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Junara
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Posted - 2006.04.05 22:03:00 -
[1]
Looking for all the help I can get, have flown mostly Amarr and Min, very new to the Dom, went back to lvl 3's to get a feel for her, but still unsure.
I am using:
4 tech 2 heavy beams (I have almost perfect laser skills, so-so hybrid skills and doing lvl 3's I was using medium sized guns so no bonus anyway)
Tractor beam Drone range mod ------------------------------------- 1ABII, 1 Web, 3 cap rechargers ------------------------------------- 1 lg rep II, 1 med rep II, 3 active, 1 energized, 1 cpr -------------------------------------------------------- 5 sentry, 8 heavy, 5 med drones. I use tech II med, but only tech I heavys.
What do you suggest for stepping it up to lvl 4's?
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Testy Mctest
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Posted - 2006.04.05 22:13:00 -
[2]
That's pretty much the exact setup I posted a day or so back.
Switch the energized for another active, drop the web for a cap charger, drop the med rep for a second large rep, and you're good to go. Tanking is all you really need, everything else is gravy.
Testy's Eve Blog!
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Junara
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Posted - 2006.04.05 22:29:00 -
[3]
so you use medium guns to do lvl 4's? what about all the BS's?
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Iagen
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Posted - 2006.04.05 22:42:00 -
[4]
Edited by: Iagen on 05/04/2006 22:42:54 Aye, the web is unnecessary and actually makes it harder for your drones to hit most targets. As long as you carry a varity of drones (heavy/meds primarily, but some lights for spider drones is helpful) you don't need the web. If you need the anti-inti support drop 1 large for 5 light drones, but probably unncessary.
As to other comment regarding med. guns:
Guns are 2ndary dmg in a Dominix. Your drones can kill the bs's. (I use medium proj's since that's what i have the most skill in).
Setup is similar to the one posted above.
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Salmod
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Posted - 2006.04.05 22:56:00 -
[5]
HIGH: 5x Dual 250mm Compressed Coil, 1x Drone Link Aug MID: 5x Cap Recharger II LOW: 2x LAR II, 4x Hardeners, Cap Power Relay 5x Vespa II, rest heavies with rat specific damage.
1 LAR II runs forever... both can run for a pretty long time - long enough to kill enough enemies to not need the 2nd nemore.
Mostly fighting Gurista's, for whom I use 3x n-type kinetic, 1x n-type thermal. Just vary the combo for other rats.
Haven't found a mission to trouble this yet - except the ones with bugs where drones agro the whole room (e.g. World's Collide first room). Can solo the Gurista's Extravaganza bonus stage with it as well... My drones work up to ~70km, so don't need AB - and I come back in another ship to collect loot.
Domi ftw! 
-[ salmod ]- |

Gonada
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Posted - 2006.04.05 23:47:00 -
[6]
Edited by: Gonada on 05/04/2006 23:48:14 highs: 4 250 proto's 1 drone range extender, 1 named NOS
med: named ab, named cap injector(800 charge)2 named cap relays
low: t2 1600 plate, t2 kinetic, t2 thermal t2explosiv t2 adaptive nano, T2 large rep, T2 med rep(can switch out a hardener for another depending on enemy)
drones, 5heavy, rest mixed em, explosive, plus spares
solo all lvl 3's and depending on your Sp, can solo lvl 4's as well.
-I don't necessarily agree with everything I say.-
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Junara
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Posted - 2006.04.06 00:39:00 -
[7]
I thought the dual 250's sucked vs even cruisers?
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Kel Shek
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Posted - 2006.04.06 01:12:00 -
[8]
my setup is:
3x heavy nos 1x Drone Link Aug 2x 250mm Rails
1 Omnidirectional Tracking Link 1 large cap battery the rest cap rechargers, sometimes 1 less recharger for a webber or target painter
4x active hardeners, 2x large armor reps, CPR or 1600mm plate. depending my mood.
5 garde sentrys, 5 Hammerhead 2's, the rest usually 5x of light/medium/heavy of the appropriate damage type.
sometimes 3 actives and 1 Damage Control, rather than 4, depend what I'm hardening against.
Originally by: Junara so you use medium guns to do lvl 4's? what about all the BS's?
at least for me, heavy drones (even just Tech 1 ones) eat through BS's effectively enough, and by time I'm killing them generally well under my tank's limit. but maybe I'm just patient, 
as far as the 250's sucking... honestly I barely even turn them on. I carry Antimatter, Iron and Uranium for them, sometimes when theres a whole gaggle of cruisers it can kill one in like 3x the time it takes my drones to kill one...
