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Tesco Ergo Sum
Science and Trade Institute Caldari State
23
|
Posted - 2014.02.16 12:18:00 -
[61] - Quote
Alice Ituin wrote:Tesco Ergo Sum wrote:I'd really like to see nullsec take on the wormholers... Some of them already try. It's hilarious. Please keep coming! 
Sounds better than anywhere else atm.
I've exploded in Barleguet, I couldn't get the Archon down before he popped me  |

baltec1
Bat Country Goonswarm Federation
10152
|
Posted - 2014.02.16 12:18:00 -
[62] - Quote
Dragon Outlaw wrote:OP should not really care. Other spaceship games are about to hit the market. This will only ease the transition...for A LOT of Eve players!!
About as many as left for STO. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 12:37:00 -
[63] - Quote
baltec1 wrote:Dragon Outlaw wrote:OP should not really care. Other spaceship games are about to hit the market. This will only ease the transition...for A LOT of Eve players!! About as many as left for STO. We'll see. SEE SEE PEE stabbed its loyal customers in the back by making EVE super easy and casual for a minority of its playerbase while systematically setting out to **** off the majority of subscribers with nerfs and an inability to address the behavior of the coddled minority or provide even a feigned semblance of giving back to anyone except their friends in null.
We shall see if their darling casual "my stuff should be immune while I'm asleep" null seccers are enough to fund the game when the high sec players whom actually prop this game up with subscriptions decide PVE looks much better in that new game.... which doesn't have random acts of repeatable kamikaze, whose CSM isn't stacked with alliance members, where you don't have to run Worlds Collides or Angel Extra for the 500,000th time of stagnant content ....
Damn I could go on forever...
Truth takes a lot of work.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tesco Ergo Sum
Science and Trade Institute Caldari State
23
|
Posted - 2014.02.16 12:45:00 -
[64] - Quote
Infinity Ziona wrote:baltec1 wrote:Dragon Outlaw wrote:OP should not really care. Other spaceship games are about to hit the market. This will only ease the transition...for A LOT of Eve players!! About as many as left for STO. We'll see. SEE SEE PEE stabbed its loyal customers in the back by making EVE super easy and casual for a minority of its playerbase while systematically setting out to **** off the majority of subscribers with nerfs and an inability to address the behavior of the coddled minority or provide even a feigned semblance of giving back to anyone except their friends in null. We shall see if their darling casual "my stuff should be immune while I'm asleep" null seccers are enough to fund the game when the high sec players whom actually prop this game up with subscriptions decide PVE looks much better in that new game.... which doesn't have random acts of repeatable kamikaze, whose CSM isn't stacked with alliance members, where you don't have to run Worlds Collides or Angel Extra for the 500,000th time of stagnant content .... Damn I could go on forever... Truth takes a lot of work.
I've heard these arguements before and I don't believe either of them.
Why can't this game be "fixed" so that no-one has to leave?
Is it investment in status quo, or is it really too hard? |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 12:53:00 -
[65] - Quote
Tesco Ergo Sum wrote:Infinity Ziona wrote:baltec1 wrote:Dragon Outlaw wrote:OP should not really care. Other spaceship games are about to hit the market. This will only ease the transition...for A LOT of Eve players!! About as many as left for STO. We'll see. SEE SEE PEE stabbed its loyal customers in the back by making EVE super easy and casual for a minority of its playerbase while systematically setting out to **** off the majority of subscribers with nerfs and an inability to address the behavior of the coddled minority or provide even a feigned semblance of giving back to anyone except their friends in null. We shall see if their darling casual "my stuff should be immune while I'm asleep" null seccers are enough to fund the game when the high sec players whom actually prop this game up with subscriptions decide PVE looks much better in that new game.... which doesn't have random acts of repeatable kamikaze, whose CSM isn't stacked with alliance members, where you don't have to run Worlds Collides or Angel Extra for the 500,000th time of stagnant content .... Damn I could go on forever... Truth takes a lot of work. I've heard these arguements before and I don't believe either of them. Why can't this game be "fixed" so that no-one has to leave? Is it investment in status quo, or is it really too hard? [EDIT] I've no hard feelings by the way, baltec1 inspired me to fly the Mega and Infinity inspired me to fly Blops so I don't really care about any particular playstyle. Nepotism. Also glad I could inspire someone :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Victor Dathar
