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Thread Statistics | Show CCP posts - 0 post(s) |

Mihail d'Amour
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Posted - 2006.04.08 13:22:00 -
[1]
Fix gate gun exploits by allowing them to have more than one target or rotate targets. In nomine Domine, quod erat malum |

NE Weevil
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Posted - 2006.04.09 00:12:00 -
[2]
Why? So you can't get ganked by a massive fleet which you are dumb enough to warp in on? lol
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Tarron Sarek
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Posted - 2006.04.09 01:45:00 -
[3]
To make the AI look less stupid perhaps.
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Mihail d'Amour
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Posted - 2006.04.09 13:38:00 -
[4]
Originally by: NE Weevil Why? So you can't get ganked by a massive fleet which you are dumb enough to warp in on? lol
Oh, clever, attack the poster, ignore the point.
How about make them do what they should be doing, enforcing law at the gate as was intended....
Just tripple their fire rate and let them have up to three targets that they rotate through. In nomine Domine, quod erat malum |

Deja Thoris
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Posted - 2006.04.09 13:48:00 -
[5]
They do rotate through targets...
Perhaps if
a) You were able to explain EXACTLY what the current situation is (and what you think is wrong with it) and b) Could explain EXACTLY how you suggest it be changed
then people could take your post more seriously.
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Cygnet Lythanea
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Posted - 2006.04.09 22:47:00 -
[6]
Here's MY thought on gate guns.
Systems sovs can set gate guns to fire on targets that they deem 'unfreindly'. Low sec gate guns should be tankable. Sec above 0.0 should fire on pirates with -8 and lower standings, regaurdless of system sec. Gate guns should cycle targets every 2 shots. They should have a optimum range from 0m and 400km. Above .5 they should pod people with sec status under -8.
Just once I'd like to see CCP do something that pwns more pirates then everyone else. Non Nobis, Domine, Non Nobis, Sed Nomine Tuo Da Na Glorium |

Blind Man
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Posted - 2006.04.09 23:58:00 -
[7]
Originally by: Cygnet Lythanea Above .5 they should pod people with sec status under -8.
All bad ideas tbh but that is just dumb.
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Mihail d'Amour
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Posted - 2006.04.10 14:45:00 -
[8]
Originally by: Cygnet Lythanea Here's MY thought on gate guns.
Systems sovs can set gate guns to fire on targets that they deem 'unfreindly'. Low sec gate guns should be tankable. Sec above 0.0 should fire on pirates with -8 and lower standings, regaurdless of system sec. Gate guns should cycle targets every 2 shots. They should have a optimum range from 0m and 400km. Above .5 they should pod people with sec status under -8.
Just once I'd like to see CCP do something that pwns more pirates then everyone else.
Problem, pirates would just stack up gate guns on every entry point to low-sec by blobbing any stations there and putting up their own and would skim up the cans once an hour farming players. In nomine Domine, quod erat malum |
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