| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Copine Callmeknau
|
Posted - 2006.04.07 14:25:00 -
[61]
Does this thread serve any purpose at all?
-------
With five million sheep in this army I seem to be the only one fit to command
|

Jenny Spitfire
|
Posted - 2006.04.07 14:26:00 -
[62]
Originally by: Copine Callmeknau Does this thread serve any purpose at all?
Yes, you do not need everything T2 to compete or play.  ----------------
RecruitMe@NOINT! |

Copine Callmeknau
|
Posted - 2006.04.07 14:31:00 -
[63]
Originally by: Jenny Spitfire
Originally by: Copine Callmeknau Does this thread serve any purpose at all?
Yes, you do not need everything T2 to compete or play. 
But...but...but T2 things are shiny, and come with that new gun smell! Nerf T1 until EVE is unplayable without T2 parts!
-------
With five million sheep in this army I seem to be the only one fit to command
|

Halbeth
|
Posted - 2006.04.07 14:33:00 -
[64]
Edited by: Halbeth on 07/04/2006 14:33:19 I'm not going to make a "they had to do it so should we point" on this. I can understand the argument from both sides, EVE can be a little intimidating to new players, but on the other hand, it makes sense that those who have played longer should have more power.
The way I see it, EVE works rather well as it is. Some people (I am not saying the original poster is one of these as she makes some valid points) expect everything to be handed to them on a plate. People need to earn power as I see it. This doesn't neccesarily mean length of play time either. New players who cooperate, group together and use a little bit of wit and guile can 'earn' their power of taking down older players.
Yes, EVE has its flaws like any other game but if anybody here can think of a better way for the game to run I'd like to hear it. 400x120@24000 bytes Maximum please. -Capsicum |

Clan Chief
|
Posted - 2006.04.07 14:33:00 -
[65]
All skill points asside...
I've a new account that I started with the power of two promotion - a character that will be behaving himself - and from my perspective, the changes over the last year or so have made it easier for new players to integrate themselves into the game.
When I first started - many, many moons ago - the only real way to make isk was to mine, with the odd rat hunting to go along with it. Any of the old players remember when a million was a LOT of money? Missions were either borked or nonexistant, trade was still in the works and the loot drops in 0.0 was pretty pathetic. A Lif was the top of the line for loot.
Now the Dev's have produced decent content - a new player, who ask a lot of questions, can be in a decent ship and running missions in a day or two - and have up to 7 million isk at the end of a week of moderate play. They also will find themselves fully integrated into the game and able to compete resonably well with other players.
No - a 20,000,000 sp player will still own him, but even the noobs will admit that this is to be expected.
Skillpoints are the hurdle for new players - It used to be that going from lvl 4 to lvl 5 learning was about 5 days - now it appears to be 10 or more days. Some of the other basic skills can be learned in a few minutes to a few hours. This puts them in a position of being able use t1 equipment and ships rather quickly and in turn, the game becomes more open to a new player and they might just hang around longer.
You thought you were safe in Empire. We proved you WrongPain is weakness leaving the body |

SpaceDrake Taleweaver
|
Posted - 2006.04.07 15:00:00 -
[66]
This is pretty much all I have to say on the matter.
The "skillpoints" of the person at the keys is what matters, not the skillpoints of the character. A week-old character in a frigate can't one-on-one a two-year vet in a battleship (given the resource investment in the ships alone, that'd be silly), but that same week-old character could easily be the deciding factor in a group engagement. It all comes down to knowing how to use what you have.
You take your level 10 mage into a city raid in WoW and see what happens. ---
What good are actions if there's no one to tell the tale afterward?...
Player of the character "Amarii Oulasangeri". |

Ilya Murametz
|
Posted - 2006.04.07 15:33:00 -
[67]
Edited by: Ilya Murametz on 07/04/2006 15:33:51
Originally by: SpaceDrake Taleweaver This is pretty much all I have to say on the matter.
The "skillpoints" of the person at the keys is what matters, not the skillpoints of the character. A week-old character in a frigate can't one-on-one a two-year vet in a battleship (given the resource investment in the ships alone, that'd be silly), but that same week-old character could easily be the deciding factor in a group engagement. It all comes down to knowing how to use what you have.
You take your level 10 mage into a city raid in WoW and see what happens.
Bravo SpaceDrake, now that what I'm talking about, go in and go in with ballz blazin....
For the rest of you little whining tity sucking babies.. use your fracking head.. like one man stated once "the most dangerous weapon out there is your brain... not your battleship or officer module...."
WTS **Straws** still available, contact me if any need their soooo awesome for suckin it up 
|