GoonWaffe Goonswarm Federation
287
|
Posted - 2014.02.16 12:55:00 -
[66] - Quote
You heard it guys, when you sleep people should be able to kill your stuff without you having any chance to defend it. Off to Dunkin to get me some blue donut munchkins. ^^^ lol that post is so bad you should get back 2 GBS m8 o7 |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 13:12:00 -
[67] - Quote
Tesco Ergo Sum wrote:
Why can't this game be "fixed" so that no-one has to leave?
Is it investment in status quo, or is it really too hard?
[EDIT] I've no hard feelings by the way, baltec1 inspired me to fly the Mega and Infinity inspired me to fly Blops so I don't really care about any particular playstyle.
We can debate why people may or may not want change, but fact is even the most revolutionary among us are actually rather hard-wired against change. We don't like it.
Change is scary. Many people, faced with an obviously flawed status quo, will defend that status quo despite admitting doing so prevents growth through change.
(the others will either never admit the status quo is flawed to begin with , or will insist there is no better way)
But the answer you're looking for is: It's too hard.
At least, it must be. Because the only people that can get the ball rolling on change haven't done a damned thing. Whether it's "too hard' for CCP to dedicate resources to, they can't come up with a grand plan worth a damn, no idea how to code their way out of the current mess? It all comes down to them.
Because people will always ***** for and against change. But it comes down to a leader with a plan.
If a good leader? plans will be good and everyone will stop bitching about the change when they realize the awesome new thing they have. CCP fails? well, nothing will change and we'll always wonder, or they'll change things for the worse,
like making some new super-super capital ship (it will be so big and expensive not many will get built) or maybe adding more structures with millions of HP and timers. because.. in game design don't you know? It's timers (like turtles) all the way down.  "The unending paradox is that we do learn through pain." |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 13:15:00 -
[68] - Quote
Victor Dathar wrote:You heard it guys, when you sleep people should be able to kill your stuff without you having any chance to defend it. Off to Dunkin to get me some blue donut munchkins.
well, to be a bit pedantic...
the scenario makes it clear that the option to defend your stuff is there,
you have simply chosen to sleep instead of logging in
"The unending paradox is that we do learn through pain." |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 13:21:00 -
[69] - Quote
Ninteen Seventy-Nine wrote:Victor Dathar wrote:You heard it guys, when you sleep people should be able to kill your stuff without you having any chance to defend it. Off to Dunkin to get me some blue donut munchkins. well, to be a bit pedantic... the scenario makes it clear that the option to defend your stuff is there, you have simply chosen to sleep instead of logging in Or simply recruit outside your usual timezone - Kalrus summed up the resistance to this very well when he said in response to me suggesting wise recruiting policy "Why should we be FORCED to recruit people who don't speak English?"...
I guess he doesn't realize the majority of New Zealanders, Australians, and the rest of the Asian Pacific region speak English extremely well. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Academy The ROC
2552
|
Posted - 2014.02.16 13:23:00 -
[70] - Quote
Ninteen Seventy-Nine wrote:Victor Dathar wrote:You heard it guys, when you sleep people should be able to kill your stuff without you having any chance to defend it. Off to Dunkin to get me some blue donut munchkins. well, to be a bit pedantic... the scenario makes it clear that the option to defend your stuff is there, you have simply chosen to sleep instead of logging in
Sleep is not optional. Timezone ping pong is for the instant gratification babies who want to turn this game into a PvP on demand WoW battleground.
Those people should just shut the **** up, btw. Not posting on my main, and loving it.-á Because free speech.-á |

