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Hohenheim OfLight
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Posted - 2006.04.07 07:55:00 -
[31]
Will you drop teh dead donky already
Just leave them be. ----------------------------------------------
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Testy Mctest
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Posted - 2006.04.07 07:57:00 -
[32]
Originally by: Victor Valka
Stuff about sniping with stabs on
I snipe with stabs on, too.
I also kill snipers using racks full of stabs by using a single well-warped Stiletto or interdictor, and then shooting **** out of them.
The only problem I have with stabs is that I do enjoy 1v1s and you don't get many conclusive 1v1s with stabs. At the same time, that's not neccessarily a problem....this is a multiplayer game, afterall.
Testy's Eve Blog!
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HippoKing
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Posted - 2006.04.07 08:07:00 -
[33]
Originally by: Lazy8s My problem isn't pirates, it's the battleships and interdictors in .4 killing all the newbies in cruisers
yes, those bastards! using their ebil interdictors to hunt in 0.4

Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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HippoKing
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Posted - 2006.04.07 08:10:00 -
[34]
Originally by: Lochmar Fiendhiem seriously, if someone fits stabs then they don't want to pvp, find a target that actually wants to fight.
Choo Choo!
That isn't the problem here. the problem is people who fit them on combat setups to pull off easy ganks with no (almost) risk, and even worse, the ones who smack that you suck because you had to blob them to kill them 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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Mortuus
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Posted - 2006.04.07 08:25:00 -
[35]
Nothin wrong with a pair of stabs on a combat ship if you are doing hit and run...its the ones mounting more than that that are really annoying. Oh well. Interdictors are here, Stilleto's still have 4 mids, so its doable.
Occassus Republica, CHIMP |

Belien Jenton
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Posted - 2006.04.07 10:38:00 -
[36]
I think the simplest solution would be to have WCS decrease manourvability and speed by a large percentage per module.
Who would fit 6 stabs if it took you 5 minutes to align ? Snipers possibly, but it would be easier to catch up with them if they run.
The impact on haulers might be neglected by giveing them a bonus to contradict the WCS penality. Either as a ship stat, module or skill...
CPU increase is a no go imho as different ships depends much more on CPU than others (Caldari would start crying..)
Capacitor decrease is also no go for much the same reasons (Amarr would start crying)
Just thought of another "solution". What if WCS actually prevented you from warping for a short time (need to be an on/off module). But also prevented scramblers as they do now ?
The "locked down" period should of course be dependent on ship-type. So Battleships would be unable to warp for some time per WCS activated, while haulers should be locked down for a far shorter period. Make the timeframe dependent on mass perhaps ?
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Testy Mctest
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Posted - 2006.04.07 10:47:00 -
[37]
Originally by: Belien Jenton I think the simplest solution would be to have WCS decrease manourvability and speed by a large percentage per module.
Who would fit 6 stabs if it took you 5 minutes to align ? Snipers possibly, but it would be easier to catch up with them if they run.
The impact on haulers might be neglected by giveing them a bonus to contradict the WCS penality. Either as a ship stat, module or skill...
CPU increase is a no go imho as different ships depends much more on CPU than others (Caldari would start crying..)
Capacitor decrease is also no go for much the same reasons (Amarr would start crying)
Just thought of another "solution". What if WCS actually prevented you from warping for a short time (need to be an on/off module). But also prevented scramblers as they do now ?
The "locked down" period should of course be dependent on ship-type. So Battleships would be unable to warp for some time per WCS activated, while haulers should be locked down for a far shorter period. Make the timeframe dependent on mass perhaps ?
Welcome to every other solution ever posted.
Making stabs irrelevent and useless is not what is needed. Making 1v1s and small engagements work without nerfing stabs too much is what's needed. Which is tough.
Testy's Eve Blog!
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Waragha
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Posted - 2006.04.07 10:47:00 -
[38]
Originally by: Harpezza How about giving stabs an aggression timer kind of like docking. If you want to escape then fine, but when you start attacking people they stop working for 30 seconds or a minute or whatever. You either fight or run, not both. It still allows for haulers and non combat ships the possibility of escape, but it stops things like jamming scorps and ravens with lows full of stabs popping a ship or two and warping out.
Best idea ever..
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HippoKing
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Posted - 2006.04.07 10:52:00 -
[39]
Originally by: Testy Mctest Making stabs irrelevent and useless is not what is needed. Making 1v1s and small engagements work without nerfing stabs too much is what's needed. Which is tough.
so, whats wrong with this one?
sniping with WCS still works, so long as you warp off in the first cycle (or second if you use my updated version of the idea)
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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welsh wizard
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Posted - 2006.04.07 11:02:00 -
[40]
Originally by: Lazy8s My point: Bring an even fight and people will stay. If you bring a BS to kill a cruiser check to see who the wuss is before you complain.
Thats precisely the problem. People don't stay for even fights.
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Hamshoe
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Posted - 2006.04.07 11:50:00 -
[41]
Originally by: welsh wizard
Thats precisely the problem. People don't stay for even fights.
I think the knerf RoF idea is a good one, more subtle than most and it won't affect the indy types.
I think your view of "problem" is a bit narrow. I mean it's obviously not a problem for the people who don't want to stick around, now is it?
Sounds more like a desired feature to me.
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Shakala
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Posted - 2006.04.07 12:58:00 -
[42]
Just to throw another perspective on this.
There are other uses for WCS than sniping gate camps.
I know mission running isn't a popular pastime with the PvP community but gimping or otherwise ruining the usefulness of WCS would impinge on it.
And before someone chimes in with "You don't need WCS for missions" I think that eventually that is true. But you have to get there first.
When I started level 3 missions I could barely complete them. Skills insufficient, dps insufficient, experience insufficient. I lost ships to scrambling npc ships. For me at that stage I needed WCS because I couldn't kill the right ships fast enough. As I got better I was able to dispense with them.
Now with level 4 the same is true. Killing every tackler in the pocket while tanking the incoming fire is an option. Killing the incoming dps while able to ignore the risk of scrambling is another - and currently quicker - option. Eventually as skills, confidence and experience get better I'm sure I'll be dropping the WCS again and going back to full offense.
The game is a learning process both through the in-game mechanism of skills and the human process of trial and error. Somewhere in there WCS have a role.
I'm not a great fan of proposing changes to a game that is evidently working to most peoples satisfaction but it seems to me that you could interfere with the specific aspect of WCS usage that is offending people by a simple delay on warp. For those seeking a rational justification let us say that there are two components to warp - alignment and getting the warp drive up to speed. Hence even if fully aligned there would still be a delay in warping - related to ship mass no doubt. This takes place concurrent with alignment and would normally be less than the alignment time. This should leave any peaceful use of WCS alone, not interfere with non-PvP combat, not interfere with ordinary PvP between moving ships since they will warm up their drive while aligning and only affect large ships sitting aligned for an easy getaway. Even then they can warp, but maybe they take too long and get blasted. Or allow time for a nudge ship close enough to prevent warp.
Just a thought, probably more full of holes than a Swiss cheese. 
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Ohmite
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Posted - 2006.04.07 13:18:00 -
[43]
Edited by: Ohmite on 07/04/2006 13:18:59 I still think WCS should be a percentage of total ship CPU instead of a fixed CPU amount, that way on a BS fitting 5WCS will certainly affect ur combat ability but fitting 4 or 5 on an Indy affects nothing as they have CPU in abundance.
Thus make WCS take 5% of CPU, 1 wont gimp ur BS 2 might and 3 certainly, but if ur set for travelling then fitting 5WCS can easily be done and will allow u to run as before but dont expect to fit a full rack of launchers or 425s which is the way it should be either fit for combat or travel, if you want the security of a few WCS in battle then expect ur damage output to be reduced
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Victor Valka
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Posted - 2006.04.07 13:28:00 -
[44]
Originally by: Testy Mctest I snipe with stabs on, too.
I also kill snipers using racks full of stabs by using a single well-warped Stiletto or interdictor, and then shooting **** out of them.
The only problem I have with stabs is that I do enjoy 1v1s and you don't get many conclusive 1v1s with stabs. At the same time, that's not neccessarily a problem....this is a multiplayer game, afterall.
Anything can be countered with numbers large enough. True.
But that is a part of the problem people have with them, I believe. Some people dislike blobs or large groups or groups at all. It is natural, I think. There are people who enjoy PvP and enjoy it solo. It is what they have chosen to do in this game. It is their style of play.
But the current situation with WCS is forcing a different playstyle upon these people and they rightfully dislike this fact. If you don't want to group up the game mechanics should not force you to!
My two ISK, anyways. 
/W
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