I don't even usually bother going back if I forget ammo, 
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Junara
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Posted - 2006.04.06 01:13:00 -
[9]
what about 4 x mega pulse II's?
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Kel Shek
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Posted - 2006.04.06 01:17:00 -
[10]
Originally by: Junara what about 4 x mega pulse II's?
my laser skill is to the extent of Small Energy Weapons 1.
but don't lasers use signifigantly more cap than rails? I wouldn't want to be tempted to be using other things that'd drain cap away from my tanking.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Salmod
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Posted - 2006.04.06 01:24:00 -
[11]
Edited by: Salmod on 06/04/2006 01:24:33
Originally by: Junara I thought the dual 250's sucked vs even cruisers?
They're OK....Drones are the main weapon, so wateva little they do is fine... And it frees grid for the uber tank...
Regarding lasers....I don't have much experience with em, but from what I understand, won't they hurt your cap? If so, don't do it - cap = tank = win. 
-[ salmod ]- |

Fanciulla
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Posted - 2006.04.06 08:06:00 -
[12]
Junara,
My 2million SP setup for L4 missions is:
HIGH: 5x 250mm Compressed Coil - Tung and Antim, 1x Drone Link Aug MID: Heavy Booster w/800caps - 4x Cap Recharger II LOW: 2x LAR II, 4x Active Hardeners, 1xnamed Damage Control 10light - 10med - 9heavy drones
I only have 70K in gunnery so most of my damage is from drones (600k SPs). My heavys can break 1million BSes alone but I like to bring my med guns cause they speed up the killing and they are great against cruisers.
Several missions have very high burst DPS stages so 2 large T2 reppers are pretty much mandatory. I can only run them with the 800cap boosters so I always have at least 16 of them with me.
Drone aggro is still wierd on several missions like In the Midst of Deadspace, Worlds Collide. I suggest you research the missions and be prepared to kill scrammers. I regularly switch out to 2 large smartbombs to clear frigates upfront. Sometimes when a whole room aggroes on you due to drones, the two large T2 reppers wont hold long enough for your drones to kill the frigates.
I dont have sentry drones yet so can't tell you how good they are. I use light drones for frigates since they are very fast and kill the frigates fast enough. Medium drones for cruisers and under 600k BSes. Heavy drones for the large 1million BSes.
I suggest you bring more then 5 med drones if you gonna rely on them to kill the scrammers. 10 is ideal. Large group pulls especially jamming ones can create wierd drone aggro and you might lose some drones even if you had all the aggro before launching them. You do not want to be stuck without med/light drones and scramming frigs around you. Heavy drones are rarely life-or-death importance since only a few L4 missions have scramming BSes.
You seem to have much better drone skills then me so you will have a blast in most L4s even the harder ones. Just do not underestimate the burst damage, and be ready to run both T2 LARs for a while.
Fanciulla |

Salmod
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Posted - 2006.04.06 11:11:00 -
[13]
Use heavy drones for cruisers and above. Tech2 Mediums for the frigs.
-[ salmod ]- |

Junara
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Posted - 2006.04.06 17:06:00 -
[14]
How can you run 2 lg reps? I have issue with cap with 1 lg, and i have 27 mill sp???
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Serendipity007
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Posted - 2006.04.06 18:22:00 -
[15]
Originally by: Junara How can you run 2 lg reps? I have issue with cap with 1 lg, and i have 27 mill sp???
HIGH-SLOTS : ~~~~~~~~~~~~ > [1150 | 39] Dual 250mm Compressed Coil Gun I [160xLead Charge L] > [1150 | 39] Dual 250mm Compressed Coil Gun I [160xLead Charge L] > [1150 | 39] Dual 250mm Compressed Coil Gun I [160xLead Charge L] > [1150 | 39] Dual 250mm Compressed Coil Gun I [160xLead Charge L] > [1150 | 39] Dual 250mm Compressed Coil Gun I [160xLead Charge L] > [ 7 | 20] Small Tractor Beam I
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 12] Cap Recharger II > [ 1 | 12] Cap Recharger II > [ 1 | 12] Cap Recharger II > [ 1 | 12] Cap Recharger II > [ 1 | 12] Cap Recharger II
LOW-SLOTS : ~~~~~~~~~~~ > [2300 | 55] Large Armor Repairer II > [2300 | 55] Large Armor Repairer II > [ 1 | 32] N-Type Kinetic Hardener I > [ 1 | 32] N-Type Thermic Hardener I > [ 1 | 32] N-Type Explosive Hardener I > [ 0 | 3] Capacitor Power Relay I > [ 0 | 3] Capacitor Power Relay I
With this setup I can run 2 Large Armor Repairer II's forever. The lack of AB makes it really slow though. Drones are a mix of Sentry, Heavy, Medium, and Light Drones.
