| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Mighty Dread
|
Posted - 2006.04.07 23:10:00 -
[1]
Edited by: Mighty Dread on 07/04/2006 23:11:22
Originally by: pyr8t The original poster has a point. THere is a ton of grief play in eve, but that's the point isn't it?
The people who gate snipe and or tank the sentry guns to attack you in empire space wont ever bargin with you, they simply don't have the time to tank the sentry guns or open a convo with you to barter... meanwhile you're still flying towards the gate. So the attacker feels lots of pressure here. Empire gate pirates just indiscriminetly kill with no intentions of ransoming... it's just not feaseable. So don't even bother trying to bargin.
There's no real way to avoid these types of attackes, only ways to possibly increase your chances of surviving one. In a slow inty it's hard to do... takeing out the cargo expanders will speed you up, and get a microwarp drive as soon as you can. It will help you reach the gate faster.
And so why the podkill? You say there is no time to barter for a ship's survival so you blow it up for the cargo, so you got the cargo and now all fine and dandy but you can't let the poor bloke limp home in his pod? Too he was in a very large slow movin hauler, you coulda went out for dinner and came back and he still probably never made the jump yet. Plenty of time to open a chat window. But anyways point is he took the same risk twice with a big juicy slow moving target, he might as well never left the station and just deposite isk directly into the pirates accounts.
|

Mighty Dread
|
Posted - 2006.04.09 21:06:00 -
[2]
Edited by: Mighty Dread on 09/04/2006 21:07:47 As far as the OP incident/post I don't think it falls under what is technically known as "griefing". He made costly mistake the first time and doubley so the second time. But his post does bring up an important subject regarding EVE gameplay. I don't think it's even so much that there are a lot of players in the game that want nothing more than to make other players miserable. You can have all the evil possible in a game as long as there is a proper balance. So what I believe now is that there is an imbalance between crime and punishment, between good and evil in EVE.
Here's a scenario:
Newbie goes solo because with only a handful of skillpoints the majority of Corps do not consider that player an asset worth inclusion. Newbie works hard but soon discovers that the competition for resources is very stiff working entirely in the center of the map high sec space. Newbie gets missions in low sec. Newbie sees he can make more money selling stuff in a high sec system that has 1 or 2 low sec waypoints to cross to get there. Newbie sees that mining in low sec is far more profitable than the often depleted high sec roids. Essentially the temptation for the new player to go into low sec is HUGE. CCP designed it that way. Newbie can't afford to hire escort or protection because the cost of which is 10X more than he could ever make in a week so newbie goes into low sec solo and prays for the hull of his little frigate.
Newbie gets podded, loss ranging from minor to extreme. Newbie wants justice. Newbie realizes that with his low skills and ISK he'll never be able to personally extract retribution against the vet(s) who blew him up with their mighty BSs. Newbie tries to get help from other high standing players (some of which in Corps that boast anti-piracy) only to discover that they're too busy to help. Newbie tries to hire Mercs only to discover that to afford such will take him over a month of mining Veldspar in high sec every day to do so. Even so there's no guarantee that the Mercs will be able to even do the job successfully. Newbie scratches his head as to why Mercs suffer a loss in sec status by doing a good deed in eliminating a known criminal. Newbie sees perpetrators flying in and out of high sec with ease as they pick up more ammo so they can go back to .4 and destroy a few more ships.
So there you have it. Whether it's the game dynamics, or the mass of EVE players in general, either way it sounds pretty unbalanced to me.
|

