Pages: 1 2 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

IceBergSlim
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.09 17:20:00 -
[1] - Quote
I've only just started dual boxing my lvl4's, and have used variations on the theme of twin ships. I've used a CNR/Drake - NH/Drake, and am about to use an Ishtar/CNR.
The fun thing with the CNR is that it's twin-nanoed and kites at 95km's, lol. I use that on BS' and cruisers, whilst the Drake [also nanoed] is for cruisers and frigs. I'm getting the missions done quickly yet also acknowledge that there is almost definitely a better pairing of ships for efficiency and would be interested to hear of what other ship combinations are used? |

Glarrion
Enterprise Industries Corp
0
|
Posted - 2011.11.09 17:22:00 -
[2] - Quote
cnr + domi :) |

IceBergSlim
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.09 17:25:00 -
[3] - Quote
Glarrion wrote:cnr + domi :)
Hmmm....velly intellesting.....lol.
Thanks, I'll ponder that. My main has over 100m sp's and my 'alt' has over 60m, so the options are wide open. Perma-tank the Domi and use Sentries, with the CNR as pure dps or...?
|

Niko Takahashi
Perkone Caldari State
7
|
Posted - 2011.11.09 18:21:00 -
[4] - Quote
I would slightly adjust it
Rattlesnake and CNR
Rattler with its nuts passive tank is a no problem tank and provides support with sentries |

Elezondo
EVE University Ivy League
0
|
Posted - 2011.11.09 19:08:00 -
[5] - Quote
Dual rattlesnakes with remote shield transfers. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
272
|
Posted - 2011.11.09 20:19:00 -
[6] - Quote
More dual-boxing discussion here: https://forums.eveonline.com/default.aspx?g=posts&t=24874
|

Kallian Ardessa
Alkaline Arthropods
0
|
Posted - 2011.11.09 20:54:00 -
[7] - Quote
I've tried all kinds of combinations, ranging from "I just got a second account and have no clue what the flip I'm doing" (Megathron-Myrmidon), to my current Tengu-Machariel dream team. All-in-all, I think I've flown about 30 different ship combinations based on what I wanted to try and what I had the skill points to pull off.
With the current setup I jump in with my retardo-over-tanked Tengu, grab full-room aggro, orbit a gate or beacon, then warp the Machariel in. The Mach insta-pops any frigates that look like they might have intentions toward my Tengu while the Tengu chews up any battleships.
The biggest drawback to this setup is the sheer amount of capital at risk. The hulls alone are about 1bil ISK, which means AFK missioning is a serious no-no. Add on top of that the fact that you need to pay really close attention to the Tengu's tank while the Mach needs to be told to fire at a new target every few seconds, and it can be a handful to coordinate. I have a dual-screen setup, so it's relatively easy to pay attention to everything at once.
If you can coordinate all the different functions, though, then I'd highly recommend something like a Tengu-Mach team. Even with imperfect skills (Tengu *just* got T2 launchers and my Mach pilot has good gunnery skills, but no T2 Autocannons), I absolutely shred missions. Since the Tengu has good tank with respectable gank, I can salvage with the Mach pilot while my Tengu starts in on a new mission. I don't have any figures on ISK/hour, but it's not unusual for me to sit down for an hour or two and walk away with 80-150 million ISK to show for it.
Also, Tengu max speed with a Republic Fleet 10mn afterburner is a respectable 550-ish, and the Mach has a micro warp drive that flings it along at ~1.5km/s. Gate distance is pretty much irrelevant. |

Kesshisan
58
|
Posted - 2011.11.09 21:04:00 -
[8] - Quote
Niko Takahashi wrote:I would slightly adjust it
Rattlesnake and CNR
Rattler with its nuts passive tank is a no problem tank and provides support with sentries
It should be noted that a Dominix can do more afk-damage than a Rattlesnake due to the calibration limitations of the Rattlesnake. A Dominix hull also costs about 1/15th of the cost of a Rattlesnake hull. But a Rattlesnake is so much more tankier than a Dominix. . |

