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twit brent
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Posted - 2006.04.06 12:17:00 -
[1]
If you have a standard setup with 1 warp disruptor and you fight a ship that has 1 WCS you cannot win. Its an imposibilty unless you manage to gank or are good enough to constantly bump them. You simply cannot kill them, they can always get away. So every ship in the setups section that has only one warp disruptor will not win a 1vs1 with a ship with 1 WCS. Looking at the setups section, that stab makes you imune to 90% of the ship setups posted there. People say WCS are balanced because they nerf your setup. But to catch a stabbed ship you need to fit more warp disruptors that use even more CPU, they use cap + dont work while jammed or dampened. So realy you can only be stopped by someone with a more nerfed setup.
Ok so how do I stop a stabbed up ship? I have to get a few friends to help. So in the end i have to outnumber them 3-4 to 1 to just hold them down.
Heres a link to my killboard Linkage You will find that in all of my losses I have not used a single stab. I know I might have been able to save quite a few of those ships if I had a stab or 2 fitted. I am glad i didnt use stabs I love my PvP and dont regret loosing any of those ships. Every time I undock I accept that I might loose my ship but thats a risk I take. I pvp because I enjoy it. If I loose a ship I learn from it so I will become a better player.
Currently 95% of PvP in eve is just getting enough points on a ship to stop them warping away.
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Deva Blackfire
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Posted - 2006.04.06 12:18:00 -
[2]
Use interdictor in gang - works really nice. Also web + bumpings works wonders vs battleships :)
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HippoKing
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Posted - 2006.04.06 12:19:00 -
[3]
and whiners are killing the forums 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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Brisi
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Posted - 2006.04.06 12:20:00 -
[4]
This is why I've started to use 2* 7.5km scramblers on most of my setups. Most of the people who think they can just warp away when it's not going their way, will let you come in close range, and then it's game over.
but I do agree that it shouldn't have to be a necessity
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twit brent
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Posted - 2006.04.06 12:22:00 -
[5]
Problem with 7.4km scrams is its hard to get in range 
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Testy Mctest
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Posted - 2006.04.06 12:23:00 -
[6]
Originally by: twit brent If you have a standard setup with 1 warp disruptor and you fight a ship that has 1 WCS you cannot win.
And this is why when people say "90% of pvpers in eve are no good at it", they're correct in what they say. Can't you see the solution hidden in your own statement?
If you can't, I suggest reading my blog.
Testy's Eve Blog!
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Jon Hawkes
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Posted - 2006.04.06 12:23:00 -
[7]
This has been raised countless times and quite frankly, I really don't care if people fit stabs or not any more. If my opponent wants to sacrifice damage mods or armour tanking equipment to fit stabilisers, that's their choice to do so. It only makes their own set up less effective.
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Liesander
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Posted - 2006.04.06 12:23:00 -
[8]
1 Warp Scrambler = warp scramble strength 2 1 WCS = warp scramble strength -1
wheres the problem?
If you want the bonus of longer ranged scrambling then it seems reasonable to me that it comes with a penalty of weaker scrambling |

Stephra Parle
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Posted - 2006.04.06 12:24:00 -
[9]
Oh, a WCS whine. It must be Thursday already...
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Abbey Smallwood
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Posted - 2006.04.06 12:25:00 -
[10]
alternatively, double-web them and deploy a small mobile warp disruptor. Only takes 60 seconds to anchor, means you get the pod too ^^ You wasted 4 seconds reading this post and you'll never get those back. |

LUKEC
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Posted - 2006.04.06 12:27:00 -
[11]
stabs are stupid and for weak. The only logical consequence is blobbing. So the ultimate thing is ec-p8r... no stabs can save you there.
Die, die, die. |

