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Capital T
Imperial Academy Amarr Empire
3
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Posted - 2011.11.15 20:48:00 -
[31] - Quote
Have you tried two tengus?
[Tengu, HM] Tengu Defensive - Supplemental Screening Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
6x Heavy Missile Launcher II (Scourge Fury Heavy Missile)
2x Invulnerability Field II Photon Scattering Field II 2x Large Shield Extender II 10MN Afterburner II
3x Ballistic Control System II Damage Control II
Medium Ancillary Current Router II 2x Medium Core Defence Field Extender II
use of a 3% pg4 squire implant is needed. this works well for me.
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drdxie
Federal Navy Academy Gallente Federation
0
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Posted - 2011.11.16 00:07:00 -
[32] - Quote
Kaanchana wrote:I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.
I guess people would have run into the same problem. Any solutions for that?
The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(
Edit: I mission in amarr space.
This is why I my tengu is fit with a large shield booster and is cap stable. It still has 6 launchers and 3 x CN BCS's, so dps is not that gimped. I don't have to micro manage it can permanently tank all rooms, if no neuting. I just switch over to change targets. I play on a single screen in window mode, and put the selected object on the bottom right, so I can see when it is done. I use standard heavy for everything except BS. My alt is in a NM so focus on the NM which is gank fit. |

Kaanchana
Science and Trade Institute Caldari State
0
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Posted - 2011.11.16 00:20:00 -
[33] - Quote
drdxie wrote:Kaanchana wrote:I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.
I guess people would have run into the same problem. Any solutions for that?
The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(
Edit: I mission in amarr space. This is why I my tengu is fit with a large shield booster and is cap stable. It still has 6 launchers and 3 x CN BCS's, so dps is not that gimped. I don't have to micro manage it can permanently tank all rooms, if no neuting. I just switch over to change targets. I play on a single screen in window mode, and put the selected object on the bottom right, so I can see when it is done. I use standard heavy for everything except BS. My alt is in a NM so focus on the NM which is gank fit.
What booster? |

IceBergSlim
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.16 10:57:00 -
[34] - Quote
Thanks for taking the time to post. There's some pretty interesting combinations in here, I'll probably give one or two a go.
As of now, I'm running a Tengu/Cerberus combo'. The Tengu goes in slightly ahead of the Cerb, although it isn't an issue who lands first really. I set the Tengu to orbit an installation or something fixed and then set the Cerb' to 'keep distance' of 50m from the Tengu. They are both cap-stable and perma-run small Pithi C-Class Shield Boosters. Both are sensor boosted and both perma-run 10mn AB's.
It's working bloody well atm, tbh. I always make sure though that both are loaded up with Precision Heavy Missiles before warping into the first room. Sometimes I'll fit the Tengu with twin TP's, but tbh, there are two med slots on the Tengu that I can in all honest, leave empty, lol. The Cerb' is great for range and as both of them are fully kitted out with BCS' the only annoying thing is having to constantly re-target as things don't tend to last long, lol. And yes, I have tried only using F.O.F's just to see if that enables me to be even lazier, lol. But the buggers keep going after everything, including large collidables.
I'm going to get a couple of Gila's soon and try that combo' out.
Again, thanks for taking the time to post. |

Kelli Alisor
Brutor Tribe Minmatar Republic
0
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Posted - 2011.11.16 16:11:00 -
[35] - Quote
Nightmare + Scimitar
That Nightmare ran a permatank setup with the Scimi on top of that - because I like(d) to overtank hard.
Nowadays it's a gank setup on the Nightmare and the Scimi takes care of all but the oh-****-run-that-booster-now-now-now parts. With decent skills and preferably against Sansha / Blood rats, targets just melt, and again with decent skills and a cap stable setup on the Scimi, you don't really have to worry about the Nightmare getting smacked around. The Scimi's also small and quick enough to avoid fire from all but frigates and dessies in the event of errant aggro - just keep the Nightmare's drones in reserve for that and let the lasers do the heavy lifting otherwise.
Also, I'm highly intrigued by the quad-Gila setup someone mentioned earlier. |