Tau Cabalander
Retirement Retreat Working Stiffs
126
|
Posted - 2011.11.09 22:38:00 -
[9] - Quote
I've done 2 RR Tengu, 2 local rep Tengu, and 3 RR Tengu. Sure was a workout, but I cleared stuff sooooo fast!
RR had a silly high amount of tank with passive resist amps, but an active shield booster tank was required for any mission with Guristas. A cheap all-T2 fit was good enough.
|

Fragito
Dragon's Rage
0
|
Posted - 2011.11.10 00:22:00 -
[10] - Quote
If you are going to think about using a Dominix, seriously consider the Ishtar you were planning on using. It has better resists due to its T2 nature, it is a cruiser, (IE smaller signature radius) and can utilize its speed to further reduce damage.
Just my 2 cents. |

Fango Mango
University of Caille Gallente Federation
2
|
Posted - 2011.11.10 01:14:00 -
[11] - Quote
2 dominix with 21 days of training and 130 mil worth of ship can tank/clear any level 5/4 mission, AND do it while EVE is minimized and you're watching your favorite online "films".
Does any other combination present a cheaper (in terms of skills/cost) solution?
Domi 1 Highs (2x large remote repair, 3x drone range extender, 1x civilian blaster (for aggro)) Mids (1x sensor booster, 4x drone upgrades) Lows (1x 1600mm, 6x hardeners) Rigs - none Drones - Heavy Drones as needed
Domi 2 Highs (4x Large remote repair II, 1x Drone range, 1x Large Remote Cap) Mids (3x Cap Power relay, 2x drone upgrades) Lows (2x Hardeners, 5x Cap Power Relay II) Rigs (1x CCC, 2x Remote Repair Aug) Drones - Heavy Drones as needed
Get aggro, start repair chain. If mission without triggers domi 2 4x LARII on Domi 1 If mission with triggers DOMI 2xLARII, 1 LR_CAP on Domi 1, Domi 1 1-2 LAR on domi 2
|

Bifordus Maximus
MissoCorp
2
|
Posted - 2011.11.12 01:12:00 -
[12] - Quote
I have done the CNR + MACH setup. Every mission is a breeze if you know who to aggro with what ship at the right time. But perhaps its a little TOO easy though. |

GreenSeed
5
|
Posted - 2011.11.12 10:47:00 -
[13] - Quote
dualboxing DPS wonGÇÖt really yield much increase in mission time, since you have to control/target all the ships, IMHO. best way would be to have your alt be on a noctis, so you can avoid the downtime of flying back and forth.
now having 3+ alts on space flying droneboats is a completely different story. drones chew batleships like piranhas, And its not expensive at all.
A 4 gila fleet flown by one person can put 2 man fleets to shame. and yeah i did test this. even racing a goodlike mach + nmega they still couldnt kill faster than my gila swarm.
Gilas fly faster to the mission, they get to gates and triggers way faster, and they actually kill faster. ofc you have to amortize more accounts, noone will discuss that. but the accounts plex themselves manufacturing, i run missions to use time between batches, so plexes never are part of the equation.
if you have low skills, all you need to do is fly to the room, agro one pocket with each gila, use one sniper fit to pwn the triggers, and watch how NPC, Fleet Commanders dont know the meaning of focus fire. then just alt tab to your 5th noctis alt. and salvage as fast as you can.
gilas are really fast ships with low sig, and the drones kill stuff so fast that the room will peak dps only for one - two minutes top, if it ever does, so when i say "tank" i mean 2 invuls will do the job perfectly + a few passive shield mods on the lows, rigging for passive or +% shield is just a waste, the +sig will actually hurt your tank so just rig anything else, or just dont.
Battleships go down in seconds, and if theres a wtf spawn recall drones, and relaunch.
and you DONT need to target anything!, you dont even have to tab back to the gilas.
if you want to make it even more lazy mode and you ahve some nice skills you can fly one rattler and use it to just agro everything, then set all drones to "guard" the tank. setting drones to "guard" makes all your drones focus fire on the same target, and if they dont, its just chaos for the first target wich is almost 90% of the time a frigate, so it goes down in seconds, and then they all focus the same target. 20 drones hover like a discoball over NPCs for a few secs and then boom, sometimes half of the first volley gets the job done, so youll see your drone swarm fly from explosion to explosion. anyone whos flown carriers knows the feeling. ;p a med swarm will one shoot anything bellow a battleship, and by the time all of those lil ships are dead the battleships are close enough that dropping heavies is perfectly fine. seeing a battleship eat a 3k damage volley every 4 secs is kinda op.
with good enough shield skills you can swich the rattler for a well tanked gila again, but you might want some light RR doing bonus rooms. (shouldnt be a problem since your highs dont need launchers)
Anyway, if you want to do it for the fun, go drone boats. if you want to lower your mission time stick to the dps/noctis combo. And thereGÇÖs no point in getting more than 2 accounts if you just mission with them.
btw if youGÇÖre concerned about price, before using gilas, i used armor Nvexs. never lost a single one, but i did have to RR betwen them. and armor would go from 100% to 40% in one sec xD. gilas are beasts, need no RR, no cap either, and just wont die. drone boats on lvl4s do need some training btw. around one month for full shields + another for gallente crulvl5 and then cross train to caldari, but hardly any need to get crulvl5. and obviously interfacing to 5. 
protip "warp fleet to" is your friend, and if you run the same agent with all 4 gilas... you only dock every 4 missions. :o
|

