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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
692
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Posted - 2014.02.04 08:02:00 -
[1] - Quote
I would accept this not being fixed far more easily if CCP would also be so kind as to change the escalation code to not reliably 100% of the time choose to change regions if a region happens to be in reach.
I have not ever had an escalation from my system in Vale go anywhere but geminate and my playtime is primetime for many of the entities living in geminate, and they are hostile to me, and sometimes its just not feasible to do the escalation in the one play session.
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
695
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Posted - 2014.02.04 10:01:00 -
[2] - Quote
well that is interesting. I can't really test it other than getting escalations from somewhere else as right now its politically stable. there is also npc space which the short escalations hit (which I don't mind so much).
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
705
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Posted - 2014.02.07 14:50:00 -
[3] - Quote
Dior Rellik wrote:dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. Exploit how ? Once you kill the rats once don't they stay dead ? Buying yourself more time was needed especially if you wanted to prepare for the final parts or had RL to attend to. Anyone in favour of "no timer resets" are obviously no lifers.
I'd imagine the real issue would in fact be the faction rats not staying dead, and thus some encounters offering up to 14 faction drop rolls, with up to 7 retries for the deadspace drop roll.
Fortunately for me, my escalations go into hostile space, and I was not tempted, but gurista ded 6 and 7 have faction rolls along the way, which means preparing a farm of them would be more than possible.
IMO they'd be better off making the initial timer 48, so we have some chance of time shifting the encounter, but also making it so that there is a gatekeeper along the way before any good spawns that if its killed, then the encounter despawns at the next downtime (as its spanning the downtime that is the real problem).
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
708
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Posted - 2014.02.07 15:09:00 -
[4] - Quote
moren0 wrote:Sorry but i should say. up to 1 constellatiion away. Maybe its only icelandic random but never got an expedition more than 1 constellation away.
Will happily do a region jump into a different constellation and then follow that up with a further constellation jump from my system.
The region jump is completely reliable thus far, sampled 21 times between anomaly and unrated escalations, the subsequent constellation jump about 50% of the time. I wouldn't be surprised (since the first jump is into SOCT NPC space), that my system will always escalate in that direction forever regardless of whether the blue donut ever extends to the systems beyond.
I'd guess a similar oddity from the escalation algorithm might be how people get ded 5s in highsec from a den escalation.
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
712
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Posted - 2014.02.09 22:08:00 -
[5] - Quote
Salvos Rhoska wrote:Derath Ellecon wrote: Given that you soil yourself in LS, I won't bore you with the details of how you could need more than 24 hours especially in a 0.0 escalation.
I mean even a mobile depot gets a 2 day reinforcement timer.
Im interested. Wouldnt bore me. What specifically do you need more than 24hrs for in a 0.0 escalation?
Because I can't control when the stupid anomaly will pop, which means I might not have time to do it today, and that means that the escalation is entirely then reliant on conditions in the target system in tomorrows session (or tomorrows session even existing). IMO 48 hours is fine, I actually get 2 choices about when I try do it and in my experience if I don't get around to doing one in 48 hours it would have timed out under the old system anyway.
I did a gurista ded 7 under these new circumstances and despite giving myself 2 hours, I got done with only 20 minutes spare (after someone threw combat probes at me). The last thing you do before killing the overseer is warp from pocket to pocket and that will probably despawn a timed out one if you are still in it.
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
717
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Posted - 2014.02.10 06:46:00 -
[6] - Quote
DeMichael Crimson wrote: I highly doubt a lot of people would scan the Overseer, wait for DT, scan the Overseer again, wait another DT, scan again, etc, up to 7 days. I never bothered with it since I wanted to complete the site asap in order to get out of the system and do more probing.
If you clear a gurista ded 7 escalation from a gurista port up to the overseer, check the overseer and then leave, then you rolled 2 attempts at the DG faction loot table, one is the DG cruiser in the third pocket, one is the DG battleship in the 4th pocket.
Under the old rules, they could be respawned 7 times. Ignoring the OPE, in my experience the 2 DG loot table rolls seem to be actually be a similar expectation to the c-type pith loot table roll at the end, it thats about 50 minutes of ratting with a bonus 50m attached. The DG BS has a 12.75m bounty too.
I don't think the gurista ded 7 was a _good_ encounter for abusing that (because of the horrible mountain of battleships to clear, which distracts from the prime task of getting ever more escalations on the boil), but the matrix of races, anomolies and ded escalations is pretty large, and there may be a high frequency escalation that was suitably abusable. I checked a couple of gates in the ded 7 and they seemed impassable without clearing but then I don't know everything possible about that, or about every other races escalations either.
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