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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
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CCP Explorer
C C P C C P Alliance
1974

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Posted - 2014.02.10 08:37:00 -
[1] - Quote
Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. The load in Jita primarily stems from the traffic to and from the system, i.e., the transport, pilots jumping in and out of the system and docking/undocking. A fair amount of processing goes into delivering the market transactions (but the market itself is on another node). Then there is always some pew-pew to process.
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. Jita has a dedicated node to itself, one of the fleet fight nodes. Next are Amarr, Dodixie, and Rens. We don't cap them but dedicate Amarr on regular hardware.
Top stations are:
Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1974

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Posted - 2014.02.10 08:51:00 -
[2] - Quote
Hesod Adee wrote:CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ? Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1976

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Posted - 2014.02.10 09:08:00 -
[3] - Quote
Jove Death wrote:So theres no way the node can be overloaded permanently to like 4000 chars?
Being a bit thick here but what is the limit on one system? There is no hard limit, a node will simply have a hard time keeping up with processing as the number of pilots grows and as they do more things. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1978

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Posted - 2014.02.10 11:54:00 -
[4] - Quote
Samoth Egnoled wrote:CCP Explorer wrote:Jove Death wrote:So theres no way the node can be overloaded permanently to like 4000 chars?
Being a bit thick here but what is the limit on one system? There is no hard limit, a node will simply have a hard time keeping up with processing as the number of pilots grows and as they do more things. So with the current size of battles that are happening in 0.0 where you have to implement Tidi to make it playable at all, and the fact that Jita is frequently being capped to save the node dying. Would you conclude that it is logical to assume that the current hardware that Eve is run on is insufficient for it's intended purpose going forward? No. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1990

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Posted - 2014.02.10 20:29:00 -
[5] - Quote
DaReaper wrote:Samoth Egnoled wrote:CCP Explorer wrote:Jove Death wrote:So theres no way the node can be overloaded permanently to like 4000 chars?
Being a bit thick here but what is the limit on one system? There is no hard limit, a node will simply have a hard time keeping up with processing as the number of pilots grows and as they do more things. So with the current size of battles that are happening in 0.0 where you have to implement Tidi to make it playable at all, and the fact that Jita is frequently being capped to save the node dying. Would you conclude that it is logical to assume that the current hardware that Eve is run on is insufficient for it's intended purpose going forward? As been said before, the biggest limiting factor to eve right now is the old code that was designed for single core units, and is not very well suited to be scaleable. Back when eve was made the big things was more GHZ. Then a few years later, intel dropped the core two duo/dual core processor, so the trend switched from MORE GHZ to MORE CORES. If you have code, that's can't scale across cores very easily then it won't matter how many cores you have, it still won't efficiently use them. I used this analogy before, TQ is like the smoothest, flattest, more frictonless and aero dynamic road you can get. The code is a pinto. You are trying to drive a pinto down this perfect raod and expect it to go like a farari. It can't, cause its a ******* pinto. So they seem to be slowly fixing old code, like the crime watch, bounty and other fixes. With things like brain in the box in the works, and other fixes we should see a huge improvement. EvE REALLY needs a rewrite in areas that can not be changed over easily. Then would make a huge improvement. But there is still no other game out there that can event remotely handle 2k+ people in one system doing things. at one time jita had I think 5k in it and was running decently, but that was ages ago and I could be wrong. That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1998

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Posted - 2014.02.10 22:34:00 -
[6] - Quote
Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Yes and no, we don't spend much time compressing data when sending to other nodes. When I was mentioning memory bus bandwidth then Python benefits greatly from the CPU being able to fetch data from memory very quickly. There is a balance since higher clock frequency helps but at a certain point the CPU starts idling while waiting for data to be delivered.
Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2003

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Posted - 2014.02.11 09:45:00 -
[7] - Quote
Hesod Adee wrote:CCP Explorer wrote:Hesod Adee wrote:CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ? Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%. Why not run a cap based on the TiDi factor instead or a fixed number of pilots ? One thing someone at CCP has mentioned before is how they have to change the population cap when expansions come out, because the percentage of docked players in Jita changes for a brief period after an expansion comes out. A TiDi based lock on the gate would automatically adjust to that and to any server side improvements. Most of the time this is the same and a (mostly) stable population cap is more clear and predictable for players than a dynamic TiDi-based cap.
Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2006

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Posted - 2014.02.18 12:06:00 -
[8] - Quote
Kagura Nikon wrote:Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Thank you! Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem. It is the same bottleneck. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2008

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Posted - 2014.02.19 12:52:00 -
[9] - Quote
Kagura Nikon wrote:CCP Explorer wrote:Kagura Nikon wrote:Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Thank you! Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem. It is the same bottleneck. The traffic at jita gates while substantial does not cause so many session changes in the same server tick as we see when 800 ships cyno into a system (based solely on my observations). Therefore I must conclude that the dock/ undock party at Jita 4-4 is so detrimental to performance? All this I say thinking that surely market transactions are not bound to the same issues of "single cpu" bottloneck per system since the market gives impression of being processed at region level. Dock / undock is the same session change as jump in / jump out, yes. Market transactions are handled on another node. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2016

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Posted - 2014.02.22 20:32:00 -
[10] - Quote
Tippia wrote:Aivo Dresden wrote:So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in. No. In other words, the spammers don't cause that much sever load so they are not the reason legit players can't get in. If they were removed, the cap would just be lowered to maintain the same node load and you'd still not get in. What Tippia said. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2016

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Posted - 2014.02.22 20:34:00 -
[11] - Quote
Tippia wrote:Aivo Dresden wrote:That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2016

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Posted - 2014.02.22 20:43:00 -
[12] - Quote
Aivo Dresden wrote:Your assumption isn't based on any facts. You just think that's how it works. Unless Explorer comes in here to confirm that the cap is there with the fact that x % of it will be spammers; you're talking rubbish. It makes just as much sense to say that spammers removed from the system free up space for legitimate players. But I've said it so many times before both on the forums and twitter. Most recently on twitter here: https://twitter.com/erlendur/status/435479640388673536 Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2016

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Posted - 2014.02.22 20:50:00 -
[13] - Quote
Angelica Dreamstar wrote:You know what's kind of irritating? Jita is capped at 2175 only. All market transactions are done on a different node. All chatting is done on a different node. This actually removes two of the most engaged things happening in Jita 4-4, right? ... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things actually slowing the node down the most. So ... what's actually slowing down the node so much? The session changes ?? Jita does have quite a few gates and there are always several people at the New Caldari and Perimeter gates. Then we have several stations too. Is it true? Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context. If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, PHYSICS!, etc etc ... Yes, there's TiDi at 10% ... but the node wasn't even reinforced !TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node! What's actually going on that you need to have a cap as low as 2175? The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2016

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Posted - 2014.02.22 20:59:00 -
[14] - Quote
Tippia wrote:Angelica Dreamstar wrote:What's actually going on that you need to have a cap as low as 2175? Lots of people logging in, jumping in, and undocking, which requires large amounts of calculations to set up their in-space object. Unfortunately, it's also not something that TiDi is a very good countermeasure for, which is why everyone is (or was) hoping for some progress on the brain-in-a-box project that would sideload all those calculations onto a separate server. Fleets generate a completely different kind of load. Sure, when it jumps in, all those calculations have to be run, which creates a momentary spike, but once that's done, everything else is just the standard ongoing simulation running at whatever speed it needs to run at. That load is generally much smaller per ship than the complex task of fetching all character, ship, module, etc. data, mashing it together and producing a single object for the simulation to handle. It's worth emphasizing that while fleet jump-in load is usually a massive spike (CPU to 100% and TiDi to 10% for a while) then Jita's jump-in/out un/dock load is a steady stream. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2016

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Posted - 2014.02.22 21:01:00 -
[15] - Quote
Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs:
(Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2017

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Posted - 2014.02.22 22:36:00 -
[16] - Quote
Salpun wrote:mechtech wrote:Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space. Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems. TQ-SOL0100 is actually an 8 core machine, with 4 cores turned off so we can run the other 4 overclocked. Jita is on one of 4 nodes (we run a node per active core) and the other 3 are reserved for fleet fights (see https://community.eveonline.com/support/fleet-fight/). Amarr also has a dedicated node, but less powerful hardware. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2026

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Posted - 2014.02.23 12:17:00 -
[17] - Quote
Infinity Ziona wrote:CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita. Courier services might be able to transport multiple contracts out of Jita (to their service hub) so that would be less load. Also, they may be able to enter Jita during low traffic hours. As an example, high-traffic in Jita was yesterday from 15:20 until 22:00. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2032

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Posted - 2014.02.25 21:36:00 -
[18] - Quote
Mag's wrote:Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number. Just reposting this. CCP Explorer wrote:Tippia wrote:GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said. A very, very low percentage number. So low it really doesn't matter in the grand scheme of things. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2032

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Posted - 2014.02.26 08:50:00 -
[19] - Quote
Infinity Ziona wrote:CCP Explorer wrote:Tippia wrote:Aivo Dresden wrote:That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said. This is such a load of garbage. Is Tippia your forum alt or something, you tend to agree with her nonsensical statements quite a lot. She tends to make a lot of sense in forum threads where we interact. She is not my forum alt...
Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts.
Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2032

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Posted - 2014.02.26 08:59:00 -
[20] - Quote
Infinity Ziona wrote:Lady Areola Fappington wrote:Infinity Ziona wrote:This is such a load of garbage. Is Tippia your forum alt or something, you tend to agree with her nonsensical statements quite a lot.
Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable.
Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. I expect it's because...well, TIppia is right. I can't help but think it's kind of...arrogant, to tell the dude who absolutely knows the answer to the question "LoL no U R rong!" Face it, you're 100% wrong, as per direct dev explanation. You really can't get much more wrong than that. What I'm getting at, is there's ideas, misguided speculations, uninformed guesses, then there's absolutely incorrect. You are absolutely incorrect. On that note, I propose that from now on, when someone gets utterly devpwned like this, we call it "getting Ziona'ed". "Man, Jimmy thought he knew what was happening in the next point release, but CCP Explorer came in thread and Ziona'ed him HARD!" Unless we moved to another universe where logic no longer works they're both wrong. As I stated if 2100 people are AFK then if Tippia is correct then the actual cap must be 0. That's illogical. If you have a static cap you can not theoretically have a dynamic cap. Its like trying say black is white. Dev or not its illogical to try to say that. If his small percentage of people are spammers is even 50 people that's still 50 people waiting at a gate. If there's only 50 people afk that's 100 people waiting at a gate. Since the amount of spammers and afk'rs is likely higher and likely varies over peak times then its even more incorrect. No, that's not how it would pan out. 50 spammers don't contribute to load as 50 active pilots would. If we were to kick out 50 spammers to allow active pilots in then we would have to look at what is the load contribution of those 50 spammers, estimate to how many active pilots that equates and lower the cap accordingly.
If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap.
That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2034

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Posted - 2014.02.26 09:14:00 -
[21] - Quote
A couple of comments:
We picked CPU/TiDi in the 80-100% range as our target since we felt that provided the best balance. We could have picked CPU in 90-100% which results in TiDi in ~ 30-100%. Instead of Jita being capped at 2125 it would have been ~ 2175.
We do not cap fleet fight systems but rather let TiDi go to 10% (and lag ensues if the fights are larger than TiDi being able to cope with it) since a cap in those circumstances could be used as a tactic to deny the opposing side.
Team Gridlock is working on changes to the attribute system (called Dogma) and building on that will work on a project called Brain in a Box that will help both fleet fights and Jita. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2037

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Posted - 2014.02.26 11:01:00 -
[22] - Quote
Lady Areola Fappington wrote:CCP Explorer wrote:No, that's not how it would pan out. 50 spammers don't contribute to load as 50 active pilots would. If we were to kick out 50 spammers to allow active pilots in then we would have to look at what is the load contribution of those 50 spammers, estimate to how many active pilots that equates and lower the cap accordingly.
If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap.
That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Correct me if I'm wrong, but what you're effectively saying is,when it comes to Jita cap, one person doesn't necessarily mean one person. I've always been curious about it. You guys basically break it down to a measurement (lets call them lag bubbles). One person's actions may mean they're worth 5 "lag bubbles", while another person may only be worth one. Jita has an average idea, overall, of how much lag each player is worth. That translates into the cap. You get traffic controlled, when Jita is unexpectedly handling more "lag bubbles" than it should. Lets say, in example, one person on average equals two lag bubbles, but the last guy jumping in, he's generating 5 bubbles. Jita has to block gates, until those excess units bleed off somehow. Indeed, that would be one way of viewing it. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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ISD Ezwal
ISD Community Communications Liaisons
919

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Posted - 2014.02.26 12:56:00 -
[23] - Quote
Kaarous Aldurald wrote:I have one question about that. When it's deployed, can we all get an inaugural Brain in a Box collectible item?
It would go great with corpse collections. Until that time, you will have to do with something like this.
I have also removed a rule breaking post and those quoting it. The rules: 30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Explorer
C C P C C P Alliance
2038

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Posted - 2014.02.26 17:32:00 -
[24] - Quote
Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts.
Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while.
100 spammers don't contribute to load as 100 active pilots would. If we were to kick out 100 spammers to allow active pilots in then we would have to look at what is the load contribution of those 100 spammers, estimate to how many active pilots that equates and lower the cap accordingly. If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap. That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2043

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Posted - 2014.02.27 10:31:00 -
[25] - Quote
Dealth Striker wrote:CCP Explorer wrote:Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts. Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while. 100 spammers don't contribute to load as 100 active pilots would. If we were to kick out 100 spammers to allow active pilots in then we would have to look at what is the load contribution of those 100 spammers, estimate to how many active pilots that equates and lower the cap accordingly. If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap. That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Well do you know what the 100 spammers are doing besides just spamming? What is to say they are doing less than an 100 active pilots that just want to dock to buy/sell and check stuff or just chat with the others? To simple just dismiss leads me to believe you are happy to have spammers in the game. How much processing is on everyone's block lists when spammers are blocked? You get rid of spammers, then you might get new players and probably more people buying and selling stuff (you know a better economy). Mind you with the amount of spammers, CCP could lose a lot of revenue lol No matter what - make sure that block list is capable of holding 1000+ since from what I have witnessed - every spammer toon has at least 10 alts - lol If they are doing something else than spamming then they are active pilots. The rest of your comments are not relevant to server performance, or more strictly speaking to the Jita location node performance. I'm not dismissing them, they are just not relevant in the context of this forum thread. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2046

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Posted - 2014.02.27 17:54:00 -
[26] - Quote
Esharan wrote:CCP Explorer wrote:Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. The load in Jita primarily stems from the traffic to and from the system, i.e., the transport, pilots jumping in and out of the system and docking/undocking. A fair amount of processing goes into delivering the market transactions (but the market itself is on another node). Then there is always some pew-pew to process.
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. Jita has a dedicated node to itself, one of the fleet fight nodes. Next are Amarr, Dodixie, and Rens. We don't cap them but dedicate Amarr on regular hardware.
Top stations are:
Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Any plans to destroy Jita - make the surrounding systems low sec (like Yulai) and creating a general panic as a new market hub is created. This would cause so much excite and market craziness. Please do. No such plans.
Quote:Also what is the difference betwen a fleet fight node and a regular node? Different hardware. There are 6 different types of hardware in the cluster (7 including the DB).
The proxies run on two different types, the higher-end for EVE and the lower-end for DUST/CREST. The solarsystem and service nodes run on 4 different types, there is the stock hardware for most nodes (lowest tier), some higher-end machines (same specs as the EVE proxies), a few experiments we're trying to out, and then an x3650 M3 Everest HF box for Jita and scheduled fleet fights. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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