Antraman
Mirai Yume SRS.
0
|
Posted - 2011.11.13 00:56:00 -
[14] - Quote
I use a Tengu - Noctis combination. Tengu with the drone subsys and Hobby II's, 6x T2 HML with T1 and T2 scourges swapping them depending on the target, with a drone link aug. in the 7th high slot. With the Fuel Catalyst subsys and T2 10MN AB, I can get 590m/s so speed tanking is good. The Noctis follows the Tengu always in the room behind, salvaging and looting everything. With the 70km tractor range on the Noc I pretty much slow burn to the next gate on warpin and usually have salv.+looted by the time I reach the gate. Works well for me. |

drinking12many
Nine Inch Ninja Corp The Blood Eagle
1
|
Posted - 2011.11.13 14:55:00 -
[15] - Quote
Im using a navy apoc and drake right now. Maybe not as efficient as 2 domi's etc but in amarr space it works pretty well. I let the drake take aggro where possible and just chew bs up with the apoc drake handles frigs and cruisers. |

Cypher Decypher
Elite United Hard Moose Moose Alliance
4
|
Posted - 2011.11.13 15:17:00 -
[16] - Quote
I use a maxed shield-boosting Tengu with Mindlink, and a T2 shield-tanked Mach with faction damage mods. I'm too lazy to use two dps boats :) |

drdxie
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.11.13 19:16:00 -
[17] - Quote
I use an "apparently" over tanked 6 launcher tengu with 3 x CN BCS's and a NM. Tengu takes full room aggro without any problems. NM shoots bs down and drones frigs up, tengu shoots cruises then switch to t2 ammo for bs. Only time I have to switch to tengu is to switch targets. |

XGS Crimson
The Scope Gallente Federation
0
|
Posted - 2011.11.13 19:42:00 -
[18] - Quote
I've been asking myself the same question recently, I have a 12 day old pilot who flies a noctis and in all honesty, i cant think of a better ship for him to fly to reduce mission times since 70% of the cash comes from loot and salvage now. |

Tenris Anis
Schattenengel Clan
2
|
Posted - 2011.11.13 23:20:00 -
[19] - Quote
XGS Crimson wrote:I've been asking myself the same question recently, I have a 12 day old pilot who flies a noctis and in all honesty, i cant think of a better ship for him to fly to reduce mission times since 70% of the cash comes from loot and salvage now.
Than you are doing it wrong. On you main, with your alt you seem to do just fine.
Oh and to get to the topic, the obviousness answer is: 2x mach. Just do 2 different missions at the same time. New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
8
|
Posted - 2011.11.14 08:42:00 -
[20] - Quote
tengu+pest or mael.
artillery takes care of all the BS while tengu disposes of the small stuff and then helps with the remaining BS.
although angels/mercs in close range machs are kinda annoying but still not much problem.
loot picking up is not good from the isk/hour perspective so i opt out of it lately.
however noctis is mandatory for faciton missions where you have to pick up all the tags, well i've got 3rd alt for that... |

