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Quurst
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Posted - 2006.04.04 11:08:00 -
[1]
Originally by: Naleb Cilani I'll stop being condescending when you stop submitting long, drawn-out posts that are thinly disguised lobbies for features that would primarily benefit your corporation.
Deal?
He wasn't even talking about you, troll.
The point is that it takes too long before the skillpoint system is used as how it's meant to be used: a dampening on how fast you can specialize in something.
After a few months in the game you'll have to make choices that will determine your first career. For example, tech 2 frigates or battleships. Sure everyone will train for battleship eventually but being effective with it requires a chunk of time that can't be used to train frigate V and it's sequals.
Is advanced learning a specialization? I don't think so. Everyone that has a subscription will expect to be playing the game for at least a few months, making it worthwhile (in a mathematical sense) to train the skills. This can be said of all essential skills like electronics and engineering, but at least training those gives a sense of progress, unlocking ways to specialize and giving you a real benefit in what you enjoy about the game.
In other words, advanced learning is a SP sink that offers nothing but a 6 week delay before you can specialize where your real progress comes to a complete stop. It reminds me of pointless grinds like in EQ or Wow. I thought we all hated that?
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Quurst
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Posted - 2006.04.04 11:19:00 -
[2]
Originally by: Alliaanna Dalaii yeah because new players have to train all the advanced learning skills right away right ?
Trying to picture whether I did when I first started playing.... Oh yeah... they didn't exhist  Alliaanna
They were added to give newer players a chance to catch up faster on older players. So yeah, new players have to train them.
The idea is good, the implementation isn't.
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Quurst
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Posted - 2006.04.04 12:15:00 -
[3]
Originally by: Laythun
Originally by: Krulla
Personally, I think letting newbies start with some of the essential skills at level 2 or 3 wouldn't hurt anyone, and would make life for newbies a lot easier.
what i dont understand is why?
whyt do u want to make life easier?
did not the difficulty shape u as a player?
Read the OP, to retain more new EVE players. As it is now, the game forces everyone to sit out a few weeks without making any progress. If you cut that out, new players can get faster to making real decisions about how they're spending their SP.
Why insist on making it unnecessarily boring for newbies?
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Quurst
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Posted - 2006.04.04 12:35:00 -
[4]
Originally by: Laythun
Dude READ EVERY REPLY. No one who started the game before Exodus trained all learning skills off the bat. its only advised and it IS NOT necessary straight away.
why do u not understand that maxing the learning skills is OPTIONAL.
They're not really optional, since they're so good. Advanced learning pays for itself after a few months. They were added especially for new players to catch up, remember?
The skills are fine, only training for them is really boring. New players have to forfeit training practically useful skills and so make the game a whole less fun during that time.
It's not about whether it's fair for old players, it's about not scaring new people away because of a poorly implemented way of trying to help them out (how's that for irony).
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Quurst
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Posted - 2006.04.04 13:05:00 -
[5]
Originally by: Laythun
Just cos its good doesnt mean its not an option.
Its like saying driving a car to work isnt an option becuase its easier than walking.
Specialization is an option, you have to choose between two careers.
Advanced learning isn't an option if you're playing for a few months since it'll pay for itself in that time. It doesn't open up new skills, you can't do anything with them, it just saves a ton of time in the long run so any rational player trains for it. The only trade-off is the boredom of being stuck not advancing skillwise.
The skillpoint system makes people force to make informed decisions on how they want to play the game. Learning skills don't fit in there, it's just a*****block before you can actually start making those decisions.
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Quurst
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Posted - 2006.04.04 13:21:00 -
[6]
Originally by: Laythun
right so its BENEFICIAL to train the first but not ESSENCIAL.
Just like it's beneficial to upgrade from civilian modules to tech 1 modules.
CCP put these skills in the game to help new players getting skilled up faster. All I'm saying is that the way they were implemented isn't helping new players, in fact it's a major hassle. What's the problem with letting new players skill up at the same rate as veterans? You're not losing out here, except if you want all new players to experience the haze-by-boredom just because you had to do it too.
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Quurst
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Posted - 2006.04.04 13:52:00 -
[7]
Edited by: Quurst on 04/04/2006 13:52:48
Originally by: Laythun
Originally by: Quurst except if you want all new players to experience the haze-by-boredom just because you had to do it too.
so u want special treatment?
CCP wanted special treatment for new players, so they released the skills.
I just think it has the (unintended) sideeffect of boring new players to tears. It's like requiring new players to mine 100 million scordite before they can use miner IIs. It's optional but in the end it's worth it since you'll earn it back. Doesn't make it less of boring grind though.
Edit: I'm not remedial's alt, lol
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Quurst
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Posted - 2006.04.04 14:00:00 -
[8]
Originally by: Laythun
Originally by: Quurst
CCP wanted special treatment for new players, so they released the skills.
What? that really dont make sense
Learning twice as fast is a bigger deal when you have 2 million SP than it is when you have 40 million. Can we agree on this? I don't have a source, but I believe one of the main reasons was to give new players a way to get their basic skills up faster and get more competitive.
Anyway, 6 weeks of stalled progress is a big heap of unfun, especially for new players. If the skills weren't so good this would be less of a problem, but alas, they are.
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Quurst
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Posted - 2006.04.04 14:11:00 -
[9]
Originally by: Mr Qz
Originally by: Stahlregen
Originally by: Laythun
Originally by: Quurst
CCP wanted special treatment for new players, so they released the skills.
What? that really dont make sense
I can understand what hes saying. Here ill spell it out for you. The advanced learning was originaly introduced for new players so they could get thier skills up quicker however there was a unintended side effect, The side effect was cutting them off from training other useful stuff that would let them advance through the game and instead lock them into this 6 week wait until they had the learning skills done before they could on to something else.
that side effect is in your head! oooo.. I have to train electronics lvl4 oh no! I cant train gunner at the same time wee! but wait learning "aint optional", all other skills are if I mine its "optional" to train mining skills!? step away for a sec and "think2!
Is it so hard to understand learning skills are a different beast than all other skills? Yes, they're on the same page in the game, but that's it.
It's intended to give an edge to new players and it does that. It also adds an unnecessary waiting period before you can start using the skill system like old players can: training for usefull stuff like electronics V. Because that adds 5% cpu, omg actual progress.
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