal, what works better against a heavy drone?
5 medium drones or 5 light drones?
mediums hit heavys fine. mediums hit mediums fine ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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