Kaanchana
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.14 10:36:00 -
[21] - Quote
I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.
I guess people would have run into the same problem. Any solutions for that?
The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(
Edit: I mission in amarr space. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
8
|
Posted - 2011.11.14 16:36:00 -
[22] - Quote
Kaanchana wrote:I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs.
yup it's hard to be 100% efficient but it still reduces time, especially when the mission has too many BS rats.
Quote: Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank
really? you're doing it wrong them. tengu perma-runs 1 t2 invul, 1 sansha em hardener, RF ab and pithi b-type small booster just fine. and you don't have to use any cap mods for that. this is enough tank for me... no need to switch hardeners too. that or you have to seriously work on your skills.
> and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.
in case you didn't know, fury mussiles increase your sig radius which increases the damage you take from BS and cruiser rats. so avoid using them when the tank is an issue. also furies work bad when you need to get rid of the 'elite' NPC frigs.
try switching to CN missiles (or precisions but they have worse dps, still can be better on close range targets if you have low skills) when you warp in. get rid of the webber frigs right away and you won't ever get webbed.
the notable exception to this rule is silence the informant second room. ignore the frigs, kill the attacking cruisers first - that will remove all the dps and then you can take care of the wingmans and spider drones.
> I guess people would have run into the same problem. Any solutions for that?
well in my opinion, t2 BS are overrated, they don't add anything worth their price and training time. so you can usually get the same dps from t1 BS. of course if you've already maxed paladin there is nothing you can do, since t1 BS are awfully inefficient in energy weapons cap... still you may try to make a ftting that is devoted to cap generation for guns and minimalistic tank. with minmatar BS you'd not have such problem since projectiles don't need cap and t1 maelstrom is ok for dps purposes.
to avoid tanking with BS, you have to aggro everyting with the tengu and then warp in the BS. if there are multiple spawns - activate them all (and aggro) with the tengu while taking care of the frigs, then warp in the BS and take care of everything else.
also don't just sit tengu in one place -- instead, orbit some object at 10km (if it's a jettisoned junk) at maximum speed with AB on. this and the low sig radius makes tengu the best tanker out there, save for the multi billion deadspace fits.
> The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else.
here is your problem. tengu with bad shield tanking skills is a waste of isk. also you have to get missile skills up to be able to remove tackling quickly enough.
concentrate on shield and HM skills for the following 6 months or so and then return to the tengu...
Quote: I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(
Edit: I mission in amarr space.
yup, lasers are not good for gank AND tank... maybe try to respec to projectile weapons. if you have good gunnery support skills, it should not take too much time to switch to minmatar hull, or even use apoc but I don't know if it's any better than minmatar hulls with projectiles.
P.S. what a wondrous new forums! can't even quote properly. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
8
|
Posted - 2011.11.14 16:53:00 -
[23] - Quote
Mnengli Noiliffe wrote:Kaanchana wrote:I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs.
yup it's hard to be 100% efficient but it still reduces time, especially when the mission has too many BS rats. Quote: Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank
really? you're doing it wrong them. tengu perma-runs 1 t2 invul, 1 sansha em hardener, RF ab and pithi b-type small booster just fine. and you don't have to use any cap mods for that. this is enough tank for me... no need to switch hardeners too. that or you have to seriously work on your skills. > and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once. in case you didn't know, fury mussiles increase your sig radius which increases the damage you take from BS and cruiser rats. so avoid using them when the tank is an issue. also furies work bad when you need to get rid of the 'elite' NPC frigs. try switching to CN missiles (or precisions but they have worse dps, still can be better on close range targets if you have low skills) when you warp in. get rid of the webber frigs right away and you won't ever get webbed. the notable exception to this rule is silence the informant second room. ignore the frigs, kill the attacking cruisers first - that will remove all the dps and then you can take care of the wingmans and spider drones. > I guess people would have run into the same problem. Any solutions for that? well in my opinion, t2 BS are overrated, they don't add anything worth their price and training time. so you can usually get the same dps from t1 BS. of course if you've already maxed paladin there is nothing you can do, since t1 BS are awfully inefficient in energy weapons cap... still you may try to make a ftting that is devoted to cap generation for guns and minimalistic tank. with minmatar BS you'd not have such problem since projectiles don't need cap and t1 maelstrom is ok for dps purposes. to avoid tanking with BS, you have to aggro everyting with the tengu and then warp in the BS. if there are multiple spawns - activate them all (and aggro) with the tengu while taking care of the frigs, then warp in the BS and take care of everything else. also don't just sit tengu in one place -- instead, orbit some object at 10km (if it's a jettisoned junk) at maximum speed with AB on. this and the low sig radius makes tengu the best tanker out there, save for the multi billion deadspace fits. > The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. here is your problem. tengu with bad shield tanking skills is a waste of isk. also you have to get missile skills up to be able to remove tackling quickly enough. concentrate on shield and HM skills for the following 6 months or so and then return to the tengu... Quote: I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(
Edit: I mission in amarr space.
yup, lasers are not good for gank AND tank... maybe try to respec to projectile weapons. if you have good gunnery support skills, it should not take too much time to train projectiles and minmatar BS, or even use apoc but I don't know if it's any better than minmatar hulls with projectiles. P.S. what a wondrous new forums! can't even quote properly.
|