I've only started doing Lvl 4 Missions, but I have yet to find anything I couldn't tank. I have tanked 3 Large Scorpion NPC Battleships with this setup. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |

Junara
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Posted - 2006.04.06 20:33:00 -
[16]
Originally by: Serendipity007
Originally by: Junara How can you run 2 lg reps? I have issue with cap with 1 lg, and i have 27 mill sp???
HIGH-SLOTS : ~~~~~~~~~~~~ > [1150 | 39] Dual 250mm Compressed Coil Gun I [160xLead Charge L] > [1150 | 39] Dual 250mm Compressed Coil Gun I [160xLead Charge L] > [1150 | 39] Dual 250mm Compressed Coil Gun I [160xLead Charge L] > [1150 | 39] Dual 250mm Compressed Coil Gun I [160xLead Charge L] > [1150 | 39] Dual 250mm Compressed Coil Gun I [160xLead Charge L] > [ 7 | 20] Small Tractor Beam I
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 12] Cap Recharger II > [ 1 | 12] Cap Recharger II > [ 1 | 12] Cap Recharger II > [ 1 | 12] Cap Recharger II > [ 1 | 12] Cap Recharger II
LOW-SLOTS : ~~~~~~~~~~~ > [2300 | 55] Large Armor Repairer II > [2300 | 55] Large Armor Repairer II > [ 1 | 32] N-Type Kinetic Hardener I > [ 1 | 32] N-Type Thermic Hardener I > [ 1 | 32] N-Type Explosive Hardener I > [ 0 | 3] Capacitor Power Relay I > [ 0 | 3] Capacitor Power Relay I
With this setup I can run 2 Large Armor Repairer II's forever. The lack of AB makes it really slow though. Drones are a mix of Sentry, Heavy, Medium, and Light Drones.
I've only started doing Lvl 4 Missions, but I have yet to find anything I couldn't tank. I have tanked 3 Large Scorpion NPC Battleships with this setup.
Yeah the AB is key, even if just for loot, etc. How much would you suffer if you dropped one cap recg II for an AB II? Also what if you added a 4th hard in the lows, would that reduce enough dmage maybe to run a large and a medium with the AB instead?
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Capt Azaria
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Posted - 2006.04.06 21:36:00 -
[17]
Forget the AB, that's what tractor beam's bookmarks and Hualer's are for. BM your cans, come back in a tractor beaming hualer. A lvl3 hualer with 2 tractor beams AB and 4 nanos is going to pick up your loot in next to no time.
Highs = 2 named SB, 2 mega beams to agro, drone aug, heavy nos. Med = 4 Cap recharger II's, drone tracking mod or a painter. (i'm experimenting.) Lows = 2xAR IIs, 2x kin, 1x therm, 2 cpr (i dont accept Angle missions to much hassle refitting) drones = mix of mediums + heavys, 10 heavys 12 medium T2s. kin + therm.
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Junara
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Posted - 2006.04.06 22:25:00 -
[18]
seems like a royal pain in the arse to leave and come back, but maybe its quicker...which ships are "haulers?" industrials?
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Fanciulla
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Posted - 2006.04.07 04:35:00 -
[19]
Junara,
A lot of level 4 missions have 500m3+ loot if you collect it all. Its simply not worth getting it with the dominix. I use an Exequror with 4 tractor beams MWD+ABII and about 1,000 cargo space. If you max your Domi's DPS you will clear the mission faster and get to collect the loot faster too with your nimble cruiser and 4 tractor beams.
Fanciulla
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Theroder Merkanti
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Posted - 2006.04.07 06:57:00 -
[20]
lvl4 means you got the base there, right? so use cap boosters dont make baby jesus cry by crippling tank with cprs :~(((
anyways, hi: 4 heavy pulses. excellent dps and range, good scan res, kills scramblers fast. 2 heavy NOS med: 1 90% web to help pulses with the tacklers 1 heavy electrochem cap booster, just fill cargo with 800 bats 3 drone mods. Omni things rock for sentries, but if you prefer heavies all the time, then pick Drone Nav Comps instead. low: 2 large armor reps II 5 hardeners, depending on the mission and enemy. For all round resist use 2 adaptives, 1 exp, 1 therm, 1 kin. For serpentis use 2 therm 2 kin 1 adaptive. Zazz - 2 kin, 1 therm, 1 expl, 1 adaptive .. cant remember other for now.
