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Roxanne Dallas
Sebiestor Tribe Minmatar Republic
12
|
Posted - 2014.02.09 02:09:00 -
[1] - Quote
We have stealth bombers which for there class get tons of DPS but can't hit a frigate for anything against cruisers they are somewhat effective if you gang up and awesome against battleships until you put drones on them.
What if we applied the same kind of glass cannon concept or even destroyer concept to a battleship to take on capitals and like a bomber it should be very weak against ships of its own class and smaller classes of ships.
Now to start off with it should have a relatively low tank compared with other battleships maybe something like 40 - 60k EHP and lower achievable resistances than a normal battleship so ASBing it would not be a real option. also it should use Citadel Torpedo so it can't hit battleship's for s***
Also I think it should have the ability to use MJW's also it should have a bastion like module so once it is committed it could be jumped, but it would be more like siege than bastion but would have elements of both. The cycle time would be around 60 second the same as bastion but would give a damage bonus to Citadel Torpedo.
This means against sub caps if you manage to get the jump on these Battleship Bombers there going to be wiped out but at the same time you would get a large range bonus when the sudo bastion/siege module is activated something so when you have max skills you can sit out at 150k ish and get max damage I would say a large velocity modifier would be the best option.
So with all that in mind before I start saying what otherwise would have been OP they would get something along the lines of 2500 - 4000 dps
NOW REMEMBER it wont be able to hit Battleships or lower worth a damn as standard and maybe if you use target painters and webs you'll get somewhat reasonable applied dps on a battleship maybe 300dps.
But on a cap or a POS it will get full dps and being able to shoot from 150k your out of range, the small amount of EHP blown up sig would mean that SB would be a hard counter so your basically going to be limited to unexpected engagements which makes taking on POS's or things with a timer impossible to take down with these when you come back after reinforcement. because any scrub corp could come with 5 stealth bombers and ruin your day
also you could have it be able to deploy a bomb that has a very low explosion velocity like 5 - 10 m/s and a very high explosion radius but a wide range of affect and maybe 4 - 6 times the damage of a stealth bombers bomb also with a 99.85% resistance so it can only really hit captials but will do nowhere near enough damage to take it out in 1 shot even if you took 50 of them.
The real bonus is that you can hit multiple capitals so the cap in question is not rep fit it will put extra stress on the logi or if they don't have logi or are in siege/triage that damage will make a real difference in the battle.
Also you will note I didn't say that the bomb will get a change in range so you have to come up within bomb range then MJD away which takes time so you will lose a few if they have subcaps on field.
well let the OH F*** YOU THATS OP YOUR ******* ******** GET OUT OF EVE to commence |

Zan Shiro
Alternative Enterprises
375
|
Posted - 2014.02.09 04:41:00 -
[2] - Quote
Roxanne Dallas wrote: Now to start off with it should have a relatively low tank compared with other battleships maybe something like 40 - 60k EHP and lower achievable resistances than a normal battleship so ASBing it would not be a real option. also it should use Citadel Torpedo so it can't hit battleship's for s***.
Cit. torp don't even hits caps bright one. It would be why we get the fix the phoenix threads. It be why switching them to hybrids is an idea that gets better everyone time I hear it. It by why I fly nags now...they work better after losing these pos launchers you and your friends keep on pushing knowing they suck ass and do not even have the promise of a soon (tM) from ccp to get fixed.
Bring dreads to kill caps. Its not rocket science. That damn space poor or fail cap them out and gang bang with bs' or tier 3 BC's.
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Blodhgarm Dethahal
Transcendent Sedition Dustm3n
80
|
Posted - 2014.02.09 05:14:00 -
[3] - Quote
Make a battleship with that low EHP and my Dread will just one shot it... so much for your anti capital thing.. -Bl+¦d
Transcendent Sedition is recruiting! Join "TSED Recruitment" chat ingame to talk to us if you are interested in Wormhole life! |

Anthar Thebess
REPUBLIKA ORLA C0VEN
351
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Posted - 2014.02.09 11:31:00 -
[4] - Quote
When CCP removes abuse of the dps on logistic ship ( carrier ) there will be no issue with the capital ships.
Faction Dreadnoughts
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Caleb Seremshur
Capital Storm. JIHADASQUAD
198
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Posted - 2014.02.09 20:40:00 -
[5] - Quote
low ehp bs? you gotta learn your a b c LP store weapon cost rebalance |