Emnity Preston
Sons Of 0din Fatal Ascension
0
|
Posted - 2011.11.14 17:14:00 -
[24] - Quote
Nightmare + noctis ftw |

Obsidiana
White-Noise
14
|
Posted - 2011.11.15 17:02:00 -
[25] - Quote
CNR + Navy Scorpion (good for low skill alt or for a tanking/damage combo)
CNR + Navy Domi (cap stable shield tank the Domi)
CNR + Vindicator (use guns to finish bounties rather than waste missiles)
Twin Golems (save on TP slots)
Twin Kronos (nice drone bays)
Twin Nightmares (just looks cool)
Torp Golem + Torp CNR (tank/damage combo)
Navy Megathron + Vindicator (tank/damage combo)*
* Note on the last one that the drone bay can really be used to the fullest. Ten sentries plus a spare wing of mediums is a nice combo. Also note that the Navy Mega has an extra low slot, a slight, but significant, defensive advantage. The web bonus on the Vindicator helps both guns and drones hit targets. |

ValentinaDLM
Ubi Concordia Ibi Victoria
408
|
Posted - 2011.11.15 17:12:00 -
[26] - Quote
Tank drake + Torp Phoon is my prefered way to do high sec missions when I feel lazy. Gila + Tengu is probably my fav combo, since just kiting the mission is basically semiafk, just click the button every few min Raven + Domi/Apoc is what I am using in nullsec atm, the domi has some shield RR, the raven has armor RR
Manticore x2 + Blackbird is what I am using for FW missions
In a couple of months once the t2 links come out, I may try off grid booster loki + 100mn ab tengu for FW missions, since I have a fit in mind that can PVP and PVE at the same time. |

Spineker
Caldari State
43
|
Posted - 2011.11.15 18:41:00 -
[27] - Quote
Think I will try nighthawk and tengu my alt needs 1 day for t2 missiles for the tengu. Nighthawk can tank anything with out much concern passively of course which is cool and less work. Less work but not as much dps of course with a BS but dying is far les likely and dps is decent. |

Spineker
Caldari State
43
|
Posted - 2011.11.15 18:43:00 -
[28] - Quote
If you dual monitors do you need to run windowed to get one on each monitor? |

Denidil
The Graduates Morsus Mihi
162
|
Posted - 2011.11.15 19:11:00 -
[29] - Quote
Spineker wrote:If you dual monitors do you need to run windowed to get one on each monitor?
Fixed Fullscreen mode, and select the appropriate monitor in the dropdown list. MM Bombers, Best Bombers |

Kaanchana
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.15 19:43:00 -
[30] - Quote
Denidil wrote:Spineker wrote:If you dual monitors do you need to run windowed to get one on each monitor? Fixed Fullscreen mode, and select the appropriate monitor in the dropdown list.
I guess this is kind of a stupid question, but if you use an extra monitor with your laptop, will there be a heavy increase in cpu load? My lap runs 2 clients with ease, but am not sure about the dual monitors. |

