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1. Mining barges protection buffs, - in Player Features and Ideas Discussion [original thread]
Rendiff wrote: They already gave the mining barges a balance pass. If you want to use a Hulk mine with friends, if you need tank use a Skiff. The Skiff has EHP on par with a battleship if you fit it right. That is great exaggeration, they ar...
- by Freiday - at 2014.02.24 14:33:00
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2. Mining barges protection buffs, - in Player Features and Ideas Discussion [original thread]
Luna Arindale wrote: Watch your overview, keep a flight of drones. A mining barge should not be able to tank null and lowsec rats. If you get warp scrambled, kill the frigate using your drones and be aligned and burning to the target you want t...
- by Freiday - at 2014.02.24 14:22:00
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3. Mining barges protection buffs, - in Player Features and Ideas Discussion [original thread]
High cost mining barges need a protection buff. They cost a lot, but are useless because of the risk. Even fully rigged out and with shields they don't stand any chance against single frigates or low-null sec rats. How can we fix this problem? The...
- by Freiday - at 2014.02.24 14:03:00
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4. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Seliah wrote: There was no 24h limit because there was no training queue. You couldn't queue up two skills one after the other. That, or my memory is really deficient and I should probably consult ^^. There was a 2 week training que week lim...
- by Freiday - at 2014.02.24 13:44:00
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5. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: Freiday wrote: You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping...
- by Freiday - at 2014.02.24 12:54:00
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6. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Britannica wrote: the 24 hour limit has never been a problem for me. the devs would have to confirm the reasons for the 24 hour limit, I suspect one of the reasons was to reduce the load on the systems that monitor the que as the more entries ...
- by Freiday - at 2014.02.24 12:52:00
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7. Solar System Descriptions - in Player Features and Ideas Discussion [original thread]
I think this is such a good idea at it would do away with much or the boredom in EVE, escpially that this can be player made through competitions. Thus the idea deserves a bump.
- by Freiday - at 2014.02.24 12:23:00
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8. anti-missile/drone Ewar Adaptations - in Player Features and Ideas Discussion [original thread]
What about anti - missles gun mini gun turrets? A defensve weapon against missles.
- by Freiday - at 2014.02.24 12:20:00
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9. An anti capital battleship class - in Player Features and Ideas Discussion [original thread]
Roxanne Dallas wrote: Freiday wrote: I think this is a bad idea, not only because og lag issues, but also because of the time and effort put into capitals - they should be near indestructable. As is capitals are nowhere near indestructibl...
- by Freiday - at 2014.02.24 12:17:00
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10. Revise bounty hunting payouts - in Player Features and Ideas Discussion [original thread]
Oblivion King wrote: how about having bounties based on the ship the guy is flying ? Meaning if someone is flying a vindicator and (according to current market prices) gets blown up and has a bounty on him, the amount he lost on his vindicator...
- by Freiday - at 2014.02.22 15:12:00
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11. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Freiday wrote: With respect you are all loosing perspective, look at the question on how the skill que *should* be, not what you remember it to be. The skill queue should be 24 hours, as it has always been. Why? There are se...
- by Freiday - at 2014.02.22 14:22:00
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12. All solar system names on zoom in the Map - in Player Features and Ideas Discussion [original thread]
At maximum zoom levels it should be possible to see all the solar system names in the Map / this should be an option in Map.
- by Freiday - at 2014.02.22 13:26:00
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13. An anti capital battleship class - in Player Features and Ideas Discussion [original thread]
I think this is a bad idea, not only because og lag issues, but also because of the time and effort put into capitals - they should be near indestructable.
- by Freiday - at 2014.02.22 13:12:00
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14. Solar System Descriptions - in Player Features and Ideas Discussion [original thread]
It should be further extended to include short stories written by players readable and other eve media viewable, e.g. game atmosphere videos in the eve client. This and planet and star system descriptions could alleviate a lot of the boring parts ...
- by Freiday - at 2014.02.22 12:35:00
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15. 2 character split screen - in Player Features and Ideas Discussion [original thread]
Make it possible to resize the Eve Client Window to a smaller size so indeed two clients, or even three clients, can be viewed on a small monitor. Now you have to have like a 24" monitor to run two clients with both viewable.
- by Freiday - at 2014.02.22 12:27:00
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16. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
With respect you are all loosing perspective, look at the question on how the skill que *should* be, not what you remember it to be.
- by Freiday - at 2014.02.22 12:21:00
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17. Skillpoint Market - in Player Features and Ideas Discussion [original thread]
Or make it possible to reset a skill and get e.g. 50% back in skillpoints.
- by Freiday - at 2014.02.22 12:18:00
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18. Solar System Descriptions - in Player Features and Ideas Discussion [original thread]
Luwc wrote: Freiday wrote: I agree this wouid add a lot to the atmosphere of the game. Some history, politics, social demographics, tourist tips etc. >And to the left you will see another static planet. >Please note the nebulae yo...
- by Freiday - at 2014.02.22 12:16:00
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19. Revise bounty hunting payouts - in Player Features and Ideas Discussion [original thread]
I agree, the new bounty rules newtered bounty hunting as a profession.
- by Freiday - at 2014.02.22 11:58:00
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20. Tracking range and battelships - in Player Features and Ideas Discussion [original thread]
Sigras wrote: when are people going to get it through their heads? more expensive does not equal better. It never should and it never will otherwise why wouldn't everyone just run the best ship? This is why cost is not an effective balancing f...
- by Freiday - at 2014.02.20 14:11:00
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