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Yossar
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Posted - 2006.05.01 01:54:00 -
[61]
Seems like it really comes down to a question of "Should a person who's able to log in many times a day have a signigicant advantage selling things over a person who can only log in a few time?" I would say no, but I'm not sure if I'm in the majority.
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Cesisse
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Posted - 2006.05.01 11:10:00 -
[62]
i dont see the problem here. can't the undercutter also be undercut? And yes, an active online player does have an advantage over a passive offline player. It also applies to rat hunting, mission running, and mining. What's the problem with that?
what is more unfair is the daily npc market resets, making it difficult for some players in bad timezones to hit the high margin trade routes. C'est la vie.
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Tharbad
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Posted - 2006.05.01 11:26:00 -
[63]
I really dont understand people's complaints about undercutting - due to the way the market works, this is the best way to get your goods sold. Surely you see this market pvp as exciting and fun? Its about beating the other player, driving him under and making him leave your station and stop selling the same product as you. Its brutal, just like the same combat out in space, and if you can't fight for both control of the markets and the galaxy, what the hell are you doing playing EVE?
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343Guiltyspark
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Posted - 2006.05.02 21:57:00 -
[64]
Originally by: Lily Savage It's bloody annoying, isn't it? I wish they'd wise up, and sell for the same price, in a different station in the same system - there's normally plenty of sales to go round.
I agree. I always sell for the same price as the lowest on the market. I have no problems selling my items. Only time I go lower is when they have some odd price like 26475.46. I'll just sell it for 26000.
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Qahlan
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Posted - 2006.05.03 07:18:00 -
[65]
I just ran into my first encounter with one of the 1 isk undercutters. Worked the same as with any other annoying thing that can happen on the market. The advice a very experienced traders gave me when i was a one week old nooby came in handy. One of the important things he told is was to learn to accept the market for what it is and work with that instead of trying to change something you cant change.
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Taketa De
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Posted - 2006.05.03 11:30:00 -
[66]
Originally by: Qahlan I just ran into my first encounter with one of the 1 isk undercutters. Worked the same as with any other annoying thing that can happen on the market. The advice a very experienced traders gave me when i was a one week old nooby came in handy. One of the important things he told is was to learn to accept the market for what it is and work with that instead of trying to change something you cant change.
Very sound advice. Helps one to focus where it matters instead of worrying about things one can't affect. --- The Advanced Drone Control Panel. |

Harry Voyager
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Posted - 2006.05.03 16:20:00 -
[67]
I don't really see what the problem is here. If there are sufficient sales for the items being marketed, then it doesn't matter if someone is undercutting by 0.01 isk; by the time you have your next lot ready your goods will have sold anyways. If they haven't, then the market is oversaturated, and the price is going to fall anyways. The only questions is, is it going to fall by 0.01 isk increments, or 100 isk increments.
Try selling ice products for a while, and you'll learn all about saturated markets. Frankly the 0.01 iskers are doing you a favor by not hammering the price down to the production drop level.
Harry Voyager
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Tommy X
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Posted - 2006.05.04 19:51:00 -
[68]
Edited by: Tommy X on 04/05/2006 19:52:00 Well I am a confirmed 1 isk uncutter but perfer .01 isk.
1. It's not about price, its about controlling the market by having the cheapest goods in the station or system or region. 2. You think its better to allow a freefall in product prices? No!! A small measured drop will ensure who is in in "charge" of the market is getting good price. So idiots that try and majority uncut the market are doing no one any good. 3. My mouse wheel allows me to drop prices by .01 - low energy 4. Since it ****es peeps off, I will enjoy doing it more in the future.
So guys pull head in and get to grips with the market.
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James Duar
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Posted - 2006.05.05 06:47:00 -
[69]
As a routine buyer of goods, I can tell you that if it's 17,999 as opposed to 18,000 AND IN THE SAME STATION then I'll buy it in preference.
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Tommy X
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Posted - 2006.05.05 17:45:00 -
[70]
Originally by: James Duar As a routine buyer of goods, I can tell you that if it's 17,999 as opposed to 18,000 AND IN THE SAME STATION then I'll buy it in preference.
Well I can tell, you are a rare beast indeed. Well done for your morals and perosnal strenght. Thank god for the other 99.5% of players
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Mahrin Skel
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Posted - 2006.05.05 19:02:00 -
[71]
Time = Money. How much time I am willing to put in determines how fast I can use capital to generate profit. Now, there are ways to generate profit that involve extremely little time, for example a T2 BPO generating BPC's for sale on the escrow market, but the "capital velocity", the rate at which they generate the profit compared to the abolute value of the assets involved, is pretty low(low single digits per-week profitability). On the other hand, the T2 resale market can generate profits per week of 30% of capitalization, but requires significant time investment and constant management.
If prices are higher than the real market conditions justify, they will come down. I make my money by recognizing where market conditions are grossly out of whack with prices, and moving goods around so that they are more in harmony. I don't waste time with .01 isk undercuts, I either wait them out or I move the goods to somewhere else. If your local market is overcrowded, and you don't have the time or patience to fight it out and scramble for the profit, move the goods somewhere they will do better, or find a different place to produce them.
Profit = Time Ratio * Capital. Time ratio is how much of a real-time week you are prepared to spend in Eve managing your business. If I could spend 161 hours a week managing my capital, I could probably double it every week. Since the amount of time I am willing to put in rarely exceeds 20 hours, and competes with other game activities, I consider a 30% weekly profitability to be stellar, and 10% acceptable.
--Dave
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Sorethen
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Posted - 2006.05.08 15:32:00 -
[72]
I'm suprised nobody has brought up the obvious.
All together now in a free market with no regulation what's the best way to make money?
PRICE FIXING.
Heres a primer:
1) Buy 1 item from person under cutting you to find out who it is. 2) Send him a message to discuss your dastardly plan. 3) Send him to http://en.wikipedia.org/wiki/Price_fixing for refrence. 4) Come to some agreement by which one of you buys the other out then put the items up for sale for an increased price. 5) Profit!
You can always persue other interesting avenues like assassination, hiring mercs to start a war with his corp etc etc.
I'm acting evil but my real point is that if you think outside the box there are several ways to solve the problem without resorting to a very boring price war consisting of knocking your price down .01 isk over and over.
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