Mario Putzo
Welping and Dunking.
259
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Posted - 2014.02.09 21:02:00 -
[6] - Quote
These already exist. Why do people think that Battleships can not be fit to kill capitals. This another stealth CFC forum CTA? |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
164
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Posted - 2014.02.09 21:08:00 -
[7] - Quote
Zan Shiro wrote: It by why I fly nags now...they work better after losing these pos launchers you and your friends keep on pushing knowing they suck ass and do not even have the promise of a soon (tM) from ccp to get fixed.
IIRC it was mentioned a while ago that CCP had been brainstorming a fix for the phoenix pre-Rubicon, but rather then trying to roll out a specialized fix for it they decided to wait until the capital rebalance (which they have started brainstorming about, but will probably be the last of the ships to be rebalanced). Thus we are rather stuck with the phoenix's current iteration for awhile yet.
As for the idea, I don't really see the need. If you need to kill a cap you can either drop a fleet of battleships on it or you can drop a couple dreads. I think any attempt to find an in-between that specializes with that role will either be obsoleted by the former options or would be hilariously OP. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2447
|
Posted - 2014.02.09 21:13:00 -
[8] - Quote
OP?
Fit smartbombs, become immune to these things.
That's...not good. |

Sara Yazria
Lucky Holdings LTD
4
|
Posted - 2014.02.09 22:03:00 -
[9] - Quote
I for one think this is a great idea...
Imagine a glass cannon, with much more maneuverability than a battleship, but high damage... 1k dps + that uses battleship guns but moves like a cruiser. I can see it now... lets name the gallente version the talo.... oh that's right, exactly what you are suggesting were released in crucible. |