drdxie
Federal Navy Academy Gallente Federation
1
|
Posted - 2011.11.16 22:46:00 -
[36] - Quote
Kaanchana wrote:drdxie wrote:Kaanchana wrote:I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.
I guess people would have run into the same problem. Any solutions for that?
The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(
Edit: I mission in amarr space. This is why I my tengu is fit with a large shield booster and is cap stable. It still has 6 launchers and 3 x CN BCS's, so dps is not that gimped. I don't have to micro manage it can permanently tank all rooms, if no neuting. I just switch over to change targets. I play on a single screen in window mode, and put the selected object on the bottom right, so I can see when it is done. I use standard heavy for everything except BS. My alt is in a NM so focus on the NM which is gank fit. What booster?
My fit below.. you can also drop the explosion field and cap flux and put in a fed navy 10mn AB and a power diagnostics and still have decent tank and be cap stable. But this works for my style of play...
[Tengu, Mission] Tengu Defensive - Amplification Node_2 Tengu Electronics - CPU Efficiency Gate_2 Tengu Engineering - Augmented Capacitor Reservoir_2 Tengu Offensive - Accelerated Ejection Bay_2 Tengu Propulsion - Fuel Catalyst_2
Heavy Missile Launcher II_2, Scourge Fury Heavy Missile Heavy Missile Launcher II_2, Scourge Fury Heavy Missile Heavy Missile Launcher II_2, Scourge Fury Heavy Missile Heavy Missile Launcher II_2, Scourge Fury Heavy Missile Heavy Missile Launcher II_2, Scourge Fury Heavy Missile Heavy Missile Launcher II_2, Scourge Fury Heavy Missile
Photon Scattering Field II_2 Gist C-Type Large Shield Booster_2 Invulnerability Field II_2 Photon Scattering Field II_2 Shield Boost Amplifier II_2 Explosion Dampening Field II_2
Caldari Navy Ballistic Control System_2 Caldari Navy Ballistic Control System_2 Caldari Navy Ballistic Control System_2 Capacitor Flux Coil II_2
Medium Capacitor Control Circuit II_2 Medium Capacitor Control Circuit II_2 Medium Capacitor Control Circuit I_2
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Spineker
47
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Posted - 2011.11.29 20:24:00 -
[37] - Quote
Have not flown the naga yet but on paper blaster naga and tengu might be very insteresting. Depends on the work of course but speed with 600 m/s (afterburn 1350 MWD), maybe rails also. But will not know until I buy one, if it worked and the naga price comes down and can do with guns what it claims... Of course mistakes would most likely be the death of it the cap is going to be a problem with MWD would have to run buffer tank then I believe.
Anyway |

Spineker
50
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Posted - 2011.12.01 06:06:00 -
[38] - Quote
Ok I learned something cool today... Well not really cool but simple fact. Golem/Tengu is the ultimate duo period. I tried the Mach cool ship beautiful and all that but if you run Caldari missions it is gimped compared to the 9000 alpha strike of the Golem. Simple as that I am sure the Mach shines against non-kenetic enemies but as far as Caldari Navy missions go there is no better duo than the Tengu/Golem. Absolutely melt all missions against Gurista and Angle and Sansha.
Oh well I still have an amazing ship the Mach if I want to move to Amarr or something and run missions and the every once in a while Sansha/Blood missions or if I am bored. Golem/Tengu dual box is the thing to have in Caldari space. I love the instant pop of frigs and such is really cool but the Golem Alpha of 9000 Kenetic Damage is just not beatable in Caldari space.
Mach is sexy too! Love her but ... |

Spineker
50
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Posted - 2011.12.01 06:10:00 -
[39] - Quote
Ok 8466 alpha strike on Caldari enemies but who is counting?
Of course on low sec missions duo tengu's will waste anything and any lone pirate without expensive mods. Most T2 actually and duo Tengus just melt the face. However if it is BS heavy mission the Golem is just pure destruction. |

DigDoug
Amber Lamps Labs IMPERIAL LEGI0N
16
|
Posted - 2011.12.01 06:57:00 -
[40] - Quote
Domi + Paladin |

Proteus Cronus
InterSun Freelance Moon Warriors
0
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Posted - 2011.12.01 16:21:00 -
[41] - Quote
Vargur + Noctis |

IceBergSlim
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.01 20:21:00 -
[42] - Quote
Since Crucible, I've been using an Oracle and a Tengu. tried a Tornado and Tengu, but with the Oracle as purely a DD, the low slots enable several damage mods and a couple of nano's. With Navy Gamma I orbit targets at 45km's. According to the ship fitting tool I'm getting over 800 dps with it. If I switch to Navy Radio, it goes out to 121km's, lol.
I haven't trried the other two Tier 3 BC's yet, but tbh, I can't see them bettering the Oracle. |

