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Thread Statistics | Show CCP posts - 1 post(s) |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
56
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Posted - 2014.02.14 22:06:00 -
[1] - Quote
Jump Clones have a third contraint: time. It takes time before you can jump clone again. Unless you are talking about Medical, in which case the constraint is cost to upgrade, cost of implants lost/replaced, and in some cases loss of LP. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
56
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Posted - 2014.02.14 22:38:00 -
[2] - Quote
Erutpar Ambient wrote:Oh, i wanted to add one more thing.
In regards to Pod Express (changing med clone location and self destructing pod).
Instead of tying that into the PPP, why not just put a delay on changing your med clone location. Realistically how can you have a clone ready and made instantly in the new station? How fast does one really need to have their med clone relocated?
The amount of time is mostly arbitrary. 2 hours, 24 hours... It just needs to be significant enough to prevent abuse.
This is the better way of handling Med Clones. Most of the time, you do not need to worry about changing med clone stations. The main issue is if you get into the bad situation of being repeatedly podded.
Since Ship Jumping Mechanics are different from clone/podding, there is no power projection with a pod in and of itself - you only have power projection with something that has power - a ship. I would be happy with adding a time delay in medical clone transfer - have it mirror clone jumping to keep things simpler.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
56
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Posted - 2014.02.15 00:48:00 -
[3] - Quote
Marlona Sky wrote: It's not like the cyno network is vulnerable from the time it is setup till the time you need it. You just log them off keeping the network 100% safe until you need it.
Indeed. That is what spies are paid to find out. Never-the-less, it has to be set up. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
56
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Posted - 2014.02.15 00:56:00 -
[4] - Quote
Marlona Sky wrote: Why should the giant siege weapon arrive before the scout? While cost is something to consider, it should not be one of the primary balancing factors.
How can the Titan Bridge without a scout in place? Or is there more magic to titan bridging than I last remember?
Scout/cyno arrives in system first.... always. But requiring the bridge device to travel as well since, unlike a jump bridge on a POS or a star gate, it is not anchored, would certainly effect how bridging is used in the game by exposing the Titan to attack.
This would be good. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
56
|
Posted - 2014.02.15 05:02:00 -
[5] - Quote
Wedgetail wrote:(text limit had to cut the quote points but i tried to address all of them in order) other comments regarding cyno chains are also touched upon here The List
Oh yes. I like that idea Ilyana. |
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