Zan Shiro
Alternative Enterprises
376
|
Posted - 2014.02.09 22:46:00 -
[10] - Quote
Gigan Amilupar wrote:Zan Shiro wrote: It by why I fly nags now...they work better after losing these pos launchers you and your friends keep on pushing knowing they suck ass and do not even have the promise of a soon (tM) from ccp to get fixed. IIRC it was mentioned a while ago that CCP had been brainstorming a fix for the phoenix pre-Rubicon, but rather then trying to roll out a specialized fix for it they decided to wait until the capital rebalance (which they have started brainstorming about, but will probably be the last of the ships to be rebalanced). Thus we are rather stuck with the phoenix's current iteration for awhile yet. .
if you'd like to believe this....well then allow me propose the purchase of some prime real estate in NYC. Nice piece of real estate for sale. You to can own a bridge in NYC, just think of the revenue....
Nag was an unexpected change they implemented with little to no warning and/or testing. Even better this was an unexpected present. NAg pilots for the priveledge of flying vertical accepted lost highs to a crap weapons system. They had some guns to not suck as bad so accepted thier fate to fly vertitcal or kick it in the rusty roof when in carriers. basically they did not complain nearly as much as phoenix pilots and got a reward.
Moros also has an unexpected nerf....it was jsut in imminent patch notes then poof on the server iirc.
TL;DR...ccp has not been scared to do specialized fixes for other caps/cap weapons systems on the fly.
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Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
164
|
Posted - 2014.02.09 23:47:00 -
[11] - Quote
Zan Shiro wrote: if you'd like to believe this....well then allow me propose the purchase of some prime real estate in NYC. Nice piece of real estate for sale. You too can own a bridge in NYC, just think of the revenue....
Nag was an unexpected change they implemented with little to no warning and/or testing. Even better this was an unexpected present. NAg pilots for the priveledge of flying vertical accepted lost highs to a crap weapons system. They had some guns to not suck as bad so accepted thier fate to fly vertitcal or kick it in the rusty roof when in carriers. basically they did not complain nearly as much as phoenix pilots and got a reward.
Moros also was an unexpected nerf....it was jsut in imminent patch notes then poof on the server iirc.
TL;DR...ccp has not been scared to do specialized fixes for other caps/cap weapons systems on the fly.
The issue lies more with citadel torps then the actual Phoenix itself, where as with the Nag it was re-specialized more towards using projectiles rather then having its missiles "fixed". I can't really speak to changes to the Moros though. I think that was done due to the Moros's supremacy at the time, but it is still a superior dread so I'm not sure what the intent was (besides perhaps bringing it to a more even level with the Rev). I'm also not arguing in favor of the Phoenix being left to stagnate, I'm simply explaining why it has been left alone to the best of my knowledge. And as for whether or not you believe what CCP states publicly, well, that's something we all decide on a case-by-case basis, but I'm not so inclined as to disbelieve them on this matter as they don't really have a reason to lie. If CCP made stuff up every time there was extensive complaining about something on the forums, I don't think we'd ever get truth out of them.
If CCP wants to fix the Phoenix before the capital rebalance, more power to them, it's a good choice. If they want to put it off due to the perceived difficulties in balancing the weapon system, well that's not great but it is a choice that has merit. What I would take away from their statements, if anything, is that they want the Phoenix to use citadel torps, but don't know how to make it work.
TLDR: The Phoenix seems to be on the radar, but is being left alone for now, and whether or not that is a good thing is debatable.
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Captain StringfellowHawk
The Riot Formation Fatal Ascension
90
|
Posted - 2014.02.10 03:46:00 -
[12] - Quote
Zan Shiro wrote:Gigan Amilupar wrote:Zan Shiro wrote: It by why I fly nags now...they work better after losing these pos launchers you and your friends keep on pushing knowing they suck ass and do not even have the promise of a soon (tM) from ccp to get fixed. IIRC it was mentioned a while ago that CCP had been brainstorming a fix for the phoenix pre-Rubicon, but rather then trying to roll out a specialized fix for it they decided to wait until the capital rebalance (which they have started brainstorming about, but will probably be the last of the ships to be rebalanced). Thus we are rather stuck with the phoenix's current iteration for awhile yet. . if you'd like to believe this....well then allow me propose the purchase of some prime real estate in NYC. Nice piece of real estate for sale. You too can own a bridge in NYC, just think of the revenue.... Nag was an unexpected change they implemented with little to no warning and/or testing. Even better this was an unexpected present. NAg pilots for the priveledge of flying vertical accepted lost highs to a crap weapons system. They had some guns to not suck as bad so accepted thier fate to fly vertitcal or kick it in the rusty roof when in carriers. basically they did not complain nearly as much as phoenix pilots and got a reward. Moros also was an unexpected nerf....it was jsut in imminent patch notes then poof on the server iirc. TL;DR...ccp has not been scared to do specialized fixes for other caps/cap weapons systems on the fly.
Instead of a Bridge Sell them Brentwood or Central Islip... Very good real estate there and keeps bridges neutral :P |

Roxanne Dallas
Sebiestor Tribe Minmatar Republic
12
|
Posted - 2014.02.14 11:17:00 -
[13] - Quote
Zan Shiro wrote:Roxanne Dallas wrote: Now to start off with it should have a relatively low tank compared with other battleships maybe something like 40 - 60k EHP and lower achievable resistances than a normal battleship so ASBing it would not be a real option. also it should use Citadel Torpedo so it can't hit battleship's for s***.
Cit. torp don't even hit caps bright one. It would be why we get the fix the phoenix threads. It be why switching them to hybrids is an idea that gets better everyone time I hear it. It by why I fly nags now...they work better after losing these pos launchers you and your friends keep on pushing knowing they suck ass and do not even have the promise of a soon (tM) from ccp to get fixed. Bring dreads to kill caps. Its not rocket science. That damn space poor or fail cap them out and gang bang with bs' or tier 3 BC's.
Cit Torps hit cap... The phoenix does the most DPS to caps out of all of the capitals... also given in small fleet fights you have the possibility of bumping it with a 100mn MWD Cruiser then going into siege which makes it much harder for other caps to hit you and also having the best tank out of all of the dreads its a great anti capital capital ship in small engagements.
Go do a DPS graph with the ordinary conditions against another dread and come back to me and say the same thing again.
The MASSIVE drawback to Cit Torps is however when your not trying to hit something with the sig the size of a small moon and standing basically sock still they don't do so well. |

Roxanne Dallas
Sebiestor Tribe Minmatar Republic
12
|
Posted - 2014.02.14 11:18:00 -
[14] - Quote
Blodhgarm Dethahal wrote:Make a battleship with that low EHP and my Dread will just one shot it... so much for your anti capital thing..
Erm the point is they would be able to sit out side of cap range... I said it 3 times... Learn to read. |

Roxanne Dallas
Sebiestor Tribe Minmatar Republic
12
|
Posted - 2014.02.14 11:27:00 -
[15] - Quote
Danika Princip wrote:OP?
Fit smartbombs, become immune to these things.
That's...not good.
Again there going to be sitting out at 150k and as I said if there too weak you could just make them able to cloak while in Sudo bastion so they could take a shot then cloak as soon as they see probes or a frig coming in close. Second you wouldn't blob up like a bunch of r-tards and would spread out...
and spacing so you wouldn't lose too many to decloaking by frigs wouldn't be that difficult given a 300km wide Sphere "maybe a little more. " to spread out in. |

Ellendras Silver
My second corp
115
|
Posted - 2014.02.14 13:11:00 -
[16] - Quote
Anthar Thebess wrote:When CCP removes abuse of the dps on logistic ship ( carrier ) there will be no issue with the capital ships.
carriers are NOT logistic ships they are support ship just like aircraft carriers in real life. that you can transport ships doesn't change anything about that. |

Kenrailae
Mind Games. Suddenly Spaceships.
213
|
Posted - 2014.02.14 13:29:00 -
[17] - Quote
Ellendras Silver wrote:Anthar Thebess wrote:When CCP removes abuse of the dps on logistic ship ( carrier ) there will be no issue with the capital ships.
carriers are NOT logistic ships they are support ship just like aircraft carriers in real life. that you can transport ships doesn't change anything about that.
I think you'll find Carriers receive direct bonuses to Logistics.... both in ship bonuses and triage modules/bonuses.... The line between support/logistics is pretty much non-existent in this case.
To scale this down a bit, it would be like Guardian's having 250m3 drone bay 125 BW, and bonuses to drone damage on top of their logi bonus. Carriers get comparable bonuses to Logistics, AND drone/transport bonuses. It's kinda hard to not call them logistics ships. The Law is a point of View |

Tabris Katz
The Ecstatic Cult of Dionysus Trifectas Syndicate
20
|
Posted - 2014.02.14 13:35:00 -
[18] - Quote
Ellendras Silver wrote:Anthar Thebess wrote:When CCP removes abuse of the dps on logistic ship ( carrier ) there will be no issue with the capital ships.
carriers are NOT logistic ships they are support ship just like aircraft carriers in real life. that you can transport ships doesn't change anything about that.
Actually carriers (not supercarriers) ARE logistic ships when the have a Triage Module fitted. Infact they become the principle logistic ships for capitals and super capitals. |

Ellendras Silver
My second corp
115
|
Posted - 2014.02.14 14:32:00 -
[19] - Quote
Tabris Katz wrote:Ellendras Silver wrote:Anthar Thebess wrote:When CCP removes abuse of the dps on logistic ship ( carrier ) there will be no issue with the capital ships.
carriers are NOT logistic ships they are support ship just like aircraft carriers in real life. that you can transport ships doesn't change anything about that. Actually carriers (not supercarriers) ARE logistic ships when the have a Triage Module fitted. Infact they become the principle logistic ships for capitals and super capitals.
no they are a support ship that can do multiple tasks and one of those tasks is logistic |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2466
|
Posted - 2014.02.14 16:58:00 -
[20] - Quote
Roxanne Dallas wrote:Danika Princip wrote:OP?
Fit smartbombs, become immune to these things.
That's...not good. Again there going to be sitting out at 150k and as I said if there too weak you could just make them able to cloak while in Sudo bastion so they could take a shot then cloak as soon as they see probes or a frig coming in close. Second you wouldn't blob up like a bunch of r-tards and would spread out... and spacing so you wouldn't lose too many to decloaking by frigs wouldn't be that difficult given a 300km wide Sphere "maybe a little more. " to spread out in.
What I meant was,
Citadel torps move really slowly. And are vulnerable to smartbombs. And can be speed tanked by titans. Carriers fitting smartbombs will just pop them before they get close. |
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Roxanne Dallas
Sebiestor Tribe Minmatar Republic
12
|
Posted - 2014.02.21 11:36:00 -
[21] - Quote
Danika Princip wrote:Roxanne Dallas wrote:Danika Princip wrote:OP?
Fit smartbombs, become immune to these things.
That's...not good. Again there going to be sitting out at 150k and as I said if there too weak you could just make them able to cloak while in Sudo bastion so they could take a shot then cloak as soon as they see probes or a frig coming in close. Second you wouldn't blob up like a bunch of r-tards and would spread out... and spacing so you wouldn't lose too many to decloaking by frigs wouldn't be that difficult given a 300km wide Sphere "maybe a little more. " to spread out in. What I meant was, Citadel torps move really slowly. And are vulnerable to smartbombs. And can be speed tanked by titans. Carriers fitting smartbombs will just pop them before they get close.
I'm pretty sure that I said that you should give them a velocity modifier on the hull also a reduction in burn time but make it end up so that they can hit out to 150 with max skills that would sort out the problem. As if you wanted to you could make them as fast as normal cruise missiles or even faster if need be.
But I would suggest no buffs to exp vol or explosion radius because then they might actually be useful against sub-caps which with 3000 - 4000 dps would make them OP to ****. |

