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ragewind
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Posted - 2006.04.05 22:06:00 -
[1]
so we have the delivery systems of eve starteing with the basic industrial movein up to there largest vertion these are fine cheep easy for a singel player to use, these i feel are fine.
next we have the transports or as there info says blockade runners smaller hold better speed bettegr arrmor but looking at ther stats they arnt that srong there bonus is the +2 to warp strenght so these do have a role but are somewhat limited in there use
were is the next step we have gone from large van to oceanic cargo ship in some leap
next we have a big jump to the frighter this is meant to be DADDY the big mother of the hauling world use by the mad traders or corps but then these ships are useless to put it simply
they have no resistance to electronic warfair !! remember its smaller transport the blockade runer is more imune!! so if you fly one of tehse you can get stoped and killed by a bunch of t1 frigs as they can hold and stop the ship anywere and 15KM is a long way to a gate at 8ms
the other main draw back is they are baned from takeing and making jet cans this is soley to stop macro miners but them macro miners stay in empire were you are only a warp distance from a station so they quite happerly use a macro hauler and leave it there keep ther risks low and there cost down now they are never going to use a 1.7 billon ship to macro mine its too risky and would look very out of place in empire but this i whats needed for mining in 00 there are feilds of nice ore out there and untill player owned defences are biult and implemented in the game no one mines as it takes twice the numder of ships to do then ncping dose as you need a fleet to protect anyone mineing.
another thing id like expaning in the industrial area is why are there no faction ships im sure the caldari nave has frighters and im sure they would be stronger and abel to defend them selves in some form couple of basic weapon systems or a small drone or fighter bay is not an odd idea for a ship of its size and to stop mad mining just add the adtridute +500% to mining laser CPU ect this stops them becomeing the macros new frend.
now on to can lets get rid of half the lag in the game by fixing the cans these are so small in space that they are useless and only ever used when you have about 40 per corp in a belt so can we make the ancereabel can have a decent size to atleast match a jet can so it makes it worth buying.
with all the ideas on improved mining ships such as the capital miner the transporting sector needs an upgrade to cope with the ever growing needs of eve! test |

ragewind
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Posted - 2006.04.05 22:43:00 -
[2]
yeah i gues they have it good stached in empire with rats that have balls of cotten wool for weapons and concord to protect there ass but as yet my corp or aliance has failed to get any 00 mining dose for the simple reason that a industrial isnt up to the job.
and as for Carriers they have about the same cargo as the industrials and im prtiy sure ccp never desides to make Carriers to become cargo runers im sure they are there to make war
so we are still left with the jump from 5K hold to 170K hold and no way of hauling latge amounts of mierals.
then you have the capital mining ships that peole all whant that are acored for ages and mine like troupers even these with there holds will get rather full fast and then need emprting its the ideal job for tranports ect but industrials ect will still take years to do the job in secotors 10 jumps ect froma station.
as for the frighter can issue id like to know what the other issues are as i cant see how picking up or droping a jet can is going to gimp and inbalace the game test |

ragewind
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Posted - 2006.04.06 16:52:00 -
[3]
i had my hole point proved to me last night i picked up soem items in a badger mk2 froma station in core and on my way back i had to call in members of my aliance away from camping a station as some nice ncp's has spawned by the gate and in seconds a cursser has riped in to my armor. you really souldednt need a T2 industrial just to fly in core space T2 should be there to be used in war time when you have far better enermys than ncp's, this is all down to the industrials being set up wronge a badger 2 has 438 shilds from standered this is compared with a merlin at 375 shilds it shows how weak they are and for this reason no one will fit good named expanders to them as this just slows you down and increases the cost of the ship 10 fold as you wont risk an expander you can get 6 mil for in empire when ncp's are more than a match for any hauler due to there weakness and speed, i see no reason why a ship so large has such poor shilds as they are cruser/BC sized vessels with the hit points of a friget test |

ragewind
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Posted - 2006.04.07 00:25:00 -
[4]
this carryer full of industrials is in a way a bit of an exploit but again it turn one expensive ship of 900mil in to one really expansive ship including the industrials and any good cargo expanders levaing you with it being no cheeper than a frighter but then least this can fight pick up cans drop cans ect all the **** a frighter is baned for some un-known "balanceing issue"
and last time i checked carryers in games or real life have never been a cargo hauler they were allways war ships whats the point in haveing ever role in eve carryed out by warships that arent used for combat? fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

ragewind
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Posted - 2006.04.07 17:36:00 -
[5]
i wasnt saying you couldent just pointing out that ine one move CCP have made there gimping of the frighter pointless and silly as tere is no an alternative that now pack a hell of a lot of firepower
so now its like sending a letter to you nan in a B2 stelth bomber kind of over kill fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

ragewind
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Posted - 2006.04.07 23:15:00 -
[6]
the general feeling im geting from this an other thread is there is no midlevel due to balanceing the markets so it stops sudden floods of stuff which is ok but then the frous need to be adressed as to why they are all so god dam weak industrials are large ships atleast a match for cursers and more proberly battelcrusser size ships but there strecght in shileds armor is that of a distroyer these need changeing so they can be used singually in 00 without rates doing t6hem over in about 3K of travel is anything they should be better shileded than crussers they need ballenceing as they pop to easyerly fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

ragewind
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Posted - 2006.04.20 23:28:00 -
[7]
ok not sure what hapened with my other post but why is the carrier the all singing answer to the hauling problem if you fill with indis its now one big nother of an atack frighter that can not be staoped by any small force needing well some masive effort to kill it and stop transports fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |
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