Tesco Ergo Sum
Science and Trade Institute Caldari State
23
|
Posted - 2014.02.16 13:23:00 -
[71] - Quote
Ninteen Seventy-Nine wrote:Tesco Ergo Sum wrote:
Why can't this game be "fixed" so that no-one has to leave?
Is it investment in status quo, or is it really too hard?
[EDIT] I've no hard feelings by the way, baltec1 inspired me to fly the Mega and Infinity inspired me to fly Blops so I don't really care about any particular playstyle.
We can debate why people may or may not want change, but fact is even the most revolutionary among us are actually rather hard-wired against change. We don't like it. Change is scary. Many people, faced with an obviously flawed status quo, will defend that status quo despite admitting doing so prevents growth through change. (the others will either never admit the status quo is flawed to begin with , or will insist there is no better way) But the answer you're looking for is: It's too hard. At least, it must be. Because the only people that can get the ball rolling on change haven't done a damned thing. Whether it's "too hard' for CCP to dedicate resources to, they can't come up with a grand plan worth a damn, no idea how to code their way out of the current mess? It all comes down to them. Because people will always ***** for and against change. But it comes down to a leader with a plan. If a good leader? plans will be good and everyone will stop bitching about the change when they realize the awesome new thing they have. CCP fails? well, nothing will change and we'll always wonder, or they'll change things for the worse, like making some new super-super capital ship (it will be so big and expensive not many will get built) or maybe adding more structures with millions of HP and timers. because.. in game design don't you know? It's timers (like turtles) all the way down. 
Excellent reply!
But there has been change, just small ones (new deployables are both good and bad examples depending on your approach to change) so far.
This means CCP appears to be taking some initiative, possibly the summer of rage caused a different approach?
But contrasting your post against my own opinions (ex-BlueSec) I'm seeing LowSec and Wormholes as possibly the best places to be (balance and risk/reward) at the moment.
|

Tippia
Sunshine and Lollipops
19430
|
Posted - 2014.02.16 13:29:00 -
[72] - Quote
Ninteen Seventy-Nine wrote:well, to be a bit pedantic...
the scenario makes it clear that the option to defend your stuff is there,
you have simply chosen to sleep instead of logging in To be even more pedantic, it's not an option but a bodily function that should not be treated lightly. More to the point, though, the timerless variant has been tried and was proven beyond any doubt to only result in horrible and terminally boring gameplay.
It was removed for a reason, and nepotism or undue influence isn't it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Ralen Zateki
Imperial Academy Amarr Empire
37
|
Posted - 2014.02.16 13:29:00 -
[73] - Quote
Alright what the hell... I'll weigh in with a few observations from a noob perspective who up until 2 weeks ago didn't even know Goonswarm existed...
1. There's a certain fanaticism about the Swarm that, like em or hate em, I think likely has contributed to their remarkable position. Culture in any organization is vitally important, and I simply haven't seen anything very visible from any other EVE organization that comes close to matching what those guys are doing.
2. These things usually come down to leadership. So again, like em or hate em... An example is the messages that come from Mittani.com. Leaders do very specific things, and they do them in the proper order: they create a vision, they build a strategy for achieving the vision, they build the constituency and resources required to implement the strategy, and then they persistently maintain alignment of those resources until the vision is accomplished.
From a noob's perspective, I see much more of the process of leadership at work from the swarm than anywhere else. Quite frankly, much of the bantering that comes from other alliances comes across as very reactive rather than anything moving toward an over-arching vision and strategy. Don't get me wrong, simple bloviating about what you want to do isn't a vision, and doesn't get &^%^ done. At some point beyond the vision capable managers have to do hard work.
But the point is that really, from my perspective, there isn't anything close that I can see compared to what the Swarm is doing.... and that's closely tied to #1... and also likely an effect of them being grounded in an off-game community... which likely further strengthens their sense of identity to a cause.
So... kudos to CFC.
But before I get trolled for smoking the pole (which I'm sure I will anyway) I would add:
3. Things fall apart. See "2nd law of thermodyanamics." Even as systems evolve, or blob together, they are generating forces that will inevitably and spontaneously result in entropy. We tend to act suprised or shocked that "history repeats itself" but it's actually a basic mechanic of evolution that should be fully expected. Something... be it internal strife, the rise of a countering force (perhaps through defection or the evolution of another form of fanaticism), or simple boredom will eventually... and I would argue sooner rather than later, emerge to dismantle the illusion of status-quo.
So... there u have it. If all this crap about CFC ruling the universe is in fact true or becomes true. Well, congrats. Enjoy it while it lasts though, cuz it isn't gonna last forever.
|