Freiday
Brutor Tribe Minmatar Republic
13
|
Posted - 2014.02.22 13:12:00 -
[22] - Quote
I think this is a bad idea, not only because og lag issues, but also because of the time and effort put into capitals - they should be near indestructable. |

Roxanne Dallas
Sebiestor Tribe Minmatar Republic
12
|
Posted - 2014.02.24 10:23:00 -
[23] - Quote
Freiday wrote:I think this is a bad idea, not only because og lag issues, but also because of the time and effort put into capitals - they should be near indestructable.
As is capitals are nowhere near indestructible if your talking about non super caps with 2-3 t3's and 2 logi ships and about 5 - 7 you can take out a local repping carrier or dread. A buffer takes about 10 - 15 minutes. And a super cap takes about 20-30 minutes with 20 proteus and 4 support ships.
Admittedly though to that kind of fire-power it's going to have support before you kill it but 50 - 100 T3's can easily take out a lone supercap usually before support arrives if support is not on standby.
Its just that these would make it so that you could do it with 13 to 25 of these could take out a super cap before support arrives if its not bait and with 50 it wouldn't matter if it was bait to a point because with miner losses you could burn down a super cap relatively quickly. So quickly that if your fleet is spread out across the field a sub cap fleet of even 100 and 2 maybe 4 carriers repping wouldn't be able to take you all down before the super caps goes pop.
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Freiday
Brutor Tribe Minmatar Republic
16
|
Posted - 2014.02.24 12:17:00 -
[24] - Quote
Roxanne Dallas wrote:Freiday wrote:I think this is a bad idea, not only because og lag issues, but also because of the time and effort put into capitals - they should be near indestructable. As is capitals are nowhere near indestructible if your talking about non super caps with 2-3 t3's and 2 logi ships and about 5 - 7 you can take out a local repping carrier or dread. A buffer takes about 10 - 15 minutes. And a super cap takes about 20-30 minutes with 20 proteus and 4 support ships. Admittedly though to that kind of fire-power it's going to have support before you kill it but 50 - 100 T3's can easily take out a lone supercap usually before support arrives if support is not on standby. Its just that these would make it so that you could do it with 13 to 25 of these could take out a super cap before support arrives if its not bait and with 50 it wouldn't matter if it was bait to a point because with miner losses you could burn down a super cap relatively quickly. So quickly that if your fleet is spread out across the field a sub cap fleet of even 100 and 2 maybe 4 carriers repping wouldn't be able to take you all down before the super caps goes pop. Although keeping it there while you shoot it is a different story.
"As is capitals are nowhere near indestructible if your talking about non super caps with 2-3 t3's and 2 logi ships and about 5 - 7 you can take out a local repping carrier or dread. A buffer takes about 10 - 15 minutes. And a super cap takes about 20-30 minutes with 20 proteus and 4 support ships."
I think you further underscored my point. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2499
|
Posted - 2014.02.24 13:53:00 -
[25] - Quote
Roxanne Dallas wrote:
I'm pretty sure that I said that you should give them a velocity modifier on the hull also a reduction in burn time but make it end up so that they can hit out to 150 with max skills that would sort out the problem. As if you wanted to you could make them as fast as normal cruise missiles or even faster if need be.
But I would suggest no buffs to exp vol or explosion radius because then they might actually be useful against sub-caps which with 3000 - 4000 dps would make them OP to ****.
But wouldn't people just use thier new 3-4000 DPS torpedo boat to blow the hell out of structures ten times faster than stealth bomber fleets do nowadays?
And you still have the firewall problem. And the 'being speed tanked by titans' problem. |

TehCloud
Mastercard.
218
|
Posted - 2014.02.24 13:54:00 -
[26] - Quote
Anti-Capital Shipclass. first thing that comes to mind: Torpravens. My Condor costs less than that module! |

Roxanne Dallas
Sebiestor Tribe Minmatar Republic
12
|
Posted - 2014.02.24 13:54:00 -
[27] - Quote
Freiday wrote:Roxanne Dallas wrote:Freiday wrote:I think this is a bad idea, not only because og lag issues, but also because of the time and effort put into capitals - they should be near indestructable. As is capitals are nowhere near indestructible if your talking about non super caps with 2-3 t3's and 2 logi ships and about 5 - 7 you can take out a local repping carrier or dread. A buffer takes about 10 - 15 minutes. And a super cap takes about 20-30 minutes with 20 proteus and 4 support ships. Admittedly though to that kind of fire-power it's going to have support before you kill it but 50 - 100 T3's can easily take out a lone supercap usually before support arrives if support is not on standby. Its just that these would make it so that you could do it with 13 to 25 of these could take out a super cap before support arrives if its not bait and with 50 it wouldn't matter if it was bait to a point because with miner losses you could burn down a super cap relatively quickly. So quickly that if your fleet is spread out across the field a sub cap fleet of even 100 and 2 maybe 4 carriers repping wouldn't be able to take you all down before the super caps goes pop. Although keeping it there while you shoot it is a different story. "As is capitals are nowhere near indestructible if your talking about non super caps with 2-3 t3's and 2 logi ships and about 5 - 7 you can take out a local repping carrier or dread. A buffer takes about 10 - 15 minutes. And a super cap takes about 20-30 minutes with 20 proteus and 4 support ships." I think you further underscored my point. The thing is that capitals are player made, thus they should have an advantage that is comparable to the time and effort put into it. A battleship can be bought by anyone doing a day or two of mining or a level 4 mission. The ratio is fine, perhaps it should be even less possible to destroy capitals such as dreadnoughts and especially carriers, it would be more fun to be in low sec then. I don't think normal players fully appreciate how much time you have to spend to even be able to make capital ships. Let alone make one.
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Roxanne Dallas
Sebiestor Tribe Minmatar Republic
12
|
Posted - 2014.02.24 13:56:00 -
[28] - Quote
TehCloud wrote:Anti-Capital Shipclass. first thing that comes to mind: Torpravens.
with 20 30 people do you honestly think you would be able to destroy a super before 100 peeps are cynoed in?
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Silivar Karkun
Imperial Shipment Amarr Empire
156
|
Posted - 2014.02.24 15:08:00 -
[29] - Quote
the problem is that Dreads, which are the main anticapital platform, need a siege module in order to release their maximum DPS, this doesnt happen with battleships, unless you're using a marauder. if we were to get an anticapital battleship, we would have from a balance standpoint, to make it use the bastion mode, or even the siege module used by dreads, while having at maximum 2 XL hardpoints.
its more of the problems of the current situation with capitals, than being the need of a new ship. dreads fight in siege mode, the only way i can see this balanced is to take out the siege mode, and increase the highslots of dreads, then they would be in part with the other ship lines, but would have a negative effect in Titans, Titans could be nerfed in their number of highslots but would be allowed to use the siege mode. think of it......
situation A:
-titans: 6-7 hardpoints for weapons, doesnt have siege mode
-dreads: 4 highslots, needs to use a siege module in order to compensate
it could be changed to this:
-titans: 4-5 hardpoints for weapons, highslots reduced to 6, can use siege module
-dreads: cannot use the siege module anymore, highslots increased to 8, 7 weapon hardpoints
with that change then the idea of a BS hull that can hit capitals is possible:
-anticapital BS: 8/3-6/6-3 slot layout depending on the race, BS tank and speed, can fit XL weapons, same disadvantages hiting smaller targets, no drone bay....maybe restricted from highsec |
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