Capital T
Imperial Academy Amarr Empire
3
|
Posted - 2011.11.15 20:48:00 -
[31] - Quote
Have you tried two tengus?
[Tengu, HM] Tengu Defensive - Supplemental Screening Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
6x Heavy Missile Launcher II (Scourge Fury Heavy Missile)
2x Invulnerability Field II Photon Scattering Field II 2x Large Shield Extender II 10MN Afterburner II
3x Ballistic Control System II Damage Control II
Medium Ancillary Current Router II 2x Medium Core Defence Field Extender II
use of a 3% pg4 squire implant is needed. this works well for me.
|

drdxie
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.11.16 00:07:00 -
[32] - Quote
Kaanchana wrote:I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.
I guess people would have run into the same problem. Any solutions for that?
The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(
Edit: I mission in amarr space.
This is why I my tengu is fit with a large shield booster and is cap stable. It still has 6 launchers and 3 x CN BCS's, so dps is not that gimped. I don't have to micro manage it can permanently tank all rooms, if no neuting. I just switch over to change targets. I play on a single screen in window mode, and put the selected object on the bottom right, so I can see when it is done. I use standard heavy for everything except BS. My alt is in a NM so focus on the NM which is gank fit. |

Kaanchana
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.16 00:20:00 -
[33] - Quote
drdxie wrote:Kaanchana wrote:I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.
I guess people would have run into the same problem. Any solutions for that?
The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(
Edit: I mission in amarr space. This is why I my tengu is fit with a large shield booster and is cap stable. It still has 6 launchers and 3 x CN BCS's, so dps is not that gimped. I don't have to micro manage it can permanently tank all rooms, if no neuting. I just switch over to change targets. I play on a single screen in window mode, and put the selected object on the bottom right, so I can see when it is done. I use standard heavy for everything except BS. My alt is in a NM so focus on the NM which is gank fit.
What booster? |

IceBergSlim
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.16 10:57:00 -
[34] - Quote
Thanks for taking the time to post. There's some pretty interesting combinations in here, I'll probably give one or two a go.
As of now, I'm running a Tengu/Cerberus combo'. The Tengu goes in slightly ahead of the Cerb, although it isn't an issue who lands first really. I set the Tengu to orbit an installation or something fixed and then set the Cerb' to 'keep distance' of 50m from the Tengu. They are both cap-stable and perma-run small Pithi C-Class Shield Boosters. Both are sensor boosted and both perma-run 10mn AB's.
It's working bloody well atm, tbh. I always make sure though that both are loaded up with Precision Heavy Missiles before warping into the first room. Sometimes I'll fit the Tengu with twin TP's, but tbh, there are two med slots on the Tengu that I can in all honest, leave empty, lol. The Cerb' is great for range and as both of them are fully kitted out with BCS' the only annoying thing is having to constantly re-target as things don't tend to last long, lol. And yes, I have tried only using F.O.F's just to see if that enables me to be even lazier, lol. But the buggers keep going after everything, including large collidables.
I'm going to get a couple of Gila's soon and try that combo' out.
Again, thanks for taking the time to post. |

Kelli Alisor
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.16 16:11:00 -
[35] - Quote
Nightmare + Scimitar
That Nightmare ran a permatank setup with the Scimi on top of that - because I like(d) to overtank hard.
Nowadays it's a gank setup on the Nightmare and the Scimi takes care of all but the oh-****-run-that-booster-now-now-now parts. With decent skills and preferably against Sansha / Blood rats, targets just melt, and again with decent skills and a cap stable setup on the Scimi, you don't really have to worry about the Nightmare getting smacked around. The Scimi's also small and quick enough to avoid fire from all but frigates and dessies in the event of errant aggro - just keep the Nightmare's drones in reserve for that and let the lasers do the heavy lifting otherwise.
Also, I'm highly intrigued by the quad-Gila setup someone mentioned earlier. |