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 13:32:00 -
[74] - Quote
Tesco Ergo Sum wrote:
This means CCP appears to be taking some initiative, possibly the summer of rage caused a different approach?
But contrasting your post against my own opinions (ex-BlueSec) I'm seeing LowSec and Wormholes as possibly the best places to be (balance and risk/reward) at the moment.
Well, ccp has limited resources. So they have to weight possible change against the resources required to implement the change. An investment, and when you're interested in your bottom line, this draws away from either profit, or some other possible investment.
It's in their immediate interests to pursue low-cost tweaks. The question is; does it make sense for them to invest heavily in changing the status quo? Will they see the desired increase in revenue? Is it worth it to stop some other potential project to redo sov?
Unfortunately, doing it just to make the game better (more fun, interesting, dynamic, peeveepee, whatever) doesn't cut it for them. It has to have a good potential of advancing the business.
And yes. WH and low sec are definitely where it's at. "The unending paradox is that we do learn through pain." |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 13:34:00 -
[75] - Quote
Tippia wrote:To be even more pedantic, it's not an option but a bodily function that should not be treated lightly. More to the point, though, the timerless variant has been tried and was proven beyond any doubt to only result in horrible and terminally boring gameplay.
It was removed for a reason, and nepotism or undue influence isn't it.
trust me, it's optional. right up until it isn't, and you wake up a few hours later with drool on your keyboard 
and yes, a complete lack of timers is as bad as bad (or too many) timer mechanics. hopefully that's obvious "The unending paradox is that we do learn through pain." |

Kaarous Aldurald
ROC Academy The ROC
2552
|
Posted - 2014.02.16 13:42:00 -
[76] - Quote
Ninteen Seventy-Nine wrote:Tippia wrote:To be even more pedantic, it's not an option but a bodily function that should not be treated lightly. More to the point, though, the timerless variant has been tried and was proven beyond any doubt to only result in horrible and terminally boring gameplay.
It was removed for a reason, and nepotism or undue influence isn't it.
trust me, it's optional. right up until it isn't, and you wake up a few hours later with drool on your keyboard  and yes, a complete lack of timers is as bad as bad (or too many) timer mechanics. hopefully that's obvious
I would like to ask you if you experienced sov war before Dominion? Not posting on my main, and loving it.-á Because free speech.-á |

Doris Dents
GoonWaffe Goonswarm Federation
371
|
Posted - 2014.02.16 13:59:00 -
[77] - Quote
I remember these posts right after 6vdt |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 14:03:00 -
[78] - Quote
Kaarous Aldurald wrote:Ninteen Seventy-Nine wrote:Tippia wrote:To be even more pedantic, it's not an option but a bodily function that should not be treated lightly. More to the point, though, the timerless variant has been tried and was proven beyond any doubt to only result in horrible and terminally boring gameplay.
It was removed for a reason, and nepotism or undue influence isn't it.
trust me, it's optional. right up until it isn't, and you wake up a few hours later with drool on your keyboard  and yes, a complete lack of timers is as bad as bad (or too many) timer mechanics. hopefully that's obvious I would like to ask you if you experienced sov war before Dominion?
lol
I experienced sov war before sov war. "The unending paradox is that we do learn through pain." |

Tesco Ergo Sum
Science and Trade Institute Caldari State
23
|
Posted - 2014.02.16 14:11:00 -
[79] - Quote
Doris Dents wrote:I remember these posts right after 6vdt
Additional commentary requested, what (if anything) has changed? |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 14:13:00 -
[80] - Quote
Ralen Zateki wrote:
3. Things fall apart. See "2nd law of thermodyanamics." Even as systems evolve, or blob together, they are generating forces that will inevitably and spontaneously result in entropy. We tend to act suprised or shocked that "history repeats itself" but it's actually a basic mechanic of evolution that should be fully expected. Something... be it internal strife, the rise of a countering force (perhaps through defection or the evolution of another form of fanaticism), or simple boredom will eventually... and I would argue sooner rather than later, emerge to dismantle the illusion of status-quo.
Just because a system will eventually seek a balance on it's own shouldn't deter from designing a better system. You first should ask if the current entropic cycle is even a desired one.
There has been and will be kings of the hill. That is true. That person usually is among the best in the categories of intelligence, organization and shear size. Goons definitely meet the bill in all categories.
Goons truthfully advertise that they excel at taking given mechanics and pushing them to their ultimate conclusions to exhibit poor game design. They do this in spades. And I think we can take some valuable lessons from where they've taken the sov arena over the past several years.
To be clear: I don't suggest that their success is indicative of poor design. No, that is hard earned and deserved and exactly what we want to foster in this game.
What is under question is the scope of that success, impact on the rest of null. The in-game mechanics that allow, support and/or encourage the blob.
Because it's true. This has happened before and it will change and happen again. What we and CCP should ask is, is what is happening the best for the game? Can we do better?
As someone put it in another thread, make it less like a giant lake and more like smaller ponds.
It's certainly not to be critical of goons or any other power bloc (as I said, to the contrary) Simply the reality that this is the inevitable conclusion of our current design. "The unending paradox is that we do learn through pain." |

Rashnu Gorbani
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.02.16 14:52:00 -
[81] - Quote
Ralen Zateki wrote:Culture If you heard about 4chan it's the same bunch of people so there's the culture. Pedos and all kinds of weirdos and whatnot. Mittani is a fail lawyer that now lives off the advertisments on his site (same guy that publicly encouraged suicide of some depressed eve dude). Vile rat the CIA guy. Numerous CCP devs. It is a disturbing thought how far /b/ people can reach, or how low some, seemingly 'normal' people can get. It is apparently a powerful group with RL resources. The successes draw more and more ignorant people towards them. I'm only surprised the russians allied with them, of what I know they used to be a somewhat independant group of people, it's weird that they would accept the rule of an american group self proclaimed as a**hole of the internet. |

Ralen Zateki
Imperial Academy Amarr Empire
37
|
Posted - 2014.02.16 15:34:00 -
[82] - Quote
Ninteen Seventy-Nine wrote:
Just because a system will eventually seek a balance on it's own shouldn't deter from designing a better system. You first should ask if the current entropic cycle is even a desired one.
What is under question is the scope of that success, impact on the rest of null. The in-game mechanics that allow, support and/or encourage the blob.
Point taken. Could be an interesting debate about "better" and "desired." Both are subjective qualifiers. But in the more general sense this bull about a huge blob "killing EVE" is just that. Bull. Something will give... be it internal or external and the system will change only to go on to re-organize itself. As you point out, the question is the scope and impact. I doubt very seriously CCP will allow something to destroy the game as long as they continue to be invested in it and enjoying a healthy return.
Exactly how that's going to go down remains to be seen... but my sense is that the reality for most players is that they'll hardly feel the effects.... and most won't know they are being effected even if they are.
Rashnu Gorbani wrote:
The successes draw more and more ignorant people towards them.
I don't know squat about them. If your observations are true it wouldn't surprise me. I've noticed more than a few... let's say odd... quirks that have raised an eyebrow just in the way their members communicate and this Mittani guy writes.
But it's not surprising about the draw. There's plenty of examples of it. Bigger point is that most people want to be led. They crave it, and are often willing to look past all kinds of crap to get it. Mainly because effective leadership - even of a perverted nature - is so rare, but it fulfills a sense of purpose in people that isn't otherwise fulfilled. Most can't articulate that, but I believe it's what's going on.
From my perspective... questionable in the sense of values or not... I haven't seen an alternative that is as effective... and as most things of this nature come down to leadership.... well... there you go.
If I had to predict, the timeframe for how long it can last will likely correlate to one of two things... the members ability to be satisfied with the status quo... or if that fails the iron fist of force that keeps it together.
I think it likely that it won't last long. |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
854
|
Posted - 2014.02.16 15:35:00 -
[83] - Quote
Sov needs fixing, but shouldn't be touched in a way that affects anyone or anything. The dominion system, even though released incomplete, works exactly as intended, which is utterly horrible, but that's good. |