Testy Mctest
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Posted - 2006.04.06 12:29:00 -
[12]
Originally by: LUKEC stabs are stupid and for weak. The only logical consequence is blobbing. So the ultimate thing is ec-p8r... no stabs can save you there.
Hahaha :)
Oh, btw:
Stab Whine Response
Testy's Eve Blog!
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twit brent
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Posted - 2006.04.06 12:37:00 -
[13]
Originally by: Liesander 1 Warp Scrambler = warp scramble strength 2 1 WCS = warp scramble strength -1
wheres the problem?
If you want the bonus of longer ranged scrambling then it seems reasonable to me that it comes with a penalty of weaker scrambling
Yep warp scramblers are fine if you happen to land undder 7.5km. which unless youve got covert-ops helpng you it just wont happen.
Dont forget the MWD that nerf the F**K out your ship you would need to use to get inside the 7.5km.
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Adam C
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Posted - 2006.04.06 12:39:00 -
[14]
phhhssshh, pos are killing pvp.
maybe there should be a ship that can get passed pos shield and allow gang members to warp to it :D
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Hugh Ruka
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Posted - 2006.04.06 12:40:00 -
[15]
Originally by: twit brent If you have a standard setup with 1 warp disruptor and you fight a ship that has 1 WCS you cannot win. Its an imposibilty unless you manage to gank or are good enough to constantly bump them. You simply cannot kill them, they can always get away. So every ship in the setups section that has only one warp disruptor will not win a 1vs1 with a ship with 1 WCS. Looking at the setups section, that stab makes you imune to 90% of the ship setups posted there. People say WCS are balanced because they nerf your setup. But to catch a stabbed ship you need to fit more warp disruptors that use even more CPU, they use cap + dont work while jammed or dampened. So realy you can only be stopped by someone with a more nerfed setup.
Ok so how do I stop a stabbed up ship? I have to get a few friends to help. So in the end i have to outnumber them 3-4 to 1 to just hold them down.
Heres a link to my killboard Linkage You will find that in all of my losses I have not used a single stab. I know I might have been able to save quite a few of those ships if I had a stab or 2 fitted. I am glad i didnt use stabs I love my PvP and dont regret loosing any of those ships. Every time I undock I accept that I might loose my ship but thats a risk I take. I pvp because I enjoy it. If I loose a ship I learn from it so I will become a better player.
Currently 95% of PvP in eve is just getting enough points on a ship to stop them warping away.
And your point is ?
What about a suggestion to "balance" stabs that won't criple all those that do not care about PvP or try to avoid it and still be able to fight rats ? Oh not that easy as it seems ... is it ?
Btw your definition of wining is to blow up the other guy. Many ppl will disagree. But basicly because they take the defensive point, while you have the offensive view of things. ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |

Halada
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Posted - 2006.04.06 12:41:00 -
[16]
Originally by: HippoKing and whiners are killing the forums 
Ditto
My comprehensible mining guide |

LUKEC
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Posted - 2006.04.06 12:42:00 -
[17]
Originally by: Testy Mctest
Originally by: LUKEC stabs are stupid and for weak. The only logical consequence is blobbing. So the ultimate thing is ec-p8r... no stabs can save you there.
Hahaha :)
Oh, btw:
Stab Whine Response
Who cares... i don't even fit scrambler on my ships anymore... i rather take a bubble with me:P
Die, die, die. |

Testy Mctest
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Posted - 2006.04.06 12:42:00 -
[18]
Originally by: twit brent
Originally by: Liesander 1 Warp Scrambler = warp scramble strength 2 1 WCS = warp scramble strength -1
wheres the problem?
If you want the bonus of longer ranged scrambling then it seems reasonable to me that it comes with a penalty of weaker scrambling
Yep warp scramblers are fine if you happen to land undder 7.5km. which unless youve got covert-ops helpng you it just wont happen.
Dont forget the MWD that nerf the F**K out your ship you would need to use to get inside the 7.5km.
Thats funny.....every single tackler I group with seems to have no problem getting within 7.5km to tackle, using their MWDs, without dying.
Maybe you just need to practice more?
Testy's Eve Blog!
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Testy Mctest
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Posted - 2006.04.06 12:45:00 -
[19]
Originally by: LUKEC
Originally by: Testy Mctest
Originally by: LUKEC stabs are stupid and for weak. The only logical consequence is blobbing. So the ultimate thing is ec-p8r... no stabs can save you there.
Hahaha :)
Oh, btw:
Stab Whine Response
Who cares... i don't even fit scrambler on my ships anymore... i rather take a bubble with me:P
A bubble or an Interdictor, yup.
Testy's Eve Blog!
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Kadrush
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Posted - 2006.04.06 12:47:00 -
[20]
Pirating is getting harder 
And people keep complaining...
Man, you need to adapt, not to complain.
I am not a pirate, but I read every topic about pirating to know how to defend myself, what I can tell for you.
Solo
Gate camping Warp bubles Drones (a horde of them over the target make the warp more difficult)
Gang
Each member with web, scramblers, tracking disruptos and painters, even a gang of frigates can take a battleship with the right equipment.
Would be funny like...a talk on the insurance company..
(1)-Name? (2)-Captain Codorna (1)-Clone activation number? (2)-Erh, 193 (1)-How did you die? (2)-My battleship was shoot down in low sector (1)-Who did it? (2)-A gang of frigates (1)-Ohhhhhh come on, you really think I am going to believe this? GET OUT OF HERE BEFORE I CALL THE SECURITY!!! (2)-Oh sorry sorry (1)-Clones...

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twit brent
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Posted - 2006.04.06 12:47:00 -
[21]
Originally by: Testy Mctest
Originally by: twit brent
Originally by: Liesander 1 Warp Scrambler = warp scramble strength 2 1 WCS = warp scramble strength -1
wheres the problem?
If you want the bonus of longer ranged scrambling then it seems reasonable to me that it comes with a penalty of weaker scrambling
Yep warp scramblers are fine if you happen to land undder 7.5km. which unless youve got covert-ops helpng you it just wont happen.
Dont forget the MWD that nerf the F**K out your ship you would need to use to get inside the 7.5km.
Thats funny.....every single tackler I group with seems to have no problem getting within 7.5km to tackle, using their MWDs, without dying.
Maybe you just need to practice more?
Ok then the people your fighting suck.
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Testy Mctest
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Posted - 2006.04.06 12:48:00 -
[22]
Originally by: twit brent
Originally by: Testy Mctest
Originally by: twit brent
Originally by: Liesander 1 Warp Scrambler = warp scramble strength 2 1 WCS = warp scramble strength -1
wheres the problem?
If you want the bonus of longer ranged scrambling then it seems reasonable to me that it comes with a penalty of weaker scrambling
Yep warp scramblers are fine if you happen to land undder 7.5km. which unless youve got covert-ops helpng you it just wont happen.
Dont forget the MWD that nerf the F**K out your ship you would need to use to get inside the 7.5km.
Thats funny.....every single tackler I group with seems to have no problem getting within 7.5km to tackle, using their MWDs, without dying.
Maybe you just need to practice more?
Ok then the people your fighting suck.
Yes, their battleships not being able to outrun our inties blatantly makes them bad players.
Testy's Eve Blog!
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Leilani Solaris
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Posted - 2006.04.06 12:48:00 -
[23]
i hate stabs too, the amount of t1 sniping cruisers with stabs in HED-GP is friggin silly. The other day example, a rupture sniping in HED-GP, we warp in 4 bunch of cruisers on top of him, knowing he has stabs because he got away from us a few times already, we had 3/4 points on his rupture and he still warped. I can understand putting a stab on a HAC, they're expensive, but putting a full rack on them is silly, you may aswell buy a t1 cruiser and fly that instead if you're that scared of losing it. Stabs make solo pvp pretty much impossible, where's the fun in blobbing targets all the time? It gets very very boring after a while and doesn't require any skill, a bunch of month old noobs could blob and kill battleships. There should at least be more of a penalty for using stabs, make them a high slot module or something. I haven't got a new sig yet :)
http://triad.eve-killboard.net/
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twit brent
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Posted - 2006.04.06 12:50:00 -
[24]
Originally by: Testy Mctest
Originally by: twit brent
Originally by: Testy Mctest
Originally by: twit brent
Originally by: Liesander 1 Warp Scrambler = warp scramble strength 2 1 WCS = warp scramble strength -1
wheres the problem?
If you want the bonus of longer ranged scrambling then it seems reasonable to me that it comes with a penalty of weaker scrambling
Yep warp scramblers are fine if you happen to land undder 7.5km. which unless youve got covert-ops helpng you it just wont happen.
Dont forget the MWD that nerf the F**K out your ship you would need to use to get inside the 7.5km.
Thats funny.....every single tackler I group with seems to have no problem getting within 7.5km to tackle, using their MWDs, without dying.
Maybe you just need to practice more?
Ok then the people your fighting suck.
Yes, their battleships not being able to outrun our inties blatantly makes them bad players.
smartbombs webbs nosses and drones pwn any frigate dumb enough to get under 7.5km.
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Ithildin
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Posted - 2006.04.06 12:54:00 -
[25]
Lately we've noticed a problem in MC. Our tacklers just don't have enough mid slots.
Need an MWD to get in range, web to keep them from moving back to gate, and several scramblers to stop them from warping away. 4 points just isn't enough anymore these days.
I promised myself I wouldn't post in a WCS thred, but it's hard when people are so extremely ignorant. However, I will save you the headache of reading through why scrambling is harder than fitting stabs and when WCS usage turns to abuse, etc.
Devs are, after all, going to take a look at WCS.
Arkanor > Gallente missileboat might be cool. KilROCK > Pod yourself till you got no skills. |

Testy Mctest
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Posted - 2006.04.06 12:57:00 -
[26]
Originally by: twit brent
smartbombs webbs nosses and drones pwn any frigate dumb enough to get under 7.5km.
OK, you keep using your ineffective single 20km scrams then, fair enough!
Testy's Eve Blog!
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Angelus X
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Posted - 2006.04.06 12:58:00 -
[27]
Don't forget that the people fighting in empire can't take advantage of interdictor bubbles. (which are the pwn btw ) ----- Angelus X - Meatshield
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twit brent
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Posted - 2006.04.06 13:03:00 -
[28]
Originally by: Testy Mctest
Originally by: twit brent
smartbombs webbs nosses and drones pwn any frigate dumb enough to get under 7.5km.
OK, you keep using your ineffective single 20km scrams then, fair enough!
I now fit all my friagtes with 28km warp disruptors.
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R31D
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Posted - 2006.04.06 13:12:00 -
[29]
Edited by: R31D on 06/04/2006 13:13:15 Why should two people (a tackler and a combat ship) be needed to take down one person?
When you aren't in 0.0 there's not much you can do to stop your target escaping with WCS if you want to fly solo. I don't always fly in groups and so why should I be forced into having a tackler. And if I do have a tackler, it won't take much for the target to kill him, and then warp off leaving bigger losses due to not wanting to let stab users escape so easily.
Before the flames come in: I can understand why people fit stabs. I understand there's not much else worth fitting nowadays with the stacking penalty. I understand people not wanting to engage in PvP fitting them. I understand they don't 'gimp' your setup. I understand that something does need to be done.
 Free bumpage for all |

Waragha
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Posted - 2006.04.06 13:19:00 -
[30]
Edited by: Waragha on 06/04/2006 13:20:44 Seriously yes.. So many people are using them now it's just meh. You can't have a friggin dictor every single time you need to kill someone it's just not possible. And with gang pvp you might aswell not fit any plate but full wcs, since you'll die anyways if you dont warp out.
I HATE WARP CORE STABS (cries)
I still think 1WCS should disable all weapon systems, 2 WCS disable tank, and so on.
Don't get me wrong, if you're undocking and taking on multiple enemies i think it's fine to use em - alteast everyone gets a fight. But in normal pvp its just creepy...
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