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Cordwainer Smythe
Solar Storm Fleet Interstellar Alliance Incorporated
0
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Posted - 2014.01.30 23:17:00 -
[1] - Quote
The setting is mis-labeled as is, since the drones respond only to new attacks after deployment, rather than automatically attacking any legal target or even any target already attacking the player's ship. Defensive is a better name for the behavior set.
So a new behavior set more accurately called "Aggressive" could then be added. Drones could then actually act aggressively, attacking any legal target within control range, with the consequences this would entail. I think an inclusion/exclusion/priority list would be essential to this setting, so that your drones would not, unless directed, attack your corp mates or suspects, for example.
Some people would of course fail to correctly operate such a list, or at least do so in a way their corp mates were not expecting, which would be funny.
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Abdul 'aleem
Sumiko Yoshida Corporation
166
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Posted - 2014.01.31 01:04:00 -
[2] - Quote
Cordwainer Smythe wrote:The setting is mis-labeled as is, since the drones respond only to new attacks after deployment, rather than automatically attacking any legal target or even any target already attacking the player's ship. Defensive is a better name for the behavior set. So a new behavior set more accurately called "Aggressive" could then be added. Drones could then actually act aggressively, attacking any legal target within control range, with the consequences this would entail. I think an inclusion/exclusion/priority list would be essential to this setting, so that your drones would not, unless directed, attack your corp mates or suspects, for example. Some people would of course fail to correctly operate such a list, or at least do so in a way their corp mates were not expecting, which would be funny. 
-1 for any drones auto attacking "any legal target in control range" setting.
The option to choose to attack a suspect (and not being forced to) is an important game balance feature right now.
Unless there was a third option (or as you say exceptions) to auto-attack everything except suspects (other players), this will be a problem.
Do you think that there is a problem that really requires this type of change? The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
Click "like" in the original post to support it. |

Cordwainer Smythe
Solar Storm Fleet Interstellar Alliance Incorporated
0
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Posted - 2014.01.31 01:14:00 -
[3] - Quote
Abdul 'aleem wrote:
The option to choose to attack a suspect is an important game balance feature right now.
Unless there was a third option to auto-attack everything except suspects (other players), this will be a problem.
Perhaps you misread. Nothing in my proposal would remove the option to direct your drones to attack any target you choose to direct them to attack. Drone behavior has already been changed, so that they will not now automatically attack suspects [even on the aggressive setting] without direction, even if such suspects have attacked the drone owner's MTU. They will still of course engage such targets when directed by their owner.
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Abdul 'aleem
Sumiko Yoshida Corporation
166
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Posted - 2014.01.31 01:15:00 -
[4] - Quote
Cordwainer Smythe wrote:Abdul 'aleem wrote:
The option to choose to attack a suspect is an important game balance feature right now.
Unless there was a third option to auto-attack everything except suspects (other players), this will be a problem.
Perhaps you misread. Nothing in my proposal would remove the option to direct your drones to attack any target you choose to direct them to attack. Drone behavior has already been changed, so that they will not now automatically attack suspects [even on the aggressive setting] without direction, even if such suspects have attacked the drone owner's MTU. They will still of course engage such targets when directed by their owner.
Yeah I didn't see the exceptions note in your OP clearly.
Edited the post. The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion
Click "like" in the original post to support it. |

Nevyn Auscent
Broke Sauce
1022
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Posted - 2014.01.31 05:33:00 -
[5] - Quote
The more AI you want drones to have, the laggier they will become in larger fights, remember this. |

Ruaro
Space monitoring
4
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Posted - 2014.01.31 10:31:00 -
[6] - Quote
Altrough reactive drones behaviour might be improved (they will not attack if no NEW agression after they are deployed and if you are jammed and already agressed before that - you are not returning fire)
But proposed behaviour would really help staion/gate campers - full AFK kills with set to aggression setry drone hordes |

Cordwainer Smythe
Solar Storm Fleet Interstellar Alliance Incorporated
0
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Posted - 2014.02.01 00:44:00 -
[7] - Quote
Nevyn and Ruaro, both good points against the addition of a truly aggressive behavior set. I hadn't considered the effect on large battles, but I haven't been in any. I have no idea how laggy current drone mechanics are in large battles. I also don't know if this added behavior set is complicated enough to add significantly to that lag.
I have an idea to mitigate the afk camping issue, but I'm not certain it's a -good- idea. The aggressive behavior set could reset to passive after the acquisition and loss [via destruction or any other loss] of target, and need to be manually reset back to aggressive or defensive. This would, I think, strongly discourage afk use of drones. |
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