drdxie
Federal Navy Academy Gallente Federation
1
|
Posted - 2011.11.16 22:46:00 -
[36] - Quote
Kaanchana wrote:drdxie wrote:Kaanchana wrote:I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.
I guess people would have run into the same problem. Any solutions for that?
The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(
Edit: I mission in amarr space. This is why I my tengu is fit with a large shield booster and is cap stable. It still has 6 launchers and 3 x CN BCS's, so dps is not that gimped. I don't have to micro manage it can permanently tank all rooms, if no neuting. I just switch over to change targets. I play on a single screen in window mode, and put the selected object on the bottom right, so I can see when it is done. I use standard heavy for everything except BS. My alt is in a NM so focus on the NM which is gank fit. What booster?
My fit below.. you can also drop the explosion field and cap flux and put in a fed navy 10mn AB and a power diagnostics and still have decent tank and be cap stable. But this works for my style of play...
[Tengu, Mission] Tengu Defensive - Amplification Node_2 Tengu Electronics - CPU Efficiency Gate_2 Tengu Engineering - Augmented Capacitor Reservoir_2 Tengu Offensive - Accelerated Ejection Bay_2 Tengu Propulsion - Fuel Catalyst_2
Heavy Missile Launcher II_2, Scourge Fury Heavy Missile Heavy Missile Launcher II_2, Scourge Fury Heavy Missile Heavy Missile Launcher II_2, Scourge Fury Heavy Missile Heavy Missile Launcher II_2, Scourge Fury Heavy Missile Heavy Missile Launcher II_2, Scourge Fury Heavy Missile Heavy Missile Launcher II_2, Scourge Fury Heavy Missile
Photon Scattering Field II_2 Gist C-Type Large Shield Booster_2 Invulnerability Field II_2 Photon Scattering Field II_2 Shield Boost Amplifier II_2 Explosion Dampening Field II_2
Caldari Navy Ballistic Control System_2 Caldari Navy Ballistic Control System_2 Caldari Navy Ballistic Control System_2 Capacitor Flux Coil II_2
Medium Capacitor Control Circuit II_2 Medium Capacitor Control Circuit II_2 Medium Capacitor Control Circuit I_2
|

Spineker
47
|
Posted - 2011.11.29 20:24:00 -
[37] - Quote
Have not flown the naga yet but on paper blaster naga and tengu might be very insteresting. Depends on the work of course but speed with 600 m/s (afterburn 1350 MWD), maybe rails also. But will not know until I buy one, if it worked and the naga price comes down and can do with guns what it claims... Of course mistakes would most likely be the death of it the cap is going to be a problem with MWD would have to run buffer tank then I believe.
Anyway |

Spineker
50
|
Posted - 2011.12.01 06:06:00 -
[38] - Quote
Ok I learned something cool today... Well not really cool but simple fact. Golem/Tengu is the ultimate duo period. I tried the Mach cool ship beautiful and all that but if you run Caldari missions it is gimped compared to the 9000 alpha strike of the Golem. Simple as that I am sure the Mach shines against non-kenetic enemies but as far as Caldari Navy missions go there is no better duo than the Tengu/Golem. Absolutely melt all missions against Gurista and Angle and Sansha.
Oh well I still have an amazing ship the Mach if I want to move to Amarr or something and run missions and the every once in a while Sansha/Blood missions or if I am bored. Golem/Tengu dual box is the thing to have in Caldari space. I love the instant pop of frigs and such is really cool but the Golem Alpha of 9000 Kenetic Damage is just not beatable in Caldari space.
Mach is sexy too! Love her but ... |

Spineker
50
|
Posted - 2011.12.01 06:10:00 -
[39] - Quote
Ok 8466 alpha strike on Caldari enemies but who is counting?
Of course on low sec missions duo tengu's will waste anything and any lone pirate without expensive mods. Most T2 actually and duo Tengus just melt the face. However if it is BS heavy mission the Golem is just pure destruction. |

DigDoug
Amber Lamps Labs IMPERIAL LEGI0N
16
|
Posted - 2011.12.01 06:57:00 -
[40] - Quote
Domi + Paladin |

Proteus Cronus
InterSun Freelance Moon Warriors
0
|
Posted - 2011.12.01 16:21:00 -
[41] - Quote
Vargur + Noctis |

IceBergSlim
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.01 20:21:00 -
[42] - Quote
Since Crucible, I've been using an Oracle and a Tengu. tried a Tornado and Tengu, but with the Oracle as purely a DD, the low slots enable several damage mods and a couple of nano's. With Navy Gamma I orbit targets at 45km's. According to the ship fitting tool I'm getting over 800 dps with it. If I switch to Navy Radio, it goes out to 121km's, lol.
I haven't trried the other two Tier 3 BC's yet, but tbh, I can't see them bettering the Oracle. |

Lumadane
Caldari Provisions Caldari State
4
|
Posted - 2011.12.01 20:29:00 -
[43] - Quote
Tengu + Noctis. |