Mighty Dread
|
Posted - 2006.04.10 16:25:00 -
[3]
As I stated a page ago I believe the problem is balance. PvPers, Pirates and killers say that without them EVE would be boring well if they had their way EVE would be nothin more than Counter-Strike in space and guess what, that would be exceptionally boring. That is unless CCP just wanted over adrenalinized short attention spanned teenagers to play their game which I don't think is the case. ATM the game is far less hazardous if you decide to be a pirate or killer than a miner or hauler, etc. Whatever penalization is put upon those who decide to rob and pod other players appears to be minor at best and easily avoidable. Bounty hunters have very little in the way of attainable incentives and rewards to take on and continue their profession. Do gooders apparently don't have time to do much else than protect their own Corp and chunk of 0.0.
There needs to be a proper balance and beyond what the Devs can do I think it's a responsibility of those players that want to see a safer EVE to band together and put for such an agenda.
|

Mighty Dread
|
Posted - 2006.04.10 18:58:00 -
[4]
For a new player with a smaller ship and lower skills I agree that heading solo into low sec is completely at your own peril. You should expect to lose a ship. As for the reasons pirates give for podding without bother of ransom those far weaker than themselves, those who have not even engaged them at all, well I can see nothing mature, rational or worthy of merit.
EVE is a multiplayer game but players tend to form cliques that are more exclusive than inclusive. Are there corps that secure .4 sectors for the general good of all? I mean if the game is truely balanced and open then the possibility that .4 can be made safe is equally as plausable as the reverse. Maybe there's no point in securing .4 as Corps see more advatages/profits/power in 0.0. So the "newer" players (and it seems even after 3 months you can still be considered new and vulnerable) just gotta suffer whatever may befall them in .4 and dash away any hopes of justice if they do get assaulted. Certainly I believe there are small tweaks the Devs can apply to improve EVE for the general good. But more so now I believe it is up to ourselves to make the change. Strength in numbers and unity. Isn't that what makes Goon Fleet so formidable?
|

Mighty Dread
|
Posted - 2006.04.10 21:14:00 -
[5]
Well logically, at least in the real world, a parasite only survives as long as the host is alive. If too many parasites feed of the larger body then eventually the parasites doom themselves. However in EVE there doesn't seem to be much of an overall effect or reaction to piracy, murder, what have you. What needs to happen is piracy has to effect the overall smooth flow of prosperity in EVE. Meaning that if it effects more than just that one individual then others will be forced to pay attention to the threat and deal with it. If enough podkills happen in Egghelende in a certain span of time then the system sec rating should drop considerably and market prices should change drastically. If enough people were not able to prosper due to local piracy then be darn sure somethin would be done about it.
Hmm...I think he has a point there...
|

Mighty Dread
|
Posted - 2006.04.11 16:29:00 -
[6]
Murph, there's no real skill level per se for entering into low sec but if you are looking at pure survival getting from A to B you need enough of a ship and skills so as to not get insta-popped the second you enter low sec. You need to have skills for speed, evasiveness and countering what every they might throw at you to slow you down. As far as defending yourself against an attack, actually going toe to toe, well the general advice I can give is to have more than adequate skills to fly and survive in at least a BC. Chances are your attackers are going to be out skilling you and have far superior firepower. Your best bet is to not fly alone. A squad of Frigs can be a dangerous thing.
|

Mighty Dread
|
Posted - 2006.04.14 18:13:00 -
[7]
I beleive there is an ever increasing number of gankers in EVE. People who do not care if you are in a shuttle or a BS. People who don't care if you're two days old or two years. Sportsmanship is out the window and the art of pirate ransoming is fading fast. Newbies are excellent targets because they are extremely weak and there's a good chance that they've yet to be accepted into a Corp (because they don't have the skillpoints) and so no retribution will befall the attacker the majority of the time. I do beleive you enter into low sec at your own peril and should be prepared for a podding but at the same time I do not think .4 should be a ganker's paradise.
New players are basically second class EVE citizens and though I do feel that yes one ought to earn their stripes in the game I also believe that every new player is a potential great asset to Corps and EVE as a whole and should be looked upon as such. So maybe some of those powerful Corps should take an interest in what goes on in certain low sec systems. Sure it may be a n00b who gets podded today but it may very well be one of your Corp members who is podded tomorrow.
|
| |
|