With omni stuff, Gardes kill everything within 20-40 km range. If it orbits closer, they are somewhat less effective but still work most of the time, if they dont - launch heavies...
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Kel Shek
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Posted - 2006.04.07 07:10:00 -
[21]
I've thought about using cap boosters... but it just seems an all around iffy way to approach it.
do you leave the booster on? or just pulse it when it "feels" right?
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Theroder Merkanti
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Posted - 2006.04.07 08:21:00 -
[22]
CB is in Manual mode, of course, as well as one of the LARs. I micromanage them depending on situation.
In most missions I don't even touch HCB, bowever in places like Serp ganza pocket 3, Silence the Informant pocket 2, or Zazz mission, sometimes I eat a whole cargo of boosters until all the damage dealers are removed.
Just build a few hundreds of booster 800s at the stations you dock at, and forget about hauling them...
Of course if you travel a lot in your Domi, CPR/CR approach might be more reasonable.
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Teles666
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Posted - 2006.04.07 09:11:00 -
[23]
hi:2 heavy nos, 4 drone range things mid: 1 sensor booster, 1 cap booster, 3 drone tracking links lo: 2 large acomm reppers, 5 hardners
Drones: 5 heavy's, 5 sentry's, mediums and lights whatever I got lying about.
I use wardens and hit happily at 120km doing about the same damage as my mates apoc, can easily pop frigs in 2 volleys at 50km to 120km+.
So long as I've got someone to bring me cap charges I've not had to leave - although I have on occasion nipped in with a blockade runner under heavy fire to deliver my next load :)
I played with drone nav units (I have nav lvl 4) and the speed is fun but not as useful as the tracking links.
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Lauriers
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Posted - 2006.04.07 09:20:00 -
[24]
I use this for all lvl4's works a treat
highs 5 250TII 1 drone nav link (or another 250TII if close range mission)
mids 3 cap re II 1 heavy electrochem booster (800s) 1 100ABII
lows 2LAR II 1 cap power relay 4 TII hardeners (3kin/2therm for gur, 1 of each plus an energised adaptive nano II for drones/angel)
Drones 5 garde sentries 5 Hornets 5 Wasps 5 Vespas 2 spares (I think)
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Junara
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Posted - 2006.04.07 22:07:00 -
[25]
I have never messed with the cap battery things, maybe Ill check them out.
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Junara
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Posted - 2006.04.07 22:43:00 -
[26]
also, it seems like most people use the drones as there main offense? Is that right?
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twit brent
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Posted - 2006.04.08 04:59:00 -
[27]
I got BS V and all drone damage skills besides the spec maxed (which is at lvl 4) My drones kill everything by themsleve. All i use my guns for is to help tehm do it faster.
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D'njal
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Posted - 2006.04.09 09:32:00 -
[28]
i have tried the setups from this topic. but i can't manage the cap. i have 4 x +20% and 1 x +18% cap recharge. put in 2 power relays and still i couldn't handle 1 large rep. let stand the 2 large reps everybody here is talking about.
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NoNameNewbie
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Posted - 2006.04.09 09:43:00 -
[29]
Originally by: D'njal i have tried the setups from this topic. but i can't manage the cap. i have 4 x +20% and 1 x +18% cap recharge. put in 2 power relays and still i couldn't handle 1 large rep. let stand the 2 large reps everybody here is talking about.
u'll need maxed out cap skills so Energy Management 5 and Energy System Ops 5
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Lorette
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Posted - 2006.04.09 11:10:00 -
[30]
Originally by: NoNameNewbie
Originally by: D'njal i have tried the setups from this topic. but i can't manage the cap. i have 4 x +20% and 1 x +18% cap recharge. put in 2 power relays and still i couldn't handle 1 large rep. let stand the 2 large reps everybody here is talking about.
u'll need maxed out cap skills so Energy Management 5 and Energy System Ops 5
I have no trouble with running 1 rep constant with 2 CPR, and 4x euthetic's (18%) with lv4 in the above skills. Sits at about 55-60% cap with the rep and 3x hardners going. A major note is DO NOT leave the AB running non-stop like you would with most ships, it drains the cap almost as bad as a rep does. Use it like a MWD in combat and you wont have any troubles.
Like most people my setup is: 5x 250mm proto's, drone range aug AB2, 4x cap rec 2 LAR2, 3x harder, 2x CPR
If i wanted to shell out alot of money im pretty sure 5x cap rec 2's + the 2 CPR's would hold the 2 LAR's forever if you staggered them.
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Don Elmus
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Posted - 2006.04.09 11:31:00 -
[31]
Doms doesn't need guns at all.
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Lorette
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Posted - 2006.04.09 12:18:00 -
[32]
Originally by: Don Elmus Doms doesn't need guns at all.
With 5x 250mm proto's i kill cruisers 15-30km out before the heavy drones 'get in position'. Sure it doesnt techincally need them but they do help alot in thinning the number quickly.
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Admiral Pieg
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Posted - 2006.04.09 12:53:00 -
[33]
i use this
high 5 Dual 250 TII <- (fairly efficient, i use them on battleships mostly to compliment my worthless drone skills) 1 drone range mod thingy
mid 4 cap rechargers 1 drone tracking thingy
low 1 LAR II 1 MAR II 2 cap power relay 3 hardeners of choice
For drones i just spam heavy wasps since i get gurista missions. They take care of the smallest ships too eventually and im not really in a hurry. Its wise to have a couple of small drones if you ARE in a hurry. ______________
Pod from above. |

twit brent
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Posted - 2006.04.09 15:27:00 -
[34]
Originally by: Salmod HIGH: 5x Dual 250mm Compressed Coil, 1x Drone Link Aug MID: 5x Cap Recharger II LOW: 2x LAR II, 4x Hardeners, Cap Power Relay 5x Vespa II, rest heavies with rat specific damage.
1 LAR II runs forever... both can run for a pretty long time - long enough to kill enough enemies to not need the 2nd nemore.
Mostly fighting Gurista's, for whom I use 3x n-type kinetic, 1x n-type thermal. Just vary the combo for other rats.
Haven't found a mission to trouble this yet - except the ones with bugs where drones agro the whole room (e.g. World's Collide first room). Can solo the Gurista's Extravaganza bonus stage with it as well... My drones work up to ~70km, so don't need AB - and I come back in another ship to collect loot.
Domi ftw! 
You use 3 n-type kinetic??? Try 2 n-type kinetic and a magnetic energise plating. they stack differently so the energised will do much more than the third active.
Just like with those corpum a-type energised hardeners. A kinetic one of these with a kinetic hardener II outperofrms 2 kinetic hardener II's easily (expecially with good compensation skills). Also they are cheap :)
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Junara
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Posted - 2006.04.09 19:19:00 -
[35]
I see alot of people comment that the Dual 250 MM Rails are really bad, how come? Also, if thats the case what would you suggest instead? 325MM?
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D'njal
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Posted - 2006.04.10 11:25:00 -
[36]
Quote: If i wanted to shell out alot of money im pretty sure 5x cap rec 2's + the 2 CPR's would hold the 2 LAR's forever if you staggered them.
staggered them?
i have a total of +120% cap recharge, i recharge my cap in 183. what is your cap recharge
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Mhostly Harmless
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Posted - 2006.04.11 05:43:00 -
[37]
Originally by: twit brent
You use 3 n-type kinetic??? Try 2 n-type kinetic and a magnetic energise plating. they stack differently so the energised will do much more than the third active.
Just like with those corpum a-type energised hardeners. A kinetic one of these with a kinetic hardener II outperofrms 2 kinetic hardener II's easily (expecially with good compensation skills). Also they are cheap :)
I just tried this in game to make sure.
It doesnt work like that. the energized membranes stack just the same as active hardners. They are all hitting the same stat.
Only membrane I had on hand was a energized basic magnetic plating. 30% resistance to kinetic before skills. 1 rank in kinetic armor comp, so 31.5% after skill. The active hardners used were basic t1 hards.
With 2 active kin hardners: 81.6232 With 2 active kin hardners and 1 energized plate: 84.9261, a difference of 3.3029 With 3 active kin hardners: 86.866, a difference of 5.2428
The passive unit was 63% as effective as the active unit, which is spot on with what you would expect from 31.5 over 50.0.
A corpum A type energized magnetic membrane is 44.5% resistance base, If you had FIVE ranks in kinetic armor compensation it would be worth 55.625%, making it very slightly more effective than a t2 active kin hardner.
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