BellaDonna Nyghtshade
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2011.12.02 00:35:00 -
[44] - Quote
One laptop, 3 characters.
First is the Boss in her Command ship, running 2 links, Shield harmonizing and Armor Passive Defence. She has maxed out leadership skills, 14 of 14, 15,872,000 skillpoints, and maxed out social skills, 9 of 10 skills for 5,120,000 skillpoints. ( damned missing DED book! )
This lets her push insane resist bonuses to the 2 missioners. She orbits a station or gate in the target system if high-sec, and if lo, she scoots along in a general line to a safe spot with her ab running in case of unwanted probers.
She also pulls the missions for maximum payout.
Once mission is launched and she is in place, that window is minimized for the duration unless in lo sec, then I watch local count for increase.
Tank and damage dealer one is Domi drone whoremaster. He has perfect armor tanking and maxed out ( yes even capital ) drone skills. With the bonuses from the Boss, his exp resists, for example, are 92, with the others slightly less. Drone and targeting mods and other general bonuses yield targeting beyond 120k, and he stocks a full compliment of all 4 drone sizes.
Damage dealer 2 is Raven with maxed out ( yes, even capital ) missile skills. He wanders around the room out of reach at stupid orbits of 200k spamming cruise missiles all over the place.
3 very cheap ships with nothing more than T2 modules, breeze through any mission and most non-capital exploration sites.
Major benefit is T1 hulls = no real loss if ganked. Between standard payouts and LPs, I can replace the entire mess every 4 or 5 missions if I get that unlucky.
Now, if only there was a "guard xxx" command for the cruise missile spamming raven like there is for the drones............
:P
|

Jared Falkenberg
Urban Mining Corp Rising Phoenix Alliance
0
|
Posted - 2011.12.02 09:02:00 -
[45] - Quote
Quote:Major benefit is T1 hulls = no real loss if ganked. Between standard payouts and LPs, I can replace the entire mess every 4 or 5 missions if I get that unlucky.
This. I see no reason to risk billions when I'm running two characters in a mission that can be completed by one.
I used a Tempest/Domi combo in low sec for months and didn't have any trouble waltzing through L4 missions. No fancy faction gear either - just t2. Never did get ganked, either. |

IceBergSlim
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.02 09:03:00 -
[46] - Quote
BellaDonna Nyghtshade wrote:One laptop, 3 characters.
First is the Boss in her Command ship, running 2 links, Shield harmonizing and Armor Passive Defence. She has maxed out leadership skills, 14 of 14, 15,872,000 skillpoints, and maxed out social skills, 9 of 10 skills for 5,120,000 skillpoints. ( damned missing DED book! )
This lets her push insane resist bonuses to the 2 missioners. She orbits a station or gate in the target system if high-sec, and if lo, she scoots along in a general line to a safe spot with her ab running in case of unwanted probers.
She also pulls the missions for maximum payout.
Once mission is launched and she is in place, that window is minimized for the duration unless in lo sec, then I watch local count for increase.
Tank and damage dealer one is Domi drone whoremaster. He has perfect armor tanking and maxed out ( yes even capital ) drone skills. With the bonuses from the Boss, his exp resists, for example, are 92, with the others slightly less. Drone and targeting mods and other general bonuses yield targeting beyond 120k, and he stocks a full compliment of all 4 drone sizes.
Damage dealer 2 is Raven with maxed out ( yes, even capital ) missile skills. He wanders around the room out of reach at stupid orbits of 200k spamming cruise missiles all over the place.
3 very cheap ships with nothing more than T2 modules, breeze through any mission and most non-capital exploration sites.
Major benefit is T1 hulls = no real loss if ganked. Between standard payouts and LPs, I can replace the entire mess every 4 or 5 missions if I get that unlucky.
Now, if only there was a "guard xxx" command for the cruise missile spamming raven like there is for the drones............
:P
Very nice mate. Very nice indeed. I'd love to run three accounts, but my PC barely copes with two. I'm interested in your leadership character though. Does he/she have mindlinks and all that stuff too? I'm halfway there with my second character but would be interested to learn of what would make her the nuts re. leadership skills?
|
|
|
Pages: 1 2 :: [one page] |