Lumadane
Caldari Provisions Caldari State
4
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Posted - 2011.12.01 20:29:00 -
[43] - Quote
Tengu + Noctis. |

BellaDonna Nyghtshade
Tribal Liberation Force Minmatar Republic
0
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Posted - 2011.12.02 00:35:00 -
[44] - Quote
One laptop, 3 characters.
First is the Boss in her Command ship, running 2 links, Shield harmonizing and Armor Passive Defence. She has maxed out leadership skills, 14 of 14, 15,872,000 skillpoints, and maxed out social skills, 9 of 10 skills for 5,120,000 skillpoints. ( damned missing DED book! )
This lets her push insane resist bonuses to the 2 missioners. She orbits a station or gate in the target system if high-sec, and if lo, she scoots along in a general line to a safe spot with her ab running in case of unwanted probers.
She also pulls the missions for maximum payout.
Once mission is launched and she is in place, that window is minimized for the duration unless in lo sec, then I watch local count for increase.
Tank and damage dealer one is Domi drone whoremaster. He has perfect armor tanking and maxed out ( yes even capital ) drone skills. With the bonuses from the Boss, his exp resists, for example, are 92, with the others slightly less. Drone and targeting mods and other general bonuses yield targeting beyond 120k, and he stocks a full compliment of all 4 drone sizes.
Damage dealer 2 is Raven with maxed out ( yes, even capital ) missile skills. He wanders around the room out of reach at stupid orbits of 200k spamming cruise missiles all over the place.
3 very cheap ships with nothing more than T2 modules, breeze through any mission and most non-capital exploration sites.
Major benefit is T1 hulls = no real loss if ganked. Between standard payouts and LPs, I can replace the entire mess every 4 or 5 missions if I get that unlucky.
Now, if only there was a "guard xxx" command for the cruise missile spamming raven like there is for the drones............
:P
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Jared Falkenberg
Urban Mining Corp Rising Phoenix Alliance
0
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Posted - 2011.12.02 09:02:00 -
[45] - Quote
Quote:Major benefit is T1 hulls = no real loss if ganked. Between standard payouts and LPs, I can replace the entire mess every 4 or 5 missions if I get that unlucky.
This. I see no reason to risk billions when I'm running two characters in a mission that can be completed by one.
I used a Tempest/Domi combo in low sec for months and didn't have any trouble waltzing through L4 missions. No fancy faction gear either - just t2. Never did get ganked, either. |

IceBergSlim
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.02 09:03:00 -
[46] - Quote
BellaDonna Nyghtshade wrote:One laptop, 3 characters.
First is the Boss in her Command ship, running 2 links, Shield harmonizing and Armor Passive Defence. She has maxed out leadership skills, 14 of 14, 15,872,000 skillpoints, and maxed out social skills, 9 of 10 skills for 5,120,000 skillpoints. ( damned missing DED book! )
This lets her push insane resist bonuses to the 2 missioners. She orbits a station or gate in the target system if high-sec, and if lo, she scoots along in a general line to a safe spot with her ab running in case of unwanted probers.
She also pulls the missions for maximum payout.
Once mission is launched and she is in place, that window is minimized for the duration unless in lo sec, then I watch local count for increase.
Tank and damage dealer one is Domi drone whoremaster. He has perfect armor tanking and maxed out ( yes even capital ) drone skills. With the bonuses from the Boss, his exp resists, for example, are 92, with the others slightly less. Drone and targeting mods and other general bonuses yield targeting beyond 120k, and he stocks a full compliment of all 4 drone sizes.
Damage dealer 2 is Raven with maxed out ( yes, even capital ) missile skills. He wanders around the room out of reach at stupid orbits of 200k spamming cruise missiles all over the place.
3 very cheap ships with nothing more than T2 modules, breeze through any mission and most non-capital exploration sites.
Major benefit is T1 hulls = no real loss if ganked. Between standard payouts and LPs, I can replace the entire mess every 4 or 5 missions if I get that unlucky.
Now, if only there was a "guard xxx" command for the cruise missile spamming raven like there is for the drones............
:P
Very nice mate. Very nice indeed. I'd love to run three accounts, but my PC barely copes with two. I'm interested in your leadership character though. Does he/she have mindlinks and all that stuff too? I'm halfway there with my second character but would be interested to learn of what would make her the nuts re. leadership skills?
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