Tesco Ergo Sum
Science and Trade Institute Caldari State
23
|
Posted - 2014.02.16 15:55:00 -
[84] - Quote
Seven Koskanaiken wrote:Sov needs fixing, but shouldn't be touched in a way that affects anyone or anything. The dominion system, even though released incomplete, works exactly as intended, which is utterly horrible, but that's good.
Apologies in advance as I wasn't playing when the change went live but in what way was Sov in Dominion incomplete?
It sounds like there was an expectation of what was going to be released but what is currently in place is somehow different? |

Onictus
Silver Snake Enterprise Fatal Ascension
846
|
Posted - 2014.02.16 16:14:00 -
[85] - Quote
Tesco Ergo Sum wrote:Seven Koskanaiken wrote:Sov needs fixing, but shouldn't be touched in a way that affects anyone or anything. The dominion system, even though released incomplete, works exactly as intended, which is utterly horrible, but that's good. Apologies in advance as I wasn't playing when the change went live but in what way was Sov in Dominion incomplete? It sounds like there was an expectation of what was going to be released but what is currently in place is somehow different?
Yes, if you dig up the dev blogs from pre-Dominion they had all sorts of plans to be implemented later.
Issue is that they did next to none of them.
Its still the best trailer IMO, but that is about it. |

Taal Khurin
Happy Asteroid Ltd
118
|
Posted - 2014.02.16 16:38:00 -
[86] - Quote
Caviar Liberta wrote:GOB the Magician wrote:
doughnuts are delicious, what's the issue again?
Glazed or with sprinkles? I'm more of a fan of the jelly filled.
Indeed, jam filled doughnuts are the best. Although freshly made ring doughnuts are pretty nice too. |

Abortion Engine
GoonFleet Band of Brothers
0
|
Posted - 2014.02.16 16:56:00 -
[87] - Quote
I love anything that makes me fatter. |

Tesco Ergo Sum
Science and Trade Institute Caldari State
23
|
Posted - 2014.02.16 17:22:00 -
[88] - Quote
Onictus wrote:Tesco Ergo Sum wrote:Seven Koskanaiken wrote:Sov needs fixing, but shouldn't be touched in a way that affects anyone or anything. The dominion system, even though released incomplete, works exactly as intended, which is utterly horrible, but that's good. Apologies in advance as I wasn't playing when the change went live but in what way was Sov in Dominion incomplete? It sounds like there was an expectation of what was going to be released but what is currently in place is somehow different? Yes, if you dig up the dev blogs from pre-Dominion they had all sorts of plans to be implemented later. Issue is that they did next to none of them. Its still the best trailer IMO, but that is about it.
Thanks, I'll dig and read! (doing so now)
Hmmm, a body of work (or at least ideas) available with some (out of date) feedback but change seems to be the greatest fear...
The players generally follow the path of least resistance so that would place the ball with CSM (players, mostly affiliated so small chance) or CCP (combination of affiliated/unaffiliated ex-players and developers with varying shades of neutrality).
I think slow and steady change holds the most promise here and there are many possible ways CCP could change, I'll give them more time before heading back out to BlueSec. |

Buck Futz
New Order Logistics CODE.
143
|
Posted - 2014.02.16 17:48:00 -
[89] - Quote
I for one eagerly await the coming of the blue doughnut.
That day may never arrive, but I can hope.
Without serious rivals in nulsec, more Goons would be free to deploy their considerable resources towards tear extraction in highsec.
When nulsec is pacified, the noble crusade against the highsec carebear scourge remains.
|

SmilingVagrant
GoonWaffe Goonswarm Federation
2474
|
Posted - 2014.02.16 17:48:00 -
[90] - Quote
MeBiatch wrote:James Amril-Kesh wrote:Clearly goons just want to be blue with everyone. different shades of blue. they have made real sov warfare irrelevant with NIP. but there will still be pvp. what is dead is actual meaningful sov warfare
Several regions get conquered yet sov warfare is dead.
Huh. |
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