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Spartan III
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Posted - 2006.04.12 19:00:00 -
[1]
Edited by: Spartan III on 12/04/2006 19:01:25 I know that blasters are supposed to use more energy than all other turrets, but mega pulse use twice the energy of neutron blasters. Even with amarr Battleship level 5 you only bring the energy cost to that of a neutron blaster which is supposed to use more energy.
They have same RoF, but blasters have higher damage mod. Now there is no problem with the damage difference as blasters are supposed to do more damage and have shorter range which these do. Blasters are supposed to take more energy because of this though, and blasters already suck enough energy.
Simply a geddon cannot keep its cap running for very long even with battleship 5 running only its guns. The cap use should be at least that of neutrons if not lower.
Neutron Blaster Cannon II Mega Pulse Laser II --- Wolven Elite Guard - Currently recruiting |

Atom HeartMother
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Posted - 2006.04.12 19:02:00 -
[2]
Stop wining you big jessie (i am a laser user)
IBHK 
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Hakera
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Posted - 2006.04.12 19:09:00 -
[3]
err what 
ok do you deal, lower cap req for a crystal reload and ammo capacity delay.
You also ignored the base ammo dmg, the capacitor & cap recharge the ship starts off with etc etc and also the range is more of a factor than you have stated, at 40k range the pulses are much more effective, wheras neutrons have to equip mwd's and get into range first + they must carry ammo and reload 
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Spartan III
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Posted - 2006.04.12 19:11:00 -
[4]
Yet lasers are still not supposed to take more cap than blasters and they take twice as much. --- Wolven Elite Guard - Currently recruiting |

lofty29
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Posted - 2006.04.12 19:12:00 -
[5]
Originally by: Spartan III Yet lasers are still not supposed to take more cap than blasters and they take twice as much.
But you get cap reduction bonus's on 99% of your ships  ---------------------------
Originally by: Oveur I see boobies! \o/
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Dark Shikari
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Posted - 2006.04.12 19:15:00 -
[6]
Originally by: Spartan III Yet lasers are still not supposed to take more cap than blasters and they take twice as much.
I've always heard that lasers are supposed to take more cap than blasters--when did this change?
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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HippoKing
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Posted - 2006.04.12 19:15:00 -
[7]
Originally by: Atom HeartMother Stop wining you big jessie (i am a laser user)
IBHK 
i was going to say "it seems bloody well OK to me", but i decided that wouldn't be constructive. but just to stop more gloating, i'll make the point:
There is no real problem with laser cap use - you have bonuses and you have a lot more caps than megathrons. also, wheres your MWD?
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron |

Hellraiza666
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Posted - 2006.04.12 19:16:00 -
[8]
dude your **** at being sarcastic.....
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R31D
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Posted - 2006.04.12 19:16:00 -
[9]
I hope (and think) this is a failed attempt at sarcasm
Free bumpage for all |

Zysco
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Posted - 2006.04.12 19:19:00 -
[10]
Originally by: Spartan III Yet lasers are still not supposed to take more cap than blasters and they take twice as much.
Lol retards 4tw I guess, who comes up with this stuff seriously?
Originally by: Ginger Magician
I have the fingerspeed of a teenager the brains of a rocket scientist and the tactical nous of a 5 star general. Why do u think I'm so freaking good?
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Arkanor
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Posted - 2006.04.12 19:22:00 -
[11]
Edited by: Arkanor on 12/04/2006 19:22:10
Originally by: Spartan III Yet lasers are still not supposed to take more cap than blasters and they take twice as much.
Of course they should. Blasters use ammunition which needs to be carried, have a 10 second reload, which also makes switching ammos in the midst of battle unviable. Not to mention, pulses also have a longer range than blasters.
Lasers need something to compensate for the fact that they don't need to reload, the cap penalty does this. ________________________________________________
Originally by: Imperial Baddour I just lost my ship, and dont feel like playing anymore!
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Ithildin
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Posted - 2006.04.12 19:26:00 -
[12]
Originally by: Spartan III Yet lasers are still not supposed to take more cap than blasters and they take twice as much.
Lasers, after ship bonuses, are supposed to take more capacitor than blasters.
Drones are Gallente. Missiles are Caldari. Get this into your damned head! |

Foomanshoe
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Posted - 2006.04.12 19:29:00 -
[13]
I have BS 5, and controlled burst 5, Energy management 5 and energy systems operation 5 and have absolutely no problem running 7 mega pulse with t2 ammo in my geddon without a single cap relay or cap recharger.
Somethings wrong with your dude. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Spikum
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Posted - 2006.04.12 19:30:00 -
[14]
Lasers = HighCap Zero Ammo Hybrid = Med Cap Med Ammo Projectile = Low Cap High Ammmo(somehow)
quite easy
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Spartan III
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Posted - 2006.04.13 03:25:00 -
[15]
Oh sorry then, I was just watching movies with geddons not being able to sustain there capacitor while running 7 megapulse, and guessed that they needed a boost.
My bad, sorry for my noobiness. --- Wolven Elite Guard - Currently recruiting |

nissan altima
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Posted - 2006.04.13 03:30:00 -
[16]
Edited by: nissan altima on 13/04/2006 03:30:25
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Epsilon 1
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Posted - 2006.04.13 03:48:00 -
[17]

Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Frools
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Posted - 2006.04.13 10:25:00 -
[18]
Originally by: Hakera err what  You also ignored the base ammo dmg,
which is the same
Originally by: Hakera the capacitor & cap recharge the ship starts off with etc etc
which is basically the same, 4.88 cap/s base on geddon and 4.87 on mega
Originally by: Hakera and also the range is more of a factor than you have stated, at 40k range the pulses are much more effective, wheras neutrons have to equip mwd's and get into range first + they must carry ammo and reload 
very true and more than makes up for the extra damage from blaster imo <3 for pulses 
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Hakera
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Posted - 2006.04.13 13:57:00 -
[19]
Originally by: Frools
Originally by: Hakera
You also ignored the base ammo dmg,
which is the same
no its not unless your simply counting the number of hitpoints they cause which is far too simple a comparison in itself.
Adjusted for T1 base shield/armour resists a multifrequency L will hit for 44 & 27.2 dmg. Antimatter L will hit for 27.2 & 28 respectivelly. The type of damage caused is much more important than a rudimentry sum of hitpoints caused.
Quote:
Originally by: Hakera the capacitor & cap recharge the ship starts off with etc etc
which is basically the same, 4.88 cap/s base on geddon and 4.87 on mega
so the 300 extra cap on the apoc is meaningless is it when combined with the laser cap bonus and the lack of need for an mwd? 
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Spartan III
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Posted - 2006.04.13 14:09:00 -
[20]
Originally by: Hakera
Originally by: Frools
Originally by: Hakera
You also ignored the base ammo dmg,
which is the same
no its not unless your simply counting the number of hitpoints they cause which is far too simple a comparison in itself.
Adjusted for T1 base shield/armour resists a multifrequency L will hit for 44 & 27.2 dmg. Antimatter L will hit for 27.2 & 28 respectivelly. The type of damage caused is much more important than a rudimentry sum of hitpoints caused.
Wrong, you NEVER EVER go by T1 resists, you only go by 0 resists because resistances very with T2 ships and T1 ships.
After what frools said I see that I was right, and if you have amarr BS 5 you should have at least slightly slower cap use on your mega pulses than neutrons blasters. --- Wolven Elite Guard - Currently recruiting |

Hakera
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Posted - 2006.04.13 14:12:00 -
[21]
i can see why you thought pulses should be boosted 
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dalman
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Posted - 2006.04.13 14:19:00 -
[22]
Originally by: Spartan III I know that blasters are supposed to use more energy than all other turrets, but mega pulse use twice the energy of neutron blasters.
Sorry, but this is where you've got it completely wrong. Lasers are supposed to use more cap than hybrids.
So it's actually the other way, laser needs to be nerfed (or hybrid cap-use lowered). Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Kaleeb
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Posted - 2006.04.13 14:21:00 -
[23]
Edited by: Kaleeb on 13/04/2006 14:22:00 o dear 
Anyway its not like neutrons are a viable option you can atleast fit 8x mega pulse and a tank 
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