Mr Schmidt
|
Posted - 2006.04.07 15:52:00 -
[68]
Originally by: Moghydin What would you expect? That 2 weeks old newbie would be able to defeat a 2 year veteran? What's the point in playing then?
Ahahahahaha!
For fun maybe?
Personally I think the balance in EvE could be better. When I first joined I was under the impression that more SP meant that you could use bigger ships and use them better. It also meant that you could afford better ships. Newbies couldn't use the big ships, but the big ships have disadvantages against the smaller ships that makes sense and sort of balances the game.
Then I learnt about T2 versions of ships, that basically let the veterans fly ships that are several times better than the normal ones with no drawbacks except cost and SP requirements. Kinda ruined most of the game for me. It's partly because of this and partly because the game is just way too tedious for me that I probably won't resubscribe when my month is up. I could probably live with one of those things, but not both.
EvE still is one of the best MMORPGs though.
|

Stephen Chow
|
Posted - 2006.04.07 15:53:00 -
[69]
Life isn't fair. People with experience trump the unexperienced. But people with smarts can compensate. People with ambition and overcome.
Eve mirrors that. The very fact that it ISN'T easy that makes this game fun. Unlike other games, not to be named.
|

Mike Moss
|
Posted - 2006.04.07 16:02:00 -
[70]
The only reason to pay the subscription fee, for me at least, is to have fun playing EVE. Disposable income should be spent on fun, because life is too short to spend it on anything else.
Then the question becomes, "Can a new player have as much fun playing EVE as a 2 or 3 year veteran?"
I myself think noobs mostly have more fun than the vets, just like in other online games. What do you think?
|

Cheng Kung
|
Posted - 2006.04.07 16:11:00 -
[71]
Well, new players can compete with the older players. The Sanguine legion was formed a couple of weeks ago with only new characters (some alts and some newcomers). In the first week a group of seven frigates fought with two battlecruisers and an assault ship more or less at the same time. We destroyed the two battlecruisers. After four weeks the legion destroyed over a hundred ship including a couple of battleships.
My point is that newcomers can play a valuable role in pvp if they work in groups or as tacklers and scouts. Can a newcomer defeat a vet 1 on 1? No, probably not, and they are not ment to do so. But they can engage in pvp. Often very effectively.
|

Slaveabuser
|
Posted - 2006.04.07 16:19:00 -
[72]
Originally by: Xavu Ryn It is seriously disturbing to watch the endless number of posts claiming that noobs can compete with veterans on an equal footing in EVE.
Who gave you that stupid idea?
N00bs isnt supposed to be able to compete with veterans. After a while however....they can.
Killing the Minmatars since 22480 AD |

SpaceDrake Taleweaver
|
Posted - 2006.04.07 16:36:00 -
[73]
Originally by: Cheng Kung
My point is that newcomers can play a valuable role in pvp if they work in groups or as tacklers and scouts. Can a newcomer defeat a vet 1 on 1? No, probably not, and they are not ment to do so. But they can engage in pvp. Often very effectively.
Sanguine Legion really needs to pump out some vids like nowzez. You guys are living proof that you don't need millions of SP to compete. ---
What good are actions if there's no one to tell the tale afterward?...
Player of the character "Amarii Oulasangeri". |

Snake Jankins
|
Posted - 2006.04.07 18:01:00 -
[74]
Imho when you begin with EVE, it's more important to get into the game and learn how things work in EVE. Knowledge is one important factor, teamplay another. Knowledge, teamplay and making the right decisions at the right time have surely more influence on your 'success' in EVE, than the SP of your char. But it takes some time, so I'd say better do one step after another, concentrate on your gameplay and don't look so much on the vets.
Btw. if I look at most newbie-grief-I-got-killed threads, They usually don't get killed, because they have less SP, but because they did something stupid. If the guy did the same thing with a 20mil SP char, he'd be killed, too. ___________ 'Only ships can be assembled, this is a Frigate.' |

Naleb Cilani
|
Posted - 2006.04.07 18:22:00 -
[75]
Of course it's unbalanced, but that's the way it's supposed to be. For example, a generic northern alliance veteran fighter is going to have a decent edge against someone who just fell out of the cloning tanks.
Why? Because the said veteran fighter not only has participated in huge wars but has participated in events that have literally shaped the face of entire 0.0 regions and you're in a Ibis.
Not really suprising that one of these things is better than the other. 
Quote: if the repeatedly stated (not by players mind you) rules of the game don't agree with your "vision" of what this game ought to be... get lost.
|

Haniblecter Teg
|
Posted - 2006.04.07 18:29:00 -
[76]
5 T1 frigates can lock down a vet BS pilot...or even HAC pilot (pushing it) fairly easily.
With good mods, 3 frigs may be able to take down a BS. Just grab some friends and try to make it into 00. You'll have the best fun. ---------------------------------------- Friends Forever
|
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |