| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Nighty Verhaurboen
|
Posted - 2006.04.11 15:07:00 -
[1]
I have looking for Claymore setups and havent found any here or in Internet.
Can the Claymore (shield tanking) properly tank lvl 4 missions?
I suppose so, but, is anyone doing it? using what setup?
|

smallgreenblur
|
Posted - 2006.04.11 15:24:00 -
[2]
Originally by: Nighty Verhaurboen I have looking for Claymore setups and havent found any here or in Internet.
Can the Claymore (shield tanking) properly tank lvl 4 missions?
I suppose so, but, is anyone doing it? using what setup?
i just use mine in pvp. i find that with 2 invulnerability 2s, a large shield booster and a cap injector i can tank one gank bs or two normal bs indefinately (till the boosters run out anyway). That's one helluva lot of tanking.
For pve i would recommend something like:
arties + gang mods
large shield booster II (or faction), shield boost amp, afb, 2xracial hardner (or 2 invuln), cap recharger II
lows - pdu IIs
Unless of course you want to set it up like a passive ferrox, in which case you'd be better using the t2 version of that.
sgb
|

Blind Man
|
Posted - 2006.04.11 15:28:00 -
[3]
vespas modded large booster, cap injector, dread guristas amp, 3 t2 invulns 
|

smallgreenblur
|
Posted - 2006.04.11 15:40:00 -
[4]
Originally by: Blind Man vespas modded large booster, cap injector, dread guristas amp, 3 t2 invulns 
and a max speed of f all :)
but yeah pretty close to my setup.
sgb
|

Mudkest
|
Posted - 2006.04.11 15:58:00 -
[5]
Originally by: Blind Man vespas modded large booster, cap injector, dread guristas amp, 3 t2 invulns 
wont 2 invs and a kinetic hardner have better effect? 87 79 83 79 resists taht way according to quickfit against 89 82 74 82... or is kinetic not that dangerous?
|

FFGR
|
Posted - 2006.04.11 16:07:00 -
[6]
Kinetic and Thermal are the 2 most common damage in the game. _____________________________
siggy v. 0.1, bare with my Photoshop n00bness |

ordinary jin
|
Posted - 2006.04.11 16:42:00 -
[7]
doesnt anyone think having a shield boost bonous is ****? i mean in pvp it must suck BIG time. look at the sleipnir with its 5 mids 5lows and 8high. if you fit AC you need web + mwd and probably want a 20km/7.5km there too giving you 2/3 slots to tank with.
id love to armor tank this ship but u loose 37.5% bonous, imo the 7.5% shield should be 7.5% armor or shields specilly for mini ships
|

Hugh Ruka
|
Posted - 2006.04.11 16:52:00 -
[8]
Originally by: ordinary jin doesnt anyone think having a shield boost bonous is ****? i mean in pvp it must suck BIG time. look at the sleipnir with its 5 mids 5lows and 8high. if you fit AC you need web + mwd and probably want a 20km/7.5km there too giving you 2/3 slots to tank with.
id love to armor tank this ship but u loose 37.5% bonous, imo the 7.5% shield should be 7.5% armor or shields specilly for mini ships
2 invuls (or other hardeners), damage control and pdus in lows ? ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |

Barbicane
|
Posted - 2006.04.11 18:21:00 -
[9]
Claymore tanks well enough for level 4 missions but don't expect to do any damage with it I've parked mine in the hangar for now, waiting for the 5%->7.5%/level tracking change.
Here's my setup anyway (designed for missions in a gang):
5x 650mm Artillery II 1x Medium Nos II 1x Shield Harmonizing gang warfare mod 1x Shield Efficiency gang warfare mod
1x Estamel's Large shield booster 1x Kin Deflection Amp II 1x Invul field II 1x Gist X-type shield boost amp 1x Target painter II 1x 90% webbifier
2x Gyrostabilizer II 2x PDS II
This gets me resists of 82.5/72/75/72, not including effects of the Harmonizing gang mod. It would be also be a little bit higher with a DG invul field.
Shield boost is 206 shield/s + 7.6/s base natural recharge (not incl. gang effects). It's not sustainable with this setup but could be if I swapped the gyros for 2 more PDS II, but that would make damage output even worse.
I haven't used it a lot since my mission buddies appreciate me a lot more when I'm in my Raven but it would be interesting to compare experiences with others.
|

Anjerrai Meloanis
|
Posted - 2006.04.11 18:32:00 -
[10]
Originally by: Barbicane Claymore tanks well enough for level 4 missions but don't expect to do any damage with it I've parked mine in the hangar for now, waiting for the 5%->7.5%/level tracking change.
Here's my setup anyway (designed for missions in a gang):
5x 650mm Artillery II 1x Medium Nos II 1x Shield Harmonizing gang warfare mod 1x Shield Efficiency gang warfare mod
1x Estamel's Large shield booster 1x Kin Deflection Amp II 1x Invul field II 1x Gist X-type shield boost amp 1x Target painter II 1x 90% webbifier
2x Gyrostabilizer II 2x PDS II
This gets me resists of 82.5/72/75/72, not including effects of the Harmonizing gang mod. It would be also be a little bit higher with a DG invul field.
Shield boost is 206 shield/s + 7.6/s base natural recharge (not incl. gang effects). It's not sustainable with this setup but could be if I swapped the gyros for 2 more PDS II, but that would make damage output even worse.
I haven't used it a lot since my mission buddies appreciate me a lot more when I'm in my Raven but it would be interesting to compare experiences with others.
fit that setup on a sleipnir? uh.
|

Barbicane
|
Posted - 2006.04.11 18:36:00 -
[11]
Originally by: Anjerrai Meloanis ...fit that setup on a sleipnir?
Sleipnir? |

ordinary jin
|
Posted - 2006.04.11 18:41:00 -
[12]
Originally by: Hugh Ruka
Originally by: ordinary jin doesnt anyone think having a shield boost bonous is ****? i mean in pvp it must suck BIG time. look at the sleipnir with its 5 mids 5lows and 8high. if you fit AC you need web + mwd and probably want a 20km/7.5km there too giving you 2/3 slots to tank with.
id love to armor tank this ship but u loose 37.5% bonous, imo the 7.5% shield should be 7.5% armor or shields specilly for mini ships
2 invuls (or other hardeners), damage control and pdus in lows ?
Naaaa... i would use it with AC. meaning id want a webber/20km/med cap injecter/10mn MWD. basicly leaving 1slot left for a shield booster. so you are not really hardening anyhting there.
and in a close range gun ship id say that mwd/web/20km/cap injecter is VITAL. so eiter 1 slot shield tank. or 5 slot armor tank
should have the option tbh
|

Hakera
|
Posted - 2006.04.11 18:46:00 -
[13]
Originally by: Barbicane Claymore tanks well enough for level 4 missions but don't expect to do any damage with it 
Here's my setup anyway (designed for missions in a gang):
5x 650mm Artillery II 1x Medium Nos II 1x Shield Harmonizing gang warfare mod 1x Shield Efficiency gang warfare mod
1x Estamel's Large shield booster 1x Kin Deflection Amp II 1x Invul field II 1x Gist X-type shield boost amp 1x Target painter II 1x 90% webbifier
as Anj says, try a sleipnir, i dont think the effects of multiple gang warfare links would be benficial to the gang size needed for most lvl 4's lets say 2-5 and yes they would rather the firepower which a sliepnir can provide as for me its more important tyo kill rats fast than try to tank in which case you would probably be of more use in a logistics ship for eg or using shield/cap/armour transfers.
also I find it odd your not using a nighthawk/vulture if you want seige warfare links, missing out on a good bonus there. Lastly, the extra 10% tracking (assuming lvl 5) imo wont make that great a difference with ratting as well.
|

Barbicane
|
Posted - 2006.04.11 19:01:00 -
[14]
Originally by: Hakera ...also I find it odd your not using a nighthawk/vulture if you want seige warfare links, missing out on a good bonus there. Lastly, the extra 10% tracking (assuming lvl 5) imo wont make that great a difference with ratting as well.
Hehe, that's just a matter of convenience. I had Minmatar Cruiser 5 but not Caldari Cruiser 5. I'm training that as we speak. Anyway, thanks for the tip about the Sleipnir. I'll have to check it out.
I'm still hoping someone can come up with a Claymore setup which can both tank and do damage though. Other fleet command ships seem to be able to do that. |

Nighty Verhaurboen
|
Posted - 2006.05.29 09:23:00 -
[15]
Originally by: Nighty Verhaurboen I have looking for Claymore setups and havent found any here or in Internet.
Can the Claymore (shield tanking) properly tank lvl 4 missions?
I suppose so, but, is anyone doing it? using what setup?
Finally i am using a very 'standard' setup:
5x650mm II, 3xArbys 1 medium shield booster II, 1 shield booster amp, 4xshield hardeners 4xPDUs II
Changing the ammo and the hardeners properly i am doing all the lvl 4 even alone.
|

Tiuwaz
|
Posted - 2006.05.29 09:26:00 -
[16]
if you have to use a command ship for lvl 4 missions then use the sleipnir, waaaay better for that
both should be able to tank lvl 4 missions
Originally by: Oveur This is not the conspiracy you are looking for.
|

Nighty Verhaurboen
|
Posted - 2006.05.29 12:35:00 -
[17]
Originally by: Tiuwaz if you have to use a command ship for lvl 4 missions then use the sleipnir, waaaay better for that
both should be able to tank lvl 4 missions
No, i couldnt. Sleipnir havent enough meds in order to tank properly, and the base resistances are much worse.
I can hit much hardest in the Sleipnir, but i wasnt able to tank lot of missions in it.
|

Sarmaul
|
Posted - 2006.05.29 12:41:00 -
[18]
ab/mwd, cap booster, large shield booster, boost amp, invul x 2 and the 3 shield warfare modules running 
Originally by: General Apocalypse the game is very well balanced
|

Tiuwaz
|
Posted - 2006.05.29 12:52:00 -
[19]
Originally by: Sarmaul ab/mwd, cap booster, large shield booster, boost amp, invul x 2 and the 3 shield warfare modules running 
dont you need a gang for them to be working? 
Originally by: Oveur This is not the conspiracy you are looking for.
|

Sarmaul
|
Posted - 2006.05.29 13:13:00 -
[20]
Originally by: Tiuwaz
Originally by: Sarmaul ab/mwd, cap booster, large shield booster, boost amp, invul x 2 and the 3 shield warfare modules running 
dont you need a gang for them to be working? 
then form a gang with someone. they *might* work if you do the one-man gang trick (i.e. gang someone and then kick them but keep the gang open). if not, just ask someone in corp who isn't doing anything if they mind sitting in a gang while you ***** missions.
Originally by: General Apocalypse the game is very well balanced
|

Nighty Verhaurboen
|
Posted - 2006.05.29 14:37:00 -
[21]
Originally by: Sarmaul ab/mwd, cap booster, large shield booster, boost amp, invul x 2 and the 3 shield warfare modules running 
My 'charisma' is really low, and my leadership skills are simply no existent, so... i cannot use the warfare modules at all.
;)
|

Da Jinn
|
Posted - 2006.05.29 15:40:00 -
[22]
You guys might want to think of that bonus as an offset to using cap relays consider the penalty they give to shield boosting.
|

Tiuwaz
|
Posted - 2006.05.29 18:20:00 -
[23]
Originally by: Sarmaul
Originally by: Tiuwaz
Originally by: Sarmaul ab/mwd, cap booster, large shield booster, boost amp, invul x 2 and the 3 shield warfare modules running 
dont you need a gang for them to be working? 
then form a gang with someone. they *might* work if you do the one-man gang trick (i.e. gang someone and then kick them but keep the gang open). if not, just ask someone in corp who isn't doing anything if they mind sitting in a gang while you ***** missions.
i am not doing missions so i never tried if it works great
Originally by: Oveur This is not the conspiracy you are looking for.
|

SengH
|
Posted - 2006.05.29 19:48:00 -
[24]
dont really tank with a claymore... was testing this setup on sis (hi sarmaul this should give you a couple clues ) Depending on situation.
Hi: 7x gang mods 1x probe launcher (fit observators) or Hi: 6x gang mods 1x improved cloak 1x probe launcher (observators)
Med: 2x command procs 3x CPR IIs/eutectics 1x cap injector
Lows: Co-pro IIs
Be smart. Watch your scanner and you'll be safe 100% of the time. If you run into any trouble, pop the observator and make yourself another super deep safe.
|

Sarmaul
|
Posted - 2006.05.29 19:53:00 -
[25]
Originally by: SengH hi sarmaul this should give you a couple clues ) Depending on situation.
sod that, I need something to get on killmails ;)
Originally by: General Apocalypse the game is very well balanced
|

SengH
|
Posted - 2006.05.29 19:58:00 -
[26]
Originally by: Sarmaul
Originally by: SengH hi sarmaul this should give you a couple clues ) Depending on situation.
sod that, I need something to get on killmails ;)
for killmails your standard 3x gang mod 5x 720IIs works fine. port your setup over from the cyclone except use the space freed up by command procs to improve your tank. Lows should fit with 3x PDS II 1x rcu I . I think.. might be able to make 4x PDSII fit with awu 5.
I dunno aeti liked the above setup yesterday on test. The 7x gang mod setup makes ALOT of people very happy lol and you'd be far more benificial to the fleet that way... then again most ppl dont have the sp to use all 4 sets of gang mods to max/almost max efficency.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |